tag:blogger.com,1999:blog-29726162893670506892024-03-09T05:59:21.502-08:00Up the Blue!Modern Warfare from Afghanistan to N. Africa to Mexico, and from the 20th C. to the Near Future!ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.comBlogger160125tag:blogger.com,1999:blog-2972616289367050689.post-26916053406662097312024-03-08T12:48:00.000-08:002024-03-08T16:14:09.926-08:00Traveller: DA3 "Death Station" Begins...<h1 style="text-align: center;"><b><span style="font-family: arial; font-size: x-large;">...in the Albadawi Sector</span></b></h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBcm3J6Eq-GGbYOTZw4qvdhPcUrYubTSrAY7OPcXWmuMwZBPtpohKIt5BHQG-b88AS-ActwT55h9-7YtpBy9CSSnd5kG4dM9XBerPmnJMBu3Uz0yMseifuuxxgXS9q4NWWP4hRf2imqn2QfMru0JGP_IhwdtwOi4JtGxUJPEllsOYgBaYtltupYUx6vmE/s492/Irashdaa%20-%20York.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="492" data-original-width="387" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBcm3J6Eq-GGbYOTZw4qvdhPcUrYubTSrAY7OPcXWmuMwZBPtpohKIt5BHQG-b88AS-ActwT55h9-7YtpBy9CSSnd5kG4dM9XBerPmnJMBu3Uz0yMseifuuxxgXS9q4NWWP4hRf2imqn2QfMru0JGP_IhwdtwOi4JtGxUJPEllsOYgBaYtltupYUx6vmE/w504-h640/Irashdaa%20-%20York.png" width="504" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><div style="text-align: center;"><span style="color: #6aa84f; font-family: arial;"><i><b>* * Begin Feb 17 session * *</b></i></span></div><div><br /></div></span></div><div><span style="font-family: arial; font-size: medium;">In the briefing, Troih reveals that the origin of the recent outbreak at BWI's Kidashi office originated relatively close by; most likely from a Lysani Laboratory vessel in the York Sub-Sector [<i>a dependency of Irashdaa</i>]. The <i>Syncomen</i> is a standard 400-ton lab ship, using local and imported MSF [<i>Molds, Spores, Fungi</i>] for its experiments. It is strongly suspected that in the movement of various MSF from the salvaged <i>Annic Nova</i> and the Chinon artifact to BWI Kidashi, then to the <i>Syncomen</i> and back, resulted in the contagion <i>*somehow* </i>crossing sub-sectors. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><div><i><span style="font-family: arial; font-size: medium;">Note: It wasn't hard to relocate Death Station to a different backwater rock, close to the Kidashi operation base of the group's patron, Black-Wagner Interstellar, LLC. The overall location is not important to the adventure itself, so a move from Harlequin to Albadawi [or anywhere else, really] is no problem. This is a good adventure to drop in to almost any campaign, any location, and any time line. It also has lots of potential to be modified to fit whatever your ongoing narrative is, or as a break from the usual plot line.</span></i></div></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><span style="font-family: arial;">Altho the impact on Kidashi wasn't disastrous, it had the <u>potential</u> to be disastrous, which caught the attention of the local authorities. The possible interstellar nature of the incident makes it a matter for the Imperial Ministry of Health which strives to uphold it's motto </span><span style="font-family: arial;">"Healthy People, Happy People".</span></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Lysani Labs [LL] is a completely legit corporation with [<i>until now</i>] an unremarkable track record...almost TOO unremarkable, really [<i>hmmmm...</i>]. But as a corporate suspect in the Kidashi outbreak, the Imperial Ministry of Health is keen to dis/prove quickly the York / <i>Syncomen</i> origin. Also, if there is any illegal activity or violation of protocols, the Ministry wants to exact substantial penalties and clean house. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Given this, Team Bravo-7 is contracted to investigate the <i>Syncomen</i> and confirm any wrong-doing before the evidence can be destroyed in that backwater of interstellar space. In other words, they have to catch them before they "flush the coke down the toilet". Only using stealth can the Ministry get to the bottom of the problem before the problem goes bottoms-up on an unsuspecting and important sector with billions of lives and credits at stake. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Despite the urgency, the Ministry of Health is less equipped for investigation and enforcement than for scientific inquiry, i.e. that's its budget priority. While it could leverage local enforcement, for reasons undisclosed to BWI they prefer to use an outside contractor well known for its discretion, success, and reasonable price point.<i> "Black-Wagner Intersteller, LLC - for the problems you don't want anyone to know about"</i> is a running joke among the employees.</span></div><div><i><span style="font-family: arial; font-size: medium;"><br /></span></i></div><div><span style="font-family: arial; font-size: medium;">The briefing portion concluded, the Team hashed out the outline of their approach to this contract. Many ideas are put forward, especially regarding the "stealth investigation" aspect of the contract. Some Troih puts the kabash on, others he notes down for follow-up, and other times he just nods and says, "we could do that". What are the resources and connections of BWI? Only Troih knows, and he never says more than is necessary, even to a Team...</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">The approach, similar to those in the past, is to evade detection as BWI contractors by "being real", i.e. having real, legitimate, standard contracts for goods, services, etc, that are completely normal and don't attract attention. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><div><span style="font-size: medium;"><span style="font-family: arial;"><span><span style="color: #2b00fe;"><b>Situation, York sub-sector:</b></span> It is known that the </span><i>Syncomens</i><span> typically cruises between York and the sub-sector's gas giant, Clortho-9 </span></span><span style="font-family: arial; text-align: center;">[from <a href="https://www.pinterest.co.uk/pin/660129257856805899/">click</a>]</span><span style="font-family: arial;">:</span></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial; font-size: medium; margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="263" data-original-width="412" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6gJAVejVuokJapB_bzOX_wkKBhM05N86JpsNhKSur-zwiZU4G-1J6poBdfhIG-y_wO6r1PN6pH3Q8qlgNWt5DJ5w3dIKj13lzuHjzIZuICJStTzaIFJ8USDu_KGaqaP5WAO_aDvj57ayG2xGpYmjC1DFJp5sGNtAnLaOavHJ5ur-y5PpG4t4DCXxx48A/w400-h255/Gas%20Giant%20Clortho-9.png" width="400" /></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: arial; font-size: medium;"><span style="text-align: left;">This spares personnel </span><span style="text-align: left;">the onerous task of making fueling runs that require weeks confined on a small pinnace. </span><span style="text-align: left;">As a relatively isolated site with few luxuries, LL </span><span style="text-align: left;">uses two types of contracts for the </span><span style="text-align: left;">York / </span><i style="text-align: left;">Syncomens</i><span style="text-align: left;"> operation</span><span style="text-align: left;">: </span></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">1) Permanent employees rotate three months on ship, three months on York, and six months at LL's large corporate office on Irashdaa. </span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">2) Temporary employees rotate three months to York or on ship, with bonuses paid for an immediate additional 3 months at either location [reduces travel expenses].</span></div></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Working with the Ministry of Health and leveraging its and BWI's capabilities and connections, the Team comes up with a plan:</span></div><div><ol style="text-align: left;"><li><span style="font-family: arial; font-size: medium;">Three Members have superior skill sets to offer LL: Jerek [Engineer 4, Computer 3], Simpson [Pilot 3, Navigation 2], Doc Heintz [Computer 3, Medical 2]. Some of the others are <i>potentially</i> employable. <span style="color: #2b00fe;">LOE1</span><b><span style="color: #2b00fe;">:</span></b> using personnel providers on Irashdaa, get legitimate contracts for some Team Members to work at the LL corporate site on York or on the <i>Syncomen</i> itself; infiltrate the sites and gather leads and evidence.</span></li><li><span style="font-family: arial; font-size: medium;">The rest of the team will work off of the free trader <i>Eclipse</i>. <span style="color: #2b00fe;">LOE2</span><b><span style="color: #2b00fe;">: </span></b>Through BWI's commercial group, INTERSTEX, Inc. [<i><span style="color: #f6b26b;">"When it absolutely, positively, HAS to be there in a fortnight"</span></i>], actual contracts for goods to take from Kidashi to Irashdaa and Irashdaa to York will be made. Further, additional "employed members" will be transported should those contracts get cut in time. The return will be goods mined from York and personnel rotating back to Irashdaa.</span></li><li><span style="font-family: arial; font-size: medium;">After the infiltration team is on site(s), <span style="color: #2b00fe;">LOE3:</span><b><span style="color: #2b00fe;"> </span></b>establish secure communications through York or courier / supply vessels or direct contact with <i>Eclipse</i>. </span></li></ol></div><div style="text-align: center;"><span style="color: red; font-family: arial; font-size: medium;"><i><b>* * This ended Feb 17 session * *</b></i></span></div><span style="font-family: arial; font-size: medium;"><br /><br /><div style="text-align: center;"><b><span style="color: #6aa84f;">* * Begin March 2 session * *</span></b></div><div style="text-align: center;"><br /></div>After some more organizing and gearing up, the Team had one addition: Investigator Wineston Sethmore from the Imperial Ministry of Health. A big, swarthy, easy-going fellow, Inv. Sethmore personifies the Ministry's "Healthy People, Happy People" motto, and is determined to see a thorough investigation of this outbreak. Altho [lightly[ armed, he has clearly spent much of his career asking questions and banging keyboards. He joins the team with some personal gear and a remarkably portable computer, only about 6 Kilos and the size of a small suitcase! It's the latest Wang-Chung portable, he says proudly.</span><div><span style="font-family: arial;"><div><div class="separator" style="clear: both; font-size: large; text-align: center;"><a href="https://i.pinimg.com/736x/28/74/50/2874505128a2430de587030671d6d413--retro-design-computers.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="511" data-original-width="736" height="444" src="https://i.pinimg.com/736x/28/74/50/2874505128a2430de587030671d6d413--retro-design-computers.jpg" width="640" /></a></div><div style="text-align: center;"><i>The great big cassette slot for programs is on the side of this model</i></div></div><div style="font-size: large; text-align: center;"><br /></div></span><span style="font-family: arial; font-size: medium;">After this, the operation kicked off and the Eclipse jumped to the Irashdaa sub-sector. As the ship approached the planet, significant ship building operations were seen in the distance, from small ships to capital vessels; the Imperial Navy uses the class A facilities to support their fleet operations along the boarder:</span><span style="font-family: arial;"><div class="separator" style="clear: both; font-size: large; text-align: center;"><a href="https://vignette2.wikia.nocookie.net/starfrontiers/images/7/70/SCC_04.jpg/revision/latest?cb=20140425200015" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="360" src="https://vignette2.wikia.nocookie.net/starfrontiers/images/7/70/SCC_04.jpg/revision/latest?cb=20140425200015" width="640" /></a></div><br /><div style="font-size: large;">At the impressive spaceport...</div><div style="font-size: large;"><div class="separator" style="clear: both; text-align: center;"><a href="https://lifeboat.com/blog.images/spacex-starship-high-altitude-test-has-one-in-three-chance-of-landing.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="382" data-original-width="636" height="382" src="https://lifeboat.com/blog.images/spacex-starship-high-altitude-test-has-one-in-three-chance-of-landing.jpg" width="636" /></a></div>...Eclipse touches down and off-loads its cargo to a waiting recipient. </div><div style="font-size: large;"><br /></div><div style="font-size: large;">Next day, they are taking on cargo...</div></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjs7ojL1YIuIMgHULx5EmrOhEt2W_Hlax4aybDFq763Ots4JDrfRsjDYuPMfkHGLiR6Ov22Z-gz3Um_9EhfpM2TU9KXgGAikGDBdm_C79lvmD2_Js7pMmJVL2r4fiJksYDkgqREkx_KvQ_adsuS_jZcSuKgZ6XP6RF7BrhdGP8HWRGLfW1C1qHwtk2CD0/s3024/Death%20Stn%201.1.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjs7ojL1YIuIMgHULx5EmrOhEt2W_Hlax4aybDFq763Ots4JDrfRsjDYuPMfkHGLiR6Ov22Z-gz3Um_9EhfpM2TU9KXgGAikGDBdm_C79lvmD2_Js7pMmJVL2r4fiJksYDkgqREkx_KvQ_adsuS_jZcSuKgZ6XP6RF7BrhdGP8HWRGLfW1C1qHwtk2CD0/w640-h640/Death%20Stn%201.1.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Hilde and Simpson are working on the Bridge and in Avionics...</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5Lq2Z3EVeasbIeZJAjXGbudwJd3BSRFwrmSvlJbQ7BKvS16H5TfmdFBWTNgJGnrjISa8LQIgI1ncSzNEy8nWW3Gw99RTutGI7nlaVxN8iEY8GTvOjv_WWf_4M8uaGuyBedkocfr5PokM54Xo_Uag93a_dvR77FT1pMO8Frw2OMxcwnpEOSgzMmoU4mP8/s3024/Death%20Stn%201.2.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5Lq2Z3EVeasbIeZJAjXGbudwJd3BSRFwrmSvlJbQ7BKvS16H5TfmdFBWTNgJGnrjISa8LQIgI1ncSzNEy8nWW3Gw99RTutGI7nlaVxN8iEY8GTvOjv_WWf_4M8uaGuyBedkocfr5PokM54Xo_Uag93a_dvR77FT1pMO8Frw2OMxcwnpEOSgzMmoU4mP8/w640-h640/Death%20Stn%201.2.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">In the Cargo Bay, Oran, Big Phil, and Zigars are receiving the cargo. Jerek is running checks on the Drives next door:</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOYXBLhqZrhIeqpY0lA3SC78Tz5kXuw8e80RLXGzx7bGgYKeCENsOpFukLH_4ubneeyS_OjfS51ejaUqvw8W7sAbyJ7o5V6HXRzq-ezztMAup2o63q7vMBiOFK3ukCngj1W8nisZk_5rqcUEBydt-bMsxnFJ6ne04A6rGz5YXrZAisHkykxdfcIj4tZOw/s3024/Death%20Stn%201.3.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOYXBLhqZrhIeqpY0lA3SC78Tz5kXuw8e80RLXGzx7bGgYKeCENsOpFukLH_4ubneeyS_OjfS51ejaUqvw8W7sAbyJ7o5V6HXRzq-ezztMAup2o63q7vMBiOFK3ukCngj1W8nisZk_5rqcUEBydt-bMsxnFJ6ne04A6rGz5YXrZAisHkykxdfcIj4tZOw/w640-h640/Death%20Stn%201.3.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;">Up on the Passenger Deck, Wineston, Glitch and Doc are taking their ease, preparing to work a late guard mount over the ship:</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl3PfMluySx58xpF2b_5iiFDHrjcXVF2Cy3WDBvuNWa2odtOcI8ODrTkx_quDeroHpVevcfzJTyVkpe1rO6ZOTedh5Jx-GiA89PF3Qc71QBoBPVIsHWdkOWnquVphR_P_SXCWgvGHIElL3eK3vRbTLUyf55ovBy5CEXqnKl8rq4oWokA5W2BzFFG3S0Vg/s3024/Death%20Stn%201.4.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl3PfMluySx58xpF2b_5iiFDHrjcXVF2Cy3WDBvuNWa2odtOcI8ODrTkx_quDeroHpVevcfzJTyVkpe1rO6ZOTedh5Jx-GiA89PF3Qc71QBoBPVIsHWdkOWnquVphR_P_SXCWgvGHIElL3eK3vRbTLUyf55ovBy5CEXqnKl8rq4oWokA5W2BzFFG3S0Vg/w640-h640/Death%20Stn%201.4.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><span style="font-family: arial; font-size: medium;">The ship is secure except for the loading hatch which is in use, Big Phil and Zigars maneuvering containers with light lifts and such. Simpson is summoned from Avionics by Hilde, who says, drily, "There a Veep bureaucrat - flunkies in tow - at the chateau door, demanding to speak to 'The Captain', Oh Captain, My Captain".</span><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Simpson checks them out in the vid, seeing a ginger-haired pursed-lip official holding an unusual ID and embossed paperwork up to the vid-cam, flanked by a phalanx of blue uniformed and lightly [<i>but openly</i>] armed attendants. These look watchful but relaxed:<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF2q2J0cWJ80NL0katqyL9Svuma4ifOTA-oBiwInZPyvl23KzuZJQ0z2FEPAD0TtPi7uLifz1umbd6_s9ELwm6ZTudRBbLX-rlJBi1YTuIJMxiqtMWg584_RXWO9rGSAiGkFonSwmSuxQlt96myqqc_goHiOevdn7znkd_6SwQ2SNWhoI5qZnqqpD5TtY/s3024/Death%20Stn%201.5.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF2q2J0cWJ80NL0katqyL9Svuma4ifOTA-oBiwInZPyvl23KzuZJQ0z2FEPAD0TtPi7uLifz1umbd6_s9ELwm6ZTudRBbLX-rlJBi1YTuIJMxiqtMWg584_RXWO9rGSAiGkFonSwmSuxQlt96myqqc_goHiOevdn7znkd_6SwQ2SNWhoI5qZnqqpD5TtY/w640-h640/Death%20Stn%201.5.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><span style="font-family: arial; font-size: medium;"><i>Captain </i>Simpson gives the heads-up to Oran Biel [NPC] who is the Administrative Lead for the Bravo-7 Team. Oran waves Big Phil over and tells Zigars to hop into the Drive Room and give Jerek warning. Oran nods they're ready, and CPT Simpson pops the locks and greets the official party in his very best formal Anglic, ushering them into the Cargo Bay. The Boys in Blue fan out, backs to the bulkhead:<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx_gkgdeIemrOz4zb-XR2sbVk710o7fouMaOcgdf3uzo2t270KAjf8hXO0qbM8tMauW8YZ9dgoLRja0uN_pf9vSiqIRNSDaCLrKY-FaprZGFyuDyLG_ZR7jmYB8HjWlo3gePkv8ygQ9SLnh-LjmfFnjR_s_PSO6z5gVhZg7RQ6zdf0hHR8-scMP7JAyEM/s3024/Death%20Stn%201.6.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx_gkgdeIemrOz4zb-XR2sbVk710o7fouMaOcgdf3uzo2t270KAjf8hXO0qbM8tMauW8YZ9dgoLRja0uN_pf9vSiqIRNSDaCLrKY-FaprZGFyuDyLG_ZR7jmYB8HjWlo3gePkv8ygQ9SLnh-LjmfFnjR_s_PSO6z5gVhZg7RQ6zdf0hHR8-scMP7JAyEM/w640-h640/Death%20Stn%201.6.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"> "My name is Peck - Fahlter Peck. I've a <i>permissive</i> to search this vessel, verify its contents and crew, and take such administrative actions as I deem necessary," he says in an imperious tone, snapping the paperwork under Simpson's nose.</span></div><div><span style="font-family: arial; font-size: medium;"> "Of course, <i>Maestro</i>; you will find us not only compliant to all official <i>enactions </i>but cooperative in the best spirit of Imperial citizens," says Simpson smoothly.</span></div><div><span style="font-family: arial; font-size: medium;"> "Hmmph! We shall see and be graced by said conduct," Peck emphasizes. "Yet, my title is Sub-Assistant Kronographer, <u>not</u> <i>Maestro</i>, if you would be so kind."</span></div><div><span style="font-family: arial; font-size: medium;"> Simpson goggles somewhat. "Sub Assistant Kron...erhm, of what bureau, may I ask?"</span></div><div><span style="font-family: arial; font-size: medium;"> "Office of Kronology and Temporal Periodization, of course!" Says Peck. "It is on the permissive, my <i>carte</i>, and their chests." And indeed, each officer in blue has what appears to be a traditional local enforcement badge, except that behind the shield - and encompassing it - is an antique Kronograph, radiant in <span style="background-color: #2b00fe;"><b><span style="color: #ffd966;">OR<i> </i></span></b></span>.</span></div><div><span style="font-family: arial; font-size: medium;"> "Indeed, it is so," says Simpson quickly recovering. "I will gladly take you to the bridge where you will be shown that which you require."</span></div><div><span style="font-family: arial; font-size: medium;"> "And I will bring additional proofs and papers down from our administrative <i>port-folio </i>and join you there" says Oran, heading for the stairs to the passenger level above.</span></div><div><span style="font-family: arial; font-size: medium;"> Peck and Simpson head to the bridge air lock, leaving Big Phil to chat with the quartet of Blues. There's some relaxing in their stance once Peck is gone, so Big Phil sizes them up, and says, "So...wattzit like working this gig?"</span></div><div><span style="font-family: arial; font-size: medium;"> "S'alright" says a younger, friendlier one. "Work is steady and regular, benefits are better than the pay-up, as yuh'd tink"</span></div><div><span style="font-family: arial; font-size: medium;"> "Beats the Army, I say," says an older one, polite but reserved.</span></div><div><span style="font-family: arial; font-size: medium;"> "Yeah, I got enuffa dat meself. I was dinking bout bein' an expert in exotic dirt when I got my see-ya papers," says Big Phil to some chuckles.</span></div><div><span style="font-family: arial; font-size: medium;"> "Ware-ya keep ya dirt collection?" asks the older one meaningfully.</span></div><div><span style="font-family: arial; font-size: medium;"> "Unduh my nails, a-coarse," grins Big Phil to him, holding out his hands, completing the second oldest joke of grunts in every-space. </span></div><div><span style="font-family: arial; font-size: medium;"> "Ha!" barks the older one, "He's alright, I say, gotz iz bonney-fides 'in order.' </span></div><div><span style="font-family: arial; font-size: medium;"> "How long and wherez-at?" asks another, with trademark narrow, sleepy eyes. </span></div><div><span style="font-family: arial; font-size: medium;"> "Too long," says Big Phil, avoiding the answer to question two. "Say, those's some nice patches ya gott - any fer trade?" Big Phil reaches into his waist-sack and pulls out a thick wad of patches he has on hand for opportunities such as this. The officers cluster around as he hands them around to some <i>oohs</i> and <i>aahs, </i>and<i> "where'n the 'verse you get dat'un??"</i> Conversation continues...</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXDAGCHFx9A5cpL7tmczlgnpVmB43vfqu2VFqjfrbDxKtZo_NVh3VycJuRuP2cj9tF7DMNA-f8022AP85dbVs6WU9pKq946izlSC9aJpNTOg3SCrFd0MYdGUB-dR8GPAUy31_IdbZ86YLnZTUGdU8Ot7HdNW5zoEzZIrrv8hSiDiW6mw3ihGgxZg1le_Q/s3024/Death%20Stn%201.7.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXDAGCHFx9A5cpL7tmczlgnpVmB43vfqu2VFqjfrbDxKtZo_NVh3VycJuRuP2cj9tF7DMNA-f8022AP85dbVs6WU9pKq946izlSC9aJpNTOg3SCrFd0MYdGUB-dR8GPAUy31_IdbZ86YLnZTUGdU8Ot7HdNW5zoEzZIrrv8hSiDiW6mw3ihGgxZg1le_Q/w640-h640/Death%20Stn%201.7.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;">Meanwhile, Hilde also greets Peck, but with a complicated greeting that somehow is exceedingly polite yet informs Peck that she has more Social standing than his entire family tree and is slumming just by looking upon him. Peck colors slightly. She turns back to her console and begins bringing up necessary manifests and data that Simpson requests to show Peck.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><span style="font-family: arial; font-size: medium;">Meanwhile, Oran briskly knocks on Wineston's door.</span></div><div><span style="font-family: arial; font-size: medium;"> "Wazzit?" says a half-sleepy voice.</span></div><div><span style="font-family: arial; font-size: medium;"> "Official visitor and entourage. You're needed on the bridge!" The door slides open revealing a rumpled Wineston rubbing his hand through his course hair.</span></div><div><span style="font-family: arial; font-size: medium;"> "Say what?"</span></div><div><span style="font-family: arial; font-size: medium;"><span> "Some Imperial bureaucrat from 'a burah yah never heardah' is what I say. I'm grabbing papers and heading to the bridge - grab what you <i>may</i> need and be ready in 5," says Oran, punching the button for his state room, then turning about to walk inside. In five, they give the Medical staff a heads-up then head to the bridge.</span> The "medical staff" live up to their motto of "we paste-em and patch'em", gathering up med-kits and SMGs, but holding off at the top of the Upper Drive Room ladder chute where they make some plans with Jerek and Zigars in the Drive Room...</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRZFMEjX3bMeKo3CF8pyS71KxVvwqPvQU-fR4WMu_gp12IK9BNBbydYjvVlAmlrcNhATEB3Yd3ZGklRplIv_qlXkNpxpnUBWiXUPwXHZNWBHBDUHef5KyY3Jk2qzfCb1cgYzgacFzYGsjUeb8Yx9pOsPrc69O2IoLFJYfoyWB1rRxyfhTPx3hfKYoaV40/s3024/Death%20Stn%201.8.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRZFMEjX3bMeKo3CF8pyS71KxVvwqPvQU-fR4WMu_gp12IK9BNBbydYjvVlAmlrcNhATEB3Yd3ZGklRplIv_qlXkNpxpnUBWiXUPwXHZNWBHBDUHef5KyY3Jk2qzfCb1cgYzgacFzYGsjUeb8Yx9pOsPrc69O2IoLFJYfoyWB1rRxyfhTPx3hfKYoaV40/w640-h640/Death%20Stn%201.8.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><span style="font-family: arial; font-size: medium;">A while later, Big Phil and the officers are awash in important people, as Peck, Simpson, Oran and Wineston gather in the Cargo Bay. Peck looks indifferently at the commiserating officers and Big Phil, and orders, "verify the cargo - here's the manifest!" in a clipped, stiff-lipped fashion. The most senior of the officers nods and takes the paperwork. </span></div><div><span style="font-family: arial; font-size: medium;"> "Zak, You keep watch," he says to the young officer. He and the other two begin splitting up the pages and fanning out. Meanwhile, Oran and Peck exchange yet more paperwork. Peck then walks over to watch the officers check cargo while glancing at Oran's <i>foglio</i>. Oran and Wineston gather with Simpson, keeping a polite but wary eye on Peck. Wineston looks through the papers. "Yeah, I know these guys. You can see the watermark around the border - they're Imperial Offices."</span></div><div><span style="font-family: arial; font-size: medium;"> "He doesn't act like Household, in my experience," says Oran dubiously.</span></div><div><span style="font-family: arial; font-size: medium;"> "Oh, he's not Household," humphs Wineston, "he's Secondary Services Offices, not the same thing at all. They're not a big Office, I am only <i>just</i> aware of them, and that's only because I didn't doze off after lunches in paper-pushing school."</span></div><div><span style="font-family: arial; font-size: medium;"> "Well, what in the Emperor's fine clothes does this guy want?" asks Oran.</span></div><div><span style="font-family: arial; font-size: medium;"> "Beats me, but it shouldn't be a big deal." The officers are wrapping up the cargo check, and hand the manifest papers to Peck, who walks over, neatly aligning the papers by side into the holder. He hands them to Oran, looking at Simpson.</span></div><div><span style="font-family: arial; font-size: medium;"> "All is in order. I will have to commandeer this vessel," he says a challenge in his eyes and stance. Simpson and Oran look at Wineston. Wineston keeps his gaze at Peck. "Yes, he can do that, according to these papers. <i>Within</i> administrative limits, of course," he emphasizes.</span></div><div><span style="font-family: arial; font-size: medium;"> "Of course, Gentles All," smiles Peck, "you are going just where I need to go. I will be back in the morning with my baggage and one <i>Kronopoliz</i> to assist. We will each need a stateroom, which you appear to be able to accommodate." He departs, waving the <i>Kronopolizmen</i> after him, and they follow him out the airlock.</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMHgENvnWhNdFqKWn0SpOTJJZHnw13WdZER8fXZfhTmYQxadjowt3Yj3Tn2bYSdBfBWQ7as3Y2xrAVXAbU7t0ArsZPXZzWWbFdcRiFAikPprrjnyFzNO2k_Rdn7Bw6s1io13aOQSXM9OGud0AhUyEBoK2woa32K25hLZXnXyTerRcK4XIs3O1jgEP-PnY/s3024/Death%20Stn%201.9.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMHgENvnWhNdFqKWn0SpOTJJZHnw13WdZER8fXZfhTmYQxadjowt3Yj3Tn2bYSdBfBWQ7as3Y2xrAVXAbU7t0ArsZPXZzWWbFdcRiFAikPprrjnyFzNO2k_Rdn7Bw6s1io13aOQSXM9OGud0AhUyEBoK2woa32K25hLZXnXyTerRcK4XIs3O1jgEP-PnY/w640-h640/Death%20Stn%201.9.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial;"> "What a peck," observes Wineston when the airlock snaps shut. "C'mon, we need to discuss. Call off the dogs and gather the pack in the flight crew commons." </span></div><div><span style="font-family: arial;"> Team Bravo-7 disperses to do just that.</span></div><div><span style="font-family: arial;"><br /></span></div></span></div><div><span style="font-family: arial; font-size: medium;">In the crew commons, Wineston informs them that it is not unusual for ships to be "commandeered" to take important Imperial passengers to destinations, but as is the case now, usually to a place they are going already. Thus it is more like enforcing a free ride than actually commandeering the vessel. Should the vessel incur costs, a true free trader like <i>Eclipse</i> would have to be compensated.</span></div><div><span style="font-family: arial; font-size: medium;"> "There's a buncha regs on it, of course, but the BLUF is that we're taking Peck and a pal to York and he doesn't pay anything unless he forces us to deviate or miss cargo and passenger points that cost us. Best we just settle him down in the style his type are accustomed to and be 'just another conveyance' for them."</span></div><div><span style="font-family: arial; font-size: medium;"> "But what is he all about, and what in the Emperor's bones is that office?" demand not a few of the crew.</span></div><div><span style="font-family: arial; font-size: medium;"> "Well, it's just what it sounds like. The Office of Kronology and Temporal Periodization is responsible for the recording of a common time for all the Imperium, reconciling it with alien sophonts outside the Empire, and enforcing it within the Empire.</span></div><div><span style="font-family: arial; font-size: medium;"> "<u>Enforcing</u> it??" asks Jerek.</span></div><div><span style="font-family: arial; font-size: medium;"> "Yup," jumps in Big Phil, before Wineston can answer, "de mussels sez theyz wit somethin' called 'Kalendar Komplience', whatevuh dat iz."</span></div><div><span style="font-family: arial; font-size: medium;"><span> "Yeah," says Wineston to the wondering crew, "they can invoke Imperial authority to enforce it, also. The difficulty is that while my Ministry, and all the civil ministries that actually do most of the work of the Empire report up the food chain to civil authority, he answers only to the Emperor." </span>Hilde looks a-scorn at this.</span></div><div><span style="font-family: arial; font-size: medium;"> "It would be more accurate to say of him that he answers to someone who answers to someone who answers to someone else who answers to the Emperor."</span></div><div><span style="font-family: arial; font-size: medium;"> "Yeah, and it means that at a parallel level, he and I don't have any authority over each other. Also, I do remember that there are very few "Kronographers" so he's only two levels below them, and likely is higher on the payscale than I am as an Investigator...altho the title is officially 'Senior Investigator' I must say," he glances around, chuckling. "Still, best to just play it cool and loose, and not reveal my purpose. That I can keep to myself even if I have to assert that this is a vessel contracted to the Ministry. </span></div><div><span style="font-family: arial; font-size: medium;"><span> "This is what happens when you give too much authority to a shop-keeper's son who likes it too much," observes Hilde sourly. </span> Wineston laughs.</span></div><div><span style="font-family: arial; font-size: medium;"> "Yeah...*I* have the authority, but I do what I do for 'Healthy and Happy People'!"</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-family: arial; font-size: medium;">* * * </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"> Next morning, Peck arrives well before <i>Eclipse's</i> lift time, with the young <i>Kronopolizman</i> in tow. He settles into large stateroom 9, which Doc decamps from, doubling up in 10 with Glitch, the blue takes 7 which Wineston relocates out of to a flight crew cabin. From there, he can reveal and then flex his Ministerial Authority should it be necessary, to push back against the officious Peck. </span></div><div><span style="font-family: arial; font-size: medium;"> Over the next week, during the jump to York, Peck keeps largely to himself, pecking away at his impressive portable computer [<i>slightly smaller but with a more elaborate case than Wineston's</i>] emerging only to avail himself of the facilities and galley. Big Phil, Zigers, and Glitch use the time-honored trick of cards and fire-water to discover that <i>Kronopolizman</i> Zak is exactly who and what he appears to be, and, with a very modest amount of time served, has nothing particularly useful to inform the group about. Peck notices them singing and laughing in the common area, but clearly couldn't care less, so Team Bravo-7 relaxes but stays a bit wary. They all settle into their routines of training, studying, and working the vessel during the week of the jump to York.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglOso15TCNMZV2oXf-ecSAhVDOcH6j5-0QN7VSZiCCtmB2yUX2a2-lZYc8-g44jxF1fANQ_fVN3yS5XeRx5SYj82AAKG69SQHs_au-rAtxxwr0KovuF-EDBSk3xPbTBlyLKWUSYwsn-FAr2Qi2cZd6gY8BEYPsevAPD65xNTst-l5oQcTMKiDwLeCH6eo/s3024/Death%20Stn%202.0.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglOso15TCNMZV2oXf-ecSAhVDOcH6j5-0QN7VSZiCCtmB2yUX2a2-lZYc8-g44jxF1fANQ_fVN3yS5XeRx5SYj82AAKG69SQHs_au-rAtxxwr0KovuF-EDBSk3xPbTBlyLKWUSYwsn-FAr2Qi2cZd6gY8BEYPsevAPD65xNTst-l5oQcTMKiDwLeCH6eo/w640-h640/Death%20Stn%202.0.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;">Wineston has moved to stateroom 3, in the crew's area.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw2zH_FK9iaxMT-5mDK4E6-XAlvtcRppdqVuYtz5Zfz0Wrae0i-EPsBXHLnVi8My4FK5DnT-dEdp8QFXknljLAP8d3I0EIyT1jCiO3PmsRj325FCOGLPEc0kA3XqxwuSiCrQl-kZp37xCNstCXj7CZUNvlPHPtlP4UxN1vXVz5BC2kA6tR03svBn7y2xs/s3024/Death%20Stn%202.1.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw2zH_FK9iaxMT-5mDK4E6-XAlvtcRppdqVuYtz5Zfz0Wrae0i-EPsBXHLnVi8My4FK5DnT-dEdp8QFXknljLAP8d3I0EIyT1jCiO3PmsRj325FCOGLPEc0kA3XqxwuSiCrQl-kZp37xCNstCXj7CZUNvlPHPtlP4UxN1vXVz5BC2kA6tR03svBn7y2xs/w640-h640/Death%20Stn%202.1.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><span style="font-family: arial; font-size: medium;"><div style="text-align: center;"><b>Stay tuned for part 2 of this session!</b></div></span><div style="text-align: center;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div><br /></div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-78126076470582212012024-03-01T11:35:00.000-08:002024-03-01T12:36:54.172-08:00Traveller: DA1 "Shadows" Ends<h2 style="text-align: center;"><b><span style="font-family: arial; font-size: medium;">Chinon...from this distance, looks kinda nice...</span></b></h2><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8pDMtMxBXvgiElIIwSA4kuDtphzV-mqTMAzs23CiwXXMh6DPvY6IbRWv20Vc-w1-I4lR8t5yxSDSk1xHEXtf5e7Vm4ivQju-e4V1Qm80OnqxGjXT4w2jFnqm8fR2Sp8-hI7_Ei9UoZgatbDQe3xBtPN9miE2SN0OUPEPCCgFrb-yC0FmXae-BoRArmIE/s620/Screen_shot_Chinon.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="388" data-original-width="620" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8pDMtMxBXvgiElIIwSA4kuDtphzV-mqTMAzs23CiwXXMh6DPvY6IbRWv20Vc-w1-I4lR8t5yxSDSk1xHEXtf5e7Vm4ivQju-e4V1Qm80OnqxGjXT4w2jFnqm8fR2Sp8-hI7_Ei9UoZgatbDQe3xBtPN9miE2SN0OUPEPCCgFrb-yC0FmXae-BoRArmIE/w640-h400/Screen_shot_Chinon.png" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><br /></span><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">When we left Team Bravo-7, they were pondering the next question:</span></div><div><span style="font-family: arial; font-size: medium;"><b>How to depart the planet Chinon without raising suspicion?</b></span><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">After some debate, it was decided to return to the Chinon spaceport instead of just blasting out of the system. As the ship had been gone only a short time, a satisfactory excuse would be needed to prevent curious competition looking in the planetary quadrant where the pyramid artifact is located for Molds, Spores and Fungi [MSF] or other items of interest.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><span style="font-family: arial;">After arriving, a story of engine problems along with putting in some orders for spare and repair parts was circulated. As money was being spent, no one asked questions and everyone knows that you can't fly without a thrux capacitor, can you? </span><span style="font-family: arial;">The teams settled down for the night, after setting a careful watch. </span></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial; font-size: medium;"><b>BWI Team Bravo-7 settled down to secure ship with the teams as:</b></span></div><div><span style="font-family: arial; font-size: medium;"><span><span><span><span>Team 1 (Flight Ops): </span></span></span><span> </span></span><span><b><span style="color: #2b00fe;">Simpson</span></b> [Tony G</span><b>, </b><b><span style="color: red;"><u>Red B</u></span></b>], </span><span style="color: #2b00fe; font-family: arial;"><b>Hildegard</b></span><span style="font-family: arial;"> [Bill R</span><span style="font-family: arial;">, <b><span style="color: #999999;"><u>Gry F</u></span></b>], </span></div><div><span style="font-family: arial;"><b><span style="color: #2b00fe;"> Jerek</span></b> [Mark S, </span><b><span style="color: #999999;"><u>Gry G</u></span></b><span style="font-family: arial;">], Ship Engineer</span></div><div><span style="font-family: arial; font-size: medium;"><span>Team 2 (Security): <b style="color: #2b00fe;">Glitch</b></span> [Tony F<b>, </b><b><span style="color: #999999;"><u>Gry A</u></span></b>], <span><b><span style="color: #2b00fe;">Phil</span></b> [John P</span><b>, <span style="color: red;"><u>Red H</u></span></b><span>] </span></span></div><div><div><span style="font-family: arial;">Team 3 (Security):</span><span style="color: #2b00fe; font-family: arial;"> <span style="color: black;"><span><span><b style="color: #6fa8dc;">Oran</b></span> Beil [NPC</span></span><b style="color: black;">, <span style="color: red;"><u>Red L</u></span></b><span style="color: black;">],</span> <b><span style="color: #6fa8dc;">Moffitz</span></b> [NPC, <b><span style="color: #999999;"><u>Gry J</u></span></b>], </span></div><div><span style="font-family: arial; font-size: medium;"><div style="color: black;"><span style="font-family: arial; font-size: medium;">Team 4 (Medical): Heinrich "<span style="color: #2b00fe;"><b>Doc</b></span>" [Greg M, <b><span style="color: #6aa84f;"><u>Grn L</u></span></b>], <span><b><span style="color: #2b00fe;">Gabriel</span></b> [Mark S</span><b>, </b><b><span style="color: red;"><u>Red K</u></span></b>], </span></div><div style="color: #2b00fe;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="color: #2b00fe;"><span style="font-family: arial; font-size: medium;"><span style="color: black;"><b>Team 1 (Flight Ops)</b> has Jerek and Hilde banging away doing routine system checks [so as not to fly into a star, have a drive failure or a misjump]. Simpson, the main pilot, is crashed out in his stateroom:</span></span></div><div><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Ipo7lZ6TqjL5AjgljILLR8A8FftiDD9qHeaEmzuviXctlGuTusuF32zsHwBBFON-Mk6USLudwDU7kRUm_8Uuu9KVxS2qui23DTfM8Xq0nNF8AzUSFIAYPpA_fDczIIVKOU0HOOSe9FxRmKPtymXl6nbUK_wi9C6aESNUOo3EX21wc0wtxuBFUTyEg6M/s3024/Shadows%202.6A.