Thursday, December 21, 2023

Rezolution: More Figures!

The Goody Box arrives...

Below is the fluffy padding that my 35 figures came in...
....under which was the figs.  Very resilient, so no damage.

For the CSO: 2 more troopers, an Engineer, a Medic and Medibot, Marshal Renton, and the double-pack of 2 Rangers - one is another "Not Deckard" and one is a cool old-school looking woman [sorta Sean Young, actually...] with a gun behind her back.  They'll all add something to my game plan.


The APAC figures are kind of scrawny and look like models, and therefore make great Androids and human sympathizers.  So, on to them...

Added the APAC enforcer with shotgun - could be loaded with non-lethal rounds, including gas.  The enforcer Lieutenant will be a great human sympathizer, he looks less like the APAC Enforcers, and has a blade and pistol. The Numb Sisters could be people or androids.  They are very interesting characters and will be fun to paint up. The Ninja...well, she could go either way, human or android, dynamic figure either way.

The figure selection is largely shaped by the scenarios and "conflict level" I want to play, which is *just* at the level where shots may be fired.  So all the APAC perps are thinking that they may or may not resist, depending on how much trouble they may get into.  The Marshals are only resorting to violence as a last resort if their questioning doesn't work out. Uncertain how well that will play out using the Rezolution rules as-is.

But, this fits nicely in with the Sketch System, in that it is easy to manage non-violent or verbal conflict.  This makes it perfect for the Bladerunner future in that the overcoat guys can be Bladerunners and the CSO goon squad is their "Backup Bulls" if needed.  The Androids and their human sympathizers are more interested in survival and staying out of jail, while at the same time they may be engaging in illegal activities like animal stealing or swindling [androids lack empathy and don't care about animals or the human fascination with them].

Working with the APAC figs
Overall, the APAC are easy sculpts - few parts, just some mold lines to clean up.  Anyone should be able to handle them. As they are a bit on the scrawny side overall, they are easy to re-position limbs, etc, if you want.

The Numb Sisters are interesting figs, with lots of small details and very characterful poses and expressions. There was a mold line running around them both, but they cleaned up pretty easily. Excited to paint these, SO many possibilities for the painting schemes!

Female Ninja - dynamic, looks like a dance move. She is a bit flat, but maybe she's walking a ledge to sneak in and assassinate someone...?

APAC enforcer with shotgun, and Lieutenant. The shotgun is a cool future sculpt, looks like spare rounds up top. The Lt. was also a bit flat, so I repositioned his arms farther forward.  Both have great facial expressions, I like the Lt's smirk - it's funnier because he's holding a grenade!

Here's the APAC crew cleaned and primed, along with some animals to be fought over, perhaps stolen. The animals are just hard plastics I got somewhere or other.


Working with the CSO figs
I wanted to expand the CSO and have more options for larger games, so two teams at least to make up a full squad. This involved two additional Troopers, the Field Medic and Medibot, and the CSO Engineer.

These were a lot tougher to work with, and I'd only recommend them for an experienced modeler [if you want easy, definitely go for the APAC, they were a quick clean-up]. 

Part way through, this is what it all looks like - lots of clamps, lots of partially assembled models leaning in the best position and waiting for the glue to dry.

The Medic was the easiest of the three.  The Engineer was also pretty easy - the only part I was uncertain about was a tiny little.. thingy [indicated by the file].  This required looking at the Rezolution Store [CLICK] to see if I could figure it out.
Turns out, it is a small widget on the end of the scanner thing [Remote Board? XTec Beamer??] the Engineer is holding out in front of him, so perhaps antennae? Looks like he has a flamethrower and a scanning device to me, anyway.

Finished Field Medic and Engineer. Again, I repositioned a few limbs, heads, arms, to get a bit more "depth" to the poses.

Altho the Field Medic was easy, he was more than made up for by the Medibot, which had 13 pieces, 12 of which were very small. I had to go to the store pic again to see what to do:
Altho fiddly and small, the pieces add a lot of details and dynamics to the sculpt, so it was worth all the time to pin the legs, and carefully place the various lenses.
Halfway there!
Overall, the end results look cool, which is what matters.  I find working with the models relaxing, in general, so it doesn't bother me that they aren't a couple of snips and filings away from primer ready.

Below are the two additional CSO troopers, I wanted to make certain they did not copy my other sculpt's poses. The one guy seems to be on routing patrol, shouting instructions over his shoulder.  The other guy is on the move: "Contact Left!" and indicating to Get Down with his left hand. Good poses!


And below, the full CSO squad of 10 models. The two teams will give me a lot more options for scenarios, and of course the technicians always add something to the narrative and mission parameters, so I'm glad I got them all. 


Next task is to get priming them - this will be a bit weather dependent, but December has some mild days usually, so hoping that I'll be able to do that soon regardless of the fact that winter is coming...

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