Ogre 6th Edition: hard game board and 3D Ogres - what's not to like!?
Well, getting your CP squashed by a massive cybernetic monster, I guess...
I'll have to exert myself not to fawn and gush over this lovely game. In terms of play, it is an updated set of 6th Ed. rules from 2019 with options to use the traditional Ramming or updated Overrun rules, as well as options for some of the newer units: Mobile CP, for example. There's a lot on the internet about this boxed 6th edition of the original pocket game, and it is still in print.
Below, the counters punch out easily, are high quality, thick, sturdy, and nicely done, as you can see. The board is the wasteland with molten craters and is a hard board old school style, not just folded glossy paper.
Speaking of folded glossy paper, you can see the large hex GEV board that came with the miniatures box set under this game getting flattened out. Both board and the relative size of the pieces and ogres is about 6mm / 1:285 or 1:300 or so. One could easily use microarmor on these boards, and even more easily 3mm miniatures which are growing in popularity.
You can add craters or ridgelines, OR hide craters and ridgelines, to give the board more variety - both impede movement of various vehicles so you can also use it as a handicap for either side. The small counters for ridgelines blend in well!
Above, now you see them....
Below, now you don't, and the landscape is quite different!
Below, the assembled Mobile CP and immobile CP - stand up and stand out!
Ogres in all their glory. Large Mk V and two small MkIIIs [small...relative to Mk V]. There is a grey cardboard edge to the assembled cardboard "miniatures" but that can be hidden with a sharpie.
Closeup of Mk IIIs - nice details. Winchell Chung would approve, I believe.Ogre is salivating [dripping oily fluids] on a fairly direct route to the CP.
above, the second line of defense - heavy tanks and infantry to get close, and a missile tank and a howitzer to strike from afar.
Below, three GEVs and a missile tank, and some infantry in the forward line.
"The only GOOD ogre is a DEAD ogre!" The last of Ogre's treads are destroyed, and it will be nuked to oblivion by the missile tanks from outside of its range, but the sector's CP is down and the wetbar was nuked. Sadness everywhere...
Sad to say, there's not a lot of good ogres around in 2080...
Well, we had a great time on a lovely board with great looking physical components. The game is just as much fun as ever and if you make a couple of errors or roll badly the Ogre will win.
I like that it takes a bit of finesse to make the Paneuro combined arms company work well. I think the easiest weapon is the missile tank, especially once the Ogre has only 2MP. The Ogre should have spent its missiles towards the beginning, and lost its main gun, so should be easily outranged. Then it is all about slowing it down. In this game, we failed critical rolls with heavy tanks, the howitzer, and most of the missile tanks, and then got 1:1 Hits with the infantry and GEVs, which didn't damage the treads fast enough due to their weak attack strength.
The game is a classic, and I can highly recommend the value of the latest rules, the optional rules, the lovely components and the lovely terrain as giving the game lots of replay. I've seen it for $40 or so, and think it is well worth it.
This has me stoked to continue developing some modern rules that are fast and easy to play. I think the basic decisions are easy to see in Ogre, a solid design, and kudos to Steve Jackson for designing and developing a classic that has people playing lots of games and thinking tactically over and over and over!
No comments:
Post a Comment
Thanks for your comment! t will be posted after it's moderated.