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Ipo7lZ6TqjL5AjgljILLR8A8FftiDD9qHeaEmzuviXctlGuTusuF32zsHwBBFON-Mk6USLudwDU7kRUm_8Uuu9KVxS2qui23DTfM8Xq0nNF8AzUSFIAYPpA_fDczIIVKOU0HOOSe9FxRmKPtymXl6nbUK_wi9C6aESNUOo3EX21wc0wtxuBFUTyEg6M/w640-h640/Shadows%202.6A.jpg" width="640" /></a></div><div><br /></div><b>Teams 2 & 3 (Security)</b> are pulling watch. Team 2 is asleep along with Oran of T3, while his battle-buddy Moffitz is on foot patrol. <b>Team 4 (Medical)</b> is also racked out in a large stateroom, the opposite one having been designated sick bay.<br /><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Rty1hUriOP4piEd2qTrkvIdIVAFSBHrJ3VIHHGLd2FG5OqrL6LNRqwEjZ8RmH6PgBpspuMY2BmLBxkM8zzCVwbWU_4BNzT3r4k9d7cdSt7uTvxwGIfz-SL2U3iw0vuDuxEfE1R9YdD3QvbJMTF-S83LDMX2ifio_2cyuTIVGzIZ37LE5EbzhBkQimtI/s2836/Shadows%202.6B.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1539" data-original-width="2836" height="348" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Rty1hUriOP4piEd2qTrkvIdIVAFSBHrJ3VIHHGLd2FG5OqrL6LNRqwEjZ8RmH6PgBpspuMY2BmLBxkM8zzCVwbWU_4BNzT3r4k9d7cdSt7uTvxwGIfz-SL2U3iw0vuDuxEfE1R9YdD3QvbJMTF-S83LDMX2ifio_2cyuTIVGzIZ37LE5EbzhBkQimtI/w640-h348/Shadows%202.6B.jpg" width="640" /></a></div><div><br /></div><div><b>Intruder Alert!</b></div>But who is this lurking above the map title and credits? Blue People?<br /><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvRIdkZ5Z00vlsny0Xm3EZXThD2QB8g-gRzIwwyTHnuSMYbM57BPsSmmuGVsWcOvjg6uRHpj0Ex2nBpY3Kv3ISoeiDpHpGA-d2qnJMUBHrghR6B7nHLvKuiatgQQP1jtTQgJbPmogUWrSvQzbzzI1qEhgVEi60aWZpNYwJ8nOC9angnVCtt2RyrZcMXiM/s3024/Shadows%202.6C.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvRIdkZ5Z00vlsny0Xm3EZXThD2QB8g-gRzIwwyTHnuSMYbM57BPsSmmuGVsWcOvjg6uRHpj0Ex2nBpY3Kv3ISoeiDpHpGA-d2qnJMUBHrghR6B7nHLvKuiatgQQP1jtTQgJbPmogUWrSvQzbzzI1qEhgVEi60aWZpNYwJ8nOC9angnVCtt2RyrZcMXiM/w640-h640/Shadows%202.6C.jpg" width="640" /></a></div><div><br /></div>Moffitz [thanks to an unlucky dice roll] is on foot patrol, crossing the large cargo bay, even as this suspicious looking group effects a quiet entry into the ship...<br /><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhemWQdkGrXRCYaAp5BthDmSVSH_cOGEI_tCD17VOJBzId1qaaCaGKL5TZ_CSm2WL18hDuG5X2-PS4JfI4X2ec8yBYJik1oPjbbLcfc-8uKAOcIBf7nAiXHhuiw2asg9a8mwC-TEmbSBiKH4Z8X8dPOscS9VamlbGKgck3jSfaeuRT-2w-dKdkqMxpdKGE/s3024/Shadows%202.6D.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhemWQdkGrXRCYaAp5BthDmSVSH_cOGEI_tCD17VOJBzId1qaaCaGKL5TZ_CSm2WL18hDuG5X2-PS4JfI4X2ec8yBYJik1oPjbbLcfc-8uKAOcIBf7nAiXHhuiw2asg9a8mwC-TEmbSBiKH4Z8X8dPOscS9VamlbGKgck3jSfaeuRT-2w-dKdkqMxpdKGE/w640-h640/Shadows%202.6D.jpg" width="640" /></a></div>...<i>could they be seeling "Spaceway" products? Unlikely, they aren't wearing the trademark frozen smile and name tags of that esteemed company</i>...they quickly open the locked main air lock as though they have the codes! </div><div><br /></div><div>However, the Flight Team was not asleep. They note the warnings that the air lock doors are opening, then are startled to find they can't prevent them from being opened! They alert the ship: "Intruder alert, Eclipse! Intruder alert, Eclipse! To Arms! To Arms!" they state into the intercom, just before the intruders pop the second air lock door and rush into the area of the stairs on the edge of the cargo bay.</div><div><br /></div><div>Along the way, they encounter Moffitz, who says, "Hey, what are you duh..." as he's taken down by a pistol shot and ends stunned, decked-out. Archaeologist trip-wire?</div><div><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbc3C5f3YwiKjApCXMcuJGXmXHcfLjMxGXQ2NBP4uAk6PDzleQO1hG_4ZSWGO4bQfnh-ANTBrt-pdgGATBC2-UdJQ_bkRKD2VZWswDV8Y86GqY_OHYv_r6_8mBj76or-dCDu_cirSOSeIvQsWGYygagRtK9sapW_vV5r7NdtuI5kLPogfp6wNF7JqGCEM/s3024/Shadows%202.6E.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbc3C5f3YwiKjApCXMcuJGXmXHcfLjMxGXQ2NBP4uAk6PDzleQO1hG_4ZSWGO4bQfnh-ANTBrt-pdgGATBC2-UdJQ_bkRKD2VZWswDV8Y86GqY_OHYv_r6_8mBj76or-dCDu_cirSOSeIvQsWGYygagRtK9sapW_vV5r7NdtuI5kLPogfp6wNF7JqGCEM/w640-h640/Shadows%202.6E.jpg" width="640" /></a></div><div><br /></div>The team stealthily stacks up against the air lock to the Bridge and Avionics area. Here they are also able to quickly open the air lock - again, as though they have the key. But, the alert Flight Team is prepared and the space is confined. <b><span style="color: #6aa84f;">Green O & G</span></b> enter and stand aside as shots fly at point-blank range from the Bridge. A test of nerves and training begins as <b><span style="color: #2b00fe;">Blue W & X </span></b>are called to help, and <b><span style="color: #6aa84f;">O</span></b> dodges into a stateroom. Simpson [<b><span style="color: red;">Red B</span></b>] creeps to the closed door...<br /><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcghFZ48QClo9JRrdbt4AJHLe54t81LAn8f65ZoMop_lkeEc9o24BpGSOwgFsmMBMz55H_OTYT7SKcdabB4X9-o-FrMeyvdyTvCSScvjSbovn7IpErG3KTWGA5tcJzPXbs7GHwhLSvZ4wZknUVDLHCrPso7KWFZuH2THuYZpw4ORKcGV2ktsw61s5faKE/s3024/Shadows%202.6F.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcghFZ48QClo9JRrdbt4AJHLe54t81LAn8f65ZoMop_lkeEc9o24BpGSOwgFsmMBMz55H_OTYT7SKcdabB4X9-o-FrMeyvdyTvCSScvjSbovn7IpErG3KTWGA5tcJzPXbs7GHwhLSvZ4wZknUVDLHCrPso7KWFZuH2THuYZpw4ORKcGV2ktsw61s5faKE/w640-h640/Shadows%202.6F.jpg" width="640" /></a></div><div><b><span style="color: #2b00fe;">Blue Y & Z </span></b>cover the cargo bay and watch Moffitz for signs of recovering.</div><div><br /></div><div><b>Reinforcements to the Rescue!</b></div><div>Meanwhile, Eclipse's Security and Medical Teams are not idle. The divide up with Security going down the main stairs to the Cargo Bay, and Medical goes down the shaft ladder to the drive room and a flanking position on the far side of the Cargo Bay. The stairs are faster, but the drive room position could be decisive!</div><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS7Gh_u2yqJeKbubsLaf8qAVpEc1rIE3OV5GYuz-x6m5lGcnRy34M1G15FFjHeazj7HpHMhrwuH7LDGvy5ZZdgA8Z0GjM_c4KfFnliUBs6sFJ-Dqd84-YUF8P1PWiZzcP-5MDZNhtlK6ABEP4IrH-OChVRP2rTztkeNutKu9gf819EVri0XNgzVLZv_Dw/s3024/Shadows%202.6G.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1427" data-original-width="3024" height="302" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS7Gh_u2yqJeKbubsLaf8qAVpEc1rIE3OV5GYuz-x6m5lGcnRy34M1G15FFjHeazj7HpHMhrwuH7LDGvy5ZZdgA8Z0GjM_c4KfFnliUBs6sFJ-Dqd84-YUF8P1PWiZzcP-5MDZNhtlK6ABEP4IrH-OChVRP2rTztkeNutKu9gf819EVri0XNgzVLZv_Dw/w640-h302/Shadows%202.6G.jpg" width="640" /></a></div><div><br /></div>Even as <b><span style="color: #2b00fe;">Blue W & X </span></b>take positions at the bridge air lock to help their <b><span style="color: #6aa84f;">Green O & G</span></b> entry team, Simpson activates his stateroom door and puts a round into the gut of <b><span style="color: #6aa84f;">Green O </span></b>- surprise!<br /><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvmM_NWC8ZsuSRqNROFBwC_Xx5BZPhlOtHi-2qdax869q4YCd30aQxg3iUcz9EszVVSkrE4w8GleNDUbYsLi3qcfWevIYJop11cVuk9FfJMyT5v2fo5nnZLuUozOTnB5AbX-i-Tx_-QI2AOK5no3y5P63xXmfXD5JiBu_WpL8JwhajPOi9_bvr0FoT2g/s3024/Shadows%202.6H.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijvmM_NWC8ZsuSRqNROFBwC_Xx5BZPhlOtHi-2qdax869q4YCd30aQxg3iUcz9EszVVSkrE4w8GleNDUbYsLi3qcfWevIYJop11cVuk9FfJMyT5v2fo5nnZLuUozOTnB5AbX-i-Tx_-QI2AOK5no3y5P63xXmfXD5JiBu_WpL8JwhajPOi9_bvr0FoT2g/w640-h640/Shadows%202.6H.jpg" width="640" /></a></div><div><br /></div>Meanwhile, the Security Teams come racing down the stairs to find that with <b><span style="color: #2b00fe;">Blue W & X </span></b>taking positions at the air lock, <b><span style="color: #2b00fe;">Blue Y & Z </span></b>repositioned *under* the stairs! <i>These guys are not bad for a bunch of NPC perps, eh?</i><br /><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD5Z14KQrWw4YSDxQmrM7TtZw-e7tWZ-6s50BXFqevx6xSr2jq5InxBwq0SaquRzpOr5hwlJLPsgzAZtSkhHbpYRUEMHhFfB_abCT19ukLmZREeP-_rqKBvs-OZKHw1fxqK0jXYhTX8kuovHQKbrrynOoQIuUsAyHt2HOCysdQA_ZD-85oE_yiBit1O68/s3024/Shadows%202.6I.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2067" data-original-width="3024" height="438" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD5Z14KQrWw4YSDxQmrM7TtZw-e7tWZ-6s50BXFqevx6xSr2jq5InxBwq0SaquRzpOr5hwlJLPsgzAZtSkhHbpYRUEMHhFfB_abCT19ukLmZREeP-_rqKBvs-OZKHw1fxqK0jXYhTX8kuovHQKbrrynOoQIuUsAyHt2HOCysdQA_ZD-85oE_yiBit1O68/w640-h438/Shadows%202.6I.jpg" width="640" /></a></div>Still, there is too much firepower present, and the veteran skills of Oran and Phil cut <b><span style="color: #2b00fe;">Blue Z</span></b> down quickly, then wound <b><span style="color: #2b00fe;">Blue Y</span></b>.</div><div><br /></div><div><b>"The Hallway of Death"</b></div><div>Meanwhile, backed in bridge hallway, <b><span style="color: #6aa84f;">Green O </span></b>waxes poetical, saying "Argh-eth!" as he goes down in the stateroom [<i>Shakespeare never goes outta style</i>]. <b><span style="color: #6aa84f;">Green G</span></b> is losing enthusiasm, only occasionally popping a shot around the corner, barely looking. Panicked phrases are shouted between him and <b><span style="color: #2b00fe;">Blue X</span></b>. They are caught in a crossfire with no way to exfil alive! <b><span style="color: #2b00fe;">Blue W </span></b>has already been forced to turn his attention into the Cargo Bay.</div><div><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBji3JKVHxlbffCmVGCoub0c94HJaVHSQ8fFHeM_2rvJfWY-4QBvFSAQoPz59cwVPfeoRR0PzXrYzIiNaQ7A9NS2EvxDL6B-cZ0tdgo8nN4yqOagPRn2WU4c-lw4wnbiw2KyOw26zte9rLtq_HcRG_Ee-9cQckq0jswE1Pzr7x1E1Xk1wb_OInGYyWStc/s3024/Shadows%202.6J.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBji3JKVHxlbffCmVGCoub0c94HJaVHSQ8fFHeM_2rvJfWY-4QBvFSAQoPz59cwVPfeoRR0PzXrYzIiNaQ7A9NS2EvxDL6B-cZ0tdgo8nN4yqOagPRn2WU4c-lw4wnbiw2KyOw26zte9rLtq_HcRG_Ee-9cQckq0jswE1Pzr7x1E1Xk1wb_OInGYyWStc/w640-h640/Shadows%202.6J.jpg" width="640" /></a></div><div><br /></div><div><b>Catching them in Crossfire!</b></div>Speaking of which, Doc and Gabriel are working hard for business as the "not-so-hippocratic Medical Team",laying down a heavy fire across the Cargo Bay. The stairwell Security Team spreads out to bring even more firepower to bear, and <b><span style="color: #2b00fe;">Blue W and X</span></b> are both wounded, one Stunned. With that, the fight goes out of the intruders, who throw down their weapons and shout "Quarter! Quarter!"<br /><div class="separator" style="clear: both; color: #2b00fe; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWVw_q2zhzkVYymNPrtAfpIkau9G41Md-DE2KyKPUm0bJvxlpVUM9znKHZoQBRg8X1uJmdeRnUpkPjqzhiRSGeKvndzRRYH4TN7rwrWFf0epeeyEWU3iJ3pWdV9JxHYKl5H-atwV8aotikpCl7Z8GtQlPbxxnHgCFrHOwqfPy6HWSqi5rV7Zf8RUGJyPU/s3024/Shadows%202.6K.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWVw_q2zhzkVYymNPrtAfpIkau9G41Md-DE2KyKPUm0bJvxlpVUM9znKHZoQBRg8X1uJmdeRnUpkPjqzhiRSGeKvndzRRYH4TN7rwrWFf0epeeyEWU3iJ3pWdV9JxHYKl5H-atwV8aotikpCl7Z8GtQlPbxxnHgCFrHOwqfPy6HWSqi5rV7Zf8RUGJyPU/w640-h640/Shadows%202.6K.jpg" width="640" /></a></div><br /><span style="font-family: arial; font-size: medium;"><b>A Lively Discussion</b></span></div><div><span style="font-family: arial; font-size: medium;">As the smoke clears, the two conscious intruders stand a bit sulky and scared. Team Medical takes Moffitz to Sick Bay as the crew gather around the intruders and begin a lively discussion. Should we:</span></div><div><span style="font-family: arial; font-size: medium;">- question them then set them free?</span></div><div><span style="font-family: arial; font-size: medium;">- </span>question them, tie them up, blast off and set them free in orbit?</div><div>- question them, shoot them, then set them free in orbit?</div><div>all the time, the cast of toughs are looking a bit less tough...</div><div><br /></div><div>Finally, one agrees to volunteer some information. It isn't much:</div><div>"<i>See, we wuz working in SporChasm TK421, and getting some grub'n slub when we wuz approached to do a little job for big pay. They wanted data and a kargo serch to figger out what you'uns scored out in the wilds. No one was s'posed to ear us, they figgered all'd be sleepin in passenger privvies. Dat's why we didn 'ave bettuh spit-guns. We didn work wiff the kawntrollah direct, 'e spokens t'us seecrit-like tru vid, but the up-front creds wuz solid.</i>" </div><div>[some thugs just sound like they're mis-spelling nearly every word...]</div><div><br /></div><div>The crew agrees, with Gabriel's expert advice, that these tuffs are just local muscle, not used to sophisticated jobs. It is likely that it's just a typical local criminal move. While the Eclipse's cover story was solid enough, some folks can't resist the urge to check and encroach on a big score. Besides, if there's Drive problems, perhaps the entry would be easy and security lax.</div><div><br /></div><div>After further discussion, with Oran reminding everyone that they should be outraged citizens as everything they're doing is completely legal and paid for, they complain to the starport authorities. A local investigation is quickly made, and the tiresome particulars of making statements while the Po-Pos process the scene takes hours. </div><div><br /></div><div>In response to demands for better security, Manager Holvil Kranstek [<i>twerp, Asian</i>] assigns an off-duty watchman to ship guard. Looking like a stack of skinny with knobby joints and googly eyes, the watchman squeakily assures them that any intruders will have to get through him and his sidearm before gaining entry again! The lawful citizenry of the Imperium has nothing to fear with him on duty!</div><div><br /></div><div>With all confidence, the crew retires to the Eclipse to clean up and check damage before turning in with a double watch.</div><div><br /></div><div><b>More Discussion, aka "A Likely Cover Story"</b></div><div>The next day, more discussion takes place. </div><div><br /></div><div>With Moffitz on ice in a Low Berth and parts due to arrive to "repair" the ship, it is decided to take on goods, and file a flight plan to Kidashi. Oran Beil works the local contacts given by BWI, and a high-priority cargo is found with an "express" price tag. Since "the money is too good" for Eclipse to spend more time out in the wilds looking for MSF, they alert the starport they plan to depart as soon as repairs are made. They also make loose arrangements for a return trip of high-priority goods.</div><div><br /></div><div>The parts arrive over the next few days and the flight team see them replaced. Some burnt and cracked originals are tossed into the local waste receptacle for curious local eyes to check out. While "repairs" are made, the express cargo is loaded up. In a few days, the Team has made the best alibi possible, so blasts back into space headed back to Kidashi, the trip taking about three weeks with Jump 3.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSPES86kpZ0bBwp0NurgjDbDGL2Bi-NxDT1_Z3GpiBgPGMQfRJZXMNaU2sve49oZ9Hg9HjF1Hk8icAMWuy9HPLOxIFsDf9TWL9-hKgjx-aqE8sNsQK01f6TQ6LD2KMBgWLKSuiLKZtOxXFWLVFDyJXaVJUtVssT_RY5jmH6cSuXDWnLNppRffZj9Ka6II/s411/Adventure%202%20-%20Chinon.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="411" data-original-width="247" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSPES86kpZ0bBwp0NurgjDbDGL2Bi-NxDT1_Z3GpiBgPGMQfRJZXMNaU2sve49oZ9Hg9HjF1Hk8icAMWuy9HPLOxIFsDf9TWL9-hKgjx-aqE8sNsQK01f6TQ6LD2KMBgWLKSuiLKZtOxXFWLVFDyJXaVJUtVssT_RY5jmH6cSuXDWnLNppRffZj9Ka6II/w384-h640/Adventure%202%20-%20Chinon.png" width="384" /></a></div><div>With the downtime, crew members train to keep up their skills as they perform routine checks on all the equipment and learn some skills from their fellows.</div><div><br /></div><div><b>Home Again, Home Again, Jiggidy-Jig</b></div><div>Upon arrival back at Kidashi, they turn in the following items to BWI:</div><div><b>1) Cultural Artifacts: </b></div><div>- alien knife</div><div>- 38 gold coins [flame, system map, engraved]</div><div>- textiles in various states of decay</div><div>- alien mural images [some infra-red only]</div><div><br /><b>2) Technological Artifacts:</b> </div><div>- unknown grey box from lower level [poss astrogation device related to star map in room 17? Similar style to those on Annic Nova]</div><div>- Pics of pendulum and floor pattern</div><div>- Pics of alien power plant controls</div><div>- some data on pyramid laser Anti-Flying Craft device<br /><br /></div><div><b>3) Biological specimens: <br /></b>- three fauna samples [live!] "snake, rat, bat" <br />- DNA and bone samples of desiccated alien<br />- cultivated MSF [Molds, Spores, Fungi]</div><div><br /></div><div><b>Return to Routine?</b></div><div>After filing complete reports and getting routine physicals, the Team is able to mingle again with the BWI population. The cycle of training, education and preparation begins again, with all members wondering what became of the items turned in, and what bonus will be gained from it? <i>The team is thrilled to hear that Dr. Moffitz is expected to make a full recovery. Well, sorta glad, anyway.</i></div><div><br /></div><div><b>But, all is not well.</b> The usually harmonious and business-like military culture of BWI seems a bit on edge. People are argumentative at times, and a few fights have broken out in training areas and in the mess hall. There's a palpable tension in the air. Members of various teams regard others guardedly, and Team Bravo-7 finds its members hanging together more and more as they try to figure out what is going on. Team Members feel ill at ease, edgy, impatient, and also a bit under the weather at times, without any clear reason why - a few hours later, and they feel fine again.</div><div><br /></div><div>After a few weeks of this, all are summoned to the main outside area, somewhat colorfully referred to as "the drill field". There, all are addressed by Samuel Troih: a bacterial bug has been brought back from another mission. Despite routine medical checkups, this initially slipped by and all personnel will be confined to quarters pending a thorough treatment of multi-spectrum antibiotics.</div><div><br /></div><div><b>Plague and Quarantine</b></div><div>For most, a solid week is spent in treatment and recovery, altho a few who received more exposure need almost two weeks of diligent treatment. Of course, the Kidashi and Imperial Health Ministries have to be involved at various times, and it is rumored that the entire quarter of town is also under lock-down. Team members are able to communicate through the various intercoms and use training materials to keep from getting stir-crazy, but it is still a tense, dreary time.</div><div><br /></div><div><b>Summoned</b></div><div>Shortly after the quarantine lifts, the entire 10-man team is summoned to the Bravo-section conference room. The group presently has:</div><div><div style="background-color: white; color: #666666;"><b><span style="color: #2b00fe;"><br /></span></b></div><div style="background-color: white;"><b><span style="color: #666666;">COMMAND</span></b></div><div style="background-color: white;"><b><span style="color: #2b00fe;">- Dafydd</span></b> [Tony F] <b>Team Leader</b></div><div style="background-color: white;"><div style="color: #666666;"><i>Leader 2, Auto Rifle 1, Auto Pistol 1, Revolver 1, Cutlass 1, Brawling 1, Vacc Suit 1, Mechanical 1, [Marines].</i></div></div><div style="background-color: white; color: #666666;"><b><span style="color: #6fa8dc;">- Oran</span></b> Beil [NPC<b>, <span style="color: red;"><u>Red L</u></span></b>]<b> Tactician and Administrative Lead, Driver</b></div><div style="background-color: white;"><i><span style="color: #666666;">Tactics 2, Administration 1, </span><span style="color: #666666;">SMG 1, Cutlass 2, Revolver 1, Dagger / K-bar 1, </span></i><i style="background-color: transparent;"><span style="color: #666666;">Electronics 1, Ground Car</span></i><i style="background-color: transparent;"><span style="color: #666666;"> ATV 2, Computer 1, </span></i></div><div style="background-color: white; color: #666666;"><b><span style="color: #2b00fe;"><br /></span></b></div><div style="background-color: white; color: #666666;"><b>SECURITY</b></div><div style="background-color: white;"><div style="color: black;"><b style="color: #666666;"><span style="color: #2b00fe;">- Nehvar</span></b><span style="color: #666666;"> [Tony G</span><b style="color: #666666;">, </b><b style="color: #666666;"><span style="color: #999999;"><u>Gry A</u></span></b><span style="color: #666666;">] <b>Tactician and Security Lead, Driver</b></span></div><div><i style="color: #666666;">Tactics 2, </i><i style="color: #666666;">Auto Pistol 3, Revolver 2, Auto Rifle 1, </i><i><span style="color: #666666;">Cutlass 2, </span><span style="color: #ffa400;">Ground Car Tracked</span><span style="color: #666666;"> 2, </span></i><i style="color: #666666;"> [Marines].</i></div></div><div style="background-color: white; color: #666666;"><b><span style="color: #2b00fe;">- Phil</span></b> [John P<b>, <span style="color: red;"><u>Red H</u></span></b>] <b>Security, Driver, Geological Conveyor</b></div><div style="background-color: white; color: #666666;"><i style="background-color: transparent;">Tactics 1, </i><i>SMG 1, Carbine 1, Broadsword 1, </i><i style="background-color: transparent;">Ground Car ATV 2, [Army]</i></div><div style="background-color: white;"><div><b style="color: #666666;"><span style="color: #2b00fe;">- Gabriel</span></b><span style="color: #666666;"> [Mark S</span><b style="color: #666666;">, <span style="color: red;"><u>Red B</u></span></b><span style="color: #666666;">] <b>Security</b></span></div><div><i><span style="color: #666666;">Brawling 3, </span>Blade<span style="color: #ffa400;"> </span><span style="color: #666666;">1, </span><span style="color: #ffa400;">Gun Combat</span><span style="color: #666666;"> 1, Forgery 1, Bribery 1 [</span><span style="color: #ffa400;">service</span><span style="color: #666666;">?]</span></i></div><div><br /></div></div><div style="background-color: white; color: #666666;"><b>FLIGHT</b></div><div style="background-color: white;"><div style="color: #666666;"><b><span style="color: #2b00fe;">- Simpson</span></b> [Tony G] <b>Sr. Pilot</b></div><div style="color: #666666;"><i>Pilot 3, Navigator 2, Gunnery 1, Electronics 1, Computer 2, Mechanical 1, Engineering 1, Vacc Suit 2, [Scout].</i></div><div><span style="color: #2b00fe;"><b>- Hildegard</b></span><span style="color: #666666;"> [Bill R, </span><b style="color: #666666;"><span style="color: #999999;"><u>Gry F</u></span></b><span style="color: #666666;">]<b> </b></span><span style="color: #ffa400;"><b>Asst. Sr. Pilot</b></span></div><div style="color: #666666;"><b><span style="color: #2b00fe;">- Jerek</span></b> [Mark S] - <b>Engineer</b></div><div style="color: #666666;"><i>Engineer 4, Computer 3, Pilot 1, [Navy]</i></div><div style="color: #666666;"><br /></div><div style="color: #666666;"><b>MEDICAL</b></div><div><b><span style="color: #2b00fe;">- Heinrich "Doc"</span></b><span style="color: #666666;"> [Greg M, </span><b style="color: #666666;"><span style="color: #6aa84f;"><u>Grn L</u></span></b><span style="color: #666666;">] -</span><b style="color: #666666;"> Sr. Medical </b></div><div style="color: #666666;"><i>Computer 3, Medical 2, Tactics 1, Brawling 1</i></div><div style="color: #666666;"><div><span style="color: #2b00fe;"><b>- Glitch</b></span> [Tony F<b>, </b><b><span style="color: red;"><u>Red K</u></span></b>] - <b>Medic, </b><b>Jr. Pilot</b></div><div><i>JackoaT 3, </i><i>Pilot 1, Medical 1, Mechanical 1, Air Raft 1, Vacc Suit 1, [Scout].</i></div><div><i><br /></i></div><div><b>ALTERNATES</b> </div><div><div><span style="color: #2b00fe;"><b>- Tenton</b></span> [NPC<b>, </b>] - <b>Security, Medic</b></div><div><i>Auto Pistol 1, Gunnery 1, Medical 1</i></div></div></div></div><div style="background-color: white; color: #666666;"><br /></div></div><div>They encounter one another in the halls as they respond to the summons. Knowing better than to say anything in public spaces, they exchange glances that speak to their curiosity, the relief of freedom, and the excitement of finally getting back to work!</div><div><br /></div><div>When all ten are standing outside the large, imposing door, Oran Biel glances around, shrugs and knocks. The security light glows green and the door opens...<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC10M8Ozg4l8jsB4AyPu-HnRXMHdDwhqf9Ab4dAsBV3nX8FZGU_H6hUwSPWcC9ijx77hj8uzQH1CMzX5r-5jKkua5WC_6cf4deF2yCnkarbK6Xj0g1MnqKtQjcvj6RsASAXNk3Fzs9UW2N-yHGXjNpEL25Lvuo0_1FkQrOqDf_eU9PqOo5YQkd-Z3xUnc/s1400/BWI%20conference%20room.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="934" data-original-width="1400" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC10M8Ozg4l8jsB4AyPu-HnRXMHdDwhqf9Ab4dAsBV3nX8FZGU_H6hUwSPWcC9ijx77hj8uzQH1CMzX5r-5jKkua5WC_6cf4deF2yCnkarbK6Xj0g1MnqKtQjcvj6RsASAXNk3Fzs9UW2N-yHGXjNpEL25Lvuo0_1FkQrOqDf_eU9PqOo5YQkd-Z3xUnc/w640-h426/BWI%20conference%20room.jpg" width="640" /></a></div><br /><div><br /></div></span></div></div></span></div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-13865308073516860152024-03-01T07:01:00.000-08:002024-03-04T07:20:24.494-08:00Traveller: DA1 "Shadows" - Artifact Explored<h1 style="text-align: center;"><span style="font-family: arial; font-size: x-large;"> ...south of the border.</span></h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCfXtuD9rbQUdhfKGTBsY0UFl2E0Z-kiEBuxQSBauOApO4Irl1zNYDgl4UMHG5zEsfAfqcD2E1yX84wEdsKvmFKRyQNVG_LVnSNo7DaGEvUZ20Us9WvRufduYiVYNHwpn2mvqVHZPirsDjlk2_6KvXYVN47bsdlkW4NqQS6HKiOiFkvU9XjhSME6CbN8M/s411/Adventure%202%20-%20Chinon.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="411" data-original-width="247" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCfXtuD9rbQUdhfKGTBsY0UFl2E0Z-kiEBuxQSBauOApO4Irl1zNYDgl4UMHG5zEsfAfqcD2E1yX84wEdsKvmFKRyQNVG_LVnSNo7DaGEvUZ20Us9WvRufduYiVYNHwpn2mvqVHZPirsDjlk2_6KvXYVN47bsdlkW4NqQS6HKiOiFkvU9XjhSME6CbN8M/w384-h640/Adventure%202%20-%20Chinon.png" width="384" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Several parsecs into Solomanni space, in the Jardin Subsector, on the hostile yet habitable planet of Chinon...</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFGAdy0vQq5uRfiMPtAO2RG0mE853gDmvUf_X6ayfoYAHL6XGHRDFaN4DAANV11RqEXXloT-jFI3tUuepnBDcgv_beWbheLfGlpKIpeneK8ydKhPiPvt2kSWf0B9my-aF2_Iy_PxKMUpTXSjhjVTsKCvX4BV-iAAIMIHOQH6waZH9squRMYEWj6iKqjHo/s620/Screen_shot_Chinon.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="388" data-original-width="620" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFGAdy0vQq5uRfiMPtAO2RG0mE853gDmvUf_X6ayfoYAHL6XGHRDFaN4DAANV11RqEXXloT-jFI3tUuepnBDcgv_beWbheLfGlpKIpeneK8ydKhPiPvt2kSWf0B9my-aF2_Iy_PxKMUpTXSjhjVTsKCvX4BV-iAAIMIHOQH6waZH9squRMYEWj6iKqjHo/w640-h400/Screen_shot_Chinon.png" width="640" /></span></a></div><div style="text-align: center;"><span style="font-family: arial; font-size: medium;">from [<b><a href="https://www.indiedb.com/games/space-exploration-serpens-sector/images/close-up-of-toxic-planet">CLICK</a></b>]</span></div><p><span style="font-size: medium;"><span><span style="font-family: arial;">...</span></span><span style="font-family: arial;">a sophont artifact</span><span style="font-family: arial;"> </span><span style="font-family: arial;">is being investigated by the BWI Team "Bravo -7". </span><span style="font-family: arial;">As our dedicated viewers will remember, the Chinon job is a subcontract with the Albadawi Bureau of Sophont Culture, Art, and Archaeology, which is acting on behalf of the Imperial Ministries of Technology and Health. Each Ministry has an interest in the further investigation of the alien artifacts, for reasons of alien technology and the mitigation of potentially deadly plagues.</span></span></p><p><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></p><p style="text-align: center;"><span style="font-size: medium;"><span style="color: red; font-family: arial;"><b>***SPOILER ALERT*** </b></span></span></p><p style="text-align: center;"><span style="font-size: medium;"><span style="color: red; font-family: arial;"><b>If you plant to play "Shadows" from Double Adventure 1, then you should not read these posts!</b></span></span></p><div><span style="font-family: arial; font-size: medium;"><i>We return to the triple-pyramid artifact where the ground teams have made steady progress...amid the occasional seismic tremor...and are they getting stronger?</i></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">***SITREP***BRAVO-7</span></div><div><span style="font-family: arial; font-size: medium;">0945LOCAL_CHINON_Q3_LAT40.15_LON-75.12</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><b>B7 continued investigation of S-artifact with the following teams:</b></span></div><div><span style="font-family: arial; font-size: medium;"><span><span><span><span>Surface Relay Team: <b style="color: #6fa8dc;">Oran</b></span> Beil [NPC</span></span><b>, <span style="color: red;"><u>Red L</u></span></b><span>], </span></span><span><b><span style="color: #2b00fe;">Simpson</span></b> [Tony G</span><b>, </b><b><span style="color: red;"><u>Red B</u></span></b>]</span></div><div><span style="font-family: arial; font-size: medium;"><span>Away Team 1: <b style="color: #2b00fe;">Glitch</b></span> [Tony F<b>, </b><b><span style="color: #999999;"><u>Gry A</u></span></b>], <span><b><span style="color: #2b00fe;">Phil</span></b> [John P</span><b>, <span style="color: red;"><u>Red H</u></span></b><span>] </span></span></div><div><div><span style="font-family: arial; font-size: medium;">Away Team 2: Heinrich "<span style="color: #2b00fe;"><b>Doc</b></span>" [Greg M, <b><span style="color: #6aa84f;"><u>Grn L</u></span></b>], <span><b><span style="color: #2b00fe;">Gabriel</span></b> [Mark S</span><b>, </b><b><span style="color: red;"><u>Red K</u></span></b>], </span></div><div><span style="font-size: medium;"><span style="font-family: arial;">Research Team:</span><span style="color: #2b00fe; font-family: arial;"> James <b><span style="color: #6fa8dc;">Moffitz</span></b> [NPC, <b><span style="color: #999999;"><u>Gry J</u></span></b>], </span></span></div><div><span style="color: #2b00fe; font-family: arial; font-size: medium;"><b><br /></b></span></div><div><span style="font-family: arial; font-size: medium;"><b>Shipboard Team</b></span></div><div><span style="font-size: medium;"><span style="color: #2b00fe; font-family: arial;"><b>Hildegard</b></span><span style="font-family: arial;"> [Bill R</span><span style="font-family: arial;">, <b><span style="color: #999999;"><u>Gry F</u></span></b>], </span></span></div><div><span style="font-family: arial; font-size: large;"><b><span style="color: #2b00fe;">Jerek</span></b> [Mark S</span><span style="font-family: arial; font-size: large;">], Ship's Engineer</span></div></div><div><span style="font-family: arial; font-size: medium;"><span><br /></span></span></div><div><span style="font-family: arial; font-size: medium;"><span><span><i><b>Referee's Note: </b>As all players are actual sophont artifacts from the 1970s themselves, and therefore have multiple middle-age responsibilities, I have taken a genial approach to PC involvement. Basically, "everyone is on the ship, somewhere, somehow, and they deploy into the action if they are present; if not, they work support in the background as an NPC at low risk". </i></span></span><i>Think of the Starship Enterprise [original TV series] and you'll get it. </i><span><span><i>This keeps it fun and makes regular player participation possible - it's a game, after all. </i></span></span><i>So far, this has been working. </i></span></div><div><i><span style="font-family: arial; font-size: medium;"><br /></span></i></div><div><i><span style="font-family: arial; font-size: medium;">It should be noted that the Patron, Black-Wagner Interstellar, LLC, was designed to justify such a large team of PCs. In the future, it may work out that a specific tangential adventure may be desired by some players who want to meet more often - we'll see where it goes!</span></i></div><div><span style="font-family: arial; font-size: medium;"><span><br /></span></span></div><div><span style="font-family: arial; font-size: medium;"><span>Teams 1 & 2, accompanied by Dr. Moffitz [the shotgun-wielding archaeologist contracted from Albadawi], investigate what appears to be the main habitable level of the S-artifact. The interior has unusual rounded corridors and rooms, with a central magnetically raised floor and input ducts near the ceiling, down which a vapor slowly falls, lands on the floor then drops around the edges of the flooring. White light illuminates most areas, and the moving vapor also indicates that a power plant is still running...somewhere.</span></span></div><div><span style="font-family: arial; font-size: medium;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4nQjYHSWKyiRnnf38hSgS2bHTYSheQ9otfgFiPUDTkrBkb5JuccuciFrUW-zKyV6GD2TubWc4CHYzPxRo4btz6TdiGw6CBk_FMhdJ29LkQ1ztE22OKK3EcDR6l51m1x_V51HnfUDdjejaeZddQj_wfRzTP4kpNURs2GZXfgyjuZCzsrA9J_3xYfxW_eU/s2820/20240301_082140%5B1%5D.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2496" data-original-width="2820" height="566" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4nQjYHSWKyiRnnf38hSgS2bHTYSheQ9otfgFiPUDTkrBkb5JuccuciFrUW-zKyV6GD2TubWc4CHYzPxRo4btz6TdiGw6CBk_FMhdJ29LkQ1ztE22OKK3EcDR6l51m1x_V51HnfUDdjejaeZddQj_wfRzTP4kpNURs2GZXfgyjuZCzsrA9J_3xYfxW_eU/w640-h566/20240301_082140%5B1%5D.jpg" width="640" /></a></div><i><div style="text-align: center;"><i>I love these diagrams!</i></div></i><span><div style="text-align: center;"><br /></div></span></span></div><div><span style="font-family: arial; font-size: medium;">After staging in the main shaft from the surface, the team discovers a number of dormitory style rooms to left, and a series of agricultural cultivation rooms on the right, in a cautious, tactical search. In these, Moffitz is thrilled by the various stored textile and other artifacts, which he feels obligated to discuss to the Team in detail. The Team is less thrilled to be edified in this manner.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOFQ5SPB-Bf08CyHzWahRgj9JsBVcIzZjcOXRw9YxitVDMxFT60xaBlkmk-v_Tn3taIwsJVcEoxxYZhgPy0BK3ny0QtrfZjM4mdCtqSi3BomEJ4y0rszsb-kEolJ82QmXZdOyb9_yQyc80VGZWceP-XDlDaPe9gU69Yx_ONr9NBluDtMS98D3qCWfTtGs/s3024/Shadows%202.3.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOFQ5SPB-Bf08CyHzWahRgj9JsBVcIzZjcOXRw9YxitVDMxFT60xaBlkmk-v_Tn3taIwsJVcEoxxYZhgPy0BK3ny0QtrfZjM4mdCtqSi3BomEJ4y0rszsb-kEolJ82QmXZdOyb9_yQyc80VGZWceP-XDlDaPe9gU69Yx_ONr9NBluDtMS98D3qCWfTtGs/w640-h640/Shadows%202.3.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><span><br /></span></span></div><div><span style="font-family: arial; font-size: medium;">Towards the end of the corridor there was another shaft down to a lower level, with an unusual pendulum-like rope dropping into the distance - it's uncertain what is at the bottom, slowly and regularly moving, but a periodic "klunk" may be heard. As there was no danger, the teams investigated two large rooms [10 & 11] which proved to have large murals of cultural importance. Dr. Moffitz had to be restrained from running amok, as it was the exclamations were not tactically sound...but is anyone [or anything??] listening?</span></div><div><span style="font-family: arial; font-size: medium;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6NjCVShytlhEZTXLc4UjVs4Zt5HYAN07lXup2WAQYo0cRsZOCNi583dUWHxy6ErL2Vwj-iypg62nwKOC4C_ZKJ4YL1VKiQNnG0nQ4ruoHu6oJlbOzVHN2SfQIIQPe2QFV-gfVRLmm0owaccSWkKeQBbablFXcmKeCXPHbWTjdPz6jwvNmF4cMs1u31Qs/s3024/Shadows%202.4.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6NjCVShytlhEZTXLc4UjVs4Zt5HYAN07lXup2WAQYo0cRsZOCNi583dUWHxy6ErL2Vwj-iypg62nwKOC4C_ZKJ4YL1VKiQNnG0nQ4ruoHu6oJlbOzVHN2SfQIIQPe2QFV-gfVRLmm0owaccSWkKeQBbablFXcmKeCXPHbWTjdPz6jwvNmF4cMs1u31Qs/w640-h640/Shadows%202.4.jpg" width="640" /></a></div>Corridor 13 is partially concealed, but the team chose to not enter it at this time, since signals back to the relay team are getting weak. It was decided to take a knee, evaluate the situation, perhaps change out a couple of team members.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><i>**At this point, with level 1 cleared, we ended the session**<br /></i><span><br /></span></span></div><div><span style="font-family: arial; font-size: medium;"><span>The next phase of infiltration saw an exchange of personnel - Glitch swapping out for </span>Hildegard, who, being very light, is the best candidate to rapelle into the lower level of the complex, back at cavern 1. First, the team secures direct contact with the relay team by opening an [obvious] exit that pops a door, hidden from the surface, right by the G-carrier. Then, using the cable winch, they set up Hildegarde for the drop down, as the Away Teams secure the area and keep eyes on her. Comments of being fish bait are made, but Hildegarde is undeterred. </span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUtjy1XoLR8wa44Yyni6Zv7K3PsksZT8kvGUuZUYL010uNxQ_I8HkyLLbjx0ponqKzqbQx1e3E4j3c_BeIQnB08QTVKBq-7RvWNZbe-f3xcOFoFknwpY-K9QQHDvffhiin9GlGdHXgkuQwOwJGbiX2RO5weaVOoP0X1jV9Lp1PhhFOd-IDV-gIvMlGLEU/s3024/Shadows%202.5.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUtjy1XoLR8wa44Yyni6Zv7K3PsksZT8kvGUuZUYL010uNxQ_I8HkyLLbjx0ponqKzqbQx1e3E4j3c_BeIQnB08QTVKBq-7RvWNZbe-f3xcOFoFknwpY-K9QQHDvffhiin9GlGdHXgkuQwOwJGbiX2RO5weaVOoP0X1jV9Lp1PhhFOd-IDV-gIvMlGLEU/w640-h640/Shadows%202.5.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><br /></div>Dropping lower and lower, she finally reports that there is a location with damage caused by seismic activity - the shaft has shifted, making a ledge. On it are...snake skeletons and a shiny coin. At the bottom, there's a lot more snake skeletons, the odor of droppings, and not a lot else. "<i>Snake skeletons...why did it have to be snake skeletons...</i>" someone mutters. She notes that there are corridors with faintly visible rooms in all four directions. The teams decided to descend.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUkEkAlnyKD74BTYzc_oVCcQQS9Rix4ZSz6EfZRM51g0VkBQyw6ZBzQfRK6xzfo_OKCz6B41p5wqthv0J3MvlQLJO767qkIS-wu1c3YEgVtRbD6TM_a-enayWnvmhLSGO2CzBv9pLqouczTmK9uVgaV3eU25FTwrgUPP-50zA4HZkDZFVlbbelEBCjnsk/s3024/Shadows%202.6.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUkEkAlnyKD74BTYzc_oVCcQQS9Rix4ZSz6EfZRM51g0VkBQyw6ZBzQfRK6xzfo_OKCz6B41p5wqthv0J3MvlQLJO767qkIS-wu1c3YEgVtRbD6TM_a-enayWnvmhLSGO2CzBv9pLqouczTmK9uVgaV3eU25FTwrgUPP-50zA4HZkDZFVlbbelEBCjnsk/w640-h640/Shadows%202.6.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;">Room 16 is just another residential cell, and 18 is empty. 17 is protected by a shock plate in the hall that lightly wounds one team member, and the large room has lots of vapor and an icy floor - a quick check reveals another mural, which is dutifully photographed as using the latest technological wonder provided by BWI:</span></div><div><span style="font-family: arial; font-size: medium;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWC9EYUW-EQ4tq6Rwc4lm7YgZdfnOep7MtuFTjCxI8nbdeKdYJIE_DzCK8AwF5N3DPtT_Cmy4ISmJBsNxG01gqAtJ04SjdvgfI3uhY3OJGR0Q1ytUoeTtcbbpJImAY87EeBwNE09Nu2SgZ4_xv0BYWlPvl7OQHCa8RAh3e7Me2oyez4WcFoqryBNCDB0g/s602/Polaroid%201-Step.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="470" data-original-width="602" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWC9EYUW-EQ4tq6Rwc4lm7YgZdfnOep7MtuFTjCxI8nbdeKdYJIE_DzCK8AwF5N3DPtT_Cmy4ISmJBsNxG01gqAtJ04SjdvgfI3uhY3OJGR0Q1ytUoeTtcbbpJImAY87EeBwNE09Nu2SgZ4_xv0BYWlPvl7OQHCa8RAh3e7Me2oyez4WcFoqryBNCDB0g/s320/Polaroid%201-Step.png" width="320" /></a></div>After a careful exit, the team continues down the main corridor.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><div class="separator" style="clear: both; text-align: left;">19 is uninteresting. 20 is in darkness. The room has had a partial ceiling collapse - likely from the occasional seismic activity that the group feels through the soles of their vacc suits. A careful search reveals a body in the rubble! An alien body, badly decayed, but likely the same size as those on <i>Annic Nova</i>. Some easily accessed bones and DNA samples are taken. A pouch with gold coins and a very unusual knife is unearthed as well. As dust and debris continue to drop from the ceiling as the teams work, it is decided not to dig much more in the unstable room.</div></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9hqvfZ_tJXMWFfFkuDctFPnVl80H71Q4Lw6pWVPgemP8sVaaBmlQu9Zk44YnE9fayeBr4FxaP2jjboSoeYelgQ7abrZMXbcR67J3AyNDjIVDMCalNPGFuHBUeAxXXYGuGbGjMIZJ3WWxFp-AmsdGhHfVnGetu5S12lVXr3DSHxMEI8BsPM8LdpVF-KHU/s3024/Shadows%202.7.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9hqvfZ_tJXMWFfFkuDctFPnVl80H71Q4Lw6pWVPgemP8sVaaBmlQu9Zk44YnE9fayeBr4FxaP2jjboSoeYelgQ7abrZMXbcR67J3AyNDjIVDMCalNPGFuHBUeAxXXYGuGbGjMIZJ3WWxFp-AmsdGhHfVnGetu5S12lVXr3DSHxMEI8BsPM8LdpVF-KHU/w640-h640/Shadows%202.7.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;">In the better light of the tunnel, the coins are all examined, and found to be identical: gold with a flame on one side, and a stylized system map on the other.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Farther down the teams discover a large central room that opens way up to the first level above. Astoundingly, there is a pendulum at the end of the knobby cable discovered above in room 9. The pendulum appears to be following an intricate floor design. With three large rooms [one in darkness] nearby, the teams decide not to investigate farther but secure the rooms. 24 is mostly empty but has a raised dais upon it - is it a throne room? There is a dark shaft up above. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">22 turns out to be the control room for the complex. There are about 100 bar dials, each runningfrom floor to ceiling. Some have fluctuating readings, some have constant readings, some have very low or no readings. While it is clear what they must do, it is not clear how to operate them. After considerable debate, the group decides not to mess with the controls. 23 is a similar control room, but the ceiling is partially collapsed and all the instruments are dead.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwbXRGNh9i7ogsQXWtlaISs0v_A_1zWL_F39hS3O6cyRsIHxxw7zaNBlAoDeUvbvQRoyhs-A5pQm2TNaDhyphenhyphenWGepG1H_Qokk4oQHiz9VVOAZfSPJcbpPppjB5XeYln8KqCG35BY0f5eUJwinFY5PkPoSebgWiv7ycuf43ADY794KlTsYASzmBpXogMYi2I/s3024/Shadows%202.8.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwbXRGNh9i7ogsQXWtlaISs0v_A_1zWL_F39hS3O6cyRsIHxxw7zaNBlAoDeUvbvQRoyhs-A5pQm2TNaDhyphenhyphenWGepG1H_Qokk4oQHiz9VVOAZfSPJcbpPppjB5XeYln8KqCG35BY0f5eUJwinFY5PkPoSebgWiv7ycuf43ADY794KlTsYASzmBpXogMYi2I/w640-h640/Shadows%202.8.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">Having cleared the level, collected valuable data and specimens, and seen an increase in activity among flying and scurrying rodentia, the teams decide to exfiltrate the level.<br /><br /></span></div><div><i style="font-family: arial; font-size: large;">**At this point, with the sub-level cleared, we ended the session**<br /></i></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Again, the team has a few member swaps as they regroup near the G-carrier. Simpson switches with Doc who joins Oran as the Relay Team; Simpson pairs up with Gabriel. Meanwhile, the away teams advance down the mysterious partly-hidden hallway [<b>13</b>] with the relay.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><span>As reception weakens, a transmission system is set up [<b><span style="color: #38761d;">green "P"</span></b> with crosshairs at #9 to </span><b><span style="color: #38761d;">green "G"</span></b> ] then out to the G-carrier which relays to the ship. Hildegarde keeps eyes on the relays and guards the shaft at 1.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9mXWmUCDoci9hC27bMwWTteP5_dGTAQtljL1IYgU9kUXlHnLCwLsb53xBtNeRWIOrLHXrw0BpKYYyVjL5hxLDCiuMdNG10S-IvIbRWsRL3ilCuhC091iQrX1wRIsegPnC9_jxYqZ77GKNUbAWT5getIq4l5dq4f2flhAJNp1f4iVczXnMFP8Nget4buE/s3024/20230805_150119.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9mXWmUCDoci9hC27bMwWTteP5_dGTAQtljL1IYgU9kUXlHnLCwLsb53xBtNeRWIOrLHXrw0BpKYYyVjL5hxLDCiuMdNG10S-IvIbRWsRL3ilCuhC091iQrX1wRIsegPnC9_jxYqZ77GKNUbAWT5getIq4l5dq4f2flhAJNp1f4iVczXnMFP8Nget4buE/w640-h640/20230805_150119.jpg" width="640" /></span></a></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><b>The Teams are now:</b></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><span>Away Team 1: <b style="color: #2b00fe;">Glitch</b></span> [Tony F<b>, </b><b><span style="color: #999999;"><u>Gry A</u></span></b>], <span><b><span style="color: #2b00fe;">Phil</span></b> [John P</span><b>, <span style="color: red;"><u>Red H</u></span></b><span>] </span></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">Away Team 2: <span><b><span style="color: #2b00fe;">Simpson</span></b> [Tony G</span><b>, </b><b><span style="color: red;"><u>Red B</u></span></b>], <span><b><span style="color: #2b00fe;">Gabriel</span></b> [Mark S</span><b>, </b><b><span style="color: red;"><u>Red K</u></span></b>]</span></div><div><span style="font-size: medium;"><span style="font-family: arial;">Research Team:</span><span style="font-family: arial;"><span style="color: #2b00fe;"> James </span><b style="color: #2b00fe;"><span style="color: #6fa8dc;">Moffitz</span></b><span style="color: #2b00fe;"> [NPC, </span><b style="color: #2b00fe;"><span style="color: #999999;"><u>Gry J</u></span></b><span style="color: #2b00fe;">], </span><b><span style="color: #ffa400;">[</span></b></span><span style="color: #2b00fe; font-family: arial;"><b>Hildegard</b></span><span style="font-family: arial;"> [Bill R</span><span style="font-family: arial;">, <b><span style="color: #999999;"><u>Gry F</u></span></b>] at relay<b><span style="color: #ffa400;">]</span></b></span></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">Entering the hallway at 13 and descending, the Teams enter what is clearly the power plant [no pun intended] area. Much of the machinery is still running, but some of it is infested by the small mammals [some flying, some scurrying] that have been observed in the other levels. And in the largest storage tank area - <b><span style="color: #93c47d;">PLANTS</span></b>! Lotsa <span style="color: #38761d;">plants...</span>some obviously hostile. </span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">Glitch and Phil start mowing the lawn at a choke-point corridor, and the branches and debris pile up, with leaves flying everywhere, flung by an SMG tornado. Moffitz offers to help, but the wisdom of having a shotgun-wielding archaeologist is dubious...</span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">Simpson and Gabriel go on a rodent hunt, working to hold at bay - and even capture - some critters to take home. <i>Hope they don't have Chinon rabies...</i></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi83RRgCpHZEtBtI7EazgGpPM_MM6-YP4qwIe55UZBgwdG44q6xlgSvcKr707qLbAnWZdx3kmSwcOhDX7WrswvqX8luQP1_p25zk51F10ubqG8GsrmUu-4BCnKhURxw0OtXLwxvX3NlJ0OkXtdYYLKn7WQ0IJldCh8S7-w8Y6V1_yWfCjWaz9_hjfrApGo/s3024/20230805_144855.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi83RRgCpHZEtBtI7EazgGpPM_MM6-YP4qwIe55UZBgwdG44q6xlgSvcKr707qLbAnWZdx3kmSwcOhDX7WrswvqX8luQP1_p25zk51F10ubqG8GsrmUu-4BCnKhURxw0OtXLwxvX3NlJ0OkXtdYYLKn7WQ0IJldCh8S7-w8Y6V1_yWfCjWaz9_hjfrApGo/w640-h640/20230805_144855.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial; font-size: medium;"><br /></span></div>The action is pretty intense, but spine-shooting plants don't stand a chance, and the rodents are more dangerous in hand than in the corridors.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8iWzsPzFP_zgYJuOlRqYbfPJH6wiiIlsos1aKgVsP9TBQdtL-gF3sX97Fa7GJliRoNdDh4SmIqH_hh1Monh0G5TEru9hls5g_isOrXZU2BaoaxgzBjD3UO3fzWjWWKVYPk5_t9yqxauSFW7oO1j-GMn2DlW1QYK6IBt-jirFRxOlIJ6QeAJQ7n8cQ_pQ/s3024/20230805_144903.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8iWzsPzFP_zgYJuOlRqYbfPJH6wiiIlsos1aKgVsP9TBQdtL-gF3sX97Fa7GJliRoNdDh4SmIqH_hh1Monh0G5TEru9hls5g_isOrXZU2BaoaxgzBjD3UO3fzWjWWKVYPk5_t9yqxauSFW7oO1j-GMn2DlW1QYK6IBt-jirFRxOlIJ6QeAJQ7n8cQ_pQ/w640-h640/20230805_144903.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial; font-size: medium;"><br /></span></div>The bottleneck proves easy to hold, and the plants that shoot spines all miss, and then are ruthlessly cut down by a team that doesn't hold plant life sacred, clearly.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimH_xaCClHz0aoXWJypXsAX0250-GVF5jA_WWddvG5acIpWGTHSjFzv4SvuyZm7II_2sI4I6oSzSCLaOJiO0q0zCPOz0H2n_ijvNy4-DdD0MfG-tJ18tHCXWlDb6nFnJhyphenhyphenO6MeKL6PjqyaSFve_borumUsTDTlfi6qK3kIkF8R2cnMz63boZCWHCYcsWk/s3024/20230805_144912.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimH_xaCClHz0aoXWJypXsAX0250-GVF5jA_WWddvG5acIpWGTHSjFzv4SvuyZm7II_2sI4I6oSzSCLaOJiO0q0zCPOz0H2n_ijvNy4-DdD0MfG-tJ18tHCXWlDb6nFnJhyphenhyphenO6MeKL6PjqyaSFve_borumUsTDTlfi6qK3kIkF8R2cnMz63boZCWHCYcsWk/w640-h640/20230805_144912.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial; font-size: medium;"><br /></span></div>With everyone relatively intact, the teams decide to exfil the same way they came in, for the sake of speed. The gather around the G-carrier, and decide to quit the artifact - true, they may have missed a few things, but the main mission to find possible connections to the alien sophonts of Annic Nova, as well as cultural, archaeological, and biological samples, has been successful. Clearly, a better-equipped team will need to work with the various authorities to further explore the artifact, which means "MISSION ACCOMPLISHED"<span> for BWI.</span><br /></span><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><div style="font-family: Arial; font-size: medium;"><div><br /></div></div></span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-23880696953087219062024-02-03T11:31:00.000-08:002024-02-03T11:42:52.768-08:00"In Country" Figures: Review, Prep<div style="text-align: center;"><b><span style="font-family: arial; font-size: large;">Crossover isn't just your car!</span></b></div><div style="text-align: center;"><span style="font-family: arial; font-size: large;"><br /></span></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRkf3ffx3Hh5lzNuZfgvYmlNN4gZ_JUa6ZL-vRt3dcb-DhyKVo-lac2hntuDDPzioXz4JJBmjj8yA01KUhiHfzlgfnYKEarU_q6raUNcEJaoDcv4nt3Q6fjszB19lXhuA_-AFla_hVBw6pHjWQwqEXqAloyBZZZFcN0JWUuOAWalPvM3tBRapF8HZH/s851/Pledge%20Box%20Contents.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="851" data-original-width="680" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRkf3ffx3Hh5lzNuZfgvYmlNN4gZ_JUa6ZL-vRt3dcb-DhyKVo-lac2hntuDDPzioXz4JJBmjj8yA01KUhiHfzlgfnYKEarU_q6raUNcEJaoDcv4nt3Q6fjszB19lXhuA_-AFla_hVBw6pHjWQwqEXqAloyBZZZFcN0JWUuOAWalPvM3tBRapF8HZH/w512-h640/Pledge%20Box%20Contents.png" width="512" /></span></a></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">"In Country" [<a href="https://www.inxcountry.com/">click</a>] is a modern, perhaps even "contemporary" and possibly even "near future" game. It is part of the Enemy Spotted Studio [<span style="color: red;"><a href="https://www.enemyspottedstudios.com/enemyspottedstudios">click</a></span>] family of figures and games, which are available in a wide variety of mediums, including metal, STL files, and resin. All their products are worth considering by anyone interested in modern wargaming in 28-32mm, and everything I've gotten has been incredibly well done. They're almost intimidatingly realistic...sometimes, I think they are more real than me in my own battle-rattle!</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">I signed up for this game release in spring 2023, I think. The cardboard bits ended up slowing the release so I got it in summer2023. Fortunately, while I was eager to get this, I didn't have immediate plans I couldn't proxy and work something else out for, e.g. Stormtroopers v. Rebel Scum. Still, when it arrived I was thrilled to get it, and the wait was worth it!</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">There were 25 resin figs included, and plenty of 2D cardboard terrain, which sometimes is the best way to easily demo and otherwise travel around with a game.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">The figs are just breathtaking, and included three Ranger teams and three insurgent teams. Each side has a bit of weapon and other variety, including grenade launchers.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjT2ue3iHEHTsS_y4e4eolLhhP-laPbyZ1ofIskZSLHbSbUunGp3ZO6Dua2aMbEWMADTRKYCXUtDJAHtcHqqF4O9DZxrJI6iqV2dzMFXoYPq3CI5pEDaRr_UK5b51P32DNBoPwzpeIqmULTAic-vwkg2DWdFZ3dRUKOBTgFnqNQTaxSkfM4Tzq1lrq4/s3024/20230507_210238.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjT2ue3iHEHTsS_y4e4eolLhhP-laPbyZ1ofIskZSLHbSbUunGp3ZO6Dua2aMbEWMADTRKYCXUtDJAHtcHqqF4O9DZxrJI6iqV2dzMFXoYPq3CI5pEDaRr_UK5b51P32DNBoPwzpeIqmULTAic-vwkg2DWdFZ3dRUKOBTgFnqNQTaxSkfM4Tzq1lrq4/w640-h640/20230507_210238.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">As pictured above, the cardboard terrain is great! There are rooms, buildings, walls, vics, etc, as well as cards for Intel. The game board is solid and nicely done, and obviously can be used for other games. </span><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">2D terrain may not be ideal, but it is less fiddly, rarely gets knocked over and doesn't catch on your sleeve! Of course, a little blue-tac will prevent slippage, too. It's an option that some people may want to consider under certain circumstances.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">There was one fig who had a meltdown of sorts. I sent this pic to customer service, and they sent me a complete blister of 4 Rangers! No complaints there! I'll use him as a casualty marker or something.</span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjtOMJtU6ayNz1CbtcDdT-IJVNCGDDRO6bMw_lllGdxQ3D0z0Fe4EWD9eEv5FGf5Gso1QYzoFMmE3DmqFW9DZmgJ32NyPsuUMpQVarBUhO0SVruRCR_OXLo3eSJ4ESqF-ghJXXnaFHB9oSjGwJNReZQTTwJgsLZnf4brtoUBJydz2rIPeSG9Fi58go/s3024/20230506_163433.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjtOMJtU6ayNz1CbtcDdT-IJVNCGDDRO6bMw_lllGdxQ3D0z0Fe4EWD9eEv5FGf5Gso1QYzoFMmE3DmqFW9DZmgJ32NyPsuUMpQVarBUhO0SVruRCR_OXLo3eSJ4ESqF-ghJXXnaFHB9oSjGwJNReZQTTwJgsLZnf4brtoUBJydz2rIPeSG9Fi58go/w640-h640/20230506_163433.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">...maybe partially buried in sand, face-down?<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLI8WXEncCliS1ZND75cg9JwIyPyFTasRcICqQU3z52crAImOu0NxX_k2k6iSUsXL2qXAbu2BBXpr4XUSzj6ejbGiMmDoAiGCktBOsm_A7zI-kaByuQMAW-rnwIK3IKvPcP1J-8K7AkL2evzMJUjUo_AaRATxeIzNME98dRNokvSWlFhwSOgEHBbtz/s3024/20230506_163441.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLI8WXEncCliS1ZND75cg9JwIyPyFTasRcICqQU3z52crAImOu0NxX_k2k6iSUsXL2qXAbu2BBXpr4XUSzj6ejbGiMmDoAiGCktBOsm_A7zI-kaByuQMAW-rnwIK3IKvPcP1J-8K7AkL2evzMJUjUo_AaRATxeIzNME98dRNokvSWlFhwSOgEHBbtz/w640-h640/20230506_163441.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-family: arial; font-size: large;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: large;">All the rest of the figs were perfect. Amazing detail, realistic poses [all standing]. Some comparisons with pictures and the actual figs are below.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg369Ib71LAaohMMNdBVVZ2LGjj3gztU-BRTsWAHfIKBPGwHdvxf7oENIuUs9uU9pFk6GjxrGhtUbDgtk-uAA2Bg9zKBi_hpCYZoPJ8xzW8BFdYEZ0BbAW4pY_byCXXCvd1ZHUWFnNp-6IV9nSIaplfGmR0yMG9ixkz3t7qXAXwWhqg2juLgr6V4NpD/s2982/20230517_093108.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1704" data-original-width="2982" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg369Ib71LAaohMMNdBVVZ2LGjj3gztU-BRTsWAHfIKBPGwHdvxf7oENIuUs9uU9pFk6GjxrGhtUbDgtk-uAA2Bg9zKBi_hpCYZoPJ8xzW8BFdYEZ0BbAW4pY_byCXXCvd1ZHUWFnNp-6IV9nSIaplfGmR0yMG9ixkz3t7qXAXwWhqg2juLgr6V4NpD/w640-h366/20230517_093108.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Following directions, I washed them with mild dish soap and a soft toothbrush to get rid of the release agent [or whatever].<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8HFbRftqHSPKvDQMXrLZVX79IY0wO71a7IqEHC8XWqIEAlULcBVD2pYH_q7HRZlWd0jr__eEc3dDXGz3huvJ-EiDCGOML8TYf_jNiKCO4RJO9RO1r6-QPpl94hp1whKYD2lgzFTcFaY8Myn-BiSLPU5Z4RToSqz4CKBc9TL3mhXgGnZTu_qnThk5B/s3024/20230517_095519.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8HFbRftqHSPKvDQMXrLZVX79IY0wO71a7IqEHC8XWqIEAlULcBVD2pYH_q7HRZlWd0jr__eEc3dDXGz3huvJ-EiDCGOML8TYf_jNiKCO4RJO9RO1r6-QPpl94hp1whKYD2lgzFTcFaY8Myn-BiSLPU5Z4RToSqz4CKBc9TL3mhXgGnZTu_qnThk5B/w640-h640/20230517_095519.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>For priming, I did a few colors as uniforms are pretty much only uniform when they are on the rack at the Exchange. As I'm going "OCP / Skorpion" for the Rangers, I used two shades of brown / tan.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe1enVDwQEJNKpyVxrhI8m7dtkkOTKloD4fM5FcQddKFLMMJ2rL5qM1Q_xvrSYdS0Xahd6bI14rAaGAN74PFAuo3_EgyQ-4bVbEwJpwoHeYhLTwtjDasrYrFXum-E0U4I0If8Kqd1ObSymZyYULERuoIRRQ5PNiG2QThEim0dNqOy1JSNvK94jNT65/s3024/20230517_112631.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe1enVDwQEJNKpyVxrhI8m7dtkkOTKloD4fM5FcQddKFLMMJ2rL5qM1Q_xvrSYdS0Xahd6bI14rAaGAN74PFAuo3_EgyQ-4bVbEwJpwoHeYhLTwtjDasrYrFXum-E0U4I0If8Kqd1ObSymZyYULERuoIRRQ5PNiG2QThEim0dNqOy1JSNvK94jNT65/w640-h640/20230517_112631.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">The lighter one below is a Testor's color.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhamTCvnYRXumw0OBdfPlRBrAcKOjS7u8qEc0Wkg-sQW-B4X8P-KTEiNTV3QsbAHN6CG6gHucoTNSx4Q_t4s72h0D4gY-9y0-TvptGF57Wp1WI1ppuJYb7p7vssdSoK6MEs842f9-wYvIpwSp_IcGomHz9TtEMDBvgy7btwIoR7uDRQyQ61Rex-EQcx/s3024/20230517_112647.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhamTCvnYRXumw0OBdfPlRBrAcKOjS7u8qEc0Wkg-sQW-B4X8P-KTEiNTV3QsbAHN6CG6gHucoTNSx4Q_t4s72h0D4gY-9y0-TvptGF57Wp1WI1ppuJYb7p7vssdSoK6MEs842f9-wYvIpwSp_IcGomHz9TtEMDBvgy7btwIoR7uDRQyQ61Rex-EQcx/w640-h640/20230517_112647.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">The theory is that the lighter uniforms have sun bleaching.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMzBVCUCyS1SAT9ZsqsQFs77zQbDVm-ucBTERekiN6vVPgrkCAFfjALTMvXsP1OlnxtS00ellQyYsXIxhaxITjnvjuMr2qUjCGV7uOo9bVfwjrj5oUDtaSGfcKu-yK_dChShmDd0gunndzNnbybFYrjvP7DwAf1XsjsAwW8WO21BI-6wwkLgymXK1Y/s2654/20230517_144036.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1601" data-original-width="2654" height="386" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMzBVCUCyS1SAT9ZsqsQFs77zQbDVm-ucBTERekiN6vVPgrkCAFfjALTMvXsP1OlnxtS00ellQyYsXIxhaxITjnvjuMr2qUjCGV7uOo9bVfwjrj5oUDtaSGfcKu-yK_dChShmDd0gunndzNnbybFYrjvP7DwAf1XsjsAwW8WO21BI-6wwkLgymXK1Y/w640-h386/20230517_144036.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">primed, you can see the amazing details better. There is no mold or flash that I noticed - perhaps a few little bits came off in the cleaning process, but definitely easier than metals.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtCtXPT-46JDOP8UX4VlcuLd6HNH7_grp2HbG93JzAV7qKl7A7uWzfYfLvYdDwVdfGdjtK8y3RDggOlgjNrbGHAl2XyV9CIrn0C9PcYvJ5L_GnlwQm0RKEFRrd5Hx5ELGKQ9JG3SsIv8pYR4OA9lGlxtQb23WnbUQmGwsWEz8WcAqrnAA_yiNorx_8/s3024/20230517_144248.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtCtXPT-46JDOP8UX4VlcuLd6HNH7_grp2HbG93JzAV7qKl7A7uWzfYfLvYdDwVdfGdjtK8y3RDggOlgjNrbGHAl2XyV9CIrn0C9PcYvJ5L_GnlwQm0RKEFRrd5Hx5ELGKQ9JG3SsIv8pYR4OA9lGlxtQb23WnbUQmGwsWEz8WcAqrnAA_yiNorx_8/w640-h640/20230517_144248.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Green is for "Goons"!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaXbpEu6bPc1lRkMG8Pe5eMbWXRn7seESNSFh-OwoalxxO90lZ9Vva9nHcuLy5qTIj-KBOFb65AcdYFg7CsW2cuTMGRinrmLy6EkkPPgYetMK6HM5ARwsri7OuWcikAq7orIkYbbBpIMXI_o58zqOUV8wx8rVORAyAVQTPHJA7QWPZtatm-FLXc-nH/s3024/20230517_163355.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaXbpEu6bPc1lRkMG8Pe5eMbWXRn7seESNSFh-OwoalxxO90lZ9Vva9nHcuLy5qTIj-KBOFb65AcdYFg7CsW2cuTMGRinrmLy6EkkPPgYetMK6HM5ARwsri7OuWcikAq7orIkYbbBpIMXI_o58zqOUV8wx8rVORAyAVQTPHJA7QWPZtatm-FLXc-nH/w640-h640/20230517_163355.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">If they were bigger, they'd be in movies!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE3s4VyUbzUnmnBg7ObmJf3WAuGHF0O0uEJ65-7u0XPaAa1JMUNNmzdZpUKTMAOwjfuZs1ko1ndVbBv_PPESvk1iCz1kkLpZbKCddKXh11Fd4ekJUegBdI1Tka0LjA5tkMMKutx6EKqCNBATFq1E1ck8Qrf9NtZI_5pCwvG7rFbC1dsszDGHu0BIQg/s3024/20230517_163418.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE3s4VyUbzUnmnBg7ObmJf3WAuGHF0O0uEJ65-7u0XPaAa1JMUNNmzdZpUKTMAOwjfuZs1ko1ndVbBv_PPESvk1iCz1kkLpZbKCddKXh11Fd4ekJUegBdI1Tka0LjA5tkMMKutx6EKqCNBATFq1E1ck8Qrf9NtZI_5pCwvG7rFbC1dsszDGHu0BIQg/w640-h640/20230517_163418.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">I did carelessly bust the RPG's front off...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhiWLOuXIEgiiMXKmlbs9xsE7lJuTObyBlqtn2evaSuEzCp-wTHQ1_UnxfD5Pa6zPx994sYxcdRVGB4p08ZFtwmx9Bqk9_mtitP2_2lJwm2GOBHifSMcQt_zMYQe50gyKqYJNO4rtoKnhrAgevn3iJFrhtzkDaPMbqX64-SmkejLd5p6VtMrJGVEpP/s3024/20230517_163442.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="2202" data-original-width="3024" height="466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhiWLOuXIEgiiMXKmlbs9xsE7lJuTObyBlqtn2evaSuEzCp-wTHQ1_UnxfD5Pa6zPx994sYxcdRVGB4p08ZFtwmx9Bqk9_mtitP2_2lJwm2GOBHifSMcQt_zMYQe50gyKqYJNO4rtoKnhrAgevn3iJFrhtzkDaPMbqX64-SmkejLd5p6VtMrJGVEpP/w640-h466/20230517_163442.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">It was an easy fix, with glue<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMUOSCXdyqyXDv5yoEcTWhhSFvHNLDuRF0pjfO1XYqvZlYFucywZuwNkLwq9euc3_Y9TTeryf_xJZxMslsWmwRY21g43PRIzEjro2v75EhU1Zy77VTHZqQ4pWXiUZSgEIaRzNbOiVs-GoxutuGDQvFGvYgMni8yNyQCSFPdF3nd1_z0uN5OsILxveW/s3024/20230517_164953.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMUOSCXdyqyXDv5yoEcTWhhSFvHNLDuRF0pjfO1XYqvZlYFucywZuwNkLwq9euc3_Y9TTeryf_xJZxMslsWmwRY21g43PRIzEjro2v75EhU1Zy77VTHZqQ4pWXiUZSgEIaRzNbOiVs-GoxutuGDQvFGvYgMni8yNyQCSFPdF3nd1_z0uN5OsILxveW/w640-h640/20230517_164953.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">as a reinforcement, I put piano wire alongside...as everyone knows, the RPG7-V5 had metal supports...maybe...<i>ahem</i>...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwIiKxn1y0Px7s2Cq8DDGcr-dFrmPzzhU6-Hpg649L4kzQCoYLiVUJLII6LcdfCp2CUp3_GkQ30XSRJnR6cea7d_Z-9y3NwufrgJKkQdkdxbkhyGxt5us-XbrgYvpjpjVm_poO9yH94di8RKE9TwRhN9nUFc_k4jbMDieJR8XEqVQiti-83fSvpJUz/s3024/20230517_165629.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwIiKxn1y0Px7s2Cq8DDGcr-dFrmPzzhU6-Hpg649L4kzQCoYLiVUJLII6LcdfCp2CUp3_GkQ30XSRJnR6cea7d_Z-9y3NwufrgJKkQdkdxbkhyGxt5us-XbrgYvpjpjVm_poO9yH94di8RKE9TwRhN9nUFc_k4jbMDieJR8XEqVQiti-83fSvpJUz/w640-h640/20230517_165629.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><br /></span><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">Cleaning and priming was pretty easy. Now, to figure out the painting of camo, especially the Insurgents, as I know a lot less about what is in fashion with those guys than in the US Army!</span></div></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">Overall, I see this as a 10/10 purchase. I ended up with 28 figures and everything I needed to present the game easily and transport it in a small container. It falls into place alongside similar "boardgame with miniatures" that I have, like Aliens: AGDitC, Terminator Genysis, and the Space Marine games from GW. </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">If you aren't a terrain maker / buyer, and OK with 2D flat terrain, it will suit many other modern games and you can't go wrong with that. </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">To summarize: buy it!</span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-8111921608429808672024-01-11T14:27:00.000-08:002024-01-21T12:05:19.405-08:00"Battlespace" by Table Salt - A Review"<div style="text-align: center;"><b><span style="font-family: arial; font-size: large;">"Takes up a lot less space than an actual Battlespace...!"</span></b></div><div style="text-align: center;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8jLcU-jjSUJmE0j_j1eTCpw6xZm0WtCZ9l5CCaHTMCn_Z31mcjGhEUZOrJSHs-FuPsPoJKvOY9oQYr7GBobfV3z1YX1KZ_vEzqYbYs0R-sGa8fKpmBCxnEnjetREWn-E3jNv9bhWVNkC64N0tBbpVtHKhniaKTH-9PbbIRFuIWdMcXMO9-BO2N1kFR1I/s3024/20240108_131533.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8jLcU-jjSUJmE0j_j1eTCpw6xZm0WtCZ9l5CCaHTMCn_Z31mcjGhEUZOrJSHs-FuPsPoJKvOY9oQYr7GBobfV3z1YX1KZ_vEzqYbYs0R-sGa8fKpmBCxnEnjetREWn-E3jNv9bhWVNkC64N0tBbpVtHKhniaKTH-9PbbIRFuIWdMcXMO9-BO2N1kFR1I/w640-h640/20240108_131533.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">"Ultra Modern" as opposed to "Modern", or "Historical", this game has some traction in the Wargamevault world, and I can't remember how I found out about it - sorry. I went thru the trouble of printing and reading it all about a year ago, then life got in the way and I am now just getting back into it even as a "2nd edition" is being published [by Modiphius at $45, they published the "Five Parsecs from Home" rules in a nice complete edition that is on my shelf]. No complaints there, but that is for a future review, possibly.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">This review is about the so-called "First Edition" that is still a download at Wargamevault here [<b><span style="color: #2b00fe;"><a href="https://www.wargamevault.com/product/314447/BATTLESPACE-ULTRA-MODERN-SOLO-SKIRMISH-GAME?src=hottest_filtered">CLICK</a></span></b>] for a very reasonable $9.00 U.S. If you don't like detailed reviews, then I'll say that the BLUF is:</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">"Go and buy this, then fine-tune it to your own tastes!"</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><i>The rules are not tight, but they are only medium complex. Altho the designer apparently wanted to head into the "drop-dead simple" sphere, he still ended up with medium complexity and a design that has some loose ends. </i></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><i><br /></i></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><i>Also, I doubt some of the game mechanics reflect reality, which is a shame because with a little effort they would have been substantially more realistic at zero additional complexity than as they are presently designed. Still, as a solo gamer offering, they are a great deal and worth picking up. </i></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><i><br /></i></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><i>If you want to use these as a competitive set of rules for your not-40K multiverse, you are barking up the wrong tree unless you want to make your own game cards and such [not hard] and tighten up the game a bit for more competitive play. That being said, I can see playing the AI as a GM to also be fun.</i></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">The rulebook doesn't take much to plow through at 10 pages of rules plus six pages of Advanced Rules, followed by five Missions and a moderately useful appendix of "keywords". There's VERY modest amounts of text with lots of diagrams and pics, so it's likely these could've fit onto just a couple pages without formatting. Hopefully this gives you an idea of how modest an effort it takes to get started with these rules.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><u><b>THE KEY ASPECTS</b></u></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">"Battlespace" is a solo game that pits the player with a Team of Soldiers against a varied number of "enemies" who are activated with an Artificial Intelligence mechanism [the AI] and are loosely predictable in what they will do. The Team must attempt to accomplish various objectives in the five missions included. </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><b>Requirements:</b> print out the materials. Four Team figs and at least a dozen Enemy are needed, along with terrain, a tape measure, a d20 and a d6. Space is modest, as little as 2-3' square and you can fight a good game. Cost is $9.</span></div><div class="separator" style="clear: both; text-align: left;"><b><span style="font-family: arial; font-size: large;"><br /></span></b></div><div class="separator" style="clear: both; text-align: left;"><b><span style="font-family: arial; font-size: large;">Turn Sequence. Interactive I-GO, U-GO.</span></b></div><div class="separator" style="clear: both; text-align: left;"><ol style="text-align: left;"><li><span style="font-family: arial; font-size: large;">Player sequentially Activates each Soldier in his team to perform an Order - two if you pass an Initiative roll, three if you max the roll - with possible interruptions from the AI cards. </span></li><li><span style="font-family: arial; font-size: large;">Then AI goes. </span></li><li><span style="font-family: arial; font-size: large;">Last, there's an administrative phase.</span></li></ol></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">Soldiers get two Orders, usually, but can't repeat them. So you can't shoot-shoot, or move-move. I find this needlessly unrealistic and annoying, in that it forces you to Move constantly, whether you want to or not. I think it would play better and be more realistic if you could freely choose Orders.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">There's no <b>overwatch</b> mechanic. There's an element of Action-Reaction depending on the Initiative rolls. While this substitutes sorta as an overwatch mechanic, you still don't intentionally assign Soldiers to overwatch. This is an example of "feels less real, but coulda felt a lot more real with a bit of change for little added complexity". </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">Still, I think players can get a <i>feel</i> for "<b>Fire and Movement</b>" which is critical to all modern combat. This is because you can sequentially activate Soldiers to fire until you achieve your Fire goal. But you don't feel like a real TL doing it.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><b>Combat Mechanism</b></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">Roll a d20 for equal or higher than a number to Hit the enemy or avoid being Hit by the enemy [this number is typically between 9-13, the lower is easier to defeat]. Modifiers will affect the roll. </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><b>Grenades</b> use a device called the Maneuver Card to arc the throw, which can then deviate exactly forward, backward or left / right. The card is a clever and useful tool.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><b>Suppression</b> may be used - it has no chance to harm enemy, but it makes it harder for them to harm you and they can't move, only shoot. Overall, this works OK but in a very simple way. For a bit more effort, I think one could use a die and work for Fire Superiority which would result in Suppression of the Enemy, i.e. "Pinned", but it's a solid mechanic.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><b>Movement</b></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">Players use the Maneuver Card for Moves and to keep the Team and Enemy in cohesion if needed.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><b><span style="font-family: arial; font-size: large;">Morale</span></b></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">There's no significant morale aspect to the game. Both sides will largely fight to the death or accomplishment of the mission.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><b>Enemy [AI]</b></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">The Enemy usually start with a few figures on the board as Stragglers or Groups. More may appear with the cards; these are flipped over when Soldiers fail Initiative, or one gets flipped at the start of the Enemy Phase. The Enemy are not particularly bright, tactically. This suits some irregular forces but not all, and one may feel the need to smarten them up a bit.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">Card are also used to retain and display information, both on individual Soldiers [below] or Enemy. As you'd think, the info on the player's force is a lot more details. They can also be enhanced with Gear cards. Again, these are nice additions but the limits are often unrealistic, e.g. the underslung Grenade Launcher has two shots, and typically a Team Grenadier in real life carries a lot more in a combat load. The SAW rule didn't feel right to me, altho it does enhance the Team's lethality a bit. etc etc etc.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: large;">This entire play-thru is using the RAW [Rules As Written] and so I started with a team of four grunts and 12 points of Gear.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEDmm9m5TLuatSyzKctiOgQLY2j9cWszJH-jQmr5hrSDIuNZL0IW2gT-T-pstq_vRY242XYmA5C6BXk3FSsaJ_R2RZlVzD3-YHbh79YqFa2ViXQGXe7T3QhNH_YLKF7He7aAWBYzIRP7BSTDBiHiQK8tNaGXN9kUglX5IMMg04QD_gg0fhFU1Nj5yfT-s/s3011/20240108_131605.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="2366" data-original-width="3011" height="502" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEDmm9m5TLuatSyzKctiOgQLY2j9cWszJH-jQmr5hrSDIuNZL0IW2gT-T-pstq_vRY242XYmA5C6BXk3FSsaJ_R2RZlVzD3-YHbh79YqFa2ViXQGXe7T3QhNH_YLKF7He7aAWBYzIRP7BSTDBiHiQK8tNaGXN9kUglX5IMMg04QD_gg0fhFU1Nj5yfT-s/w640-h502/20240108_131605.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>The mission was, of course, Mission #1! In this mission, you must head to the site of an ambushed Humvee and search for survivors. There are a few threats lingering around, and you must start at the bottom-left roadway, clear the Humvee wreck and exfil off the opposing table edge. Simple, right? Right??<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE1xPeXjSpT5LO77cC8IyTLmo9gUrOpGH1ClNkF5UGZVexCxDa4PnFqqKhfzism4RFl4c7aqySfKH53tSK_OoSSJlmHy5xl88AyxWOkZHeW0BysR-QrUi9ENcgeYqpwCIJrSt0haWCrnOlV_OqLQ7puIOAw-v38AXfOTKWGukg45_78c2x9rxjnV-rw2Q/s2764/20240108_131647.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="2764" data-original-width="2096" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE1xPeXjSpT5LO77cC8IyTLmo9gUrOpGH1ClNkF5UGZVexCxDa4PnFqqKhfzism4RFl4c7aqySfKH53tSK_OoSSJlmHy5xl88AyxWOkZHeW0BysR-QrUi9ENcgeYqpwCIJrSt0haWCrnOlV_OqLQ7puIOAw-v38AXfOTKWGukg45_78c2x9rxjnV-rw2Q/w486-h640/20240108_131647.jpg" width="486" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Below, my proxy stormtroopers, keeping the galaxy in a rough semblance of Law & Order while Rebel Scum try to undermine it and embolden organized crime like the Hutts! The table size is around the 2-3' recommended [using an Infinity mat] and the rest is pretty much straight out of the book, with four buildings and some scatter terrain around.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrvlurYoDDkGfQ8Qhuzq2mgnLIX-kOUP5UX_x4TYuUkQ5tXEiTjaZphK_OTffiViPQwtIe2ry0-TUHrA7_ed9oOaVMUiCgk85mkTsj6n6FJJXa-tbm6CuqklWVnQkbZVWcJx-L7MkBKukJG3fjuobOX9eIuopk04a3MHr6g8_usMJnar5dMmeAV-yHz5A/s3024/20240108_131656.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="2431" data-original-width="3024" height="514" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrvlurYoDDkGfQ8Qhuzq2mgnLIX-kOUP5UX_x4TYuUkQ5tXEiTjaZphK_OTffiViPQwtIe2ry0-TUHrA7_ed9oOaVMUiCgk85mkTsj6n6FJJXa-tbm6CuqklWVnQkbZVWcJx-L7MkBKukJG3fjuobOX9eIuopk04a3MHr6g8_usMJnar5dMmeAV-yHz5A/w640-h514/20240108_131656.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">At left is my Stormy team, towards the right is the downed flyer that was ambushed, with a Straggler and an Element of three creeps lurking near the crash [torturing the pilot??]. Above them is another Straggler. <i>These match the red indications of the scenario pictured above, almost perfectly. </i></span><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Below, my Imp team with a Team Leader at top left, followed [clockwise] by the Grenadier, Medic, and Radioman.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-rNGl9rjS4N4udGf0xAwR2oUqv25G80wkOj0_1mXPB9aOphCDSjcv7fawQEXmjEg-kb6zz-2OhitRFmBNuaNaBY7jRhk6plkf_Od9sFRen0ZMsDWuhUIEuNUN_iPtmi_XhiHky3-q9ha4KhsIDoSdwBNRvUywZ6fYAvw5BwP8I-86zYuQYRRh1zfBk9c/s3024/20240108_131750.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-rNGl9rjS4N4udGf0xAwR2oUqv25G80wkOj0_1mXPB9aOphCDSjcv7fawQEXmjEg-kb6zz-2OhitRFmBNuaNaBY7jRhk6plkf_Od9sFRen0ZMsDWuhUIEuNUN_iPtmi_XhiHky3-q9ha4KhsIDoSdwBNRvUywZ6fYAvw5BwP8I-86zYuQYRRh1zfBk9c/w640-h640/20240108_131750.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Scum ahoy! Crash site, with Element of three Scum, and two Stragglers to left and well above [the Jawa].<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqjCaAWm0KxFQjZsGYNhFODW0XRHjo5bRTjNaTVEuiPsO0lnE7AwkOynLU6H8QbeNWblwENsS5rmHCDLhqtId-dodkTUmcAvfWnlJx_i-pbpXFYMwjzHchXKR15zhMLCbjLzaFwMd2xaYEyvV_ZJtqn2P2OU6oqlsofqxVwMIDaHWYzGCYh5Edd-ZIleM/s3024/20240108_131756.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqjCaAWm0KxFQjZsGYNhFODW0XRHjo5bRTjNaTVEuiPsO0lnE7AwkOynLU6H8QbeNWblwENsS5rmHCDLhqtId-dodkTUmcAvfWnlJx_i-pbpXFYMwjzHchXKR15zhMLCbjLzaFwMd2xaYEyvV_ZJtqn2P2OU6oqlsofqxVwMIDaHWYzGCYh5Edd-ZIleM/w640-h640/20240108_131756.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial; font-size: large;"><br /></span></div><span style="font-family: arial; font-size: large;">Turn 1, the Imps Activate and Advance three Soldiers to Concealment.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieASe0bOrob0wnsvjzg27adXYdv_t0BwWQnzN1mIjPOy6E1HVvV_nNo0t-8ilolivx2KGSBitTD-e2UQC3AQTWc3yJgSw78ntaDpPLL-XxLNgb735JJ4KnAKhUJicKAIhKHpRptw-HkLHdz74KEIFM0S4xvN5FKllapMsAffvUJX833rd_5ahGm8BsPgM/s3024/20240108_132330.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieASe0bOrob0wnsvjzg27adXYdv_t0BwWQnzN1mIjPOy6E1HVvV_nNo0t-8ilolivx2KGSBitTD-e2UQC3AQTWc3yJgSw78ntaDpPLL-XxLNgb735JJ4KnAKhUJicKAIhKHpRptw-HkLHdz74KEIFM0S4xvN5FKllapMsAffvUJX833rd_5ahGm8BsPgM/w640-h640/20240108_132330.jpg" width="640" /></span></a></div><span style="font-size: large;"><span style="font-family: arial;">But, the last Activation of the Grenadier fails [on a '5'], so the Scum get to draw a SITREP card, then roll a '13' for "Enemies Alerted" and then a '6' for that many Stragglers entering - their force has more than doubled in size already!</span><span style="font-family: arial;"><br /></span></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1UvKRbc9FMeRmhy6GsDWdGpumRyG0Z0IMMVEBWOYlrLBJBKdL6M1bqDquCpO5KzuksAVwBwxpQ3Be58lwiEyZbEIbaCUJBZkWR7BrlAcMqDwkoDocGmlcm0whpyRnhqvAsaR_Qb5dQLavujF_lIdx7E8oLVli2yk38RE4YmGORRacsvKuFK-ENZxbwbA/s3024/20240108_132935.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1UvKRbc9FMeRmhy6GsDWdGpumRyG0Z0IMMVEBWOYlrLBJBKdL6M1bqDquCpO5KzuksAVwBwxpQ3Be58lwiEyZbEIbaCUJBZkWR7BrlAcMqDwkoDocGmlcm0whpyRnhqvAsaR_Qb5dQLavujF_lIdx7E8oLVli2yk38RE4YmGORRacsvKuFK-ENZxbwbA/w640-h640/20240108_132935.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;">Card is a bit confusing, but I interpret "1d6 straggler enters the mission area from random edges furthest from the Soldiers" as 6 Stragglers [diced] enter the Battlespace from the edge farthest from the soldiers. Hope I'm right... And here they are below. I spread them out evenly as they are "Stragglers" but there's no directions on that, and "yes, it matters".</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWsLOrbk0UdqdFN_9zDWE-RtPrC61fAnwAD0ygrdkxieN6tqdg92ybb7DDqU1SzqPxaTaLp4Q_7nU0TB-0Bo2ucuOcQZ2_LR4R1YkJrpzKiOf_ucdhf4J40wqFAU8DT8UuvEgc2konqY9_RPDDcd8ED-Ns131dWbKntyXsMTaRb_-d7d2jQYpWXnSfKAk/s3024/20240108_132220.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWsLOrbk0UdqdFN_9zDWE-RtPrC61fAnwAD0ygrdkxieN6tqdg92ybb7DDqU1SzqPxaTaLp4Q_7nU0TB-0Bo2ucuOcQZ2_LR4R1YkJrpzKiOf_ucdhf4J40wqFAU8DT8UuvEgc2konqY9_RPDDcd8ED-Ns131dWbKntyXsMTaRb_-d7d2jQYpWXnSfKAk/w640-h640/20240108_132220.jpg" width="640" /></a></div><br /><div>As that was the last Soldier Activation, I make the usual SITREP draw, and get an LMG upgrade to an Enemy. As he has no one to Fire upon, he moves the fastest way to get into a Line of Sight to the enemy.</div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnrrtjvqxyyy7tzNHjcoi-1aUoR-hOqSHvu2Ur2d2CeX7J-zBGuymz2W7BhQgvx2OfwyjxOMRtEbm_gdjLAFe94dPSwrGR41hYmZ3ag5ObaUV3ygwNufYTRjHJh6RpQJwK_AD2HEEtTpEu4bmqaLa6YrhWCW-E9kDkwPDacoLwMzdrTCO4Igop9velbc4/s3024/20240108_133117.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnrrtjvqxyyy7tzNHjcoi-1aUoR-hOqSHvu2Ur2d2CeX7J-zBGuymz2W7BhQgvx2OfwyjxOMRtEbm_gdjLAFe94dPSwrGR41hYmZ3ag5ObaUV3ygwNufYTRjHJh6RpQJwK_AD2HEEtTpEu4bmqaLa6YrhWCW-E9kDkwPDacoLwMzdrTCO4Igop9velbc4/w640-h640/20240108_133117.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>The Scum enter and take up likely positions. Turn 2, the Imps fire a grenade from the Grenadier's Grenade Launcher [has 2 rounds] and it Drifts to the left and misses all Targets in a Target-Rich Environment!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd7hVtIi4Mc-zcwSqxS0uzzTySM_Gy0wVqPrJYea6jzakMxVNCpXHxfdrUXm-ItY4jKCAh5n024XPFVmkkHns9cnu6Gbk6mgiaedt05RjR4vx6yAa2NIEPQOAJgMeVc5MZul_IC_lE9RrgRisLkcU-aYJw1v8-Fl73ugJVe3cHXmJ5S8S-b2XGoGMb9as/s3024/20240108_134234.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd7hVtIi4Mc-zcwSqxS0uzzTySM_Gy0wVqPrJYea6jzakMxVNCpXHxfdrUXm-ItY4jKCAh5n024XPFVmkkHns9cnu6Gbk6mgiaedt05RjR4vx6yAa2NIEPQOAJgMeVc5MZul_IC_lE9RrgRisLkcU-aYJw1v8-Fl73ugJVe3cHXmJ5S8S-b2XGoGMb9as/w640-h640/20240108_134234.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>The Peacekeeping Imps advance boldly up the flank endeavoring to take up a position in the highest building, eliminate the opposition and scout out the wreck. My radioman rolls a '20' for 3 Orders, Advances at the run, then takes a shot and jams his weapon on the '1'! Clearly, we have to emphasize basic Soldier Skills in a Hostile Environment here...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg41JI8iQ7RAVZLOX1csYqeDROFfzsqRIk3b5zDZjlHLunlKE1RGZIqVEZ0X8AYUjOSUFPHdIXqTMhr1HnvtFd6DblKCMM5EGLvlQytT2vXXufMjn_p0C7VW7-sTeXyQABYoXTy89V4HwYxB1hvhuxEoN-ECoEhoc7bi3jAensTGkYNmRHjPW8InCJLnAo/s3024/20240108_134512.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg41JI8iQ7RAVZLOX1csYqeDROFfzsqRIk3b5zDZjlHLunlKE1RGZIqVEZ0X8AYUjOSUFPHdIXqTMhr1HnvtFd6DblKCMM5EGLvlQytT2vXXufMjn_p0C7VW7-sTeXyQABYoXTy89V4HwYxB1hvhuxEoN-ECoEhoc7bi3jAensTGkYNmRHjPW8InCJLnAo/w640-h640/20240108_134512.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>I draw a SITREP card for Turn 2, and a Rebel Scum Pilot pops out of the building nearest the Team, but misses his shot.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyHf7h9d8Po8PTy3_JyR6q6lO7_BiuMs6Oy07Y2vKm7iSF1fPhyphenhyphenK0r81JNy5AbnphLHcKpK1ylBBTzqmyo-Mz0YSbPWjTKxLCVObkvUvgMZFvWT7YjNSg80d4H-dTziJQ5odA1oQkVuXOF2k0idUbWL80G-XvlG3bdwTReLn-vO_ah_XeRIiH3LBIixiQ/s3024/20240108_134702.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyHf7h9d8Po8PTy3_JyR6q6lO7_BiuMs6Oy07Y2vKm7iSF1fPhyphenhyphenK0r81JNy5AbnphLHcKpK1ylBBTzqmyo-Mz0YSbPWjTKxLCVObkvUvgMZFvWT7YjNSg80d4H-dTziJQ5odA1oQkVuXOF2k0idUbWL80G-XvlG3bdwTReLn-vO_ah_XeRIiH3LBIixiQ/w640-h640/20240108_134702.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">Turn 2 Scum move into positions to Fire, and hit the Grenadier despite his Cover. He takes some wounds thanks to facing half the Scum all by himself!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM3poHAkKE5Kq9Lcpyhs7gtn_tWaIYdMoFE1gWT1CP7KZka-q9CaLrDrQnOq3CxQwmz5dKwrZyG50Euofl3bq-5DUdUV4mJdtmsfXtNtDIFFJ4JFYNsIxN4sJvxBc6vhQ6v3MJhkY74CZ2xvSCbp3rKdks1bO0sImhZxpVPWVpRZ0_t9HO7QDb2ZA27U8/s3024/20240108_140530.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM3poHAkKE5Kq9Lcpyhs7gtn_tWaIYdMoFE1gWT1CP7KZka-q9CaLrDrQnOq3CxQwmz5dKwrZyG50Euofl3bq-5DUdUV4mJdtmsfXtNtDIFFJ4JFYNsIxN4sJvxBc6vhQ6v3MJhkY74CZ2xvSCbp3rKdks1bO0sImhZxpVPWVpRZ0_t9HO7QDb2ZA27U8/w640-h640/20240108_140530.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Turn 3, Imps advance along the building, eliminating both the pilot and a random Scum.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlyFjXKqQvm1xlggZ37Y8XKH6M7BrhdNSQmd0Xr4xKsMpprc0v_TXXlDTwoYXEC4IYgteoS-oQ-xsFLlLEXurJybx4PFFCG7P4JXOD1YPawdDwTLZk5ksJe3v1qjYLDJUY0HDCFdHC_VmIyzJp7tRzdr-Hqprfqx8LLcUlsnbAH6LICc3E32H8BNq7AZg/s3024/20240108_140713.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlyFjXKqQvm1xlggZ37Y8XKH6M7BrhdNSQmd0Xr4xKsMpprc0v_TXXlDTwoYXEC4IYgteoS-oQ-xsFLlLEXurJybx4PFFCG7P4JXOD1YPawdDwTLZk5ksJe3v1qjYLDJUY0HDCFdHC_VmIyzJp7tRzdr-Hqprfqx8LLcUlsnbAH6LICc3E32H8BNq7AZg/w640-h640/20240108_140713.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;">Scum manage to put a 3rd Wound on the Radioman.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div>Turn 4, concerned as I was about our Radioman who was 1 Wound away from being Downed, my point man stumbles upon an IED, fails the Threat Level roll, and is Downed! The Team Leader behind is also knocked prone by the blast.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl-sRHfVZuRB5sRnDCOVTcfRJm-_whmuikb4_AfKWWJGoFLnxxNoTEpHPYbLyR7z5tFt8OhFFfb5C_lzssKAv8fqWLXyNam-qHbbrleZbkMmBHxgx2r980XmBUhFugY0BcirUtAI6sMUh_YhN2hS48aHAtGY7TZArMj_rXJBe0gNiKSILy8vxZ8yBe7BU/s3024/20240108_142140.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl-sRHfVZuRB5sRnDCOVTcfRJm-_whmuikb4_AfKWWJGoFLnxxNoTEpHPYbLyR7z5tFt8OhFFfb5C_lzssKAv8fqWLXyNam-qHbbrleZbkMmBHxgx2r980XmBUhFugY0BcirUtAI6sMUh_YhN2hS48aHAtGY7TZArMj_rXJBe0gNiKSILy8vxZ8yBe7BU/w640-h640/20240108_142140.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><i>the stairs are an obvious place to trap, we should've known!</i></span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj79myPwczBQ-_CyqBr6Ys9kExtNEYZ22BbG1jMhoHcodsz1iqyItjbVA5pIJiblpFP0mexTP_5f18vF05ib1Zzuv4MAkGbvZ3zeFalq0PogDbytmuIHIM5vqBF8wKaPs70QM5XxUrKj2QMtcfWRUhy4WXj8pF1UTGyiHr2gbW9KutEVder0NF2h4z5Zgg/s3024/20240108_143053.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj79myPwczBQ-_CyqBr6Ys9kExtNEYZ22BbG1jMhoHcodsz1iqyItjbVA5pIJiblpFP0mexTP_5f18vF05ib1Zzuv4MAkGbvZ3zeFalq0PogDbytmuIHIM5vqBF8wKaPs70QM5XxUrKj2QMtcfWRUhy4WXj8pF1UTGyiHr2gbW9KutEVder0NF2h4z5Zgg/w640-h640/20240108_143053.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Turn 5, the Imps plow forward up the stairs, dragging their Downed Radioman who gets successful First Aid and drops to four Wounds, which still means he's Downed, but he's not KIA.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFFLD41tN6V1nyu2MU4ZBHBfUHDA9udgavCZ4gr_IAJLUOSbLi1co9ISFYTGc1iAyppURAGpFBc7s7PkkG-QwDHBveVrxoaUTNuu8HybCq-Eqg38_CkAfGdV3UaYCaSvRDVoa4sZb8-dErbAlWu1u7AqsMDZgqPjEf4XdAnfQqgfroF8jqxLMEenGE9iM/s3024/20240108_143053_resized.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="2992" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFFLD41tN6V1nyu2MU4ZBHBfUHDA9udgavCZ4gr_IAJLUOSbLi1co9ISFYTGc1iAyppURAGpFBc7s7PkkG-QwDHBveVrxoaUTNuu8HybCq-Eqg38_CkAfGdV3UaYCaSvRDVoa4sZb8-dErbAlWu1u7AqsMDZgqPjEf4XdAnfQqgfroF8jqxLMEenGE9iM/w634-h640/20240108_143053_resized.jpg" width="634" /></span></a></div><span style="font-family: arial; font-size: large;">Along the way, the Imps are taking out a few Scum.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Turn 6-8, the Imps completely wreck the Scum, killing nearly all of them, despite the fact that they're dragging a Downed trooper and have a Wounded man. Firing from atop the building definitely helped, and the SITREP cards have been either irrelevant or not very dangerous.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Below, around Turn 9, the Imps get onto the wreck, and discover that the survivor [if any] is missing on a '5'.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdOwnyc0HPIM_Kd-m6n21YjNT30Tcq10sBcANkueXuv37LBCy9D606jLkj4tdZW9zI35oQzUUKOmnSf_kAzAgLhdZesR_4ZFBVb9Cdyi7zQA1degxjwQhyphenhyphen4mteX5JS8K7Dv-NE3ZEUzSTHit0m1OPiCUK-Aw79mWPbTo4PwUlShDQXuPKKjv1k9fbJ0AQ/s3024/20240108_160725.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdOwnyc0HPIM_Kd-m6n21YjNT30Tcq10sBcANkueXuv37LBCy9D606jLkj4tdZW9zI35oQzUUKOmnSf_kAzAgLhdZesR_4ZFBVb9Cdyi7zQA1degxjwQhyphenhyphen4mteX5JS8K7Dv-NE3ZEUzSTHit0m1OPiCUK-Aw79mWPbTo4PwUlShDQXuPKKjv1k9fbJ0AQ/w640-h640/20240108_160725.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;">Despite the heat they've gotten, the Imps press on to EXFIL the opposite board edge from the one they entered.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Even as they look forward to an easy exit, the SITREP cards turn against them, delivering three ambushing scum on three consecutive turns, all from the building closest to the Team Leader. They are mercilessly cut down, but the TL takes a couple Wounds along the way.</span></div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRq1npxOg1B2hoYfFjeFZ_CVwqo-WOR_q_PGGIpKMp5Olo-v9mX9n0Z_ngXtPoZ-1I3nc0jUlmNpSghe0f5tcNedQCxZ-RsoL7egz-JE2pp7CdtAlX-T5A42KhKV0DLicd7m-E1XJLZXIwfynA0vCeJt7Bc_t9IhZqpY2T2Y5nJN0JEjUVEO4BE6xcJgo/s3024/20240108_160747.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRq1npxOg1B2hoYfFjeFZ_CVwqo-WOR_q_PGGIpKMp5Olo-v9mX9n0Z_ngXtPoZ-1I3nc0jUlmNpSghe0f5tcNedQCxZ-RsoL7egz-JE2pp7CdtAlX-T5A42KhKV0DLicd7m-E1XJLZXIwfynA0vCeJt7Bc_t9IhZqpY2T2Y5nJN0JEjUVEO4BE6xcJgo/w640-h640/20240108_160747.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Another Scum exits the same building...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlNCtoHyLkl0LTdY3YG3ZTCQJFS7VC8bFl7uu9-gVq5FYaQbT6NZy9452nzdqxGB8K1vWyeTPUP8MEfLg_DD0ysrBwe3vhiKG0h1NBIPVipkkt3N8rPhS-lygkFTByVnr6WVBgGXdwZdTdXCHgf8R127Tn_gS3wpIYKz2zj6q9uKF7xQ2jfbPlMO9l2i4/s3024/20240108_161000.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlNCtoHyLkl0LTdY3YG3ZTCQJFS7VC8bFl7uu9-gVq5FYaQbT6NZy9452nzdqxGB8K1vWyeTPUP8MEfLg_DD0ysrBwe3vhiKG0h1NBIPVipkkt3N8rPhS-lygkFTByVnr6WVBgGXdwZdTdXCHgf8R127Tn_gS3wpIYKz2zj6q9uKF7xQ2jfbPlMO9l2i4/w640-h640/20240108_161000.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Finally, our Heroes in White are ready to EXFIL the Battlespace, but the Scum finally get a good card, and three Stragglers enter, two of which are Trained Soldiers. I had to pick an entry point, so I diced for the board edge, then had them enter board center as you can move'n shoot in this game, which seemed unbalancingly good to me.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoQIx-NuLlElkNHcd1bXBikSbk4aXdcQa5HvOLg_umJrer1iHgyJAr9cnnrwwyCw5T0M3o140Q9GEfd_QC-P-IdMZ10hM03KZrQbjZ1GfiD7woChChWOqRhzMnDEPkwE8yGaQR5hTpvqMSWELD_YNkmiypm-zkMn46BB63T5IkAnfB9Nyo2Uy9YVG-iQc/s3024/20240108_161706.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoQIx-NuLlElkNHcd1bXBikSbk4aXdcQa5HvOLg_umJrer1iHgyJAr9cnnrwwyCw5T0M3o140Q9GEfd_QC-P-IdMZ10hM03KZrQbjZ1GfiD7woChChWOqRhzMnDEPkwE8yGaQR5hTpvqMSWELD_YNkmiypm-zkMn46BB63T5IkAnfB9Nyo2Uy9YVG-iQc/w640-h640/20240108_161706.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">The Reinforcements enter along the flank, but the Imps have moved too fast for them and they take a few potshots that miss as they spring their cowardly ambush.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">They inflicted one more Wound and then the Imps EXFIL the Battlespace, Dragging one Downed trooper and one with 3 of 4 Wounds [red chit]. The others are worn out but OK. And they whacked one last Scum on the way out!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggoVzctq0P5AbdoFgSXWlp_6zp_B2XtXWW3R7-LQNAOItV42F1PvEmjz1jg_EKH4k5GWjG7YlQQ9vjVT-Hd7nA0iZo6lYMSkBW9rtBkIPErxK5gFuk9nbNrYV-F8r7VR8TQUBSjzUvKJfCrCx2eAgtOld6DeW6D9hM5Ym5RpOTamuo2IgBVr6D2HYGcIs/s3024/20240108_161838.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggoVzctq0P5AbdoFgSXWlp_6zp_B2XtXWW3R7-LQNAOItV42F1PvEmjz1jg_EKH4k5GWjG7YlQQ9vjVT-Hd7nA0iZo6lYMSkBW9rtBkIPErxK5gFuk9nbNrYV-F8r7VR8TQUBSjzUvKJfCrCx2eAgtOld6DeW6D9hM5Ym5RpOTamuo2IgBVr6D2HYGcIs/w640-h640/20240108_161838.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div><b>Counting the Butcher's Bill:</b> The Scum lost 16/18, and the Imps took 9 wounds of 16 available, Dragging one Soldier to safety and another limped off with 3 of 4 Wounds lost.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFsxikyCqqxmqQnp9vBq61BTBYZlqjSySyIqm4dci05YyrmJXPxvGtX91Wj9J-0m5ENvisYgJB8G3QURM7xNdhljHaq0TnLO-xxRlU3pvMVrHXKL0W4f1QUBMX5qsvHxIplagOZ8iZKPTdXZXghXzEtAkzCFWXbYpjUqgtKtgU0y0HTObMb5BM42EdQz4/s3024/20240108_161916.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="2389" data-original-width="3024" height="506" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFsxikyCqqxmqQnp9vBq61BTBYZlqjSySyIqm4dci05YyrmJXPxvGtX91Wj9J-0m5ENvisYgJB8G3QURM7xNdhljHaq0TnLO-xxRlU3pvMVrHXKL0W4f1QUBMX5qsvHxIplagOZ8iZKPTdXZXghXzEtAkzCFWXbYpjUqgtKtgU0y0HTObMb5BM42EdQz4/w640-h506/20240108_161916.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><br /></span><div><span style="font-family: arial; font-size: large;">This was a suspenseful and successful solo game from a solid solo system. </span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;"><b>Overall, I'd say that it is:</b></span></div><div><span style="font-family: arial; font-size: large;">Engaging, has Strong Narrative, High Replay Value, is Moderately Complex, has Good Support [mostly thru Fb here: <a href="https://www.facebook.com/groups/2660098410938874">CLICK</a>], would be a Gateway Game if run by someone with experience, and is fairly realistic. While it is a bit "general" by nature, and doesn't necessarily invoke modern war except with the card details, that can be seen as a good thing as you tweak the game for almost any combat from 1916 to 2016.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">The cards introduce a random event into the narrative. However, it is random, and you usually can't do much to prepare for it except stay together and hope an that IF you fail an Initiative test, you fail it early so the rest of your team can react to it. </span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">With the turn sequence Player then Enemy, the Enemy always get a "counter-move + attack" and you can't do anything about it until your next turn. This can be overwhelming if the enemy force gets plussed-up with SITREP cards. This is a good example of why an Overwatch mechanic is essential - you could detail 1-2 Soldiers [preferably one with a SAW] to act as your Base of Fire, then hose down any skunks that showed their head. <i>Yes, I will introduce this myself for my games, along with Concealment +2 and Cover +4 bonuses. Still, should I have to implement these changes?</i> The alternative is that you "game the AI system and hunker down for a turn or two while the AI sends you the wave of attackers piecemeal, then you pop out and shoot them. This is also the weakness of the inability to repeat a named action - you have to do gamey unrealistic things to avoid game consequences.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">On the one hand, I feel like if the design goal was a simple [not simplistic] game at the expense of realism, it is a bit complex for that and some mechanics could have been simpler with no loss of "feel". </span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">If the goal was a moderately complex game with high realism, then I find some game mechanics and "game tactics" seem unrealistic.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Still, it is easier to tweak the rules for this game than to design from the ground up, so I say that the overall package is "highly recommended" </span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Should also be noted that "Battlespace" has fan support and additional modules for Seals, Cover Ops and such have been created and are free at the Fb page Files section.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">So go find your own "Battlespace"!</span></div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com7tag:blogger.com,1999:blog-2972616289367050689.post-8833482781672842682023-12-21T17:13:00.000-08:002023-12-21T17:15:13.853-08:00Rezolution: More Figures!<div style="text-align: center;"><span style="font-family: arial; font-size: large;">The Goody Box arrives...</span></div><div><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT4_3s67fpjfscZdlBrvYptyADa-kaQ28p9rFVvZRTzAL_GDt_Xjj1oh2eZyK0ni_lcaZ1fBIY5ZdIKaOknw18_WoO9iaUTRzipJZXZz98hXTa30KiskelDB5PMB9KWAobTNEfWhVXP2wB5CxMFHQ5xpdaTVdz0vubSX-sD4pOlM0DvQDZhEnCFg23/s3024/20230503_180802.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT4_3s67fpjfscZdlBrvYptyADa-kaQ28p9rFVvZRTzAL_GDt_Xjj1oh2eZyK0ni_lcaZ1fBIY5ZdIKaOknw18_WoO9iaUTRzipJZXZz98hXTa30KiskelDB5PMB9KWAobTNEfWhVXP2wB5CxMFHQ5xpdaTVdz0vubSX-sD4pOlM0DvQDZhEnCFg23/w640-h640/20230503_180802.jpg" width="640" /></span></a></span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Below is the fluffy padding that my 35 figures came in...</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBeVPcKSRxl4BdvlKgkYMds4nEfSSKmmw52W36Fk5NVbXQws_nSmsQjzmM6nh_mSMFM9vDd8tZj581qRfpq_WdJwOVQHzzSprjqi9ge67kfUaUM3Mm_k0dnGD01chxXn0mR6G95DvdyQ8-pKIOnVcQ2LcVaUlwLYbV8mybp9Ymae-FB6OYudzMB5o9/s3024/20230503_180743.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBeVPcKSRxl4BdvlKgkYMds4nEfSSKmmw52W36Fk5NVbXQws_nSmsQjzmM6nh_mSMFM9vDd8tZj581qRfpq_WdJwOVQHzzSprjqi9ge67kfUaUM3Mm_k0dnGD01chxXn0mR6G95DvdyQ8-pKIOnVcQ2LcVaUlwLYbV8mybp9Ymae-FB6OYudzMB5o9/w640-h640/20230503_180743.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">....under which was the figs. Very resilient, so no damage.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT4_3s67fpjfscZdlBrvYptyADa-kaQ28p9rFVvZRTzAL_GDt_Xjj1oh2eZyK0ni_lcaZ1fBIY5ZdIKaOknw18_WoO9iaUTRzipJZXZz98hXTa30KiskelDB5PMB9KWAobTNEfWhVXP2wB5CxMFHQ5xpdaTVdz0vubSX-sD4pOlM0DvQDZhEnCFg23/s3024/20230503_180802.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT4_3s67fpjfscZdlBrvYptyADa-kaQ28p9rFVvZRTzAL_GDt_Xjj1oh2eZyK0ni_lcaZ1fBIY5ZdIKaOknw18_WoO9iaUTRzipJZXZz98hXTa30KiskelDB5PMB9KWAobTNEfWhVXP2wB5CxMFHQ5xpdaTVdz0vubSX-sD4pOlM0DvQDZhEnCFg23/w640-h640/20230503_180802.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><span style="font-family: arial; font-size: large;"><b>For the CSO</b>: 2 more troopers, an Engineer, a Medic and Medibot, Marshal Renton, and the double-pack of 2 Rangers - one is another "Not Deckard" and one is a cool old-school looking woman [sorta Sean Young, actually...] with a gun behind her back. They'll all add something to my game plan.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj17eYjD4pSsb4W09pVP3aBm172YDiIZR_TzhIGayId4cT_7YYbSYgVfSH3b5qE7jlWL8wiyQzukeRUZiJnsGKbfY19yPwwygxd-G3MnYaHuBv97PnLGBD8tungmizx_-trdWp6z1fyNNZHeIU58BHqGVvekwmEdc0PS9MIUYjrutJQDIb4Ha7o9Dw0/s3024/20230503_180934.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj17eYjD4pSsb4W09pVP3aBm172YDiIZR_TzhIGayId4cT_7YYbSYgVfSH3b5qE7jlWL8wiyQzukeRUZiJnsGKbfY19yPwwygxd-G3MnYaHuBv97PnLGBD8tungmizx_-trdWp6z1fyNNZHeIU58BHqGVvekwmEdc0PS9MIUYjrutJQDIb4Ha7o9Dw0/w640-h640/20230503_180934.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">The APAC figures are kind of scrawny and look like models, and therefore make great Androids and human sympathizers. So, on to them...</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><span style="font-family: arial; font-size: large;">Added the APAC enforcer with shotgun - could be loaded with non-lethal rounds, including gas. The enforcer Lieutenant will be a great human sympathizer, he looks less like the APAC Enforcers, and has a blade and pistol. The Numb Sisters could be people or androids. They are very interesting characters and will be fun to paint up. The Ninja...well, she could go either way, human or android, dynamic figure either way.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEJWMOR97MfcvoiJhXuFvxTMaLi_B6r70bptCYtk1OjibdXWUzahDe_qTxfKjG94BiJ6x6DzI_ayXqmHfHgtF1qdoR6lZabB03gdKg52C39SJcVxo9IFCuI8EXS30Clu5X_3lumKKsn5Qsy2XBuCg9rv35QZfDGHxIcPdzuOLXe8SNHh3lq2Vr8JTi/s3024/20230503_181007.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEJWMOR97MfcvoiJhXuFvxTMaLi_B6r70bptCYtk1OjibdXWUzahDe_qTxfKjG94BiJ6x6DzI_ayXqmHfHgtF1qdoR6lZabB03gdKg52C39SJcVxo9IFCuI8EXS30Clu5X_3lumKKsn5Qsy2XBuCg9rv35QZfDGHxIcPdzuOLXe8SNHh3lq2Vr8JTi/w640-h640/20230503_181007.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><br /></span><div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;">The figure selection is largely shaped by the scenarios and "conflict level" I want to play, which is *just* at the level where shots may be fired. So all the APAC perps are thinking that they may or may not resist, depending on how much trouble they may get into. The Marshals are only resorting to violence as a last resort if their questioning doesn't work out. Uncertain how well that will play out using the Rezolution rules as-is.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">But, this fits nicely in with the Sketch System, in that it is easy to manage non-violent or verbal conflict. This makes it perfect for the Bladerunner future in that the overcoat guys can be Bladerunners and the CSO goon squad is their "Backup Bulls" if needed. The Androids and their human sympathizers are more interested in survival and staying out of jail, while at the same time they may be engaging in illegal activities like animal stealing or swindling [androids lack empathy and don't care about animals or the human fascination with them].</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;"><b>Working with the APAC figs</b></span></div><div><span style="font-size: large;">Overall, the APAC are easy sculpts - few parts, just some mold lines to clean up. Anyone should be able to handle them. As they are a bit on the scrawny side overall, they are easy to re-position limbs, etc, if you want.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">The Numb Sisters are interesting figs, with lots of small details and very characterful poses and expressions. There was a mold line running around them both, but t</span>hey cleaned up pretty easily. Excited to paint these, SO many possibilities for the painting schemes!</div></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKe1dmqhhNz-LYiEFW-CzpUr-mqkOVAwCg59EPeakE-fWveqdSbky6uzWz1-ZS2-2YoEDsbyGSWFyrVnpnfbgxY_gfp9LbBCmBJ8dByjF8qzvA8nW2OSlD4LEau76C-My_YOBMx5DUc6oTZ97z_nG_esjFuG7aiin71sllXHF7uKWEVQaEsCQDsmEz/s3022/20230506_150325.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1876" data-original-width="3022" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKe1dmqhhNz-LYiEFW-CzpUr-mqkOVAwCg59EPeakE-fWveqdSbky6uzWz1-ZS2-2YoEDsbyGSWFyrVnpnfbgxY_gfp9LbBCmBJ8dByjF8qzvA8nW2OSlD4LEau76C-My_YOBMx5DUc6oTZ97z_nG_esjFuG7aiin71sllXHF7uKWEVQaEsCQDsmEz/w640-h398/20230506_150325.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Female Ninja - dynamic, looks like a dance move. She is a bit flat, but maybe she's walking a ledge to sneak in and assassinate someone...?<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmCUHoD5Y4spiwPqtQBIWrBskLSF9GZa0Y0L1-q897H-4QPb7UYuy_597cw4XBL7sLWANsr2kCqc3sGpEN4STlqx1rz3rcHUHpPmRoxT9kgPEaH59KS-8O6rXdEjTYDuJrQsX86ACJHyIBGcjIC2d6QFo_94FqrBY6bqPEiH4YftYTexJYXPM47JGA/s2236/20230506_150540.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="2236" data-original-width="1789" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmCUHoD5Y4spiwPqtQBIWrBskLSF9GZa0Y0L1-q897H-4QPb7UYuy_597cw4XBL7sLWANsr2kCqc3sGpEN4STlqx1rz3rcHUHpPmRoxT9kgPEaH59KS-8O6rXdEjTYDuJrQsX86ACJHyIBGcjIC2d6QFo_94FqrBY6bqPEiH4YftYTexJYXPM47JGA/w512-h640/20230506_150540.jpg" width="512" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>APAC enforcer with shotgun, and Lieutenant. The shotgun is a cool future sculpt, looks like spare rounds up top. The Lt. was also a bit flat, so I repositioned his arms farther forward. Both have great facial expressions, I like the Lt's smirk - it's funnier because he's holding a grenade!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHt0OzOVqP4sM_La3_1r_Q0RwgvkD5maussb4d-OB7uIPC7oVlsgd0LgK1W3PTVa6RWwaMqY9WbxrANdX1YkFDVMI0gxutmy8eXYalaagqbRr115pU_0Ch8y9beOECkJVmPPQF23RZpVImVOjM_FAxerjJr6LVeDzDS4b95qdFBucn_SAuEXoD6875/s2015/20230506_150636.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1590" data-original-width="2015" height="506" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHt0OzOVqP4sM_La3_1r_Q0RwgvkD5maussb4d-OB7uIPC7oVlsgd0LgK1W3PTVa6RWwaMqY9WbxrANdX1YkFDVMI0gxutmy8eXYalaagqbRr115pU_0Ch8y9beOECkJVmPPQF23RZpVImVOjM_FAxerjJr6LVeDzDS4b95qdFBucn_SAuEXoD6875/w640-h506/20230506_150636.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Here's the APAC crew cleaned and primed, along with some animals to be fought over, perhaps stolen. The animals are just hard plastics I got somewhere or other.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCWFRQo9fDbhKpl4agJwZHMvRA-tmEw7Fp9Zca3K7DNqEy-Xe057eyp4COFwbW2WeEdJX_bdRduvAZSpBdkwOhoe1Ez43-edaNyCPAYX4eA4zQcKsyuvSQJfC3DRi3_3mPRrAcPUx1MKr4jb9bBCOqlY_63r6zuYy8mR1DTnedk2p7q4ghOU4kVqX-/s2998/20230506_151558.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1497" data-original-width="2998" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCWFRQo9fDbhKpl4agJwZHMvRA-tmEw7Fp9Zca3K7DNqEy-Xe057eyp4COFwbW2WeEdJX_bdRduvAZSpBdkwOhoe1Ez43-edaNyCPAYX4eA4zQcKsyuvSQJfC3DRi3_3mPRrAcPUx1MKr4jb9bBCOqlY_63r6zuYy8mR1DTnedk2p7q4ghOU4kVqX-/w640-h320/20230506_151558.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><br /><span><br /></span></span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: left;"><div><span style="font-family: arial; font-size: large;"><b>Working with the CSO figs</b></span></div></div><span style="font-family: arial; font-size: large;"><div style="text-align: left;">I wanted to expand the CSO and have more options for larger games, so two teams at least to make up a full squad. This involved two additional Troopers, the Field Medic and Medibot, and the CSO Engineer.</div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK8Pu-aiGy3xKjLOdmIPMsIbmF0qBeykPBCiIhFfPVL5syUfTzuQny-E3HoRNQ6MdFofxIPXaIrbgOzXkZ8cy0gqONAaJGRLYltsMFPZJNZo5xaIxAAW0P-fO4kBt2zjrqEOky2Uh30lkcHwQB9AC0Wne5ipIvB9PyIFD4WxGO9nN73Tmttact29YpWj0/s3024/20231216_142333.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK8Pu-aiGy3xKjLOdmIPMsIbmF0qBeykPBCiIhFfPVL5syUfTzuQny-E3HoRNQ6MdFofxIPXaIrbgOzXkZ8cy0gqONAaJGRLYltsMFPZJNZo5xaIxAAW0P-fO4kBt2zjrqEOky2Uh30lkcHwQB9AC0Wne5ipIvB9PyIFD4WxGO9nN73Tmttact29YpWj0/w640-h640/20231216_142333.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-family: arial; font-size: large;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: large;">These were a lot tougher to work with, and I'd only recommend them for an experienced modeler [if you want easy, definitely go for the APAC, they were a quick clean-up]. </span></div><div style="text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: large;">Part way through, this is what it all looks like - lots of clamps, lots of partially assembled models leaning in the best position and waiting for the glue to dry.</span></div><div style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhztjJ9VIKJR50rdlVVPQS48OoG1ymaQd_gYJ_f89iKhp1sgN4hu8gMGyspAQcWFHwKe6sEXQhkKsHdB7J-dtyaamjvVW1hCtC4bmUVJKH-nCFf0YKh2QxBGu3Zq5erfExZziBwa_bOPzhfKbP-GnciGOVNP-hKGBv7UexpcVJxTaIImSUo7BH1zqkMWso/s3024/20231218_103252.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhztjJ9VIKJR50rdlVVPQS48OoG1ymaQd_gYJ_f89iKhp1sgN4hu8gMGyspAQcWFHwKe6sEXQhkKsHdB7J-dtyaamjvVW1hCtC4bmUVJKH-nCFf0YKh2QxBGu3Zq5erfExZziBwa_bOPzhfKbP-GnciGOVNP-hKGBv7UexpcVJxTaIImSUo7BH1zqkMWso/w640-h640/20231218_103252.jpg" width="640" /></span></a></div><div style="text-align: left;"><span style="font-family: arial; font-size: large;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: large;">The Medic was the easiest of the three. The Engineer was also pretty easy - the only part I was uncertain about was a tiny little.. thingy [indicated by the file]. This required looking at the Rezolution Store [<b><span style="color: #2b00fe;"><a href="http://store.aberrantgames.com/">CLICK</a></span></b>] to see if I could figure it out.</span></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjelEfs-GKxfz4FcBjjiod1pIX_5l10RkSta8uMdwlTbZyeHxcBmy3XCLxOh9tUvP7B9DSUZqvXP1FQ5IHZU2VcXBM4L6WXV65C03ib1pKvXEI2rCLknucEHzRhLhoFFQPUX5_5T0tfXDm5xYDHnNt_IQa4cuZhMjSJLrdZvaLU7ifp5nto_JClO5HUHp8/s3024/20231216_140156.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjelEfs-GKxfz4FcBjjiod1pIX_5l10RkSta8uMdwlTbZyeHxcBmy3XCLxOh9tUvP7B9DSUZqvXP1FQ5IHZU2VcXBM4L6WXV65C03ib1pKvXEI2rCLknucEHzRhLhoFFQPUX5_5T0tfXDm5xYDHnNt_IQa4cuZhMjSJLrdZvaLU7ifp5nto_JClO5HUHp8/w640-h640/20231216_140156.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div style="text-align: left;"><span style="font-family: arial; font-size: large;">Turns out, it is a small widget on the end of the scanner thing [Remote Board? XTec Beamer??] the Engineer is holding out in front of him, so perhaps antennae? Looks like he has a flamethrower and a scanning device to me, anyway.</span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhft_Ff4qkgu_fRW-RXYoQAfZVNMHrFbfaapEJTh9drJFyITg-0ZM1YMaT_y4Y3_r-_ZrSYsjDcS93LfP3c5YbQXb73NUPfud_3si5wA788x2q6U8hLKkgYG5j63DtZBOK8vHMUY6iB10d_kVs46UwXh-e7l6PcQrbtVso8nRAEkcQukBrBkmILszS8aOk/s180/CSO%20Engineer.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="180" data-original-width="143" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhft_Ff4qkgu_fRW-RXYoQAfZVNMHrFbfaapEJTh9drJFyITg-0ZM1YMaT_y4Y3_r-_ZrSYsjDcS93LfP3c5YbQXb73NUPfud_3si5wA788x2q6U8hLKkgYG5j63DtZBOK8vHMUY6iB10d_kVs46UwXh-e7l6PcQrbtVso8nRAEkcQukBrBkmILszS8aOk/w318-h400/CSO%20Engineer.gif" width="318" /></a></div><div style="text-align: left;"><br /></div><div style="text-align: left;">Finished Field Medic and Engineer. Again, I repositioned a few limbs, heads, arms, to get a bit more "depth" to the poses.</div><div style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNe3DJB6QgZTmXDFp6tSFBJMzOY4xGZYk32kmUcA9zcFe8nURiRBgUrVAMkY-OWeeKSsF0-Cxel-8YPotS8DYE7KY0D0aR1xrMkksfkFux6IuzQqvpRVWt1K4R56WY7ZwRholeTFkngRL18jCNh1Fiu59NUFOAHTo1FQ2fsrkWoYzJohER0-dgWbwCDeU/s3024/20231218_142144.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNe3DJB6QgZTmXDFp6tSFBJMzOY4xGZYk32kmUcA9zcFe8nURiRBgUrVAMkY-OWeeKSsF0-Cxel-8YPotS8DYE7KY0D0aR1xrMkksfkFux6IuzQqvpRVWt1K4R56WY7ZwRholeTFkngRL18jCNh1Fiu59NUFOAHTo1FQ2fsrkWoYzJohER0-dgWbwCDeU/w640-h640/20231218_142144.jpg" width="640" /></span></a></div><div style="text-align: left;"><br /></div><div style="text-align: left;">Altho the Field Medic was easy, he was more than made up for by the Medibot, which had 13 pieces, 12 of which were very small. I had to go to the store pic again to see what to do:</div></div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoxgS9S5uhEYekOBYLGclZIeOmtJDEHh42J10dWbNDQxToq_im6QS6uGU1eLHh-4vFrA-MRbT6vI4bVVk9r3gSUjrYtMleQbV_rD7G4puNY37AD_C9mOwZF51OC6NZdeH-AKJfX3WusrHJ_kL2_IRnnQ24jLbuI7v1PQFogIHwyTgYyalUKsb1MShVx-w/s2188/20231218_113227.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1450" data-original-width="2188" height="424" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoxgS9S5uhEYekOBYLGclZIeOmtJDEHh42J10dWbNDQxToq_im6QS6uGU1eLHh-4vFrA-MRbT6vI4bVVk9r3gSUjrYtMleQbV_rD7G4puNY37AD_C9mOwZF51OC6NZdeH-AKJfX3WusrHJ_kL2_IRnnQ24jLbuI7v1PQFogIHwyTgYyalUKsb1MShVx-w/w640-h424/20231218_113227.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div style="text-align: left;">Altho fiddly and small, the pieces add a lot of details and dynamics to the sculpt, so it was worth all the time to pin the legs, and carefully place the various lenses.</div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuVaprGo365bKDkCGftt_1TZFg1Faba1V-6rhymvGwiU2NchkioZSKSKOyRo7ZkdM3mZNJNYzz9GZigmaFZc2BUyTYXXc7ljlzDEAbofv9FKtyScwQYJ-2UVvz2Z_yBqKvJjQftuxoidUQdNd_syYm3WWWFTUOJulxdilrOFXZA1sR3lwwwpBnuLToy3Y/s3024/20231218_142049.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuVaprGo365bKDkCGftt_1TZFg1Faba1V-6rhymvGwiU2NchkioZSKSKOyRo7ZkdM3mZNJNYzz9GZigmaFZc2BUyTYXXc7ljlzDEAbofv9FKtyScwQYJ-2UVvz2Z_yBqKvJjQftuxoidUQdNd_syYm3WWWFTUOJulxdilrOFXZA1sR3lwwwpBnuLToy3Y/w640-h640/20231218_142049.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-family: arial; font-size: large;">Halfway there!</span></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYqOyfn51dHY1jts56RkHH89KK8prnKzC_KbO2lWjRHC-T-rD1IMYgvBg3sJ4rcnLp68umpWzafsfVQU-aVzYnz2lFtVrVYPp__d1nnoyVKRo_1jDJUw3inUipZDi_gLRvqfRzl1le74N2o8WSpee3MuniJ_tJchou5bLZPP5NeHe9qVsD4ZRvTnHmSrA/s2540/20231218_142327.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="2540" data-original-width="1873" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYqOyfn51dHY1jts56RkHH89KK8prnKzC_KbO2lWjRHC-T-rD1IMYgvBg3sJ4rcnLp68umpWzafsfVQU-aVzYnz2lFtVrVYPp__d1nnoyVKRo_1jDJUw3inUipZDi_gLRvqfRzl1le74N2o8WSpee3MuniJ_tJchou5bLZPP5NeHe9qVsD4ZRvTnHmSrA/w472-h640/20231218_142327.jpg" width="472" /></span></a></div><span style="font-family: arial; font-size: large;"><div style="text-align: left;"><span style="font-family: arial; font-size: large;">Overall, the end results look cool, which is what matters. I find working with the models relaxing, in general, so it doesn't bother me that they aren't a couple of snips and filings away from primer ready.</span></div><div style="text-align: center;"><span style="font-family: arial; font-size: large;"><br /></span></div><div style="text-align: left;">Below are the two additional CSO troopers, I wanted to make certain they did not copy my other sculpt's poses. The one guy seems to be on routing patrol, shouting instructions over his shoulder. The other guy is on the move: "Contact Left!" and indicating to Get Down with his left hand. Good poses!</div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSHev1BpQVUB3ISUXKjXAaHGMC52G4qsmE6PK7fu8-0JoVzQqhwvLdpQLMIy_F5kmLA_eKr_NQUjPvp4hArzaW8YgFL9FqvWFEygIcIcHFXGZzXnzFjOsysjjsTmz_f2DgW5mw8vPR5lpt898n-GhhNmfV_g8vDJ1vWyslLp2lsSkXG_IDRoup-62Qu3k/s3024/20231218_142128.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSHev1BpQVUB3ISUXKjXAaHGMC52G4qsmE6PK7fu8-0JoVzQqhwvLdpQLMIy_F5kmLA_eKr_NQUjPvp4hArzaW8YgFL9FqvWFEygIcIcHFXGZzXnzFjOsysjjsTmz_f2DgW5mw8vPR5lpt898n-GhhNmfV_g8vDJ1vWyslLp2lsSkXG_IDRoup-62Qu3k/w640-h640/20231218_142128.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><br /></span><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial; font-size: large;"><br /></span></div><span style="font-family: arial; font-size: large;"><div style="text-align: left;">And below, the full CSO squad of 10 models. The two teams will give me a lot more options for scenarios, and of course the technicians always add something to the narrative and mission parameters, so I'm glad I got them all. </div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh97K9Dgz9sfxw229-4eLhmJhX9LVxmR89jO_WiVK3i3Uof6UpSb3e-UFjTaf6KUPuREG11kjoRui6Z-vmTu-0gRegxawju4ykEwO4UwHahOxO92MQQpEeCraNQrkJdWMzaqPBm3YmfAqWzpmG-wPsk9tt3qXv0yvV-EN57ft3-e3EwYhAN1j8YhL9iQ28/s3024/20231219_090915.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="997" data-original-width="3024" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh97K9Dgz9sfxw229-4eLhmJhX9LVxmR89jO_WiVK3i3Uof6UpSb3e-UFjTaf6KUPuREG11kjoRui6Z-vmTu-0gRegxawju4ykEwO4UwHahOxO92MQQpEeCraNQrkJdWMzaqPBm3YmfAqWzpmG-wPsk9tt3qXv0yvV-EN57ft3-e3EwYhAN1j8YhL9iQ28/w640-h212/20231219_090915.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5JaOlmQKROnVAA0Xw7mF6M7C8YjUW5Krs85DA6B60GltAkZ_QDMdYJg2H2g-90p3_yWf3F4lm4dAqo5wB4EqIP9ZvxzxKcIkD4MoQJJLMdEZMKAVuQDajG5iJ-gF3HJNUgUFwYAtV7TRGCffgYe2rgRqV6YcX1uNFiZppgF-cCqDc7RPK9MX4tbKHLGs/s2875/20231219_091106.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1156" data-original-width="2875" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5JaOlmQKROnVAA0Xw7mF6M7C8YjUW5Krs85DA6B60GltAkZ_QDMdYJg2H2g-90p3_yWf3F4lm4dAqo5wB4EqIP9ZvxzxKcIkD4MoQJJLMdEZMKAVuQDajG5iJ-gF3HJNUgUFwYAtV7TRGCffgYe2rgRqV6YcX1uNFiZppgF-cCqDc7RPK9MX4tbKHLGs/w640-h258/20231219_091106.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><br /><div style="text-align: left;">Next task is to get priming them - this will be a bit weather dependent, but December has some mild days usually, so hoping that I'll be able to do that soon regardless of the fact that winter is coming...</div></span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-50170443053870833272023-11-29T12:24:00.000-08:002023-11-29T12:25:40.173-08:00"Fire Team" Campaign #2<div style="text-align: center;"><span style="font-family: arial; font-size: large;"><b>The trick is to stay alive for the whole operation...</b></span></div><div style="text-align: center;"><span style="font-family: arial; font-size: large;"><div class="separator" style="clear: both; font-weight: bold; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEixuwRkjwFI57fMBlXZIt8XShRoCPr8sSDMpZXWMNx0RK-b8LrSn6mzOygv6R4fTTCbU4-M2RmKRC57m_9z2AGMf_CzPXSVv0UgrllCBO1ZkuDwAggelWhzqqpEPk9E6a6TQGKujHWgCWPKYT1kF1nmsmIx4RLX2MpLxjKs-GnelDWMWcLtWQFU_Biq1ZM" style="margin-left: 1em; margin-right: 1em;"><img data-original-height="320" data-original-width="320" height="640" src="https://blogger.googleusercontent.com/img/a/AVvXsEixuwRkjwFI57fMBlXZIt8XShRoCPr8sSDMpZXWMNx0RK-b8LrSn6mzOygv6R4fTTCbU4-M2RmKRC57m_9z2AGMf_CzPXSVv0UgrllCBO1ZkuDwAggelWhzqqpEPk9E6a6TQGKujHWgCWPKYT1kF1nmsmIx4RLX2MpLxjKs-GnelDWMWcLtWQFU_Biq1ZM=w640-h640" width="640" /></a></div><b>That's about the size of it!</b><br /><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: large;">For the follow-on Mission, I drew "Uplink" which is a pretty complex mission requiring players to secure both objectives C or A in order to use B or D [respectively] to uplink data for 3VPs a pop. It's not easy to fulfill all the requirements under fire. The spread-out setup positions are also interesting.</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1qUS-rOsO_akdltYlYYpzmqGWEc1US0qJlwgEof1ifLCK5JZQok0ARXk4PJbICN_iuhWmCFbCxGz5uTV3tRexhDofGWnWyNvaUYsGVqSpIQ5JYGJs17OkCbWepmgyEd39CE3J4kGAw0NneUyxz0eD4HOXeUNX14tiEIR-0p2Pu4Z5IgmJbDVzZdjT5fw/s3024/20231124_153827.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="2182" data-original-width="3024" height="462" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1qUS-rOsO_akdltYlYYpzmqGWEc1US0qJlwgEof1ifLCK5JZQok0ARXk4PJbICN_iuhWmCFbCxGz5uTV3tRexhDofGWnWyNvaUYsGVqSpIQ5JYGJs17OkCbWepmgyEd39CE3J4kGAw0NneUyxz0eD4HOXeUNX14tiEIR-0p2Pu4Z5IgmJbDVzZdjT5fw/w640-h462/20231124_153827.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><span style="font-family: arial; font-size: large;">Necrons drew these Target of Opportunity cards. The key is "Total Annihilation" which is quite possible as there's only 5 SMs opposing them, and it's worth 4 VP!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOeAN8yZhTBnIu3NZOuIeyudRM90_dPsSYbGN_ciBIWuTmVAHm_eGkFsZDAyCougnB31UDURISNUPXWpIHWbrKu2aIAVpjErOzO_badEP0nbp3dDpFCuPjLf6oT7lOMaO_C6q-VgrXQkglh8_bfLiZwYwtSkmrS6BXyImc5hoNg6XRiI2mYswu4SplCMo/s3024/20231124_153903.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1484" data-original-width="3024" height="314" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOeAN8yZhTBnIu3NZOuIeyudRM90_dPsSYbGN_ciBIWuTmVAHm_eGkFsZDAyCougnB31UDURISNUPXWpIHWbrKu2aIAVpjErOzO_badEP0nbp3dDpFCuPjLf6oT7lOMaO_C6q-VgrXQkglh8_bfLiZwYwtSkmrS6BXyImc5hoNg6XRiI2mYswu4SplCMo/w640-h314/20231124_153903.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;"><br /></span></div>The SM drew three solid ones, but "Maintain Your Position" is probly the best, since they can usually do it for 2VPs.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggTKEtIF72N71snxAMe-Qs13GgvgOFghyphenhyphenW4H91GMLK5T930m_aCZGIdXGYuDc-_KGmeyG7dD-97ZH1uypKx-3sTocId29l3ZEfsT6UmAPRZQtu1Qqcia14x_N01ndDzIBoL-ytDaPMGb4gU8YRMA2JvGMtBkqNebNKV-JJUT9w1kEUFwq-AKES5y_uGZ8/s3024/20231124_153945.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1372" data-original-width="3024" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggTKEtIF72N71snxAMe-Qs13GgvgOFghyphenhyphenW4H91GMLK5T930m_aCZGIdXGYuDc-_KGmeyG7dD-97ZH1uypKx-3sTocId29l3ZEfsT6UmAPRZQtu1Qqcia14x_N01ndDzIBoL-ytDaPMGb4gU8YRMA2JvGMtBkqNebNKV-JJUT9w1kEUFwq-AKES5y_uGZ8/w640-h290/20231124_153945.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">The SM have these bonus cards - a Battle Honor that gives +1d6 damage to SGT Gideon's chainsword, the Restoratives gives 1d6 Wounds back [nice!] but the 2nd Special Op card gives +2 wounds to all Necron models! The Warriors will have 10 and the Scarab Swarms will have 12. Not a big difference, but occasionally it may be important - we'll see.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ4SlWmIhp4LmPf_hAzCdhgQwlVTLJVOEJ8PIy_f6tnBxOq2w9j18XY9pJ2QPOmF02t6f8SrbcVdXHZwpOGiJvB6F_VScm2uvYaD0j7vGT8znnT3Upc7SAdQUkCy2YnWHjL3592GDuAv5zIg1FV4o5dI1zPT43A8CLQIjyKurKz592rtjWErWQ8m2xs50/s3024/20231124_154037.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1579" data-original-width="3024" height="334" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ4SlWmIhp4LmPf_hAzCdhgQwlVTLJVOEJ8PIy_f6tnBxOq2w9j18XY9pJ2QPOmF02t6f8SrbcVdXHZwpOGiJvB6F_VScm2uvYaD0j7vGT8znnT3Upc7SAdQUkCy2YnWHjL3592GDuAv5zIg1FV4o5dI1zPT43A8CLQIjyKurKz592rtjWErWQ8m2xs50/w640-h334/20231124_154037.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;"><br /></span></div>SM win Initiative and after they have alternated all their models in setup, their first 5 - and the Necron's first 5 - look like the below. SM plan is to seize and uplink the closer top objective while contesting the lower one with Fire, perhaps close assault if necessary.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwIQ2N1LNNHMIlD-YBdIvzJOEsfJRR4-7TOFqtzobwUs8CZQPxYWtIKc7cPH2mDdD7gWUVqeVV6p9NKKWQhx2ZzK-a4PkuMuWBZo7UbZjB_38UH6rqftvWsM4uwTu2A0iGypJ8ynRsTfOjeGvpl5zGWp01MEsiRb4icD4Gcb-SDBLoWGyrrp0UcGClOt0/s3024/20231124_154121.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwIQ2N1LNNHMIlD-YBdIvzJOEsfJRR4-7TOFqtzobwUs8CZQPxYWtIKc7cPH2mDdD7gWUVqeVV6p9NKKWQhx2ZzK-a4PkuMuWBZo7UbZjB_38UH6rqftvWsM4uwTu2A0iGypJ8ynRsTfOjeGvpl5zGWp01MEsiRb4icD4Gcb-SDBLoWGyrrp0UcGClOt0/w640-h640/20231124_154121.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">The Necrons then get to place their 5 remaining Warriors and the 3 Scarab Swarms. Their plan is to contest both objectives while eliminating the SM's and getting +4VPs!</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">SM have Initiative, and play "Maintain Your Position" while Necrons put down "Clean Kill" which is obvious, since NO SM models have any Wounds at this point, anyway...duh.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbM24c-k2mzgqCS-8gYcFIeZWaeyUJb-Y2AcJ-fz_4zfNYrnYRurpJACmGS8fGszKSGesmXtn1tMjK3oMVTdW6yzqMAF1cv79GRURoQI-gO77mDk_mKFGszy6NBqlXwwe5G_cq2ZCyujBprBrLCd4NLYfv6ORQDQZoT8j7WoX_dc40lNHxot22WxO-spk/s3024/20231124_175843.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1726" data-original-width="3024" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbM24c-k2mzgqCS-8gYcFIeZWaeyUJb-Y2AcJ-fz_4zfNYrnYRurpJACmGS8fGszKSGesmXtn1tMjK3oMVTdW6yzqMAF1cv79GRURoQI-gO77mDk_mKFGszy6NBqlXwwe5G_cq2ZCyujBprBrLCd4NLYfv6ORQDQZoT8j7WoX_dc40lNHxot22WxO-spk/w640-h366/20231124_175843.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><br /></div>For <b>Strategic Ploys</b> in the first Turning Point, SM use "My Faith is My Shield" to give SGT Gideon +1 Defense die. Necrons go with "Advanced Combat Protocols Upload" on a warrior with Gauss Reapper, which will give him two Attacks at Range 5 and 5 dice each. They screen him for the right moment to unleash him later in the turn.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">First move, SM boldly advance SGT Gideon into Cover - he now gets a guaranteed Save, plus 3 Defense Dice.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_u_AxJ4gAYVSFlwVIixK0z-RXRYtbmsVT2FP3H-eNFA941xteLislrtMohrPmDg43Pkvzcu77RBxSCD8QRZlsNRgUaefNvms1YLmvf6QwLyP-533UwPAEVRsFRV6aMvJ2yfr0hREj6Wl46e7NMcsz0yIXQBesFtwLfn7xs9W6-6M6w_OWZnxLM-9A0vw/s3024/20231124_175957.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_u_AxJ4gAYVSFlwVIixK0z-RXRYtbmsVT2FP3H-eNFA941xteLislrtMohrPmDg43Pkvzcu77RBxSCD8QRZlsNRgUaefNvms1YLmvf6QwLyP-533UwPAEVRsFRV6aMvJ2yfr0hREj6Wl46e7NMcsz0yIXQBesFtwLfn7xs9W6-6M6w_OWZnxLM-9A0vw/w640-h640/20231124_175957.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div>But after a couple of Turns, the Necrons shoot and bite him down, thanks to some hot dice and bad rolls by Gideon! This has not started off well...previously this ploy worked great, with some SMs lasting the whole game!</div><div><br /></div><div>Next, Red SM advances, and puts some hurt on a Scarab Swarm. The Necrons were able to just kill him, however, so he used the Restoratives card to go down to 6 Wounds!</div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJCdQM6yLWZHTjmVs54JDgDR29mquZQPod6-Qk_2k4U_55y__TSGaR_Em3cgWsDLzq3VHWUqfEnJxaXQt56XPj3tnxrlFMqLFFqNZamtOVoJ8YsGIKjcQTKjlaj2pyZ3kSG_pgFupwpl7R-z3V8BWS6b91rm2AigpNpkf4nGDiHde50uG50GIcJe5Gmrk/s3024/20231124_180722.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJCdQM6yLWZHTjmVs54JDgDR29mquZQPod6-Qk_2k4U_55y__TSGaR_Em3cgWsDLzq3VHWUqfEnJxaXQt56XPj3tnxrlFMqLFFqNZamtOVoJ8YsGIKjcQTKjlaj2pyZ3kSG_pgFupwpl7R-z3V8BWS6b91rm2AigpNpkf4nGDiHde50uG50GIcJe5Gmrk/w640-h640/20231124_180722.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">The Necrons next unleash the Warrior with Advanced Combat Protocols and shoot Red twice - he dies after being finished off by munching Scarabs!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSZgxjTrQ_VCaMyf-xWLS28G3nOO6WQZAGvMMMYVfoh9ddIW_kKBdjmb1IlhzNYvI3elcIMZYzNM50sGUrDtuWEg5-ij63sEAQdnHQdXE5huIBteCAcjLo6O03HWIxNCgE0_kXFEyB7BjzfjzsV_ZM1kvUTWMWvTUT7E5Sk9N4VdDU15TpFdNzxT_N0II/s3024/20231124_180858.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSZgxjTrQ_VCaMyf-xWLS28G3nOO6WQZAGvMMMYVfoh9ddIW_kKBdjmb1IlhzNYvI3elcIMZYzNM50sGUrDtuWEg5-ij63sEAQdnHQdXE5huIBteCAcjLo6O03HWIxNCgE0_kXFEyB7BjzfjzsV_ZM1kvUTWMWvTUT7E5Sk9N4VdDU15TpFdNzxT_N0II/w640-h640/20231124_180858.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;"><br /></span></div>SM Yellow then puts the hurt on a Scarab Swarm, but it only ends up with 11 Hits, and it now has 12 [instead of 10]!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3iRmfReMj1LZzxHzNbSZMwe24rsGaWY0QOagAQBWDIdfYDixbg5TZLZzNJnochyF3Y1Zp3gtw1P6p8BAMd8Sm33cSHI-dW41dVSRsumpNTqRERcY4_q42ureptp0g8KHXa9mkGfL7iqJMveTjkKHaLCxDgMKNc7eJta5zRiGJIMylEbrcaKhTRPu2RII/s3024/20231124_181247.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3iRmfReMj1LZzxHzNbSZMwe24rsGaWY0QOagAQBWDIdfYDixbg5TZLZzNJnochyF3Y1Zp3gtw1P6p8BAMd8Sm33cSHI-dW41dVSRsumpNTqRERcY4_q42ureptp0g8KHXa9mkGfL7iqJMveTjkKHaLCxDgMKNc7eJta5zRiGJIMylEbrcaKhTRPu2RII/w640-h640/20231124_181247.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">Green SM has occupied key Cover in mid-board area.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Play progresses down the board a bit. The Necrons engage SM Grey with devastating fire, but he rolls amazing Saves! Note that the Scarabs have deprived him of key Cover near an objective - pesky little blighters...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGbTkAz2ag3A3my4lPssk-zr7irM8UF_XGMd6-bdb1UsM_fca2na3DK_wYIo8PglxEykOWbdkJLPf0X8eJRegMVkL8GtVNMhOoR68QvOY6oN2gJfHfY1AO4A8_UA00cQq1kB9gjIDVF7G9SLVyulyeiWhLRadFmFNBsd03dHSg2yTQQmdFFRP8coFYfuc/s3024/20231124_181544.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGbTkAz2ag3A3my4lPssk-zr7irM8UF_XGMd6-bdb1UsM_fca2na3DK_wYIo8PglxEykOWbdkJLPf0X8eJRegMVkL8GtVNMhOoR68QvOY6oN2gJfHfY1AO4A8_UA00cQq1kB9gjIDVF7G9SLVyulyeiWhLRadFmFNBsd03dHSg2yTQQmdFFRP8coFYfuc/w640-h640/20231124_181544.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;"><br /></span></div>As Turning Point 1 ends, the board is looking bad for the SM. They lost two SM to carefully planned fire followed up by Scarab Swarm assaults, are only holding one key piece of Cover, and haven't taken any objectives having been forced to use their Action Points to shoot at Necrons. <br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6BVgUs9blGQfJITCpeeyM7llmqU_4iJ2yg0m-Z-RHtLwzNL197J-DaAQ-6Lyb3fpSLJePsbzGyWK9-23T7InXxHBK3JQ66MIAnZ89ji7oLYaPnSkTnoXg7oVzWh3bA8AdMeNStAjNKCBvkfARIi-PpsnzIb6L6qL9bSfIg3Z-Kiy-TS4Px3XbrXz-L70/s3024/20231124_182038.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6BVgUs9blGQfJITCpeeyM7llmqU_4iJ2yg0m-Z-RHtLwzNL197J-DaAQ-6Lyb3fpSLJePsbzGyWK9-23T7InXxHBK3JQ66MIAnZ89ji7oLYaPnSkTnoXg7oVzWh3bA8AdMeNStAjNKCBvkfARIi-PpsnzIb6L6qL9bSfIg3Z-Kiy-TS4Px3XbrXz-L70/w640-h640/20231124_182038.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">Meanwhile, the Necrons are advancing on objectives at the south end of the board!</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Necrons winning 1-0 as they got a Clean Kill.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrOJ8zguCarEf_IoP5nsABMeszZyvNfynaFhcYwnXNlcm73ipZjYDLTJm2j0tTNnq11Q1VnFg5ztQjwFFSzvD8rE7XNizUKv5QXt2ypAiM8eJwdmlAS1zh282qbT66ad_MkEB-ZPnXLxd7QJPnLj870UCyslXPIMjhQvDnx6tMQgd1UAy3Cft_5QUY-YM/s3024/20231124_182119.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1641" data-original-width="3024" height="348" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrOJ8zguCarEf_IoP5nsABMeszZyvNfynaFhcYwnXNlcm73ipZjYDLTJm2j0tTNnq11Q1VnFg5ztQjwFFSzvD8rE7XNizUKv5QXt2ypAiM8eJwdmlAS1zh282qbT66ad_MkEB-ZPnXLxd7QJPnLj870UCyslXPIMjhQvDnx6tMQgd1UAy3Cft_5QUY-YM/w640-h348/20231124_182119.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;"><br /></span></div>As the fighting continues through Turning Point 2, the Necrons manage to carefully unveil fire while slowly advancing at the North end. They kill Green SM along the way!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs1xU636mKawjxa1Pyb-DYEeFis6Q1tTHTM9XDdQHbY4AzfKP4F3GyRZTMY3r36P5bL32s7CrjOGD-ZbmHISFjluHUvdzh4QJHcyYSxkfm5CfbKaC0TclvacRYfo23sfyYbAHiwv3I1VeJk_5HFCnbK7JqFoZ0e5soSJ3qdHYp1E1HpfjDihzn_Rd5AdQ/s3024/20231124_183049.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs1xU636mKawjxa1Pyb-DYEeFis6Q1tTHTM9XDdQHbY4AzfKP4F3GyRZTMY3r36P5bL32s7CrjOGD-ZbmHISFjluHUvdzh4QJHcyYSxkfm5CfbKaC0TclvacRYfo23sfyYbAHiwv3I1VeJk_5HFCnbK7JqFoZ0e5soSJ3qdHYp1E1HpfjDihzn_Rd5AdQ/w640-h640/20231124_183049.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">Turning Point 2 ends with the SM gaining 1 VP for Spread Out and the Necrons a second for "Take the High Ground".<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJTsfZJKYtbbigcwgN_-HoJVUjw_0uEWQs-AZvDekOHaKkB1a66EymtGSj3A3J4avu3cObNGPvgugZJcVbNJB3DchgXBJN2TzhV0DYek6-d29rQxVLOmFarwRke8n04awt2F-WbT29e8oog7sw5aV2IkOhNt1cobRB0ZIM7Jv6D16Vtj1uVA244v7V98Y/s3024/20231124_183629.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1542" data-original-width="3024" height="326" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJTsfZJKYtbbigcwgN_-HoJVUjw_0uEWQs-AZvDekOHaKkB1a66EymtGSj3A3J4avu3cObNGPvgugZJcVbNJB3DchgXBJN2TzhV0DYek6-d29rQxVLOmFarwRke8n04awt2F-WbT29e8oog7sw5aV2IkOhNt1cobRB0ZIM7Jv6D16Vtj1uVA244v7V98Y/w640-h326/20231124_183629.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;"><br /></span></div>Turning Point 3 is looking grim, with one SM contesting each objective, and unable to support each other.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm3h0RAVbNVvBaAN2fvkFN_ATg2lpgXkgrf7MOyB4IV1z5rvgCpKmnvHHbSgPwhNboLXyGXYC-2YcBGoBJZfpDXKL4efSZWCBVn79QeUJqLwOBBv3iCdIooxqviH1lpZ0gkgqE4vISkRANKCVeMkwpPIijhPt2kZRTFqDsbzPPZX5pd7HK7HvgE3vG1S4/s3024/20231124_183740.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm3h0RAVbNVvBaAN2fvkFN_ATg2lpgXkgrf7MOyB4IV1z5rvgCpKmnvHHbSgPwhNboLXyGXYC-2YcBGoBJZfpDXKL4efSZWCBVn79QeUJqLwOBBv3iCdIooxqviH1lpZ0gkgqE4vISkRANKCVeMkwpPIijhPt2kZRTFqDsbzPPZX5pd7HK7HvgE3vG1S4/w640-h640/20231124_183740.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">But the SM win Initiative again, and have a chance to dent the Necron Warriors a bit. But they only have a few Attacks...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUEzDIX4Vju3Qe4F1S1b2npFrxVdHLSI2QyhIIKHZN8SW5gOF3AI9rS_a8-Fn4tA0tG5h7AB7Od83MNGPmDbikrYo8-qKa8P4NxBY6N_c0fL8j4GkmD8R9lc1gRaXe2EsJ8-GfoO32_zIl_a887nwQqJ6N-fUBDzSdbeshMovLbJa6fYE0C4-xV0th-P4/s3024/20231124_183830.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1779" data-original-width="3024" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUEzDIX4Vju3Qe4F1S1b2npFrxVdHLSI2QyhIIKHZN8SW5gOF3AI9rS_a8-Fn4tA0tG5h7AB7Od83MNGPmDbikrYo8-qKa8P4NxBY6N_c0fL8j4GkmD8R9lc1gRaXe2EsJ8-GfoO32_zIl_a887nwQqJ6N-fUBDzSdbeshMovLbJa6fYE0C4-xV0th-P4/w640-h376/20231124_183830.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;"><br /></span></div>On their first Turn, Yellow SM attacks the Scarab Swarm twice, rolls badly and achieves nothing. Scarabs attack back, get a buncha Hits, and despite two saves the SM goes down!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoSzwBp8LPaLoLSm4ijy7v_OpFlTT9mNSMaR9y3-XKe7s_0F9LmB_8TEz6epRRJqeiqidLa745olmIbj0UJ8j5Lv-kRdg4LIKViWiDccfoEFH3VL0Tmi44-J-tQflmkPf8Xc3J4txM0EOUk3Z_0-N60Knwj25ok67eh93pfKOHVRM8Vt3qB7apGkY3bU/s3024/20231124_184157.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoSzwBp8LPaLoLSm4ijy7v_OpFlTT9mNSMaR9y3-XKe7s_0F9LmB_8TEz6epRRJqeiqidLa745olmIbj0UJ8j5Lv-kRdg4LIKViWiDccfoEFH3VL0Tmi44-J-tQflmkPf8Xc3J4txM0EOUk3Z_0-N60Knwj25ok67eh93pfKOHVRM8Vt3qB7apGkY3bU/w640-h640/20231124_184157.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;"><br /></span></div>At the south end, Grey SM takes out the Scarabs but concentrated fire brings him down.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgryEENGJhD1YN3evqV68zCSRrM_EU77SSBQ5ES6LDVaTyJx_2M8YDgLCVkWowDzGyo5hS57Gy4R81eazYN5pihFkgG_WEWNxrNCvSSdwcN9xp23SdoecPIPjNf-TP3xVq_OTIfOYa_N5vpr0tmVY1JCGcZ0BmK9FR_G1lQXxIc9hITBcYa0ePIm1vhpcU/s3024/20231124_184949.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgryEENGJhD1YN3evqV68zCSRrM_EU77SSBQ5ES6LDVaTyJx_2M8YDgLCVkWowDzGyo5hS57Gy4R81eazYN5pihFkgG_WEWNxrNCvSSdwcN9xp23SdoecPIPjNf-TP3xVq_OTIfOYa_N5vpr0tmVY1JCGcZ0BmK9FR_G1lQXxIc9hITBcYa0ePIm1vhpcU/w640-h640/20231124_184949.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;"><br /></span></div>Turning Point 3 ends with an 8-2 Necron win, as they get "Total Annihilation" for 4VP and took two objectives.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBsD1CYdYETQ2zh0CfAtqj08nnu-Ob8Nb5RJxxGWeLM-VAHJ4ldFMxapwfrAG7vvgmh3sYoeOH6fOhzJLf-AOo8lxzAekbZt1lryK6UGBkGsf_Eom2ZDt5FsZfUNnbereyfg6-MP3bSREN1cQU8nuOfLP23C2Q1mtsISz3H8jP2kjby4aO2ecV0E_N9Y0/s2989/20231124_185100.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1698" data-original-width="2989" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBsD1CYdYETQ2zh0CfAtqj08nnu-Ob8Nb5RJxxGWeLM-VAHJ4ldFMxapwfrAG7vvgmh3sYoeOH6fOhzJLf-AOo8lxzAekbZt1lryK6UGBkGsf_Eom2ZDt5FsZfUNnbereyfg6-MP3bSREN1cQU8nuOfLP23C2Q1mtsISz3H8jP2kjby4aO2ecV0E_N9Y0/w640-h364/20231124_185100.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;"><br /></span></div>Well, that was a brutal massacre! I've actually played this scenario two times previously, and they were both very close but I made some errors with VPs and cards. This time, I thought I had the perfect strategy for the SM and instead they got their teeth kicked in. I've also learned how to maximise every shot by the Necrons, and use the Scarab Swarms better as obstacles and to deprive the SM of Cover.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Very much enjoying the game, so was motivated to clean and assemble Assault Intercessor Team Gideon, and boy are they large models! Bulkier and 4-5 mm taller or so. They are in dynamic poses, not standing straight up, but definitely large.</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_ZVcdHoZ3OyNs6hM9cDlbunV9U9p8_zyNjhsrxYV-zMLLzNkIGmThTEUw9vLeZBLUzcir10VXWNIoLG8qFwZX6taz2RlMjPFQZS5nm3b1CKDj0vvrzmFysvdqBqQHBfyqszrxEPGvNWXH2CU6cUb-swkBiFzbEL3fQXmYp3s534kt0mYQkf1GvnkKDrw/s3024/20231127_214046.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_ZVcdHoZ3OyNs6hM9cDlbunV9U9p8_zyNjhsrxYV-zMLLzNkIGmThTEUw9vLeZBLUzcir10VXWNIoLG8qFwZX6taz2RlMjPFQZS5nm3b1CKDj0vvrzmFysvdqBqQHBfyqszrxEPGvNWXH2CU6cUb-swkBiFzbEL3fQXmYp3s534kt0mYQkf1GvnkKDrw/w640-h640/20231127_214046.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-size: large;">The SM is a standard-sized guy from "Labyrinth of the Necrons [like the Green, Red, Yellow and Grey SM]. The Necron is from 3rd edition, and is true 28mm with a 25mm base.</span></div><div><span style="font-size: large;"><br /></span></div><div style="text-align: center;">"Here we come Undead Pariah's of the Galaxy!"</div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz6RjL6RE5YeQEoU510sMPCCVVMp4adD7qLNN6LupM3GlMnMM7Ib3WguEfLWOevjrUNhpoY83Ragj_t6RKKmUNtxyW_lMnMEfaXchyphenhyphenj7G1uYO-iWl9XW0MmJOWlChxAwMqUW6nsDBeFnUALApggSyzSFgbNRZGXDw5kSR272npLz2rS9MyFTLYMONCDQc/s3024/20231127_214253.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz6RjL6RE5YeQEoU510sMPCCVVMp4adD7qLNN6LupM3GlMnMM7Ib3WguEfLWOevjrUNhpoY83Ragj_t6RKKmUNtxyW_lMnMEfaXchyphenhyphenj7G1uYO-iWl9XW0MmJOWlChxAwMqUW6nsDBeFnUALApggSyzSFgbNRZGXDw5kSR272npLz2rS9MyFTLYMONCDQc/w640-h640/20231127_214253.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">Great models, the poses are almost TOO dynamic and will probably knock other models over, but these games don't involve many models, so it'll be OK.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">With the SM defeat, the Necrons are now up to advance to a Special Operation, so stay tuned!</span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-65403807138898830302023-11-20T20:51:00.000-08:002023-11-29T12:25:52.621-08:00More Space Marine Adventures: "Fire Team"<div style="text-align: center;"><b><span style="font-family: arial; font-size: large;">Grab your team and live the dream!</span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDGq4rr1csFaX5xHixMfnhauJ5s128bkkpLO4z5HLHbIhSVHEjV0Zz9XDRXbqgbHhoeLKdgPNYGBG6mdHehFJonI78X_OcZyZvQXWebIssx5emKu-O16BFU4wCrzMbKG-P5il11NhDypEr6XEDmHWcgZ4MF1PPtt9PsMpnGkLMYhS4quenDB3yI0Uf2mg/s3024/20231120_205126%5B1%5D.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDGq4rr1csFaX5xHixMfnhauJ5s128bkkpLO4z5HLHbIhSVHEjV0Zz9XDRXbqgbHhoeLKdgPNYGBG6mdHehFJonI78X_OcZyZvQXWebIssx5emKu-O16BFU4wCrzMbKG-P5il11NhDypEr6XEDmHWcgZ4MF1PPtt9PsMpnGkLMYhS4quenDB3yI0Uf2mg/w640-h640/20231120_205126%5B1%5D.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div style="text-align: center;">"<u>The</u> Game" of Tactical Squad Combat? We'll see!</div></span><div style="text-align: center;"><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">GW has been making a very sensible venture into self-contained board games in the 40K universe, using various models, including a few unique ones, but generally always involving Space Marines. They have all been satisfactory introductions to the game. </span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;"><span>A few of the games are very basic e.g. "Doomsday Countdown" and "Rise of the Orks". These may be tweaked to be more tactically challenging for advanced players by simply introducing a few additional *rules* which do not affect the cards or the original stats. </span>The Arena combat games appear to be a bit more complex and also make for good multi-player games. All provide a modest amount of modeling and painting, generally 5-10 models or so, and are great introductions to the hobby skills side.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;"><span>"Labyrinth of the Necrons" is still available [<a href="https://www.amazon.com/WAEHAMMER-40-000-Marine-Adventures/dp/B07J3PG964/ref=sr_1_1?crid=9ZBG2Q68U8FX&keywords=space+marine+board+game&qid=1700605998&s=toys-and-games&sprefix=space+marine+board+game%2Ctoys-and-games%2C96&sr=1-1">click</a>] </span>I posted on it in this thread [<a href="https://upthebluefow.blogspot.com/search/label/Space%20Marine%20Boardgame">click</a>]. "Doomsday Countdown", the two older Combat Arena games [<a href="https://welcometowarhammer.com/combat-arena/">click</a>] are floating around at the usual second-hand sites and the latest is on sale at Barnes and Noble. Some are even at Amazon or Walmart on-line. Plenty of info is available about them at www.BoardgameGeek.com also. Finally, there's the new exclusive to Target game, "Space Marine Board Game" [<a href="https://warhammer40000.com/space-marine-the-board-game/#">click</a>].</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">If you want to get your kids or a newcomer introduced to tabletop games, these are far more suitable than full blown 40K or even the supposedly stripped down "Battle Companies", and the easily over-complicated "Kill Team" [itself supposedly an intro to the game]. It's as though GW has two design teams that don't talk to each other: one can't make anything simple, the other gets the mission of "introductory game" </span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">The premier 40K boardgame I've found is this one, "Fire Team", which has plenty on it on line [<a href="https://boardgamegeek.com/boardgame/344401/warhammer-40000-fireteam">click</a>] and excellent reviews in YouTube [<a href="https://www.youtube.com/@AgentsofSigmar/search?query=Fire%20Team">click</a>]. This is essentially "Kill Team Lite" and much more manageable and it costs a fraction as much. I grabbed my copy a year or so ago, and read it but didn't have time to crack it open until now.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Motivated by reading my latest Caiaphus Caine omnibus, I grabbed the game again from the shelf. With only a dozen pages of rules, I reviewed and then managed to squeak in a game with long-time gaming pal grognard Ken, who has been willing to try anything [a virtue!].</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">He pulled the Mission "Critical Escalation" from the dozen cards fanned out in my hand. This is an interesting scenario, as there are 6 objectives, but 2 are removed in the 2nd and 3rd Turning Points [aka "Turns"] so at the end only 2 are left, and their points value increases each Turning Point [TP]. In Turn 1, they are worth 1VP each, Turn 2, the last four are 2 VP each, and Turn 5 the last two are 5 VP each. So a high-pressure scenario - exciting!</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNlehgnnr4LhvefwZJdakLHhBTq9b9P7zh1ghFaTNUE33IgPteTBS341lWnPnzKXgeZuvYX92JhSOCOZSD8LGa5_nzJUtu4KMIXQYBAmMk-L8_WoC2gw70F5psxdpHhYhJ0S9wsZfH1f1b_uzwc7hZaK5iBFa63ozJXEClYT3VsXoTqCAzId_7HsA_1So/s2476/20231119_143623.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1812" data-original-width="2476" height="468" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNlehgnnr4LhvefwZJdakLHhBTq9b9P7zh1ghFaTNUE33IgPteTBS341lWnPnzKXgeZuvYX92JhSOCOZSD8LGa5_nzJUtu4KMIXQYBAmMk-L8_WoC2gw70F5psxdpHhYhJ0S9wsZfH1f1b_uzwc7hZaK5iBFa63ozJXEClYT3VsXoTqCAzId_7HsA_1So/w640-h468/20231119_143623.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>In the above pic, the blue forces [Space Marines] may set up in the blue spaces, and the Necrons in the silver spaces. We diced for Initiative and alternated set-up, and ended with the below starting positions:</span><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXohumXEwExxTzBPUZw001qSJf4g939HcoU9TFCxYk7sZbkhXTXA_53pbSP6-x5Zt7uUbnnz5EiMndqTws-yBuMJ4tSZbf3OrFc5PpgrbQmOOJfs0i9m7fBYwN7PyPKkTYSDUSgYKPNo8BUSXtReE-uyyTcfJXXx3TYIe3J9wpMOBq2YGXdtK_bGZa2ls/s3024/20231119_143641.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXohumXEwExxTzBPUZw001qSJf4g939HcoU9TFCxYk7sZbkhXTXA_53pbSP6-x5Zt7uUbnnz5EiMndqTws-yBuMJ4tSZbf3OrFc5PpgrbQmOOJfs0i9m7fBYwN7PyPKkTYSDUSgYKPNo8BUSXtReE-uyyTcfJXXx3TYIe3J9wpMOBq2YGXdtK_bGZa2ls/w640-h640/20231119_143641.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">Worth noting are that the 10 Necron Warriors have the same number of Wounds as the 5 Space Marines [SM]in total [80] but the Necrons each shoot as well as a SM. The Scarab swarms add an additional 30 Wounds but have relatively minor attacking ability - but they can fly around and annoy the SM. Overall, a small advantage to the Necron side, and they activate with the first three Necron Warriors each turn. Til they're dead of course...</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">First shot of the game, Necrons roll 4 Hits, 3 Critical!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1_UDNaTr6l1jpHNB3DkCuf9ZcqV0dSNGd4Kdeu6IjC9J2hlQNlipeC_V74dlh9s-vx69ZGQPJwSibymviefGh2Qqd2-ehI5lD8_HG2AfTh3gxfAbR9Drq94z8iu6zJJErXH2fGQwW-hd4C0_8iHvY0JodxKmv3bvQv4bmLqcm1wHi1bKXw9XXOl8sw9A/s3024/20231119_145644.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1_UDNaTr6l1jpHNB3DkCuf9ZcqV0dSNGd4Kdeu6IjC9J2hlQNlipeC_V74dlh9s-vx69ZGQPJwSibymviefGh2Qqd2-ehI5lD8_HG2AfTh3gxfAbR9Drq94z8iu6zJJErXH2fGQwW-hd4C0_8iHvY0JodxKmv3bvQv4bmLqcm1wHi1bKXw9XXOl8sw9A/w640-h640/20231119_145644.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">SM saves two, not bad, but he takes 10 Wounds.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB5dcpENVRnIWU9W85FU72zlLImjzhq9Eoqw6duL6fEA2_Bo5sp_QcEutrxQ9D1CjWrce0UFEWuhGA_DK7ZClPCr9ZDsw9RDLg1724hwQKrdOBCc5AgkFjmBNzvL9Ddlwk4aCOpM4Z1sYI-iHmbH0mbxIN1NWD50QuQsX7ruQ1t5dfeGyJFR115zDtuwY/s3024/20231119_145652.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB5dcpENVRnIWU9W85FU72zlLImjzhq9Eoqw6duL6fEA2_Bo5sp_QcEutrxQ9D1CjWrce0UFEWuhGA_DK7ZClPCr9ZDsw9RDLg1724hwQKrdOBCc5AgkFjmBNzvL9Ddlwk4aCOpM4Z1sYI-iHmbH0mbxIN1NWD50QuQsX7ruQ1t5dfeGyJFR115zDtuwY/w640-h640/20231119_145652.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">Scarabs munch on him for 3 more Hits.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho9-XFyKhiY3K_QlEh5rVXaQt1oT4zrV_DYcxITw-Z2rs8ESmoKSN96wLBZ-wkSVgT6os65kWbdd6JZSNGhfvP0R-e8jxVVhOM9nTe157GPI-T_qOOcWwCR0eM-wy-7PN3tP1WaHnrzhCS99cv1UHzlG-25f2N393uCsVa7cPv4CKIvA360C-jda6KbfY/s3024/20231119_145810.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho9-XFyKhiY3K_QlEh5rVXaQt1oT4zrV_DYcxITw-Z2rs8ESmoKSN96wLBZ-wkSVgT6os65kWbdd6JZSNGhfvP0R-e8jxVVhOM9nTe157GPI-T_qOOcWwCR0eM-wy-7PN3tP1WaHnrzhCS99cv1UHzlG-25f2N393uCsVa7cPv4CKIvA360C-jda6KbfY/w640-h640/20231119_145810.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">Next Necron to activate, finishes him off.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9E5u8u1_f5YUugVlvVxu9LxAR32GUhqw3nnxQX9bZvxObA6PEqeS99XNk3S1Qdn8rsIbiB8IdXSP1gZ05Od12kSbNofXSqR2iJ6sbT-scfE9wij1pYOrrGbG3bCIq6pS-PR3K2nFjZbCb0Xf_HFpES-i7CuyNqBlTXn-qqGMHB0ZpsBFZuiNbmLHSgJc/s3024/20231119_150423.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9E5u8u1_f5YUugVlvVxu9LxAR32GUhqw3nnxQX9bZvxObA6PEqeS99XNk3S1Qdn8rsIbiB8IdXSP1gZ05Od12kSbNofXSqR2iJ6sbT-scfE9wij1pYOrrGbG3bCIq6pS-PR3K2nFjZbCb0Xf_HFpES-i7CuyNqBlTXn-qqGMHB0ZpsBFZuiNbmLHSgJc/w640-h640/20231119_150423.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>But revenge comes swiftly - Dimension Corridor traveling Necron gets wacked right off the bat.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Ec0sodH1y7Cy4suuST_iM9cm9HRC4M6TJdeEDLF2XM-n-NxhhcGpapJVwK0znAM22ZD-4gNGCeIyR77DqEiTlyVk5Lomz4QdPa6XYyPZ5CQJc6AWxevWrK2dIEDGHI06WIJ9KIzX6lvPUFG949TDv2HrNeTE89G18RKHyg3GowgsJCXq4dIG9J_57sc/s3024/20231119_150656.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Ec0sodH1y7Cy4suuST_iM9cm9HRC4M6TJdeEDLF2XM-n-NxhhcGpapJVwK0znAM22ZD-4gNGCeIyR77DqEiTlyVk5Lomz4QdPa6XYyPZ5CQJc6AWxevWrK2dIEDGHI06WIJ9KIzX6lvPUFG949TDv2HrNeTE89G18RKHyg3GowgsJCXq4dIG9J_57sc/w640-h640/20231119_150656.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><br /></div>In just a few more go-arounds, the Necrons are still marching, thanks to their "Reanimation Protocols" which brought back a few dead Necron Warriors. Also the SM haven't knocked out any Scarab swarms, which gives the Necrons - in essence - 2 Activations for the price of 1 for the first three Activations.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy-iTwQu7neDPqW3k1mBHLrR5xD0HKvAOIGOdTDIP-w9JfoovbIlP1ej-k5lqwXgvBl60wlO2yk-gQ75DH1nO165hLmFrwPMM9AnNTdeQfoZuqtQpYa4y4g-vthjWoDgPcxNioCBf66DaL6_PQW8D4SuBUDX-0QU6oPjSrKsnOahbqL70jL3K-LehytOI/s3024/20231119_154700.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy-iTwQu7neDPqW3k1mBHLrR5xD0HKvAOIGOdTDIP-w9JfoovbIlP1ej-k5lqwXgvBl60wlO2yk-gQ75DH1nO165hLmFrwPMM9AnNTdeQfoZuqtQpYa4y4g-vthjWoDgPcxNioCBf66DaL6_PQW8D4SuBUDX-0QU6oPjSrKsnOahbqL70jL3K-LehytOI/w640-h640/20231119_154700.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Finally, the last SM is taken down. The Necrons have achieved most of their Targets of Opportunity, and secured most of the board. What went wrong? Hard to tell, as we were muddling thru the tactics most of the time.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiocQQI0mcX0LLvBIMnmrP-QtWGWDiokDuwQk2V7fzvxgtUV8CfmSU5Gsn6AQacnPPVg1BDxNkYEKApWuLpxFS1W-scGf9ZfdeAeWwwZv3CNMYiwS_XDv99tD9DalWfd4rqXK5-hUBtkFOKo-YhK7XjgHPorWJSoyCiN8O_ZdC3CdFTEOVQ5wnaYGl-b-o/s3024/20231119_161831.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiocQQI0mcX0LLvBIMnmrP-QtWGWDiokDuwQk2V7fzvxgtUV8CfmSU5Gsn6AQacnPPVg1BDxNkYEKApWuLpxFS1W-scGf9ZfdeAeWwwZv3CNMYiwS_XDv99tD9DalWfd4rqXK5-hUBtkFOKo-YhK7XjgHPorWJSoyCiN8O_ZdC3CdFTEOVQ5wnaYGl-b-o/w640-h640/20231119_161831.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><br /></span><div><span style="font-family: arial; font-size: large;"><b>Quick thoughts:</b> As the game is alternating by model activation, it does help to win Initiative and get the first shot, but the other side can quickly redress the balance unless they are a very small force. </span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">The Necrons may only Move and Shoot each turn, while the Space Marines may repeat actions and shoot twice, for example, or move twice. This means that in any given turn, the SM can put forward the same firepower on an equal number of Wounds, but the sequence of events and the quality of the dice rolls really matters.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">It helps to be able to take out a figure that has NOT activated yet, as it deprives the enemy of a future activation. It can also be less than good to kill a fig that has already activated, depending on the situation.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">This was a pretty tense game but a solid win for the steel monsters!</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;"> * * *</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Well, I had to play solo on the first chance I could get, a day later. This time, the same forces, same Mission:</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1gLBCWVSvv_-WjA4WJbpBR9-UbRsPadU5_Biyz4cmDOBerbL6KpXoWK8-7S9jgX4UyO9F6DC1Omjo8ClGpIgB1Zcv0Zn-Cm9I57-3PLPAMznvEs9DIEECJyHjJUYOwB59dGdjw1Jaklq2vhyrZtl4BGiFBXJ-spW7RN4_CMUIM6ohoqPCvmKmhQtDbCg/s3024/20231120_164333.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1gLBCWVSvv_-WjA4WJbpBR9-UbRsPadU5_Biyz4cmDOBerbL6KpXoWK8-7S9jgX4UyO9F6DC1Omjo8ClGpIgB1Zcv0Zn-Cm9I57-3PLPAMznvEs9DIEECJyHjJUYOwB59dGdjw1Jaklq2vhyrZtl4BGiFBXJ-spW7RN4_CMUIM6ohoqPCvmKmhQtDbCg/w640-h640/20231120_164333.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;">Necrons draw some great Targets of Opportunity cards. Two are pretty easy, "It's all up to you" and "Maintain your position". But they add 3 VPs to the possibilities. The last, "Total Annihilation" is a great card for the Necrons, as they have lots of bodies and may wipe out the SM's - for 4 VPs!</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">The Space Marines [SMs] draw three OK cards:</span></div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqQrSOr9WmFHAlI1H0Nhi4YKfBVbPUabNXF0gUDVzyolhhSt6s29OgOPwgCsFWQhEKYvpN8AlK8hq_c4DtdMVJKqTrFSpY8h9OuLyDXLLYScz7jKQ5AD0p0ONDaDIKS46aoDClR_l1pVvBldsPuRXaQ7EZOkK0yFXJD6mFYS6XdaxOXKTNp1kw8j-qydo/s3024/20231120_164422.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqQrSOr9WmFHAlI1H0Nhi4YKfBVbPUabNXF0gUDVzyolhhSt6s29OgOPwgCsFWQhEKYvpN8AlK8hq_c4DtdMVJKqTrFSpY8h9OuLyDXLLYScz7jKQ5AD0p0ONDaDIKS46aoDClR_l1pVvBldsPuRXaQ7EZOkK0yFXJD6mFYS6XdaxOXKTNp1kw8j-qydo/w640-h640/20231120_164422.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">While each is only worth 1 VP, they are relatively easy to accomplish - for SM anyway. But they will NEED to accomplish all three for the 3 VPs, due to the Necron threat of an additional 7 VPs!</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Yes, it is Critical Escalation again... this is a complex mission!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV_7LklIg6VQHbjrpirbG_KrL3ZbeYRpajSXBcHKRtYf8PCuR6HIwj6jXDk4zUhF5koHnScEvrhgau68TfZ2XIdSlQi0XjoYhVS-c_e3RvKRDIwLtXhY0EmciVyex1z1Zycy6Oh1UY1fj69hGXxdyczZEG0TIe2wNQjiTJB1NXNZwGW4R8hHQFMFxwSLs/s3024/20231120_164946.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="2205" data-original-width="3024" height="466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV_7LklIg6VQHbjrpirbG_KrL3ZbeYRpajSXBcHKRtYf8PCuR6HIwj6jXDk4zUhF5koHnScEvrhgau68TfZ2XIdSlQi0XjoYhVS-c_e3RvKRDIwLtXhY0EmciVyex1z1Zycy6Oh1UY1fj69hGXxdyczZEG0TIe2wNQjiTJB1NXNZwGW4R8hHQFMFxwSLs/w640-h466/20231120_164946.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>The Good Guys - they are actually from the Necron Labyrinth game, and are great models...playing them as Assault SMs.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9tgOVQBPeZYp2xwjpXpu54M-5CkL67dDLTOMBOKd236WcIV3s0BKi7TC7ocA9chlC2ew_TrkKd-xNVkeYpWz-EPsbDvDdX7oeKbQlJDzHyf20DAWTpBeGo3gLDPd0LFUNF3mXgk-4eF7kGmc1KjoHOUx0GMYrMuifhJz-48Y6ypsP6NDs33g2pow8UUQ/s3024/20231120_165221.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9tgOVQBPeZYp2xwjpXpu54M-5CkL67dDLTOMBOKd236WcIV3s0BKi7TC7ocA9chlC2ew_TrkKd-xNVkeYpWz-EPsbDvDdX7oeKbQlJDzHyf20DAWTpBeGo3gLDPd0LFUNF3mXgk-4eF7kGmc1KjoHOUx0GMYrMuifhJz-48Y6ypsP6NDs33g2pow8UUQ/w640-h640/20231120_165221.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Strategic Ploys - I think the "My Faith is My Shield" is great, adding a defensive buff. "Combat Doctrine" lowers the attack from a 3+ to a 2+ to hit, which I wouldn't think I'd need, BUT...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw5Ts-gTgbtRCIaYl23w6iwa1OSjK6tX5M9BMriKLC89PR6hnnm8UDtmwKaSPOqfpmvBFFcHYUTFoVxweEms7dzMb3cSFtbuYdOpk-pRciW7RTj7SpVWIh0XwOQk28gVyMncEKq5tGWwfvsREUkOFiHcReCUSMRs9P-LrPbhWpKxPNJNbrrc7SLj0HgB8/s3024/20231120_171154.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw5Ts-gTgbtRCIaYl23w6iwa1OSjK6tX5M9BMriKLC89PR6hnnm8UDtmwKaSPOqfpmvBFFcHYUTFoVxweEms7dzMb3cSFtbuYdOpk-pRciW7RTj7SpVWIh0XwOQk28gVyMncEKq5tGWwfvsREUkOFiHcReCUSMRs9P-LrPbhWpKxPNJNbrrc7SLj0HgB8/w640-h640/20231120_171154.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">"For the Emperor" allows you to weight a contested Objective. Sure, that's OK, and "might" be useful.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">For the Necrons, they have "Reanimation Protocols" which can return to them any of their dead they roll a natural '6' for...and the "Advanced Combat Protocols Upload" allows them to repeat an Action, so "Move-Move" or "Shoot-Shoot" [most likely COA of course]<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhups6Qy6ZhzEvRmmFnVBR_-8EQ9nfN_rVfEMaz-9jNV99KErIXa3iEwM33rEmRdVp_1AS0rBIITVRhEuwl_WKCYc7qR4Fud7XLiF5p3W9qi9rMIzRjFrp7bApmbNbJ5l0BD0EMJrINjHBQx0QmPGg9NCacPVdBqqEr7Ek2oTsIhP9MSr0xG2eexCBHb7M/s3024/20231120_171158.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhups6Qy6ZhzEvRmmFnVBR_-8EQ9nfN_rVfEMaz-9jNV99KErIXa3iEwM33rEmRdVp_1AS0rBIITVRhEuwl_WKCYc7qR4Fud7XLiF5p3W9qi9rMIzRjFrp7bApmbNbJ5l0BD0EMJrINjHBQx0QmPGg9NCacPVdBqqEr7Ek2oTsIhP9MSr0xG2eexCBHb7M/w640-h640/20231120_171158.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">The "Dimensional Corridor" allows them to move one Warrior anywhere on the board, which could secure an objective towards end of a Turning Point.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">After a bunch of fussing, I finally get both setups correct...I decide to fill the front with SM altho the Necrons have the Initiative and will get the first shot... still, they die pretty easily and with a bit of luck each SM can kill 2 a turn if they are in range. We'll see....<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtnRg584hfWfg4gWkGuvqNmQvrYkkf-YDCRY9A1GX1S7ALZ-_SMmtxQaHBzt_OYuvugLOMrkx0LKBQhzqXA9Guc6LFCFeg3GTjrDiUpoLeQFxOt2scqbekP5ZvQUBC4gGz8D1u4yDSFDHVhodXQL84s1bhjRaB9s7-3_w60padaMTbvlY6vSq0qjS9Am8/s3024/20231120_171347.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtnRg584hfWfg4gWkGuvqNmQvrYkkf-YDCRY9A1GX1S7ALZ-_SMmtxQaHBzt_OYuvugLOMrkx0LKBQhzqXA9Guc6LFCFeg3GTjrDiUpoLeQFxOt2scqbekP5ZvQUBC4gGz8D1u4yDSFDHVhodXQL84s1bhjRaB9s7-3_w60padaMTbvlY6vSq0qjS9Am8/w640-h640/20231120_171347.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">For the Chromed Forces of Evil, I put their assault rifles up front with all three Scarab swarms. It's a bit hard to remember that each activates SECOND after the first THREE Necron Warriors, and plan that accordingly, but... I think I got it.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Each side buffs a figure...the Necrons use Advanced Combat Protocols to be able to shoot twice, enhancing their Initiative Threat on first Activation. The SM's buff the Grey Wolf SM for one bonus defensive die - the = of being in Cover.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaxmdZcuemdShR_gDPCGTWWxq4Guxgzesg7WfEqnShNs62OKNlXtfurw2wj6dmQjRjKki2ZrDGBKS_uupXuOhoc8xIYhIN_NX57XRooYHWwGWwfUlpIM1i7UO5y7FeQWZsocxmaIEAWBBS635kJfo0aRS8kf3kZzk4ZpTk2tcxZWRM1ucwGN_oJM83V8Y/s3024/20231120_171411.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaxmdZcuemdShR_gDPCGTWWxq4Guxgzesg7WfEqnShNs62OKNlXtfurw2wj6dmQjRjKki2ZrDGBKS_uupXuOhoc8xIYhIN_NX57XRooYHWwGWwfUlpIM1i7UO5y7FeQWZsocxmaIEAWBBS635kJfo0aRS8kf3kZzk4ZpTk2tcxZWRM1ucwGN_oJM83V8Y/w640-h640/20231120_171411.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>Soooo... first Turning Point is a point-blank massacree, with two SM, 3 Necron Warriors and a Scarab swarm dying.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglfggYwcpSTetEsK2NlCK3VqxhLhTuvfiKXSketx7fS5nL_H-r9K473o4gB_bY3uoTQehEX-6jbySi9TbnaiREJ-LYNsLgToNRo_j2gqMQe_ASdOQj7DIH8Gp2Pak8wN1EnqkPwFSIkbt01sXZadM4M2uf01gkCRAB56nPKNnxVDFri5-aJ3YHfED1xZk/s3024/20231120_173645.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglfggYwcpSTetEsK2NlCK3VqxhLhTuvfiKXSketx7fS5nL_H-r9K473o4gB_bY3uoTQehEX-6jbySi9TbnaiREJ-LYNsLgToNRo_j2gqMQe_ASdOQj7DIH8Gp2Pak8wN1EnqkPwFSIkbt01sXZadM4M2uf01gkCRAB56nPKNnxVDFri5-aJ3YHfED1xZk/w640-h640/20231120_173645.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>At the end, the SM have an edge, 4-2 in VP's. They were able to secure three Objectives and achieve their "Spread Out" Target of Opportunity. The Necrons struggled a bit.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnx0J_IzRGRJKGGAVQrhSdgEXJ9crOsZYapBegGa8PMz_vbJgHR2i6L5TWESus3mNqqb8bQEpwg9LRY9erLG_u1WMjCtE9u6rP6Wc1d4Tu7mXA5bX22ul3aotk4jI7OJAjLmq1_SRe2ox5tWFgZPKntsLYDChZGCDcVsEIXTSQo5dxMuRNg1e-HRffxRI/s3011/20231120_175103.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="1802" data-original-width="3011" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnx0J_IzRGRJKGGAVQrhSdgEXJ9crOsZYapBegGa8PMz_vbJgHR2i6L5TWESus3mNqqb8bQEpwg9LRY9erLG_u1WMjCtE9u6rP6Wc1d4Tu7mXA5bX22ul3aotk4jI7OJAjLmq1_SRe2ox5tWFgZPKntsLYDChZGCDcVsEIXTSQo5dxMuRNg1e-HRffxRI/w640-h384/20231120_175103.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>For Turning Point 2, the SM choose left card, Necrons right:<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcrEMLp3504LQY67CZML7QzkCuM7KaQsJ78ngw9-96BPzbHLI3VgrZJIsBV-lkbdCHbL-GKKsW8HrMhSbRtAjHrMFp4unpkYRA265eh0OEkqUcpMgV4Dz0T1Be20Mvo1MZPsc88TYDS_PEOP7bcqVM4zl8F24plKTjh8rY5eyf3n0aunwm2QlV20KK5fg/s3024/20231120_175418.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="2258" data-original-width="3024" height="478" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcrEMLp3504LQY67CZML7QzkCuM7KaQsJ78ngw9-96BPzbHLI3VgrZJIsBV-lkbdCHbL-GKKsW8HrMhSbRtAjHrMFp4unpkYRA265eh0OEkqUcpMgV4Dz0T1Be20Mvo1MZPsc88TYDS_PEOP7bcqVM4zl8F24plKTjh8rY5eyf3n0aunwm2QlV20KK5fg/w640-h478/20231120_175418.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">Both seem pretty doable...</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Necrons are acheiving their Targets of Opportunity...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq1Dugy_cGc22TCP4Ru20kmpVd6wrbEf28OSIOJzzns7ZH4HDTXxwGkyR5hzjnXYZVZEb0TRAQHiF0Bmtt3ys1OPTgtgBl70StJRsj_XP46KPh-z1aBQZ5sbidTKavshEiBUjwqy3myvEdtr0yZfP1q4BsUbwGgJhs0Nuuaf-mdDloh555jrNeYlHO-8o/s3024/20231120_181914.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq1Dugy_cGc22TCP4Ru20kmpVd6wrbEf28OSIOJzzns7ZH4HDTXxwGkyR5hzjnXYZVZEb0TRAQHiF0Bmtt3ys1OPTgtgBl70StJRsj_XP46KPh-z1aBQZ5sbidTKavshEiBUjwqy3myvEdtr0yZfP1q4BsUbwGgJhs0Nuuaf-mdDloh555jrNeYlHO-8o/w640-h640/20231120_181914.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">...and in a great series of rolls, whack the SM Sergeant!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj41SbiLoBjrYsl57r_8_ukjydPkfXRwKHpyT8tkuhZsnqbul2aKozRjKOcCU1sa3mvdhIRBLIA0gfzvNlSwOJBQGgOWZ2nYKG-sw-nyB4uIqxI_FnD3YwDaAPE6ksplOdFaYPKLsyQZaUPQYTDp44WHVwygiu2kFb6dSKTHsl2WEYjhXi80iK-KJZqrdw/s3024/20231120_184209.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj41SbiLoBjrYsl57r_8_ukjydPkfXRwKHpyT8tkuhZsnqbul2aKozRjKOcCU1sa3mvdhIRBLIA0gfzvNlSwOJBQGgOWZ2nYKG-sw-nyB4uIqxI_FnD3YwDaAPE6ksplOdFaYPKLsyQZaUPQYTDp44WHVwygiu2kFb6dSKTHsl2WEYjhXi80iK-KJZqrdw/w640-h640/20231120_184209.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;"><i>Overall, the game is pretty frustrating, as the SM seem to be able to find 2-3 lousy rolls in every set of 4-5 dice, as in a 1 or 2, which causes them to miss a shot or saving roll. I actually considered giving them a bonus die each roll, they were rolling that badly that consistently...</i></span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Anyway, with 3 SM down, the Sergeant down, the last Sole Survivor is forced to act aggressively. He advances and whacks a Necron Warrior...</span></div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJRhs-7rLfArs1RcCNiA2xOGrQlSc3rivQ7tyoztlZzyUoPWdOoZTvw7LVPqB_TrSv0xRoIooDSei9j0ro9SRRs_LCsEPwkjRVzKck9VM3zsifS0tzpp87j092CyO7EaypX3YHSBk_JnDy6ej3-E8BlWoHYe7MIm6qaHQcg4U_AZbxVAKrJQG1XzXP7e4/s3024/20231120_185036.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJRhs-7rLfArs1RcCNiA2xOGrQlSc3rivQ7tyoztlZzyUoPWdOoZTvw7LVPqB_TrSv0xRoIooDSei9j0ro9SRRs_LCsEPwkjRVzKck9VM3zsifS0tzpp87j092CyO7EaypX3YHSBk_JnDy6ej3-E8BlWoHYe7MIm6qaHQcg4U_AZbxVAKrJQG1XzXP7e4/w640-h640/20231120_185036.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">With some additional oomph, he engages the one of the last two Necrons. The Necrons are staring a win in the face, and the warrior shoots, but only gets one Hit which does 3 Wounds. In return, the SM gets 3 hits, and the Necron only saves 2, so goes down.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG4PAld4xPxhMRj6bovn91Uey2NRANXLY-1tJ09hGQ8bXYASQKcWxXAH9xjgRdWO9mErGLzkZ_dUrERKbOhD6_mKx4i-in5yLkFWtK4_BCZj6HP1rcQjsbR0_VTqUOtVhcdir_PLw6d63jvd5AB0FCi11Nw9r7jAuGUvXwcJ_uJKuZDc23LCHRxO_YAxU/s3024/20231120_185431.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG4PAld4xPxhMRj6bovn91Uey2NRANXLY-1tJ09hGQ8bXYASQKcWxXAH9xjgRdWO9mErGLzkZ_dUrERKbOhD6_mKx4i-in5yLkFWtK4_BCZj6HP1rcQjsbR0_VTqUOtVhcdir_PLw6d63jvd5AB0FCi11Nw9r7jAuGUvXwcJ_uJKuZDc23LCHRxO_YAxU/w640-h640/20231120_185431.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>There is one final Necron left... and one final SM left!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3AzLFN65TPc9Mee6NrIHLzimBFTVmWWqmYHaZGV0iZDhhLpm34anU1kNdHh9M-ScM7qw7cWdtzsPtbjUjdBXGp0ZVvBEm1Pi4-iI2QK44cE9q0Lfl-bTcgffizjUcPqsQW_kWwJpx4cHoh-0mP7IPMoWPkQPaQm6gn3gXGRrhEZXPaz__PJsYOu6QwVE/s3024/20231120_185929.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3AzLFN65TPc9Mee6NrIHLzimBFTVmWWqmYHaZGV0iZDhhLpm34anU1kNdHh9M-ScM7qw7cWdtzsPtbjUjdBXGp0ZVvBEm1Pi4-iI2QK44cE9q0Lfl-bTcgffizjUcPqsQW_kWwJpx4cHoh-0mP7IPMoWPkQPaQm6gn3gXGRrhEZXPaz__PJsYOu6QwVE/w640-h640/20231120_185929.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>I had to look at the VP's... it's down to the wire...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgte27umEu4PesSiEFW5zOFy1IznukOMBJEQK1dlDTzm4ahBYTOW8jEpwfFj6Rcy3GKRPRIUt8UkTPIsv14TP5F73WZASTJXBZHyArZ6vJBOyXSdBFvH5cY7Jp-w6zrZCMX_2mfTV5zeXkBmG5kjBo3xqASKXOwskl3FUXLlTWgNceAeuv2HZnUCh7bhdg/s3024/20231120_190107.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgte27umEu4PesSiEFW5zOFy1IznukOMBJEQK1dlDTzm4ahBYTOW8jEpwfFj6Rcy3GKRPRIUt8UkTPIsv14TP5F73WZASTJXBZHyArZ6vJBOyXSdBFvH5cY7Jp-w6zrZCMX_2mfTV5zeXkBmG5kjBo3xqASKXOwskl3FUXLlTWgNceAeuv2HZnUCh7bhdg/w640-h640/20231120_190107.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;">SM behind, 6-9, but the last contested Objective is worth 5VPs, so anyone can win. Wild Card is that if the Necrons kill the last SM, they will win 6-13.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div>3rd Turning Point, I did the math, calculated the possibilities, and the Space Marines MUST advance and get shot at, so they can secure the Objective for 5 Pts.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Each side is now limited to 1 action point each, alternating [so Move, OR Shoot]. The Necron shoots, get two Hits, one Critical! The SM MUST MUST save at least one Hit, or the game is very very over. And he does!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLFQE2bhHdJeOyLKGVrQ_zsDLSZ2rncCwthYHyWTrxAyjTuO4J9eN85SbGdUIZ0_BU2ftrlbdHdCUFDsYlNHUGdq1LpmZPjE8X8aehyC8qFinTZAWAVQviIecgJfswszbfGnj76h1QIOBd7mhTk53DX_Ob7pZyOIeKYC2Gww-q39-I8YAtjA7i7bZhTpI/s3024/20231120_190802.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLFQE2bhHdJeOyLKGVrQ_zsDLSZ2rncCwthYHyWTrxAyjTuO4J9eN85SbGdUIZ0_BU2ftrlbdHdCUFDsYlNHUGdq1LpmZPjE8X8aehyC8qFinTZAWAVQviIecgJfswszbfGnj76h1QIOBd7mhTk53DX_Ob7pZyOIeKYC2Gww-q39-I8YAtjA7i7bZhTpI/w640-h640/20231120_190802.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;">Still, the SM has 13 Wounds out of 16 gone!</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">For His shot, he hits 4 for 4! SM saves one Hit, goes down dead [or out of commission, or TERMINATED or whatever...].<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_n8EgQ68IhoSwgvkNBRmtV-SmhwNxmJA-YL4IIMhJqj0HP-6t8eMiqn-NMhhmv44hF4IkYnchOUHcQZQMul9xoM0cQ6WFVw-HY2hXsAjl8wLQlxW5BDdrfbX6zuGxBJh5BhBKKh8_pyC9KJ6x4fkbDWEDF1_bEz_V4J9n2yppJIguey0BWXCFTOp76-o/s3024/20231120_191008.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_n8EgQ68IhoSwgvkNBRmtV-SmhwNxmJA-YL4IIMhJqj0HP-6t8eMiqn-NMhhmv44hF4IkYnchOUHcQZQMul9xoM0cQ6WFVw-HY2hXsAjl8wLQlxW5BDdrfbX6zuGxBJh5BhBKKh8_pyC9KJ6x4fkbDWEDF1_bEz_V4J9n2yppJIguey0BWXCFTOp76-o/w640-h640/20231120_191008.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>The above supposes the Necrons sit tight on their win, so I re-calibrated and had the Necrons move more aggressively earlier, on Turn 4.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNZhpChXR7uIvZW7EHIqMJokBXpKXi_v3lPKLiFt3xyDgWdW6lB4NgX5jMYn7YmnVyTMwHmUo3cV3ukCmziDkU-qH89JoYPmzmOdAF4fQWGPR_ihWbs_yCT_iOEvMe47DapSv5dTEF6h2YQMi0tKwSF_Xyf5nrKN1jnhGy0M_4OxbOFtLTvzKJrEvLcb0/s3024/20231120_191238.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNZhpChXR7uIvZW7EHIqMJokBXpKXi_v3lPKLiFt3xyDgWdW6lB4NgX5jMYn7YmnVyTMwHmUo3cV3ukCmziDkU-qH89JoYPmzmOdAF4fQWGPR_ihWbs_yCT_iOEvMe47DapSv5dTEF6h2YQMi0tKwSF_Xyf5nrKN1jnhGy0M_4OxbOFtLTvzKJrEvLcb0/w640-h640/20231120_191238.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><div><span style="font-family: arial; font-size: large;"><br /></span></div>In the end, the double-threat of the SM advance on the objective REQUIRES the Necrons to advance into Close Combat to contest the objective, still giving the SM player a chance to kill the last Necron, but a *better* chance, with 5 dice attacking instead of 4.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRdSNtBpEvfChhuUCV8Xq9vpjvOyQ9Phm9Ez7jC6ZA-QC21_wd5NULdG6MtVQzK1DFUbWif6RqyF2nfP2mGe2BzDjzsVV2-kkaQX30sF8T1NAQRmnyISA6q08cGAFyyy6S3EJ1dt8Je9Eq1yMgT38-o-3I2Sr8NOJ9PEtQF93r9-_2pK62FAUliJrxPOw/s3024/20231120_191634.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRdSNtBpEvfChhuUCV8Xq9vpjvOyQ9Phm9Ez7jC6ZA-QC21_wd5NULdG6MtVQzK1DFUbWif6RqyF2nfP2mGe2BzDjzsVV2-kkaQX30sF8T1NAQRmnyISA6q08cGAFyyy6S3EJ1dt8Je9Eq1yMgT38-o-3I2Sr8NOJ9PEtQF93r9-_2pK62FAUliJrxPOw/w640-h640/20231120_191634.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: large;"><br /></span><div><span style="font-family: arial; font-size: large;">With the +5 for securing the Objective on the last turn, the SM win 11-9, coming back from 6-9.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Overall, I am uncertain how fair and balanced the game is. First time, Necrons won a solid victory by rolling well and probably playing smart [for robots]. But I think if Ken had shot more sooner, more Necrons would've died faster, and the Necrons may have lost.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">This second game the SM were more aggressive, and took [and gave] casualties in the first Turning Point that seemed ruinous. But, they managed to maneuver and claw their way back despite a really solid defense by the Necrons, a layered shooting gallery with plenty of threats.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">In any event, the game came down to the last rolls, and was tight for most of the game, and was very tense.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Using 18 models and a nice board, I can't complain about the visuals or the tactical possibilities or the challenges presented to both sides, who play very very differently.</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Overall, I'm mystified by the complainers, and see both the Fire Teams in the box as real contenders based upon two plays of a scenario. The game is physically pleasing, comes with plenty of figures, has numerous tactical possibilities fought out in tense rounds where every decision and every roll matters, and I found it challenging [with 42 years of table top gaming experience...!!!] so giving this a thumbs-up!</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Clearly, we can't be satisfied with that, so will have to do a...</span></div><div><span style="font-family: arial; font-size: large;">CAMPAIGN!</span></div><div><span style="font-family: arial; font-size: large;"><br /></span></div><div><span style="font-family: arial; font-size: large;">Stay tuned...</span></div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com4tag:blogger.com,1999:blog-2972616289367050689.post-121007286285137082023-07-07T14:01:00.004-07:002024-03-04T07:20:11.672-08:00Traveller: DA1 "Shadows" Begins...<div><span style="font-family: arial; font-size: medium;"><div class="separator" style="clear: both; text-align: center;"><h1 style="clear: both; text-align: center;"><b>...across the Solomanni Rim!</b></h1></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjICyd_C1VmBxqaiFebjtE2JS6timOBzx_jetnnTVHuIqeJKdhbiEXwqz53fna15VhlTAvDXUaDpVUsp8k2pGAj4sfC4SQVFSllLhm0ah3sSudUK5hX8eTU-n3k1tQ3xweFRWUmlIR5sM3RZcxN-YYAuLkZtdRTlpZP4pfZf4uoofR7Mq9biBcKax22_Dg/s411/Adventure%202%20-%20Chinon.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="411" data-original-width="247" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjICyd_C1VmBxqaiFebjtE2JS6timOBzx_jetnnTVHuIqeJKdhbiEXwqz53fna15VhlTAvDXUaDpVUsp8k2pGAj4sfC4SQVFSllLhm0ah3sSudUK5hX8eTU-n3k1tQ3xweFRWUmlIR5sM3RZcxN-YYAuLkZtdRTlpZP4pfZf4uoofR7Mq9biBcKax22_Dg/w384-h640/Adventure%202%20-%20Chinon.png" width="384" /></a></div><b>BLUF</b>: The group is off to scenic Chinon, another garden spot of the universe...[<b><span style="color: #6aa84f;"><a href="https://youtu.be/iusPorC4wZE?t=1">CLICK</a></span></b>], <i>thus proving once again, that important plot developments never happen in garden spots and vacation resorts like Zegema Beach...[<b><a href="https://youtu.be/DBPpD6DNOwI?t=80">CLICK</a></b>].</i><br /><br /><div style="text-align: center;"><i>*********** detailed precis follows ************</i></div></span></div><div><div style="text-align: center;"><span style="font-family: arial;"><span style="font-size: medium;"><br /></span></span></div><span style="font-family: arial; font-size: medium;">After returning with Annic Nova, the group spends nearly two months on a short leash at Black-Wagner Intersteller's office on Kidashi. Doc and Oran finish recovering thanks to excellent treatment and a disciplined approach to their PT. Team members have ample opportunity to keep their expeditionary skills sharp. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Questions to Troih or other planners are met with "something's brewing on the Imperial side - hang loose and be ready to go on short notice". </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Soon enough, the time comes...</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">The team is again summoned to Troih's luxurious office:</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTB_ZAcCjRVzy_eUrJnU1yV_dl7bg_UKKLiqui6EDvLwuIm8j48yRp9-Xju3PwzX9tt1jVmCpCEyHXTQJqF0m6jsL8f_EUoltDm6vx_I1H774Zm44Ei6shEar4mwTCICQgvL69_ACNjui98je7CiQ49_gOx9hVSnhehQ--TiyfPonGdY5xoU13oT2dVvw/s1920/Troih's%20Office.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="1121" data-original-width="1920" height="374" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTB_ZAcCjRVzy_eUrJnU1yV_dl7bg_UKKLiqui6EDvLwuIm8j48yRp9-Xju3PwzX9tt1jVmCpCEyHXTQJqF0m6jsL8f_EUoltDm6vx_I1H774Zm44Ei6shEar4mwTCICQgvL69_ACNjui98je7CiQ49_gOx9hVSnhehQ--TiyfPonGdY5xoU13oT2dVvw/w640-h374/Troih's%20Office.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">where they are briefed by Samuel Troih, the 'office manager':</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUAHDZ_n8LBwqTQM7L1QD2d7z4XME2XPswCAi4369cUKbfVWfKtG-Tq-KVsJ0keYlowoHgDro2KILKmTonqyBpJcXo2p2pX8Bi2P7HsTrAFCyivvbm_XNX-jlHt-TVzKmjrZsvdMtt98TTadI_SlFLGTHhY2kKPOlmCLl_GpKiuxjt9YlIbmSPUGz5Rl4/s500/Samual%20Troih.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="500" data-original-width="380" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUAHDZ_n8LBwqTQM7L1QD2d7z4XME2XPswCAi4369cUKbfVWfKtG-Tq-KVsJ0keYlowoHgDro2KILKmTonqyBpJcXo2p2pX8Bi2P7HsTrAFCyivvbm_XNX-jlHt-TVzKmjrZsvdMtt98TTadI_SlFLGTHhY2kKPOlmCLl_GpKiuxjt9YlIbmSPUGz5Rl4/w304-h400/Samual%20Troih.jpg" width="304" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-size: medium;"><br /></span></div><b>BLUF:<br /></b></span><div><span style="font-family: arial; font-size: medium;">- Imperial technicians have determined that the next stop 'of interest' for Annic Nova was to be the <b><span style="color: #ff00fe;">Chinon System</span></b>, deep in the Jardin Subsector...and across the Solomanni Rim border. Technically, the armistice of 1003 still holds and trade and travel across the border is legal; flight plans just have to be filed, ships must be registered, all paperwork must be in order, etc. <span style="color: #2b00fe;">A suitable cover is needed, preferably a real one</span>.</span></div><div><span style="font-size: medium;"><b><span style="color: #ff00fe; font-family: arial;"><br /></span></b></span></div><div><span style="font-family: arial; font-size: medium;"><span>- </span><span style="color: #ff00fe; font-weight: bold;">Chinon</span> is the only habitable planet in the system. </span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://media.indiedb.com/cache/images/games/1/25/24054/thumb_620x2000/Screen_shot_2013-06-17_at_15.39.18_.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="388" data-original-width="620" height="388" src="https://media.indiedb.com/cache/images/games/1/25/24054/thumb_620x2000/Screen_shot_2013-06-17_at_15.39.18_.png" width="620" /></span></a></div><div style="text-align: center;"><span style="font-family: arial; font-size: medium;">from <a href="https://www.indiedb.com/games/space-exploration-serpens-sector/images/close-up-of-toxic-planet">CLICK</a> </span></div><div style="text-align: left;"><b><span style="font-family: arial; font-size: medium;">It is:</span></b></div><div><span style="font-family: arial; font-size: medium;">-- about 6000mi diameter, [3/4 of Terra],</span></div><div><span style="font-family: arial; font-size: medium;">-- with a dense, tainted atmosphere, </span></div><div><span style="font-family: arial; font-size: medium;">-- regular volcanic activity,</span></div><div><span style="font-family: arial; font-size: medium;">-- hydrographics 60% [just under Terra's]. </span></div><div><span style="font-family: arial; font-size: medium;">-- It has a Gas Giant, a class C starport, and a population of only 10,000,000. </span></div><div><span style="font-family: arial; font-size: medium;">-- Due to the moderately hostile atmo, most inhabitants live either underground or in habitation bubbles, which are classified as "The Inhabited Zones". </span></div><div><span style="font-family: arial; font-size: medium;">--The government is a representative democracy with Law Level 9 [no weapons outside of home] within the Inhabited Zones: the law level is officially '3' but more like '0' out on the wilder frontier area, where prospectors and explorers need to protect themselves. </span></div><div><span style="font-family: arial; font-size: medium;">-- The general Tech Level is '7', with exceptions for the larger corporations, government entities, and of course, the wealthy.</span></div><div><span style="font-family: arial; font-size: medium;">-- the main industry of the planet is "molds, spores and fungi" [MSF], that grow naturally in sub-surface caverns. These are open to the surface through fissures, and the interaction of pressure, air and mineral qualities is what makes the MSF valuable enough to be an export, mostly for medical and agricultural uses. </span></div><div><b><span style="color: #ffa400; font-family: arial; font-size: medium;"><br /></span></b></div><div><p style="text-align: center;"><span style="font-size: medium;"><span style="color: red; font-family: arial;"><b>***SPOILER ALERT*** </b></span></span></p><p style="text-align: center;"><span style="font-size: medium;"><span style="color: red; font-family: arial;"><b>If you plant to play "Shadows" from Double Adventure 1, then you should not read these posts!</b></span></span></p></div><div><b><span style="color: #ffa400; font-family: arial; font-size: medium;"><br /></span></b></div><div><b><span style="color: #ffa400; font-family: arial; font-size: medium;">The Operation</span></b></div><div><span style="font-size: medium;"><span style="font-family: arial;">-- </span><span style="font-family: arial;">the Chinon job is a subcontract with the Albadawi Bureau of Sophont Culture, Art, and Archaeology, which is acting on behalf of the Imperial Ministry of Technology and Ministry of Health. MoT because of the unusual technology in <i>Annic Nova</i>'s solar sail, drive, and vacc suits [for starters]. The MoH because plague is still one of the greatest threats to Imperial hegemony, trade, cultural interaction, and sophont health / welfare.</span></span></div><div><span style="font-family: arial; font-size: medium;">-- The viral properties and the DNA of the 'active' plants on <i>Annic Nova</i> have been linked to those on Chinon, largely through the carefully kept medical records of the big Pharma companies that work with Chinon MSF. Of course, it is difficult to be precise, as the MSF have been used for numerous medical purposes in thousands of systems. However, the Pharma companies were happy to cooperate with Imperial research teams, as lawful, patriotic businesses of the Imperium [!].</span></div><div><span style="font-family: arial; font-size: medium;">--- Thus, a fast-moving scout vessel coordinated with Imperial agents on Chinon over these last few months, to develop the most likely origin point of the plants.</span></div><div><span style="font-family: arial; font-size: medium;">--- Under the guise of the continuing effort to map Chinon [periodically interrupted due to funding constraints], and in cooperation with local authorities, an Imperial survey ship quickly located a site of interest thanks to the coordinates in Annic Nova's travel plan. The site has pyramids constructed by sophont culture.</span></div><div><span style="font-family: arial; font-size: medium;">--- The site was not closely investigated; instead, the survey vessel scanned the artifact from atmo, just well enough to determine that its metallurgical properties were similar enough to the construction metals in Annic Nova for there to be a likely link in the construction culture of both artifacts, ship and pyramids.</span></div><div><span style="font-family: arial; font-size: medium;"><span>--- This link being established, a Team must investigate the artifact, locate and obtain samples and other useful evidence as to the people and purpose of Annic Nova. This includes, but is not limited to: MSF samples, cultural and metallurgical samples, zoological acquisitions including </span><span>plant and biological specimens. </span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></div><div><b style="font-family: arial; font-size: large;"><span style="color: #2b00fe;">Cover</span></b></div><div><span style="font-size: medium;"><span style="font-family: arial;">Using <i>Eclipse</i>, an upgraded and armed Free Trader, the Team will carry a primary cargo of items useful for the Chinon agribusiness sector, including mining and harvesting equipment, protective suits and gear, replacement parts for common powered tools, and lab equipment for MSF testing and analysis. The goods have already been sold to on-world corporations, and <i>Eclipse</i> is therefore a delivery vessel.</span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></div><div><span style="font-family: arial; font-size: medium;"><i>Eclipse</i><span> will carry a secondary cargo of exploration and prospecting gear, and has permits and authorization to prospect new areas on Chinon as agents for <span style="color: #ffa400;"><b>Symbiosys Design</b></span> or "SD" [<b><span style="color: #ffa400;"><a href="https://wiki.travellerrpg.com/Symbiosis_Design">CLICK</a></span></b>] pronounced "symbiosis". It is a 'reputable' pharma-corp that has previously chartered prospectors and done MSF research, support, distribution, development, and sales "For a Better, Healthier Galaxy" on Chinon and many other worlds. This gear will be used to explore the artifact. Oran Biel has been licensed as a dual agent with SD for this mission, and is prepared with all the necessary, legal paperwork.</span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><span style="color: #2b00fe;">The cover is not simply a cover</span> - it is actually a legitimate series of contracts with the various parties involved, including SD for any actual Pharma prospecting that occurs, or at a minimum the delivery of the primary cargo. </span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;">The Chinon government is a secondary interest holder in any prospecting and archaeological work on the planet. The only aspect of the cover that is potentially problematic, and possibly illegal, is that the team is not "randomly" prospecting, but headed to a specific uncatalogued artifact as secret agents of the Imperium. </span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;">As long as this mission is carried out effectively, the team will be lauded as discoverers of valuable artifacts and alien technology, and receive the usual certificate of thanks from Chinon authorities while also gaining a significant bonus from their employer. Imperium agents and agencies will handle the relationship with Chinon regarding the Artifact, which is of no interest to BWI as a sub-contractor anyway, right?</span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><div style="font-family: Arial; font-size: medium;"><span style="font-size: medium;"><span style="font-family: arial;"><b>A Team of minimum 8+ Members is formed: </b></span></span></div><div style="font-family: Arial; font-size: medium;"><span style="font-size: medium;"><span style="font-family: arial;">- the ship can be manned by 2, </span></span></div><div style="font-family: Arial; font-size: medium;"><span style="font-size: medium;"><span style="font-family: arial;">- a surface / relay team can be manned by 2, </span></span></div><div style="font-family: Arial; font-size: medium;"><span style="font-size: medium;"><span style="font-family: arial;">- and the ground "away" teams can be 2 of 2 members: an entry team, and a relay / backup team to support the entry team, or guard a rapid withdrawal.</span></span></div><div><br /></div></span></span></div><div><b><u><span style="font-family: arial; font-size: medium;">TEAM MEMBERS</span></u></b></div><div><b><span style="font-family: arial; font-size: medium;">Pharma Contract: </span></b></div><div><span style="font-family: arial; font-size: medium;">Heinrich "<span style="color: #2b00fe;"><b>Doc</b></span>" [Greg M, <b><span style="color: #6aa84f;"><u>Grn L</u></span></b>] - <i>Sr. Medical</i>, <span style="color: #2b00fe;"><b>Glitch</b></span> [Tony F<b>, </b><b><span style="color: red;"><u>Red K</u></span></b>] <i>Medical Asst</i>.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><b>Subcontract - Artifacts and Archaeology:</b></span></div><div><span style="font-family: arial; font-size: medium;"><span>James <b><span style="color: #6fa8dc;">Moffitz</span></b> [NPC, <b><span style="color: #999999;"><u>Gry J</u></span></b>], <b><span style="color: #2b00fe;">Phil</span></b> [John P</span><b>, <span style="color: red;"><u>Red H</u></span></b><span>] <i>Geological Conveyor</i></span></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><b><span style="font-family: arial; font-size: medium;">Support Team:</span></b></div><div><span style="font-family: arial; font-size: medium;"><span><span><b><span style="color: #6fa8dc;">Oran</span></b> Beil [NPC</span></span><b>, <span style="color: red;"><u>Red L</u></span></b><span>] Administration</span></span></div><div><span style="font-family: arial; font-size: medium;"><span><b><span style="color: #2b00fe;">Simpson</span></b> [Tony G</span></span><span style="font-family: arial; font-size: medium;"><span>]</span><span> <i>Sr. Pilot / Navigator</i> </span></span></div><div><span style="font-family: arial; font-size: medium;"><span><b><span style="color: #2b00fe;">Jerek</span></b> [Mark S</span><span>], Ship's Engineer</span></span></div><div><div><span style="font-family: arial; font-size: medium;"><span><b><span style="color: #2b00fe;">Gabriel</span></b> [Mark S</span><b>, <span style="color: red;"><u>Red B</u></span></b><span>], Security</span></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><b><i>Alternates</i></b></span></div><div><span style="font-family: arial; font-size: medium;"><i><div><span style="color: #2b00fe; font-family: arial;"><b>Hildegard</b></span><span style="font-family: arial;"> [Bill R</span><span style="font-family: arial;"><span style="font-style: normal;">, </span><b style="font-style: normal;"><span style="color: #999999;"><u>Gry F</u></span></b>] Asst. Sr. Pilot</span></div><div><span style="font-family: arial; font-size: medium;"><span style="color: #2b00fe;"><b>[Glitch</b></span> [Tony F</span><b>, </b><span style="font-family: arial;"><b style="font-style: normal;"><span style="color: red;"><u>Red K</u></span></b>] Jr. Pilot</span><b><span style="color: #2b00fe;">]</span></b></div></i></span></div><div></div></div><div><span style="font-family: arial; font-size: medium;"><i><b><span style="color: #2b00fe;">Dafydd</span></b> [Tony F], Security</i></span></div><div><i><span style="font-family: arial; font-size: medium;"><b><span style="color: #2b00fe;">Nehvar</span></b> [Tony G</span><span style="font-family: arial; font-size: medium;"><b>, </b></span><b style="font-family: arial; font-size: large;"><span style="color: #999999;"><u>Gry A</u></span></b><span style="font-family: arial; font-size: large;">], Security</span></i></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">As of the conclusion of the June session, the Team made the following progress:</span></div><div><span style="font-family: arial; font-size: medium;">- safely landed at standoff distance from the artifact [<span style="color: red;">left image</span>]:</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV8g_jm98_LYQHmORAeCTqdbv6bcCK0APw0-LGY_3UJWi2XHuvc29iuz6y5qy-YzJL1DkFC18ompvjCEsbWaKZpoHcZLCj4I7MN1qPDuP-dPhRtJ7Z9iedRCzJ3Z3_RedFN9cVqnFX1-7tfDsfelL2tEw3s64m6hMhmIfzUe3sI1nRn63Q1BbRTXzShVs/s3456/Shadows%201.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3456" data-original-width="3456" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV8g_jm98_LYQHmORAeCTqdbv6bcCK0APw0-LGY_3UJWi2XHuvc29iuz6y5qy-YzJL1DkFC18ompvjCEsbWaKZpoHcZLCj4I7MN1qPDuP-dPhRtJ7Z9iedRCzJ3Z3_RedFN9cVqnFX1-7tfDsfelL2tEw3s64m6hMhmIfzUe3sI1nRn63Q1BbRTXzShVs/w640-h640/Shadows%201.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">- effected safe entry of the artifact thru a shaft [diagram 1], which shows damage from volcanic activity at <b>14</b>,</span></div><div><span style="font-family: arial; font-size: medium;">- documented initial encounter with the unusual design, and</span></div><div><span style="font-family: arial; font-size: medium;">- gained access to what appears to be the main area of construction, below the surface. [<span style="color: red;">Interior Level, below</span>].</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL6GWwGG2nAqRMS3JmHRxcnLlAUEch6mSVx69-7mOwbdL4-kS7GWrgxqa-FmKfVhNUvn4faYqpi8e-urBF5he5ijmffFujKat0Opu29HtF7KH_2IvbQUyGDNBsbvDzI7FcLkIRKlHFkOnMDt02IPD11NDcWbYF_mqrYub-9j2_7V4iZuRMklsMvtWRIW0/s3024/20230617_151912.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL6GWwGG2nAqRMS3JmHRxcnLlAUEch6mSVx69-7mOwbdL4-kS7GWrgxqa-FmKfVhNUvn4faYqpi8e-urBF5he5ijmffFujKat0Opu29HtF7KH_2IvbQUyGDNBsbvDzI7FcLkIRKlHFkOnMDt02IPD11NDcWbYF_mqrYub-9j2_7V4iZuRMklsMvtWRIW0/w640-h640/20230617_151912.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><br /></span><div><span style="font-family: arial; font-size: medium;">All this being subject to correction / revision from team members & BWI upon discovery of error, I submit this to the Imperial authorities,</span></div><div><span style="font-family: arial; font-size: medium;"> </span></div><div><span style="font-family: arial; font-size: medium;">ORAN BIEL, IMar/LTC/ret, for BWI/BRAVO-7.</span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-7380212923190329802023-06-30T07:17:00.001-07:002023-06-30T07:17:39.377-07:00Neil Thomas' "Wargaming An Introduction: WWII" Part 3<div style="text-align: center;"><b><span style="font-family: arial; font-size: medium;">Can the CCNN Infantry hold off Ariete in a Maneuver battle?</span></b></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuUVOYGEhh6Dz_5BKsctQKQH0zLiD4eKa5GZq9U2QT5mdlxixfhKxWU8jqARvRG19jzpVAM4CLyhhmGr2bMJIbTfLR9iuIt9t3XBXdliWSbQIHbvcTT950bIQgS43c8kOlOuP0mXI67OsDn9OfhjQEgA2_r0ZwIWcXoDL-2z9UJlHdxv-ybtI0o7r0/s3024/20230603_202648.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="1525" data-original-width="3024" height="322" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuUVOYGEhh6Dz_5BKsctQKQH0zLiD4eKa5GZq9U2QT5mdlxixfhKxWU8jqARvRG19jzpVAM4CLyhhmGr2bMJIbTfLR9iuIt9t3XBXdliWSbQIHbvcTT950bIQgS43c8kOlOuP0mXI67OsDn9OfhjQEgA2_r0ZwIWcXoDL-2z9UJlHdxv-ybtI0o7r0/w640-h322/20230603_202648.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-family: arial; font-size: medium;">The odds are against them, but they have 1 Million Bayonets and Ideology!</span></div><div style="text-align: center;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">Well, the fiddling around with the "Wargaming: An Introduction - WWII" rules continues, and is reaching the final stage. </span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">At this point, I have cleaned up most loose asoects [terrain, transport, Line of Sight, etc] with traditional game mechanics, streamlined some of the over-engineered bits [eight different movement categories], and added rules for things that just plain weren't there [shooting at trucks, loaded or unloaded...they come with the ATGs, which is easy to overlook!]. There are actually very few real changes, and most of the additions are arguably not essential [like I put in destroying buildings...because gamers love to do it and so do I!].</span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">But the one thing that <u>was</u> hardest to figure out, <u>then</u> alter to make it more in line with ALL modern military thinking since 1900-ish, <u>but</u> keep the spirit of the rules, was the Turn Sequence.</span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">This is a largely backwards turn sequence and makes no sense to modern warfare. Why? You ask? It is:</span></div><div style="text-align: left;"><ul style="text-align: left;"><li><span style="font-family: arial; font-size: medium;"><b>Move</b></span></li><li><span style="font-family: arial; font-size: medium;"><b>Shoot</b></span></li><li><span style="font-family: arial; font-size: medium;"><b>Assault</b></span></li></ul></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">Like a set of medieval rules, where shooting is secondary to melee / close combat / Hand-to-hand, whatever you want to call it. </span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">My guess is that NT kept it that way to keep it in line with the preceding several sets of rules in the book. The exception is the modern skirmish rules, placed in the British colonial period [where shooting is mostly modern] and melee <u>is</u> secondary:</span></div><div style="text-align: left;"><ul style="text-align: left;"><li><span style="font-family: arial; font-size: medium;"><b>Actions</b>: Perform Move or Shoot Action, by figure, in any order.</span></li><li><span style="font-family: arial; font-size: medium;"><b>Melee</b>: Resolve hand to hand combat.</span></li><li><span style="font-family: arial; font-size: medium;"><b>Morale</b>: check morale if the force has taken enough casualties.</span></li></ul></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">This sequence is great for a skirmish game, and allows shooting to occur first to prep the target for an assault, or to manuever, or whatever. But it's the exception.</span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">Generally, from Ancients to Black Powder [ending with the ACW] the "Wargaming: an Introduction" rules are:</span></div><div style="text-align: left;"><ul style="text-align: left;"><li><span style="font-family: arial; font-size: medium;"><b>Move</b></span></li><li><span style="font-family: arial; font-size: medium;"><b>Shoot</b></span></li><li><span style="font-family: arial; font-size: medium;"><b>Hand to hand</b></span></li><li><span style="font-family: arial; font-size: medium;"><b>Morale</b></span></li></ul></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">for every period. I think NT decided to just keep this sequence for the WWII rules thinking that change was not essential.</span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">The "Wargaming: An Introduction" WWII rules are written for a Unit = squad of infantry, one Gun, or one Vehicle / Tank. This makes a force, typically, 1-3 platoons of infantry [9 squads of 9 figs max], up to a platoon of 4-5 tanks, up to a battery of 2-4 guns, more or less. In essence, it is a reinforced infantry company. </span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">A similar level of fighting is used in a couple of other popular sets of rules. However, the game is placed one level <u>below</u> the very popular Unit = Platoon level of battle, personified lately by Flames of War [altho FoW uses Teams of 2-5 on a base, the basic Unit is several bases making a platoon]. <i>Interestingly, it likely requires more figures to play than FoW altho both represent men and vehicles at 1:1 on the table! Well, unless you have cheap Russian conscript battalions running around...</i></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">In any event, definitely from WWII to today, military doctrine is solidly in the "Fire and Maneuver" camp. You FIRE at a target until it is suppressed, then you MANEUVER against it to close in and destroy it or drive it away. This is better expressed as "Fire THEN Maneuver" I would say, because unless you are infiltrating the enemy line, you are definitely shooting first with a carefully executed fire plan, THEN maneuvering your men and vics to outflank and overrun or destroy the defender.</span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">If one uses a Move then Fire turn sequence, you have the plan for the player's turn backwards. **This results in an awkward [but some might argue justified] opposing Player Turn in between your Fire then Maneuver plan.** It looks like this:</span></div><div style="text-align: left;"><ul style="text-align: left;"><li><span style="font-family: arial; font-size: medium;">[I Check Morale, I Move,] <b><span style="color: #2b00fe;">I Fire</span></b>, I Resolve My Assaults</span></li><li><span style="color: red; font-family: arial; font-size: medium;">U Check Morale, U Move, U Fire, U Resolve Your Assaults</span></li><li><span style="font-family: arial; font-size: medium;">I check Morale, <span style="color: #2b00fe;"><b>I Move</b></span>, <span style="color: #2b00fe;">I Fire</span>, <span style="color: #2b00fe;">I Resolve My Assaults</span></span></li></ul></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">As can be seen, instead of "Fire then Maneuver" the sequence is:</span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">"<span style="color: #2b00fe;">I Fire </span>[<span style="color: red;">U Move-Shoot-Assault</span>] <span style="color: #2b00fe;">I Maneuver</span>" </span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">which permits a generous opportunity for the defense to not just shoot back [expected] but <u>also maneuver</u> as rapidly in response as the Attacker in initiating the Attack. </span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">My biggest problems with the generous allowance of a full opposing player turn in the middle of my "Fire then Maneuver" plan are:</span></div><div style="text-align: left;"><ol style="text-align: left;"><li><span style="font-family: arial; font-size: medium;">A well-planned and executed attack has Momentum, moving faster than a *responding* defense. The attacker knows his plan, the defender doesn't.</span></li><li><span style="font-family: arial; font-size: medium;">Units that Assault in the Move Phase, are in the way of friendly shooting in the shooting phase; Assaulting infantry also don't shoot. This gives a huge break to the target of an Assault!</span></li><li><span style="font-family: arial; font-size: medium;">As the game allows moving and shooting, it promotes "Alpha-Strike" where an Attacker may Maneuver from out of defender's Range, into Range, then shoot first [usually with a penalty, granted] before Defenders may shoot back. This is blatantly unhistorical - the strength of the Defense is to be ready to shoot first or perhaps simultaneously.</span></li></ol><div><span style="font-family: arial; font-size: medium;">The RAW turn sequence not only makes no sense in military planning, it makes no sense in "reality" where - generally - lurking defenders can get the first shot off.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">So clearly, the turn sequence needed to be changed to a:</span></div><div><ul style="text-align: left;"><li><span style="color: #2b00fe; font-family: arial; font-size: medium;">Shoot</span></li><li><span style="color: #2b00fe; font-family: arial; font-size: medium;">Move</span></li><li><span style="color: #2b00fe; font-family: arial; font-size: medium;">Assault</span></li></ul></div><div><span style="font-family: arial; font-size: medium;">sequence, to bring us back to modern warfare. This was easier said than done, largely due to the interesting placement of Morale at the beginning of the friendly player turn. Also, there is no rally mechanic - if a Unit is Suppressed or Pinned, it automatically ends at the start of one's next Morale Check Phase</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">In the end, after lots of toying around to get the correct sequence with the least rule changes, I came up with:</span></div><div><ul style="text-align: left;"><li><span style="font-family: arial; font-size: medium;"><span style="color: #2b00fe;">Shoot</span> [<u>mark</u> all hits; do <u>not</u> resolve them]</span></li><li><span style="color: #2b00fe; font-family: arial; font-size: medium;">Move</span></li><li><span style="font-family: arial; font-size: medium;"><span style="color: #2b00fe;">Resolve Hits</span> [opponent make saves, checks morale]</span></li><li><span style="color: #2b00fe; font-family: arial; font-size: medium;">Resolve Assaults</span></li></ul></div><div><span style="font-family: arial; font-size: medium;">This also had the wonderful effect of making the Maneuver part of the plan very suspenseful: you know you have inflicted some Hits on the enemy Unit, but not the final results of the Hits [No effect? Suppressed? Pinned?] until after you have Moved. If you want to be certain you won't be shot up by the Target Unit, you have to wait a full turn to see how it goes - which gives the enemy that response time [a player turn] but you GAVE it to him as a decision, not the game! Also, it means that the effects of shooting [which affect melee values] take effect before Assaults are resolved - this also makes sense.<br /></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">With this significant change to the Turn sequence, I did another playtest involving my Italians in a Blue-on-Blue training exercise: CCNN v. Ariete. I even stacked the deck in favor of Ariete by using the "Escalating Engagement" scenario, which gives both sides 9 total Units: 3 on the board at start, all remaining six arriving if successfully diced for at one per turn max. The target number for arrival gets better by '1' each turn, as well. Anyway, it is a Maneuver Battle for 2 out of 3 Objectives.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><span style="color: red;"><b>Ariete's force</b></span> below: 3 Tanks, 4 Infantry Squads [2 w' Trucks], an Armored Car [that can Spot for Artillery], one Barrage [off board Artillery] - 9 Units.</span></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifZy3jmSN6JYl1sxZNloqm7pR_oq4ucP6as43FteCLVD7as3bOAKBmTLpIvaSIOxnZXE2t81E9i3UfmJVAaOHd_mGr6PLHHoqeWfKVF94fe6FY7YbOPrIqv2j7qSKt3vvC61BbP-z-tmTPDSn1948GWFwvX4XRFRwh_jvRTuJGWC6TaVFkqg0bCKw1/s3024/20230603_202615.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="1393" data-original-width="3024" height="294" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifZy3jmSN6JYl1sxZNloqm7pR_oq4ucP6as43FteCLVD7as3bOAKBmTLpIvaSIOxnZXE2t81E9i3UfmJVAaOHd_mGr6PLHHoqeWfKVF94fe6FY7YbOPrIqv2j7qSKt3vvC61BbP-z-tmTPDSn1948GWFwvX4XRFRwh_jvRTuJGWC6TaVFkqg0bCKw1/w640-h294/20230603_202615.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><br /></span><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><b>CCNN Force</b> below: 2 Light ATGs, 1 Heavy Platoon [Mortar, HMG, ATR], 2 barrages, 4 Infantry squads = 9 Units. They have good Gun support, but this force struggles to maneuver quickly, with only the ATGs being trucked, and the trucks are quite vulnerable to shooting of any kind. So "Standard Straight-leg Light Infantry".</span></div><div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuUVOYGEhh6Dz_5BKsctQKQH0zLiD4eKa5GZq9U2QT5mdlxixfhKxWU8jqARvRG19jzpVAM4CLyhhmGr2bMJIbTfLR9iuIt9t3XBXdliWSbQIHbvcTT950bIQgS43c8kOlOuP0mXI67OsDn9OfhjQEgA2_r0ZwIWcXoDL-2z9UJlHdxv-ybtI0o7r0/s3024/20230603_202648.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="1525" data-original-width="3024" height="322" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuUVOYGEhh6Dz_5BKsctQKQH0zLiD4eKa5GZq9U2QT5mdlxixfhKxWU8jqARvRG19jzpVAM4CLyhhmGr2bMJIbTfLR9iuIt9t3XBXdliWSbQIHbvcTT950bIQgS43c8kOlOuP0mXI67OsDn9OfhjQEgA2_r0ZwIWcXoDL-2z9UJlHdxv-ybtI0o7r0/w640-h322/20230603_202648.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><b>The board</b>: three ridges run *almost* parallel to the line of attack for both sides. The three objectives are all at the center - you need to take two to win. CCNN at North with their three starting Units being the Heavy Platoon [scattered center and right], an ATG [on ridge], and an Infantry Squad at center in the open. They are pushing for two objectives, center [in the cornfield] and right, btw the ridges.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi61B3nmMVTIGKNXIutyj14NLeztEhU2FcXL4wbAkcj5PY8duAT_sXNPhKs0fJDsgwpJgIAvOaE36XMSZBJxto0-ecOEymaJwr_5aep80zMF-cS76qaTCaQ1GQXpBaOokaSw3X209tCLpgz47u-1fG6FI4O3qAFanXbEz8Zkd4KAfHiF_YCGyJ_tcDe/s3456/20230603_203724.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="2426" data-original-width="3456" height="450" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi61B3nmMVTIGKNXIutyj14NLeztEhU2FcXL4wbAkcj5PY8duAT_sXNPhKs0fJDsgwpJgIAvOaE36XMSZBJxto0-ecOEymaJwr_5aep80zMF-cS76qaTCaQ1GQXpBaOokaSw3X209tCLpgz47u-1fG6FI4O3qAFanXbEz8Zkd4KAfHiF_YCGyJ_tcDe/w640-h450/20230603_203724.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">Ariete has chosen to start with the Armored Car [which can spot for the Barrage] at left, one Infantry Squad [center cornfield], one tank on the right. They are contesting all three objectives, and planning to use their maneuverability to seize two at an opportune time. CCNN must commit earlier since they are slower.</span><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><b>Turn 2 below,</b> at top of the pic on the ridge is an FO - I felt I had to give a free one to CCNN as I gave a bonus one to Ariete [in the Armored Car]. You can see the HMG in the woods, and the second ATG being trucked in above the woods at top right. The Ariete tank is just below it [on the objective already!] shooting it out with the ATG on the ridge, but both missing.</span><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfveVq8QeXLaIxQAA_whYvjGd_j26Cp54Z6pVCswqmMjh9XZReV8oBeLEqMMrg5R8S9aumSL7iKv-FxCRieSFL605N34ReCngHXbzHxRd4OCtvpeNslB-zkwaAc8G41dTn7oh-vJEVxY2qaMIH6Yujuh1ksrBuk7KEy_l_iFUv4K8Sdso5WCACt055/s3024/20230603_210032.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfveVq8QeXLaIxQAA_whYvjGd_j26Cp54Z6pVCswqmMjh9XZReV8oBeLEqMMrg5R8S9aumSL7iKv-FxCRieSFL605N34ReCngHXbzHxRd4OCtvpeNslB-zkwaAc8G41dTn7oh-vJEVxY2qaMIH6Yujuh1ksrBuk7KEy_l_iFUv4K8Sdso5WCACt055/w640-h640/20230603_210032.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">At center is an Ariete squad challenging the CCNN squad on the center objective. At bottom right an Ariete squad is entering the board, out of Line of Sight or Range of the CCNN. But they can move onto the dune at left any time, which will slow them and give them Cover.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Below, the battlefield center has excellent CCNN coverage: an ATG atop the ridge, an FO observing left of it, and below and left an ATR in the woods, behind which is a mortar. The CCNN squad got onto the objective first, and is lurking in the cornfield for the Ariete squad that has been picking its way through the brush.</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip7AWCpuTp7mRSFJxdgezmaCgNQAYCESFnvX7e30dUWNSGvLDkTMUn6FGvnCEGIBDQo97QeeMSW4rDwyT0FXrHd_DWr6DqNrVCtgSwPociV5Te9mnJ4PylofQoHNKSFgNOIvlZv-GFiOYtCPtKVOBrond6A_wD70UjtehAzCrVjZkAYyMe7rH3DGpo/s3024/20230603_210047.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip7AWCpuTp7mRSFJxdgezmaCgNQAYCESFnvX7e30dUWNSGvLDkTMUn6FGvnCEGIBDQo97QeeMSW4rDwyT0FXrHd_DWr6DqNrVCtgSwPociV5Te9mnJ4PylofQoHNKSFgNOIvlZv-GFiOYtCPtKVOBrond6A_wD70UjtehAzCrVjZkAYyMe7rH3DGpo/w640-h640/20230603_210047.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">Just visible at the bottom is the Ariete armored car observing the Center. While it could call artillery on the CCNN squad at the center objective, the decision was to knock out the ATG first, which shouldn't be too hard...SHOULDN'T BE...</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">The CCNN decide not to wait for Ariete, and Assault them in the cornfield! With 9 figures and a '4' rolled as multiplier [black die], v, 8 figs and a '3' multiplier [red die], the CCNN win the melee! Ariete lose 4 figs and become Suppressed between the two fields.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjopVpoBYLafOzKHKuOTsi-eO7F821wKZy8stvqFSsm0Tv3VTS-dB0O9tXISRAyIbK6kO4xxD69jB1LLOxg6_BaPP90ZomcF9r1VQkBnrxXefq41xsuKi1drcsq4mZtkyveEn3xsk52oaO4iuAlnYqu-NZPR4UIEAALZM6idOKrAVkMfOj_FBBZPeYr/s3024/20230603_211032.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjopVpoBYLafOzKHKuOTsi-eO7F821wKZy8stvqFSsm0Tv3VTS-dB0O9tXISRAyIbK6kO4xxD69jB1LLOxg6_BaPP90ZomcF9r1VQkBnrxXefq41xsuKi1drcsq4mZtkyveEn3xsk52oaO4iuAlnYqu-NZPR4UIEAALZM6idOKrAVkMfOj_FBBZPeYr/w640-h640/20230603_211032.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-size: medium;"><br /></span></div>By Turn 5, Ariete is suffering from slow reinforcements. The CCNN ATR is sneaking across the open to get onto the ridge and harass the Armored Car. A CCNN Squad has arrived at top left and will contest the objective between it and the Armored Car, using the woods. <i>I felt like the CCNN had to at least threaten it...</i><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxVT3tgTWrtDtglUpJBZA2v-_ihcnlvBHIbt8DxJ2AufRj5x-Ms28PnRj-iNZctkbxPJNVcOGZa5b7do5qXjUYr-jJnGLWB3ltxKJCY7WAgvfSoQ9_Dyo6rSfIDBy0flKr3-upTfOfzPmALATyiDn1bZyxvz7UFUF3x9pNz57AFq4rYUoCnSCbQscF/s3024/20230603_215222.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxVT3tgTWrtDtglUpJBZA2v-_ihcnlvBHIbt8DxJ2AufRj5x-Ms28PnRj-iNZctkbxPJNVcOGZa5b7do5qXjUYr-jJnGLWB3ltxKJCY7WAgvfSoQ9_Dyo6rSfIDBy0flKr3-upTfOfzPmALATyiDn1bZyxvz7UFUF3x9pNz57AFq4rYUoCnSCbQscF/w640-h640/20230603_215222.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">Ariete did get a trucked squad which is making its way to support the Armored Car in holding the left objective. As it is near the ridge [which provides Cover to infantry] this development favors Ariete overall.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Direct Fire from the Armored Car has suppressed the center CCNN squad, and caused two casualties. The AC is also calling artillery fire onto the ATG, but has been completely unable to get rounds on the Target! The ATGs truck is on standby in case the fire gets too intense, and they have to bug out.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_SnGtSggL2g-BVdoPjFx5MaDWDLRDXN6H7zSJiRsXwCXcHHkDwwRfOgLxeMfg77d0EAHctnsIqJUkQ5I1-DYkwVKKBhmvgFQ7VteCaW1uW5PoBuWtZER2c9kffLDA4qqmPm8XfgDkYhLjZ5Sm5cetV42dhi-rRBpXts1AgHFCvsqIcVwamylEoIGt/s3024/20230603_215230.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_SnGtSggL2g-BVdoPjFx5MaDWDLRDXN6H7zSJiRsXwCXcHHkDwwRfOgLxeMfg77d0EAHctnsIqJUkQ5I1-DYkwVKKBhmvgFQ7VteCaW1uW5PoBuWtZER2c9kffLDA4qqmPm8XfgDkYhLjZ5Sm5cetV42dhi-rRBpXts1AgHFCvsqIcVwamylEoIGt/w640-h640/20230603_215230.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">The Ariete squad - now a team of 4 with LMG, is hiding in the cornfield, getting shelled by the CCNN battery.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Meanwhile, Turn 5 on the right... CCNN has had good reinforcement rolls - a squad, an ATG and the HMG are contesting the right objective with Fire. The ATG knocks out the Tank! The Ariete squad had to advance in cover, slower, due to the HMG fire they were receiving. There's a lot of CCNN firepower over there...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUEcWk8amJBNcjIcbLJmBscICrc3bInzmPvCMY6WR-MSwUG9Vf2kQ-So1aqrBaMLyRY5WvDnz7yaOtvEHAzls73tKeZVAEYnYjSfuDEGi0oJ4FxCWrBDxsVYUM1uYABlJbjt2RF7FouQDC7yUAU2OB_Mar3DMW5LmHS_wh-AZxh_P04_7Am-nVXCAj/s3024/20230603_215322.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUEcWk8amJBNcjIcbLJmBscICrc3bInzmPvCMY6WR-MSwUG9Vf2kQ-So1aqrBaMLyRY5WvDnz7yaOtvEHAzls73tKeZVAEYnYjSfuDEGi0oJ4FxCWrBDxsVYUM1uYABlJbjt2RF7FouQDC7yUAU2OB_Mar3DMW5LmHS_wh-AZxh_P04_7Am-nVXCAj/w640-h640/20230603_215322.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div>...but is there enough for the squad to actually seize the objective? They're game to find out! The ATG and HMG suppress the Ariete squad despite their Cover.</div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEdg_BHu913BVuWzeKKGb7jz3jzsyJWbwyq-Qdj97j81sAn7ZfBzyh54ELWCrMvnINrS9ZxV8Rrv1tBqxBH1VErzjjcExwijCCwbtjlYYTMdEMtzlGfFoUihdVwc0YM4SpjOeV3hmK4vO6OZ5XBbHsYfayfHzsvFmqJPQ4xF3l42hmkjBgWWOFEFbv/s3024/20230603_220411.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEdg_BHu913BVuWzeKKGb7jz3jzsyJWbwyq-Qdj97j81sAn7ZfBzyh54ELWCrMvnINrS9ZxV8Rrv1tBqxBH1VErzjjcExwijCCwbtjlYYTMdEMtzlGfFoUihdVwc0YM4SpjOeV3hmK4vO6OZ5XBbHsYfayfHzsvFmqJPQ4xF3l42hmkjBgWWOFEFbv/w640-h640/20230603_220411.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">...even with 50% shooting, the Suppressed squad manages 2 Hits, suppressing the CCNN squad in turn, and causing one casualty.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMBQq_ySW2bvVhHqSoQ6IKJDBIseNW-CxPBPofYGwTpI15ayyV01uGbLNnnN1d4geazwd56BKYq_VRmWKDJ0My77VRiRRX1cJXFX267n3oaomYAdlr8U__c3D--clQl2kPaeqQcOKfTTqqwKYjS3bRgdDjrTbk1AKsLuf1A2t__7n8woRgdd62zDoo/s3024/20230603_221027.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMBQq_ySW2bvVhHqSoQ6IKJDBIseNW-CxPBPofYGwTpI15ayyV01uGbLNnnN1d4geazwd56BKYq_VRmWKDJ0My77VRiRRX1cJXFX267n3oaomYAdlr8U__c3D--clQl2kPaeqQcOKfTTqqwKYjS3bRgdDjrTbk1AKsLuf1A2t__7n8woRgdd62zDoo/w640-h640/20230603_221027.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">And another Ariete Tank is arriving!</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">By Turn 7, another Ariete tank has also arrived at center - and is promptly knocked out by the ATG on the ridge! It was never destroyed by Ariete artillery...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyazmN6rT9o9Cq6-_RXfUXM-olAH7aQB66sjrm_ucu4ZV1e8nv9w3NxnDw7F-piE-7Ah8kgDjwsoWIm4z7GsEeXSqK085HRbCKOvIqrC9adT3A5cTeMc4eIzoVcMPZk46rw0NYYjojd3xoQXHG4a4Lm77tAXY1Hp-6IMg_p576RrJ-BzztNjtMBcbl/s3024/20230603_221935.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyazmN6rT9o9Cq6-_RXfUXM-olAH7aQB66sjrm_ucu4ZV1e8nv9w3NxnDw7F-piE-7Ah8kgDjwsoWIm4z7GsEeXSqK085HRbCKOvIqrC9adT3A5cTeMc4eIzoVcMPZk46rw0NYYjojd3xoQXHG4a4Lm77tAXY1Hp-6IMg_p576RrJ-BzztNjtMBcbl/w640-h640/20230603_221935.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-size: medium;"><br /></span></div>By Turn 8, the other ATG knocked out the third Ariete tank! This is the problem with the inadequate artillery support - the ATGs are a real threat. They are also rolling hot dice!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLcKXYuZjoELHPSWP1Lx_oSkAsI_cnWo0TnUttZgdlka6eP8Fj9p9UmAnSkrUZcu8Ffiso2DLGyblHV-cwYItwU0NYOKj1mIr0B2ibR6nPGct7167OibqhXLqexnEQ_jEHE9hUS2egrZiviQnBvV02v7khj4zjdROA1nVk3feaSUBVs-tPc_xSIAFZ/s3024/20230603_223458.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLcKXYuZjoELHPSWP1Lx_oSkAsI_cnWo0TnUttZgdlka6eP8Fj9p9UmAnSkrUZcu8Ffiso2DLGyblHV-cwYItwU0NYOKj1mIr0B2ibR6nPGct7167OibqhXLqexnEQ_jEHE9hUS2egrZiviQnBvV02v7khj4zjdROA1nVk3feaSUBVs-tPc_xSIAFZ/w640-h640/20230603_223458.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">Ariete squad has lost 3 casualties.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Meanwhile, far left, the CCNN squad has established a Base of Fire in the woods, and is slugging it out with the Ariete squad on the ridge. They succeed in Pinning them! The armored car continues to be a menace, calling down artillery and using direct fire to some effect. However, the ATR has been brought into play!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfKBTNFIdMWSmOEvZpvd9PTv294bIYhYiTQYE_qaRhQ4VOQB6b2QXp3Gx6ORcbXSUbNqeBPusGnrH72fks3iDG0_W16aapWQJIMmliYpkGIjGTIPVgpXlzRpwbxqhTZMqoDp6pvpJpY1F93o4e6nhHgURAql945uZCNk3KxgLERrUMho9FUEXrj2TV/s3024/20230603_223602.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfKBTNFIdMWSmOEvZpvd9PTv294bIYhYiTQYE_qaRhQ4VOQB6b2QXp3Gx6ORcbXSUbNqeBPusGnrH72fks3iDG0_W16aapWQJIMmliYpkGIjGTIPVgpXlzRpwbxqhTZMqoDp6pvpJpY1F93o4e6nhHgURAql945uZCNk3KxgLERrUMho9FUEXrj2TV/w640-h640/20230603_223602.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">The Armored Car responds to this threat [noted by the sound of a BB hitting a tin roof] by switching from the CCNN squad on the objective to the ATR, without Hits.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><b>Turn 8, right flank.</b> The CCNN squad has lost 6/9 as casualties, and is just hanging on, Suppressed, as the Ariete squad rolls well and tears them up.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyg7m3ajJQGKMSjp6Vd71tn2Zgv4KeEpCzT0UvNVCMTeaRfTUAEYfhQzYnb0840D9sROvmMofitTN3A8245GmNvqnqBWu4055hB4H8JEvkO0DPrgOuvSN7-DwxFpcvi2ZyMEkMZI3UouQBuGGtizISlC3Xmrrz-9CenoeJJGINo3NVL4lwTHQL6qXT/s3024/20230603_225431.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyg7m3ajJQGKMSjp6Vd71tn2Zgv4KeEpCzT0UvNVCMTeaRfTUAEYfhQzYnb0840D9sROvmMofitTN3A8245GmNvqnqBWu4055hB4H8JEvkO0DPrgOuvSN7-DwxFpcvi2ZyMEkMZI3UouQBuGGtizISlC3Xmrrz-9CenoeJJGINo3NVL4lwTHQL6qXT/w640-h640/20230603_225431.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-size: medium;"><br /></span></div>At center, Turn 10, the CCNN advance and Assault the weak Ariete squad to secure the objective completely. Only one man survives from the Ariete squad!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1GlqhfA72ZzIndXsrJGrJQQWQUrQJospLuOFVsaKY5CDAjpcBoVaEVMmCyWip_z3-TW8vAl4bU_j3zq0bzNmCBSvQXNBicR0fEpYS39xc-Htnd1slreHsPPCp2hmMH_zsK9iAdITzklCAPV2S4ZE1zSd_XjraHYUG6XR9Fnmf6hMnxPHD1AufYkOE/s3024/20230603_231731.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1GlqhfA72ZzIndXsrJGrJQQWQUrQJospLuOFVsaKY5CDAjpcBoVaEVMmCyWip_z3-TW8vAl4bU_j3zq0bzNmCBSvQXNBicR0fEpYS39xc-Htnd1slreHsPPCp2hmMH_zsK9iAdITzklCAPV2S4ZE1zSd_XjraHYUG6XR9Fnmf6hMnxPHD1AufYkOE/w640-h640/20230603_231731.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-size: medium;"><br /></span></div>On the right, the HMG advanced from the woods onto the objective, and along with artillery fire, the CCNN squad, and an ATG, blasts the Ariete squad off the ridge - objective no longer contested!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQF8Q4VdNqPlNusl_j_ekrzVRXLXJDxxIkrFlJJmKoOdu9-kbBmAxLPiP2xYRcJM_MfI33l0w1cK0yqdWZPRzmMKE-bNJpGqQYUgb2ue0i4qXy84l70FEM6ygk3gECpf8uY-ZWB_xchXj_-nbXOv84xkCS_BAolIq2Tp9OYAsuC4OMoaOGQSlTPfTi/s3024/20230603_234048.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQF8Q4VdNqPlNusl_j_ekrzVRXLXJDxxIkrFlJJmKoOdu9-kbBmAxLPiP2xYRcJM_MfI33l0w1cK0yqdWZPRzmMKE-bNJpGqQYUgb2ue0i4qXy84l70FEM6ygk3gECpf8uY-ZWB_xchXj_-nbXOv84xkCS_BAolIq2Tp9OYAsuC4OMoaOGQSlTPfTi/w640-h640/20230603_234048.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">But...a trucked Ariete squad is arriving on the right even now...</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">CCNN squad at center wipes out last man from Ariete - Center objective uncontested!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiparphxtsHaJnhmsP4zjgv4uNuZy0SKlmN6rokGgT_1KbmRWp8rEwUzcjWpYGZwkNxJPsWAOrqt53L_tWlr-esdDHw8VeglxTDbbRjeGlcvRcAWGb-gayT6MML4NRtNM1pjCU4azKycF2HHosPeoYClyvaiolQCMvHuY9jgKs8oNRqskjBLMfgD8aB/s3024/20230603_234103.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiparphxtsHaJnhmsP4zjgv4uNuZy0SKlmN6rokGgT_1KbmRWp8rEwUzcjWpYGZwkNxJPsWAOrqt53L_tWlr-esdDHw8VeglxTDbbRjeGlcvRcAWGb-gayT6MML4NRtNM1pjCU4azKycF2HHosPeoYClyvaiolQCMvHuY9jgKs8oNRqskjBLMfgD8aB/w640-h640/20230603_234103.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"> </span></div><div><span style="font-family: arial; font-size: medium;">On the left, the CCNN are going back and forth from the woods against the left objective and the Ariete squad contesting it. They attempt to advance a squad out of the woods, but it gets hammered and Pinned. The other squad is Suppressed! But now all the CCNN Artillery is coming down on the lone Ariete squad.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvs2khNtlgjbdmjUzATf-dgdA5EENLNqUIXTafV3MBrynL9oIAbZfFOhPQl0e-TJVQmlJkZa_01JNXTnyu0PICgAgtxE9L7HmXOm-BBPM6GPKhdEQRWaab4xMBWEq4ta8OxpB52fNaIdqYuKjJqOpY_bcto9z7vm8kTUH6JrxNA3AW-8I3INIauAoZ/s3024/20230603_234111.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvs2khNtlgjbdmjUzATf-dgdA5EENLNqUIXTafV3MBrynL9oIAbZfFOhPQl0e-TJVQmlJkZa_01JNXTnyu0PICgAgtxE9L7HmXOm-BBPM6GPKhdEQRWaab4xMBWEq4ta8OxpB52fNaIdqYuKjJqOpY_bcto9z7vm8kTUH6JrxNA3AW-8I3INIauAoZ/w640-h640/20230603_234111.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-size: medium;"><br /></span></div>On the right, the ATG mounts up to help the fight at center.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdGiWrH_Ke1nV6GD3ps90quYOHRGSKPz64A4CvjZoy6c2-nPjjUWnzLEPE_PuH_NFVzEh303lZF2seKXxhHqYDYrQlLKHYoMwWMEo21bceioGKRiPKvZgk54EXW8Mzz_yl7jMEFzTyxKGRXuDdasikNUfcVUlmQEKXmi_PLtbvRUjeu4A89mW9xHNm/s3024/20230604_131420.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdGiWrH_Ke1nV6GD3ps90quYOHRGSKPz64A4CvjZoy6c2-nPjjUWnzLEPE_PuH_NFVzEh303lZF2seKXxhHqYDYrQlLKHYoMwWMEo21bceioGKRiPKvZgk54EXW8Mzz_yl7jMEFzTyxKGRXuDdasikNUfcVUlmQEKXmi_PLtbvRUjeu4A89mW9xHNm/w640-h640/20230604_131420.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">While on the left, the ATR finally knocks out the Armored Car!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhWJODOvLe_1xNqnooe6GWY81nw3WDqZiB-mmqiMXZHkBZens3MOg8s3asH0exHGWsCEU1ZHZ5bhcqFFMMHAddTDyT91KFg0ef-e3OR4jmmxvXxsxYeVjRY_rViBOi204XRZin32OEdP8OBdA-u9r4JcpnmbVleLnDHtEMZ-qjxzPWWO61z-5KqSZ_/s3024/20230604_131435.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhWJODOvLe_1xNqnooe6GWY81nw3WDqZiB-mmqiMXZHkBZens3MOg8s3asH0exHGWsCEU1ZHZ5bhcqFFMMHAddTDyT91KFg0ef-e3OR4jmmxvXxsxYeVjRY_rViBOi204XRZin32OEdP8OBdA-u9r4JcpnmbVleLnDHtEMZ-qjxzPWWO61z-5KqSZ_/w640-h640/20230604_131435.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">The barrages haven't been that effective, but the Ariete squad has lost 3/8.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVGASUngCm3dDOJH10a7-BI1TiEr8XpQqkGtMpkh1fk_gVrTN2EuTayS2aoyupcrHUz1imny5pSnSL5I2vUHvJeVZr5vI2ofwhvjPhEomt98Bdy3jbpMHamqxB22NkiGeoS14zMW4jOwraKoIlHxAvt0nPsGRQM7Wo0sot-Wb_CT19nPodc-HUtRAX/s3024/20230604_131617.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVGASUngCm3dDOJH10a7-BI1TiEr8XpQqkGtMpkh1fk_gVrTN2EuTayS2aoyupcrHUz1imny5pSnSL5I2vUHvJeVZr5vI2ofwhvjPhEomt98Bdy3jbpMHamqxB22NkiGeoS14zMW4jOwraKoIlHxAvt0nPsGRQM7Wo0sot-Wb_CT19nPodc-HUtRAX/w640-h640/20230604_131617.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><br /></span><div><span style="font-family: arial; font-size: medium;">Ariete withdraws. They will undoubtedly lose even the last objective on the left, and do not have enough combat power to contest anything.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Ariete took some bad blows when the CCNN ATGs got some quick kills on the tanks, even as the tanks were getting close enough to hit the ATGs themselves. In the Tank v. ATG duel, the odds are pretty equal, perhaps favoring the ATG a bit since a Tank is destroyed on a 5+, while an ATG saves on a 2+. Also, Tanks can be Bailed.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">The new Turn sequence worked PERFECTLY! There was only one small change needed, and the playtest not only played smoothly and made sense, but had great feel for the decisions each commander had to make with the limited resources that were trickling in. A great scenario as long as you don't mind some unpredictability in building up your forces at the start.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">I likely made some errors in not massing the Ariete Tanks patiently in one sector, but I really thought that the Artillery would knock out the center ATG in a timely fashion. The CCNN barrages were not very effective, partially due to the mobile nature of the fight, and partly due to bad dice.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Definitely pleased with how this played out, and will need a playtester for the next round of trials.</span></div></div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com5tag:blogger.com,1999:blog-2972616289367050689.post-59026985991590185502023-06-12T14:04:00.004-07:002024-03-04T07:19:55.113-08:00Traveller: DA1 Annic Nova concludes<div><span style="font-family: arial; font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh09Ov_PBrSDl9vNgIdHNHqPRGLbXiO1dM_W_0iZx8RDD0LN_HxUWkDcb4VxtptkiRdyrpE1598M7Q1_WjB1a42gu_iLHRIbTkF1jhXPZ9MTNqMxZQBBCLdSHcaL3nPqfdpkwiGHD0zQa0Kd-Xy8DsP4B5PwVTfx_I4SkjH-wHiVwgvF950MS2sa2Nm/s3024/20230522_183613.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh09Ov_PBrSDl9vNgIdHNHqPRGLbXiO1dM_W_0iZx8RDD0LN_HxUWkDcb4VxtptkiRdyrpE1598M7Q1_WjB1a42gu_iLHRIbTkF1jhXPZ9MTNqMxZQBBCLdSHcaL3nPqfdpkwiGHD0zQa0Kd-Xy8DsP4B5PwVTfx_I4SkjH-wHiVwgvF950MS2sa2Nm/w640-h640/20230522_183613.jpg" width="640" /></span></a></div><div style="text-align: center;"><b><span style="font-family: arial; font-size: medium;">This was a great adventure, easily modified for our T1ed Campaign: </span></b></div><h1 style="text-align: center;"><b><span style="color: #6aa84f; font-family: arial; font-size: medium;">"Enthusiastically Recommended!"</span></b></h1><span style="font-family: arial; font-size: medium;"><div style="text-align: center;">**SPOILER ALERT**</div></span><div><div style="text-align: center;"><span style="font-family: arial; font-size: medium;"><i>read no further if you plan to use or play this adventure!</i></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Everything had gone well, the PCs taking intelligent precautions operating on a strange - alien - ship [helped by both gaming and real-life experience!] and avoided any injuries or mishaps. Overall, an interesting exploration of an alien artifact. </span></div><div><span style="font-family: arial; font-size: medium;"><i>This made the adventure very "Original Star Trek" in feel, and I think we all enjoyed that it wasn't just a "kill everything in the dungeon and steal their gold" type of adventure.</i></span></div><div><i><span style="font-style: normal;"><span style="font-family: arial; font-size: medium;">They enjoyed unraveling the ship's mysteries, which were still somewhat raveled actually, and I enjoyed watching them work it out. It's an impressive group.</span></span></i></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">The closest they had come to real trouble at this point was when they finally got a serious clue as to what had happened to the crew - and even then they did everything necessary to minimize the risks of sickness.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">As of the last session's end, it seemed that that the adventure was winding down - the only significant decision left was how to get "Annic Nova" back to the Home Office of Black-Wagner Interstellar, LPC in Kidashi. This alone provoked quite some discussion of salvage laws, mission requirements, risk assessment, etc. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><span>In the end, the group put a crew of six on board, one for every person present at the session, and prepared for departure, loading up supplies and coordinating with the BWI ship that brought them out, the free trader <i>Eclipse</i>. Remaining on board </span><i>Eclipse</i><span> was Nehvar [a PC whose player wasn't present] and two BWI NPCs Mark Hitchik and Tully Pettigrooh, to Jump the Free Trader home. This would involve separating as the </span><i>Eclipse</i><span> doesn't have a multi-Jump capability.</span></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><i>But, I couldn't leave it there, because I have a plot twist in mind, which will lead to an adventure link, interesting puzzles, and allow me to use some fun miniatures! </i></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">So, as the group settled on their plan to crew <i>Annic Nova</i> and jump back to Kidashi in two jumps via Eneldun using Annic Nova's unusual Jump Drive setup...</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFbzniY9bqIVY1m8XBeOcnJfFdxCKyTRZUn6nSuctgvPTKC50DvWGiH6w-RI7hk8kxuF784UtRqtFJj50LWMQOh9cdFNo1be4XJ4hdOLwesiHH2YOVlxEl-cEa0XA9U17OLh9cauDK5TQ2lh_itYAZ4aE2qBpxNaRFkqS7HNQCfeyPc2jUWjsqhA3G/s407/Adventure%201%20-%20Kichakpap.png" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="407" data-original-width="400" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFbzniY9bqIVY1m8XBeOcnJfFdxCKyTRZUn6nSuctgvPTKC50DvWGiH6w-RI7hk8kxuF784UtRqtFJj50LWMQOh9cdFNo1be4XJ4hdOLwesiHH2YOVlxEl-cEa0XA9U17OLh9cauDK5TQ2lh_itYAZ4aE2qBpxNaRFkqS7HNQCfeyPc2jUWjsqhA3G/w628-h640/Adventure%201%20-%20Kichakpap.png" width="628" /></span></a></div><div><span style="font-family: arial; font-size: medium;">...puzzling things started to happen in the badly overgrown hydroponic gardens. Things, well, "Beings" that had been long-dormant began to awaken.<br /></span><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><div style="text-align: center;"><b><span style="font-family: arial; font-size: medium;">Below, the hydroponic garden is at the #32 reference, map center.</span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUiG_ypvKvLQJ207Q0qe6fxfDkHNbPDSBUF9FOdL-humOBHDKUIleHz2_oc3t2TCfqLur4HPTfoqkPnmkyH76JEeqcRpIOrXHPBTvGTTUxw__LVhyOSrHOvefYt-ofu-Rx58f4XsH69apgwMpV-mZL5EYJh07vr1Pg7bcBFS3xUpm3w5hxkhgOYzBi/s2592/20230612_152738.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="2592" data-original-width="1772" height="876" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUiG_ypvKvLQJ207Q0qe6fxfDkHNbPDSBUF9FOdL-humOBHDKUIleHz2_oc3t2TCfqLur4HPTfoqkPnmkyH76JEeqcRpIOrXHPBTvGTTUxw__LVhyOSrHOvefYt-ofu-Rx58f4XsH69apgwMpV-mZL5EYJh07vr1Pg7bcBFS3xUpm3w5hxkhgOYzBi/w600-h876/20230612_152738.jpg" width="600" /></span></a></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span><b><u><span style="font-family: arial; font-size: medium;">CAST</span></u></b></span></div><div class="separator" style="clear: both; text-align: left;"><span><span style="font-family: arial; font-size: medium;"><b>Oran</b> [<span style="background-color: #cccccc;">Grey<b> D</b></span>] - former marine LTC, NPC, Alex</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><b>Glitch</b><span> [Red </span><b><span style="color: red;">E</span></b><span>] - retired Navy Pilot, Tony F.</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><span><b>Doc</b> [</span><span>Red </span><b><span style="color: red;">K</span></b><span>] - Army PA, handy w'SMG, Greg</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><span><b>Stinks</b> [</span><span>Red </span><b><span style="color: red;">C</span></b><span>] - Army scout, Steve</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><span><b>Phil</b> [</span><span>Red </span><b><span style="color: red;">D</span></b><span>]</span><span>- big goon, John</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><span>Oran Beil and Phil have been trying to salvage anything edible or valuable from the hydroponic garden, both fitting this in around other tasks. it's hard to keep track of much progress in the business of departure, but d</span><span>uring the first jump to Eneldun Oran especially is able to tackle it with a bit more intent.</span></span></div><div class="separator" style="clear: both; text-align: left;"><span><span style="font-family: arial; font-size: medium;"><br /></span></span></div><div class="separator" style="clear: both; text-align: left;"><span><span style="font-family: arial; font-size: medium;">On J+2 [8 days from boarding the ship and starting all systems again], Oran shifts back to a part of the garden where he hasn't worked in a few days. It's odd...he's almost certain that some of the plants have, well, moved. Or at least moved much farther than they should since he last weeded the area towards the bow. But, it's hard to say; Phil is also working in the garden, and maybe he just cleared some growth and shifted things. Maybe...</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;">Oran shares his concerns with Phil and the others on a routine wrap-up of the day. No one is very concerned, however, so Oran forgets about it.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;">On J+4, Oran enters the area and begins working at the stern end. As he's moving around, he sees movement out of the corner of his eye, and feels a light impact on his sleeve - dangling from the cloth is a long thorn from one of the larger plants towards the bow. Oran is puzzled, as he didn't feel his sleeve catch on anything as he went by. He starts back to the bow, looking at a few of the larger, thornier plants and confirms that the thorns match.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "Hey Phil!"</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "Yeah?"</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "You aren't going to believe this, but I think one of the plants just shot a thorn into my sleeve."</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "You sure about that?"</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "Well, I saw the motion out of the corner of my eye, and here it is."</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "I'll be right there."</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "It's one of the big spiky ones towards the bow...ARGH! SONUFABITCH! It just threw one at me again, and it hit my arm!"</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "We're on our way," says Doc, who's with Stinks in the quarters area. They grab the elevator, jamming into it together. Phil has to wait a round.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "I'm coming down from the pinnace" says Glitch.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "Take that you cunning conifer!" shouts Oran. "Lopped a chunk off" he adds.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "Just sit tight, we're almost there," says Stinks.<br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;">Doc and Stinks storm up the gangway, just as they hear Oran go down with a grunt into his comm bead. As they enter the hydroponic garden from the bow, they see Oran laying with his cutlass nearby, one plant badly chopped near the base between them and him. The plant eerily moves its branches to "face" them...But Doc doesn't waste any time. His SMG is ready, and the low velocity hull-preserving rounds are still powerful enough to "trim the verge" here...Pib-pib-pib-pib-pib....</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "Two down, shifting left" reports Doc, making way for Stinks who's behind him.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: arial; font-size: medium;"> "Heyah!" shots Stinks, his blade flashing in the overhead lights.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo-P_w3cSxsmaOrQ7xyS14_Y5_1v5Lj-8dp6RE7cYagpcJhIU1Ixj8wMjqPrLyf8llI0c3Pt1Lj0xBX9m6hl1wkYq8cXKP0-jwn6eatGb3S6CUtOUumHnMyOBUxw2HQFGD_yUsXYe1M5uOUKwZFZl10rwyzKEHUHBkNdAogLFcQrMYcrGUA9REEm5R/s3024/20230612_152801.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo-P_w3cSxsmaOrQ7xyS14_Y5_1v5Lj-8dp6RE7cYagpcJhIU1Ixj8wMjqPrLyf8llI0c3Pt1Lj0xBX9m6hl1wkYq8cXKP0-jwn6eatGb3S6CUtOUumHnMyOBUxw2HQFGD_yUsXYe1M5uOUKwZFZl10rwyzKEHUHBkNdAogLFcQrMYcrGUA9REEm5R/w640-h640/20230612_152801.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><span style="font-family: arial; font-size: medium;"> "Behind you!" shouts Phil" entering the gangway. </span></div><div><span style="font-family: arial; font-size: medium;"> "Eat plastic!" says Doc, squeezing off another burst.</span></div><div><span style="font-family: arial; font-size: medium;"> "Heee-yaaah!" says Stinks, getting a solid hit in and taking down another of the thorny bushes. A couple of the plants are down and barely moving at this point.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWVH7zV3JGjTgOuGrYIUwmlcmvmXYNE9qX-4Gosc5xKzH6DhwQwPoqpvob6K-hMQ8sB8WhfkcWfdccSHoMWmsGwojilY3vmDvrSoHPIM8udORMyRkIXdco7LzSJ_aQjxTiNZWQJcOa_5B-OKdLnLb1y2XQ4Opa9lco_nAQ9pZ7ULtRChmSE20ujsAL/s3024/20230612_152841.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWVH7zV3JGjTgOuGrYIUwmlcmvmXYNE9qX-4Gosc5xKzH6DhwQwPoqpvob6K-hMQ8sB8WhfkcWfdccSHoMWmsGwojilY3vmDvrSoHPIM8udORMyRkIXdco7LzSJ_aQjxTiNZWQJcOa_5B-OKdLnLb1y2XQ4Opa9lco_nAQ9pZ7ULtRChmSE20ujsAL/w640-h640/20230612_152841.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">"Friendly entering!" Shouts Glitch, stepping thru the hatch. Unfortunately, his shotgun's line of fire has friends in it.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCzRdqMKhnem9W4DXDN07JOagDFQCyRo5fiThCBKhgiEa6-BhYFI9OTFqAwepHLjY2hO2AbpfSq-llTewtqjUgP7Y_n0Ym-l0gfSHiZ6gV-tQ-c24LdGKNIxaW5Xrf_ASY0bgyfEyok4PlR983oRHMozG80t3Mod4kuBIuuS57gQZ5rg1AEt0j2Qug/s3024/20230612_152914.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCzRdqMKhnem9W4DXDN07JOagDFQCyRo5fiThCBKhgiEa6-BhYFI9OTFqAwepHLjY2hO2AbpfSq-llTewtqjUgP7Y_n0Ym-l0gfSHiZ6gV-tQ-c24LdGKNIxaW5Xrf_ASY0bgyfEyok4PlR983oRHMozG80t3Mod4kuBIuuS57gQZ5rg1AEt0j2Qug/w640-h640/20230612_152914.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">Glitch shifts and is able to fire. Big Phil comes in swinging, and except for a few light puncture wounds from the faster [relatively] plants, the action is soon over.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic3JaLM7Wko02UHRcZbrGAzhVo9EGgPdAL5Iln0PbDlgYu4UIJnBycJjfQVEmm0zCpWKwK1yR3u2ikV8GgMbce5tHT2GSQpQI9-A1I6VUGQ_YSfp6ER5gEHHzyIcg2Ph5rgFarkWwz6lb8yeW5BJbuI1qLztxUjnBdQGe1EjRqQrVGgNObpe8zVrio/s3024/20230612_152923.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic3JaLM7Wko02UHRcZbrGAzhVo9EGgPdAL5Iln0PbDlgYu4UIJnBycJjfQVEmm0zCpWKwK1yR3u2ikV8GgMbce5tHT2GSQpQI9-A1I6VUGQ_YSfp6ER5gEHHzyIcg2Ph5rgFarkWwz6lb8yeW5BJbuI1qLztxUjnBdQGe1EjRqQrVGgNObpe8zVrio/w640-h640/20230612_152923.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial; font-size: medium;"><br /></span></div></span><span style="font-family: arial; font-size: medium;"> Oran is taken to the makeshift sick bay that doc has made in a cabin. Doc is treating him, and he soon recovers from unconsciousness, but he seems a bit droopy for just a couple of puncture wounds...Doc investigates.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">With assistance from other crew members, and some good clean science, Doc determines that the plant material matches the dust recovered from the stateroom with the badly decomposed bodies in it. <br /> "The good news," he informs the rest of the crew, is that I've got the source of the sickness that likely took down the crew. The bad news...I don't feel so good either." I advise everyone to say away from sick bay and observe contamination precautions until I get this figured out a bit better.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">On J+7, Annic Nova enters the Enuldun system. Doesn't take them long to determine that:</span></div><div><span style="font-family: arial; font-size: medium;">- with a highly unusual alien vessel,</span></div><div><span style="font-family: arial; font-size: medium;">- that has a possibly undiscovered virus aboard,</span></div><div><span style="font-family: arial; font-size: medium;">- and a salvage mission to conclude,</span></div><div><span style="font-family: arial; font-size: medium;">they don't want to stick around. They Jump almost immediately to Kidashi, where they radio in the special imperial code sequence that sets their skillful reception in motion.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Doc and Oran quickly recover except for a bit of fatigue that seems to linger. BWI and the Imperial authorities lock down the airborne virus, saving samples for further research. When Oran and Doc, and the rest of the crew [as well as Eclipse] are cleared from quarantine a few weeks later, they are summoned to Sam Troih's spacious office.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">There, many of their questions are answered.</span></div><div><span style="font-family: arial; font-size: medium;">1) Annic Nova, with its unusual Jump Drive and solar powered energy system brings in a value over 200 MCred [1 MCred = 1,ooo,ooo Credits] credits. This results in 2.2 Million Credits going to the Team.</span></div><div><span style="font-family: arial; font-size: medium;">2) Additional salvage items include 50 kilos of tobacco, expensive liquors, six exotic rings with precious stones, 3 small-adult-sized space suits with an unusual oxygen regen system built into the fabric, and assorted artifacts of socio-cultural-ecological significance. Value to the Team = 163,000 Credits.</span></div><div><span style="font-family: arial; font-size: medium;">3) Total value to the Team, just for the Salvage = 2.363 MCred, or 262,555.55 Cred per Team member. This is above the month's salary for the time it took for the salvage and return.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Jerek, the Team's engineer and computer genius, has been able to decipher enough of the computer systems to submit the following report:</span></div><div><span style="font-family: arial; font-size: medium;"> 1. Annic Nova, more properly titled "4-00-00-1-9 | 00-02-4" a deep-space merchant vessel, has interesting abilities. It can make two jumps sequentially with its Drives, then maneuver under power from a pinnace to a convenient point near a sun to recharge - this can take a few weeks depending on the selected orbit and power of the sun.</span></div><div><span style="font-family: arial; font-size: medium;"> 2. The ship can be pre-programmed to jump and re-charge, almost like a bus, along an interstellar route. This in fact is what the ship has been doing since first sighted in the Regina subsector of the Spinward Marches. The odd thing is that many of the places the ship has been are, well, not likely sources of trade; only a few have populations and goods that would be profitable, like Heya and Dentus.</span></div><div><span style="font-family: arial; font-size: medium;"> 3. Jerek has not figured out how to extract the future plots from the ship's computer.</span></div><div><span style="font-family: arial; font-size: medium;"> 4. The ship is ideal for anyone who wants to get places quickly then remain in system for a time, perhaps to study, trade or otherwise interact as the Stellar collector recharges the battery. In effect, it is a sailing yacht, more than a trading vessel, and has been in space for likely over 100 years, guessing at the unread portions of the ship's log.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">After this, the Team is released for some well-earned and much-desired leave on Kidashi. </span></div></div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com2tag:blogger.com,1999:blog-2972616289367050689.post-15848004940129547622023-06-02T17:39:00.005-07:002023-06-03T10:46:36.640-07:00Minairons 20mm / 1:72 Spanish Civil War: A Review<h2 style="clear: both; text-align: center;"><b><span style="font-size: medium;">What's in the box? Read on and find out!</span></b></h2><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7-5krrNuViO5ILllXbAN3w_eV4aI_XrnxYm3fsz8LS8WmlVWj5xnrTWGoakJAuFjGqewAXDO0qBt9mcQXVnli6MJsN5t6tWWKKShEd_y0n_ELzZNqMrbo9CLHXYhKM_DHdkMKotOPbdBRqZdQ5fw0us-YVFKVwAgLIE6OmEkJmjHRi6fyjff1eFF9/s2584/20230602_114441.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="1412" data-original-width="2584" height="350" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7-5krrNuViO5ILllXbAN3w_eV4aI_XrnxYm3fsz8LS8WmlVWj5xnrTWGoakJAuFjGqewAXDO0qBt9mcQXVnli6MJsN5t6tWWKKShEd_y0n_ELzZNqMrbo9CLHXYhKM_DHdkMKotOPbdBRqZdQ5fw0us-YVFKVwAgLIE6OmEkJmjHRi6fyjff1eFF9/w640-h350/20230602_114441.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;">Minairons Infantry come in boxes of 13 HQ [with support weapons counting as "figures"], 15 Regulars, 18 Militia. Generally, they are 1 Euro a figure, around 1.10$ US a figure.</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><b><span style="font-size: medium;">18 Figures - one is the MMG model</span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhritMtpCMdADh0_88py5Bfl8jOyH_nzaYjIZd-EhsCe6uvQVs9oxneFKaZCmj_agbaImBtaF1pkSdbTqk89j73O6FA6HJbWfJglt5xYuBsYD2ZcU1O7ZZF9z71xodMsKrzf5eKt2JwLnUo8aFnQBKXgRM8xoRYSRigktoE4f0q1oDgy69CRezCFUHl/s3024/20230602_173725.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="1115" data-original-width="3024" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhritMtpCMdADh0_88py5Bfl8jOyH_nzaYjIZd-EhsCe6uvQVs9oxneFKaZCmj_agbaImBtaF1pkSdbTqk89j73O6FA6HJbWfJglt5xYuBsYD2ZcU1O7ZZF9z71xodMsKrzf5eKt2JwLnUo8aFnQBKXgRM8xoRYSRigktoE4f0q1oDgy69CRezCFUHl/w640-h236/20230602_173725.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;">Top is all standing, running, walking figs; bottom is all kneeling / crouching figs</span></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-size: medium;">Command Group top</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyCNCkB_NDkq44PMHK8KHtOcpvI8pQ4EyKvm7HFrV2Z2FwEna6JZ0u_cd-lefyWvn3f0AHr31Zpw5agtv3TjAHmPziwnTOtKRcX5yKgQcp6a1Fxx5eEw6s9kA3H6kX5gF1RI1X6WRBUMm2QP34_UQdOJzIn62qI_7XFujOlv8c81rLWtsirLLDxbKQ/s3024/20230602_173822.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyCNCkB_NDkq44PMHK8KHtOcpvI8pQ4EyKvm7HFrV2Z2FwEna6JZ0u_cd-lefyWvn3f0AHr31Zpw5agtv3TjAHmPziwnTOtKRcX5yKgQcp6a1Fxx5eEw6s9kA3H6kX5gF1RI1X6WRBUMm2QP34_UQdOJzIn62qI_7XFujOlv8c81rLWtsirLLDxbKQ/w640-h640/20230602_173822.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;">Kneeling and firing - like it!</span></div><div><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-size: medium;">Maneuver element, top</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcvOzaziqM7EV20t9elk7M6VVyv3vfg8agaVz1_cY9n6DOGq7ji7KdpI6w4fz93yS27FnI5bgoa5bzOo0-3pHJxu7NP8QYYsPocLbsIjdL1sC5dOJjXV7PKmfQ3qNiTuaj_6y4wM6Up9FMnZ_gznvphlC3gjC6uBPtKAMYBdHqhcMY-37Byk6RyJyk/s3024/20230602_173858.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcvOzaziqM7EV20t9elk7M6VVyv3vfg8agaVz1_cY9n6DOGq7ji7KdpI6w4fz93yS27FnI5bgoa5bzOo0-3pHJxu7NP8QYYsPocLbsIjdL1sC5dOJjXV7PKmfQ3qNiTuaj_6y4wM6Up9FMnZ_gznvphlC3gjC6uBPtKAMYBdHqhcMY-37Byk6RyJyk/w640-h640/20230602_173858.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;">More kneeling men - reloading, observing</span></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-size: medium;">Running, standing and firing</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMykGLI3kmtC8WBunF4HN8zzv8Br6LCtn1KcXaaz-6YNT-ns6pPEefxCa5dRyohcAWwWz8srjmR-3-efchB6hQ0izGB7hzGxBlZtEdOkzs0GZkjwcieRrp7v8WlK06TFNQBaNoz2ml28VFvbcXIxpJKNvakBwC7LTAjK5Tle58tFB97tW286VvcfDO/s3024/20230602_173916.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMykGLI3kmtC8WBunF4HN8zzv8Br6LCtn1KcXaaz-6YNT-ns6pPEefxCa5dRyohcAWwWz8srjmR-3-efchB6hQ0izGB7hzGxBlZtEdOkzs0GZkjwcieRrp7v8WlK06TFNQBaNoz2ml28VFvbcXIxpJKNvakBwC7LTAjK5Tle58tFB97tW286VvcfDO/w640-h640/20230602_173916.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;">Belt-fed MMG of some sort - gunner and loader is on right feeding a belt.</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;">The figures have a substantial amount of flash and mold lines almost entirely around the figure - this may bother some folks. Personally, I don't mind if I like the figs.</span></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglrawvx28aL0pqmvux5-MzgWtFXTjH8NgSmkV4SSFzwh6hky_JmJB9S7WYaUhmVeWOhb9sCBWvuHB2FNvbIHiT5hfJB4VxOUKm3HbCQdRopj2n9ULbkhAY4US5vR7lAuopyvuW8ZIkdlb78fXAKRDEpu7XnpMr1hq9vHlOR1QueuenmPaTNMwYrVQt/s3024/20230531_124706.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglrawvx28aL0pqmvux5-MzgWtFXTjH8NgSmkV4SSFzwh6hky_JmJB9S7WYaUhmVeWOhb9sCBWvuHB2FNvbIHiT5hfJB4VxOUKm3HbCQdRopj2n9ULbkhAY4US5vR7lAuopyvuW8ZIkdlb78fXAKRDEpu7XnpMr1hq9vHlOR1QueuenmPaTNMwYrVQt/w640-h640/20230531_124706.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><span style="font-size: medium;">Cleaned of mold lines, flash and mold-release powder residue - I replaced the flag pole with piano wire<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirLiX6i437k5rEEWMk4apJDpHWp3oP6pe_bkQkx3OkchK1HXie3FNHfDj5oE1d3H229XKKhnwKnmzXjQ2EjzRcasgaJrwtQnlDgMDrfcqA5UGwwruS29h3qrATCCeeYKYPPi76dNYgB_ALxwZgLaubPqSUnjrVoQGK1K2LFGL1G7Hay4B2SzZMYXol/s3024/20230602_111031.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="1025" data-original-width="3024" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirLiX6i437k5rEEWMk4apJDpHWp3oP6pe_bkQkx3OkchK1HXie3FNHfDj5oE1d3H229XKKhnwKnmzXjQ2EjzRcasgaJrwtQnlDgMDrfcqA5UGwwruS29h3qrATCCeeYKYPPi76dNYgB_ALxwZgLaubPqSUnjrVoQGK1K2LFGL1G7Hay4B2SzZMYXol/w640-h216/20230602_111031.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;">These have been mounted for painting by hat style [for want of a better system!]. These are Isabellino caps, what American Army would call a garrison cap.</span></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-size: medium;">These fellows have a sort of peaked hat with a knit cap and a brimmed cap to the left.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVuZ6mU7pcWY9GA17hzjV9dMUuyrCD4np2xjABk5nTW89CNPIsbteDD_uatct03uNS-pZYCS9mT0AwcXuhY6pwWWxG9oNarwqMKu0OlX4axwaSITBu5OEGPVGSr98QKKQ6BLoOtJnDFDT6Pr85nNVWdY1DjtH_pce30UBzBGlDKvgHeu4TjCBMPe2P/s3012/20230602_111200.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="671" data-original-width="3012" height="142" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVuZ6mU7pcWY9GA17hzjV9dMUuyrCD4np2xjABk5nTW89CNPIsbteDD_uatct03uNS-pZYCS9mT0AwcXuhY6pwWWxG9oNarwqMKu0OlX4axwaSITBu5OEGPVGSr98QKKQ6BLoOtJnDFDT6Pr85nNVWdY1DjtH_pce30UBzBGlDKvgHeu4TjCBMPe2P/w640-h142/20230602_111200.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><span style="font-size: medium;">Peaked officer caps, helmets [Spanish, I assume].<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoGNbiCyHTd4US52IzVuVc9FiVSjEORNEPlB0wAZ9zxCRQTsU680mjUy9si444pvdWA0-HjkfsmTaWxpqO0b7j6LBb_xGzxvdBKPrwlCnxz4DfXd8dRlsshJOiI__GsMkYA-3YL_iYyV1Zf4fMRkLDuSap7920jcUyUZkJzvOTK-H1cRvUExppyLZi/s3024/20230602_111254.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="643" data-original-width="3024" height="136" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoGNbiCyHTd4US52IzVuVc9FiVSjEORNEPlB0wAZ9zxCRQTsU680mjUy9si444pvdWA0-HjkfsmTaWxpqO0b7j6LBb_xGzxvdBKPrwlCnxz4DfXd8dRlsshJOiI__GsMkYA-3YL_iYyV1Zf4fMRkLDuSap7920jcUyUZkJzvOTK-H1cRvUExppyLZi/w640-h136/20230602_111254.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><b><span style="font-size: medium;">Comparison Shot - forgot the ruler, unfortunately.</span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghMw2bebRQdWYzMneve3MLcD1NVhR0WM5xhtDEhOHBjJ5huKcWuXhiZV7EgamBQoENfpyeylz_kU8VPtErodS2sYnGK8VOK5w4-ha966gu_GulfLwgGciii9Co2x1lQ2OEWa-MTNmh3i95Ja40waBeKuGN46GcuQKnekAn9ssMOL9E9ywZ0W-nN0rT/s2956/20230602_110654.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="752" data-original-width="2956" height="162" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghMw2bebRQdWYzMneve3MLcD1NVhR0WM5xhtDEhOHBjJ5huKcWuXhiZV7EgamBQoENfpyeylz_kU8VPtErodS2sYnGK8VOK5w4-ha966gu_GulfLwgGciii9Co2x1lQ2OEWa-MTNmh3i95Ja40waBeKuGN46GcuQKnekAn9ssMOL9E9ywZ0W-nN0rT/w640-h162/20230602_110654.jpg" width="640" /></span></a></div><span style="font-size: medium;">Foundry 25mm, </span><div><span style="font-size: medium;"> Unk 20mm Modern [shorter, bulkier]</span><div><span style="font-size: medium;"> Terminator 28mm plastic Resistance with Minairons officer between</span></div><div><span style="font-size: medium;"> 15mm Old Glory WWII </span></div><div><span style="font-size: medium;"> 28-30mm Rezolution Marshall w' Minairons Ammo Carrier beside</span></div><div><span style="font-size: medium;"> Minairons running LMG</span></div><div style="text-align: left;"><span style="font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-size: medium;">Overall, I would say the Minairons are nicely sized between 15mm and 28mm, with natural proportions [compare with the bulky, short Foundry fig to left]. The weapons are also not exaggerated, or at least appear to not be oversized. They don't feel fragile, either. This may be caused by the pewter / tin content of the Minairons metal mix.</span></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><b><span style="font-size: medium;">Obviously, this is the flag set that comes in the Anarchist Militia box:</span></b></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvgxPmufXcDFmFbpRODrNu30fVDT9kPXClIgUmEPnwOXeJWdvtdFTovESG35qWSaYkzrFCPm2b_hmBHhMq8BhLw6q2JkzZkQmjp0TqWsEtitO9qXgXAXOQDmq3eIkazytBKtzeGCJ2uD45HGcsS3B2I_KWzvRpS67RaDiGZKJlTN1De7T0QEu_uEm0/s3024/20230602_114519.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="2219" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvgxPmufXcDFmFbpRODrNu30fVDT9kPXClIgUmEPnwOXeJWdvtdFTovESG35qWSaYkzrFCPm2b_hmBHhMq8BhLw6q2JkzZkQmjp0TqWsEtitO9qXgXAXOQDmq3eIkazytBKtzeGCJ2uD45HGcsS3B2I_KWzvRpS67RaDiGZKJlTN1De7T0QEu_uEm0/s320/20230602_114519.jpg" width="235" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;">These are all very well done - I like that Minairons is working with excellent producers of wargaming material, whether 15mm Peter Pig miniatures, or Flags of War flags.</span></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-size: medium;">Both the Nationalist Flags [come with the Nationalist Infantry HQ box] and the Morroccan Regulares are very nice flags, with excellent shading and coloration.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWKlzI9cWV7nBLrzZpuJU_xzOGMxfnfRDyMmieqo1qqmDD6BQuXmK2BsSHOHtu8mCEvRhJDujzYMjW2gJ1ET9AV1e4d1VqDFIaGQCbp_YAvzgIVJhrY-cOIpR3O4jpOW49mJ3aFej95Rsw6EhzIdkfnsDgkh8wo_UbdhZczglZARGMxDl30aU8holG/s3024/20230602_114609.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="2363" data-original-width="3024" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWKlzI9cWV7nBLrzZpuJU_xzOGMxfnfRDyMmieqo1qqmDD6BQuXmK2BsSHOHtu8mCEvRhJDujzYMjW2gJ1ET9AV1e4d1VqDFIaGQCbp_YAvzgIVJhrY-cOIpR3O4jpOW49mJ3aFej95Rsw6EhzIdkfnsDgkh8wo_UbdhZczglZARGMxDl30aU8holG/s320/20230602_114609.jpg" width="320" /></span></a></div><span style="font-size: medium;"><br /></span><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;">As previously shown, the 20mm have more height and a lot more bulk, which catches the eye [and provides more space for paint] and gives them more presence on the table without taking up a lot of table space compared to 15mm figures.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzkz9pgT1jwIT8_K-UYwkUyyVtFJiOeHDIO-McEC1_iRuME4ug9tpaj--u8wQ9McHgSGKLkVlCosJk8mHqL31qm3a9ibNsBB0bYc--AbXjeVP0OX3f8bDBSzj36iv57_Ww93-IvrQo5zmj9zM3DPwrXZD5RV6KFKQ5BwVUfaOm2WYg3iEKF626NLyL/s3024/20230522_173122.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzkz9pgT1jwIT8_K-UYwkUyyVtFJiOeHDIO-McEC1_iRuME4ug9tpaj--u8wQ9McHgSGKLkVlCosJk8mHqL31qm3a9ibNsBB0bYc--AbXjeVP0OX3f8bDBSzj36iv57_Ww93-IvrQo5zmj9zM3DPwrXZD5RV6KFKQ5BwVUfaOm2WYg3iEKF626NLyL/w640-h640/20230522_173122.jpg" width="640" /></span></a></div><span style="font-size: medium;"><div><span style="font-size: medium;"><br /></span></div>The shadowing on this shot shows the "rough cut" style of the Minairons figs, which reminds me a lot of Old Glory [which I like]. This will make for easier dry-brushing [which is a favorite technique for me]. I think the cuts and folds are mostly pretty deep, and they will also take washes well.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1qWZ1Qv0DHWOjwoAlvLRMTT8p-iHT7CuleqLiLV3gCEVcpG-KJxSM3_rCi4TtMCiuH_eIq8X45RE2nf8N3TmdWpJ2Zuxc_7yflITeI5Y0WZrfQioQnw5hPIQoutCanmChrNcKQhAz6bJQjLJkkQ96KpZT7XOXesMwWsmOiJ_yr0NYTnuR1mTG_c06/s3024/20230522_173159.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1qWZ1Qv0DHWOjwoAlvLRMTT8p-iHT7CuleqLiLV3gCEVcpG-KJxSM3_rCi4TtMCiuH_eIq8X45RE2nf8N3TmdWpJ2Zuxc_7yflITeI5Y0WZrfQioQnw5hPIQoutCanmChrNcKQhAz6bJQjLJkkQ96KpZT7XOXesMwWsmOiJ_yr0NYTnuR1mTG_c06/w640-h640/20230522_173159.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-size: medium;"><b>Important to note is that 14 Soldiers is 14 "models" as the HMG counts as a "Soldier", not a bonus sculpt [or attached to the gunner] as with some manufacturers. </b></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXHri7wen9ZC5wwfCFzTIQWt4RKCmfVqH1H2BtIaQN1ey7Yb1A8kL2kUG3vGSvV0xgi-mjXKLpbtilNr6HPUSR9TXnSG_HhmDqKILaCRsoe1FMPHhd5GxmWgxXJqsTG6gVY29WmPm64_yiIy7Xf1_v36oUegJQDoAm4gM-QXl0weoh_XSXkb_R9kXq/s3024/20230602_174224.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="1772" data-original-width="3024" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXHri7wen9ZC5wwfCFzTIQWt4RKCmfVqH1H2BtIaQN1ey7Yb1A8kL2kUG3vGSvV0xgi-mjXKLpbtilNr6HPUSR9TXnSG_HhmDqKILaCRsoe1FMPHhd5GxmWgxXJqsTG6gVY29WmPm64_yiIy7Xf1_v36oUegJQDoAm4gM-QXl0weoh_XSXkb_R9kXq/w640-h376/20230602_174224.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;">Contents of the Nationalist HQ box, similar to the Republican HQ box:</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;">Top row - Running command group, 2 LMGs, Ammo carrier</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIc8bxxV4kpfnqr5qdFctom85HUDQDDg0yCyIDBDn55syQgQkBgIgmi5iHgB2KA5lnzsGuKLCCMqJB_1FnXBQuS4FuQ0nfGB3rDpUqCaagZain4fw_irC9-5aeHNfifnFbv3vIjFCc0d1-UKU5-1arYVzgcQuY9hmu7rLvn7h4YNNU3cFBAKHFytKN/s3024/20230531_185836.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIc8bxxV4kpfnqr5qdFctom85HUDQDDg0yCyIDBDn55syQgQkBgIgmi5iHgB2KA5lnzsGuKLCCMqJB_1FnXBQuS4FuQ0nfGB3rDpUqCaagZain4fw_irC9-5aeHNfifnFbv3vIjFCc0d1-UKU5-1arYVzgcQuY9hmu7rLvn7h4YNNU3cFBAKHFytKN/w640-h640/20230531_185836.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;">Bottom Row - Officer, Knee mortar and ammo carriers, Fiat Revelli HMG and crew</span></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-size: medium;">Charging command team!</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSNHuFrPPVy9tOlCM88i-X44mNL2Cb9vEXfznJruwmsLDTDCz5gb34VRVMI8tJa19YE9hkyw2kmgeRNe5rNporuG_7iIT98GUiGs6jImuG2ZHiG5HuTNkgnY1viUpDQyTrFuySEoYbINe2yoX7YLUyyFhsXuP8tkxf43ioh8aUKF5h_rBKIN5dmbmc/s3024/20230602_174050.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSNHuFrPPVy9tOlCM88i-X44mNL2Cb9vEXfznJruwmsLDTDCz5gb34VRVMI8tJa19YE9hkyw2kmgeRNe5rNporuG_7iIT98GUiGs6jImuG2ZHiG5HuTNkgnY1viUpDQyTrFuySEoYbINe2yoX7YLUyyFhsXuP8tkxf43ioh8aUKF5h_rBKIN5dmbmc/w640-h640/20230602_174050.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-size: medium;">Trotting LMG and ammo carrier</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit-r0rfxHX1fXf3o0Cw_oeOGKN_5uVWa-kiJ2rbaICzlEHWBgjBuBvwQdlUiqbrYT8hLUTJc1NGXxDD7rF6AmAN-QZLvjbdZx9t8FJuauENhOSyHHeSQnVKhdJFy9npH0nf41hYWSViZPdWMOZsc_BFA303GS9RFZk6Y25EbijqRZ0h4aeymmcbRqN/s3024/20230602_174102.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit-r0rfxHX1fXf3o0Cw_oeOGKN_5uVWa-kiJ2rbaICzlEHWBgjBuBvwQdlUiqbrYT8hLUTJc1NGXxDD7rF6AmAN-QZLvjbdZx9t8FJuauENhOSyHHeSQnVKhdJFy9npH0nf41hYWSViZPdWMOZsc_BFA303GS9RFZk6Y25EbijqRZ0h4aeymmcbRqN/w640-h640/20230602_174102.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;">Kneeling LMG and ammo carrier - would prefer prone, personally.</span></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-size: medium;">2" knee mortar and ammo carrier</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYOjV3dUIAZoYrUz-GsquWisRfG1OJeOMIG2KfAEAxd911jE-_As37eApVyWL7STHpVW0oTkwk07di0HXps7sgqwDI6Sl3OfgQ9_iU7YvaJve7OL7j-JpU7FOsfdslMB3tI8TkPK-UvCX42BSF6HDPAIofVWgylNolWXwNvh8AfBllHIBesCGxGG9x/s2356/20230602_174126.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="1848" data-original-width="2356" height="502" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYOjV3dUIAZoYrUz-GsquWisRfG1OJeOMIG2KfAEAxd911jE-_As37eApVyWL7STHpVW0oTkwk07di0HXps7sgqwDI6Sl3OfgQ9_iU7YvaJve7OL7j-JpU7FOsfdslMB3tI8TkPK-UvCX42BSF6HDPAIofVWgylNolWXwNvh8AfBllHIBesCGxGG9x/w640-h502/20230602_174126.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div style="text-align: center;"><span style="font-size: medium;">Fiat-Revelli HMG - this is nicely done, and the ammo feeder is holding a tray of ammo as this was not a belt-fed HMG. Unfortunately, this system also increased chance of jamming.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghldtk3yrzbz_fD4c8PK9eYZavsWEG-r5BdGaQ8269jZOaLhG8WQ3wD0B0crxiYNVnUZciOBZjcgDtCuHWVViGSyoOsBPpbXTvafAYUeQRnwbmnFmdSK6S1C4MISbSK33WeVwO7Nj6MoymuJ2pVZpDtZ2Ap_zgEfJmim7CrHgSJbLgWd1yN_WjZd38/s3024/20230602_174157.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghldtk3yrzbz_fD4c8PK9eYZavsWEG-r5BdGaQ8269jZOaLhG8WQ3wD0B0crxiYNVnUZciOBZjcgDtCuHWVViGSyoOsBPpbXTvafAYUeQRnwbmnFmdSK6S1C4MISbSK33WeVwO7Nj6MoymuJ2pVZpDtZ2Ap_zgEfJmim7CrHgSJbLgWd1yN_WjZd38/w640-h640/20230602_174157.jpg" width="640" /></span></a></div><span style="font-size: medium;"><br /></span><div><span style="font-size: medium;"><b>THE VERDICT</b></span></div><div><span style="font-size: medium;">I love these figures!</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">There is a lot of variety in posing, and plenty of kneeling figures, which are a nice compromise between prone and standing. Personally, I rather like prone figures - they actually have more visual impact on the table than standing figures and of course the pose is realistic [most Soldiers will spend the majority of their time in combat either running or prone].</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">The figures are nicely proportioned, tending towards realism with hands and faces, and in that sense are more in the style of plastic sculpts. Weapons are also realistic, and figs don't look like they're dragging around a Boys ATR which is actually a regular old rifle.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">There's a mix of dynamic running / trotting figures [the maneuver element] and kneeling / crouching figures [the fire element], which seems to be about 50-50. Obviously, one could make entire squads of maneuvering / firing figs by combining boxes. The mix of figs is good and should satisfy almost everyone.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Sculpt variety for these often "irregular" looking armies is just great - even boxes of Nationalist / Republican infantry have a nice variety of clothing and head gear. You could certainly buy a bunch of boxes and create those few units that you may want who were freshly supplied with specific uniforms and headgear. Or you can cheerfully mix and match however you like to represent troops in the field a few weeks who have also stolen gear from the enemy.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Numbers... not essential, but for those who love'em, here they are:</span></div><div><ul style="text-align: left;"><li><span style="font-size: medium;"><b>Sculpting - 8:</b> rough but dynamic style, will paint well. Not as polished as say, Empress, but which looks better on the table? Hard to say, will depend on the painting style. Nicely - and realistically - proportioned, which I prefer. The bases and feet are sometimes a bit small.</span></li><li><span style="font-size: medium;"><b>Cleaning and prep - 4: </b>As stated, there are continuous mold lines around the figures, in general, and some flash or excess on the bases. They cleaned up easily, but won't look good if you don't do it.</span></li><li><span style="font-size: medium;"><b>Completeness of Range - 8: </b>There is enough for plenty of variety of Spanish soldiers, more than enough for historical armies. However, there are still some notable gaps, including Assault Guards, Civil Guards, and packs of females. Not to mention personality figures [and there were a LOT of interesting personalities in the SCW!]. Still, some are likely available elsewhere or can be modified [desperately need a head bag of the unusual Civil Guard hat, the one that is turned up in the back!] </span></li><li><span style="font-size: medium;"><b>Historicity - 10:</b> Uniforms and equipment matches what the books and re-enactors have. Only the very picky should complain...</span></li><li><span style="font-size: medium;"><b>Value - 10:</b> compared to other metal figure options. They're about €1 / figure. <i>Obviously, plastic is always going to be cheaper than metal, but to my knowledge there is no 20 hard plastic SCW figures around [altho you can use other nations that mostly match and then put Minairons heads on them for the unusual headgear]. Soft plastic has a bunch of options but can be hard to work with</i>. The 20mm size will fit well on most tabletops, but be large enough that you can see what they are. So from both the individual figure and total project cost, these are very competitively priced, giving more visual appeal than 15mm but costing a lot less than 28mm figures.</span></li><li><span style="font-size: medium;"><b>Customer service - 10: </b> It was great - just like it should be! I got an email that some of my products were out of stock. After a week they were back in stock, I got another email, and then the shipping notice. Questions were answered in around 24 hours. I tracked the package from Spain to USA with no problems. No complaints here, Minairons definitely wants customers satisfied.</span></li><li><span style="font-size: medium;"><b>Shipping - 10: </b>Shipping is minimum of €6.68 for a sheet of decals, and scales up from there; at €107 it is 9.67, adding under 10% to the cost - this is reasonable for domestic USA shipping, and amazing for international shipping! I got free shipping for a "larger" purchase of €250 or more, which was definitely worth it [I believe I saved $50]. As I was looking for a substantial force in one go, this worked for me. </span></li><li><span style="color: #38761d; font-size: medium;"><b>Overall rating 8.6</b></span></li></ul><div><span style="font-size: medium;">I am very happy with my choice of scale, and especially happy to be working with Minairons, who clearly have a passion for wargaming. It is about time that a Spanish company presented Spain's conflicts to the wargame world and Minairons is doing just that. </span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">All they need to do as far as I am concerned is keep doing what they are doing well and expand the range a bit more.</span></div></div></div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com4tag:blogger.com,1999:blog-2972616289367050689.post-90647222227444612362023-05-23T10:18:00.004-07:002024-03-04T07:19:06.571-08:00Traveller: The Adventure Begins w' DA1 Annic Nova<div style="text-align: center;"><span style="font-family: arial; font-size: medium;"><b>Off in the Solomanni Rim, they sure use some funny system names....</b></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmoOATbTRWaQqJgeEqnhihuba_Q5LupxmLGGMjylECFXdRSAqiA_kLZVL4XT7oxOR0MJMrIS1f5r3aafn9dOyan9eY9OPClzo-SzDSpXAsF3wEEN0u38y0HiJUEApxd7spH7UDrAQSKNsVAEavFimtkieN-9SMOrvNTi5oPa1roKN_k5QN4-oU8IQO/s407/Adventure%201%20-%20Kichakpap.png" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="407" data-original-width="400" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmoOATbTRWaQqJgeEqnhihuba_Q5LupxmLGGMjylECFXdRSAqiA_kLZVL4XT7oxOR0MJMrIS1f5r3aafn9dOyan9eY9OPClzo-SzDSpXAsF3wEEN0u38y0HiJUEApxd7spH7UDrAQSKNsVAEavFimtkieN-9SMOrvNTi5oPa1roKN_k5QN4-oU8IQO/w628-h640/Adventure%201%20-%20Kichakpap.png" width="628" /></span></a></div><span style="font-family: arial; font-size: medium;"><br /></span><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial; font-size: medium;"><br /></span></div></div><div><span style="font-family: arial; font-size: medium;">Silver was pleased with the result of the previous adventure, and said that "if they didn't have any better plans for work, they should contact a friend of his who always seemed to need a few good men willing to take some risks for significant compensation...."</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">An unusual business card was given to the party, somewhat holographic. Upon reporting to the address at the date and time Silver stated, they found a black door with a subdued "BW" logo on it. After a couple of attempts, the card gained them access into an antechamber, where an extremely polite greeter ushered them in, asked their business, checked out the card, etc. He then took them down a few corridors of a place that reeked of corporate money and subtlety. All the corridors were black, with walls that showed the "BW" logo apparently deep within them. Occasionally a door would materialize before or after the party, and smartly dressed staffers would move purposefully about their business.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Upon entering an expensively furnished office suite...</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhADmBHW30k_2KWeNcAXNgJ00OM4BvlhfOob0NmETaLqdHmPtjUHDOhN2lUzESCHHLcp097nG8PIeZYKgeOwaq3uz5EiPoI9oRbwelmNUvyMhcvT-lnxUjECobNHETpVD3DeTy353CsYnGD5DR32L3b1-IzYICuhqs1k2LP74ieiUo0VRV8YwgT66Yn/s1920/Troih's%20Office.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="1121" data-original-width="1920" height="374" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhADmBHW30k_2KWeNcAXNgJ00OM4BvlhfOob0NmETaLqdHmPtjUHDOhN2lUzESCHHLcp097nG8PIeZYKgeOwaq3uz5EiPoI9oRbwelmNUvyMhcvT-lnxUjECobNHETpVD3DeTy353CsYnGD5DR32L3b1-IzYICuhqs1k2LP74ieiUo0VRV8YwgT66Yn/w640-h374/Troih's%20Office.jpg" width="640" /></span></a></div><span style="font-family: arial;"><span style="font-size: medium;">...the party met a distinguished looking fellow who introduced himself as Samual Troih, Kidashi office head of Black-Wagner Interstellar, LPC [<i><span style="color: #6aa84f;">Licensed Private Contractor</span></i>]:</span></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6yg-voKD3dizEJ6uBXIMyP15O45TTRb5aF8xmAAuw7JnKTFL2pJqQ29LtfmRliNEs5IOeIGcZpwAbioZQjfpqnZWG4blE1nz52FHQNyDypPuGBuX9yd_W2lVi4ZYiqIOJYTmWF9IDAx1Gh1ioFnwePgtKI9DJic3Z3UCEyMy3IyYq4yqIAOVTSL8x/s500/Samual%20Troih.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="500" data-original-width="380" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6yg-voKD3dizEJ6uBXIMyP15O45TTRb5aF8xmAAuw7JnKTFL2pJqQ29LtfmRliNEs5IOeIGcZpwAbioZQjfpqnZWG4blE1nz52FHQNyDypPuGBuX9yd_W2lVi4ZYiqIOJYTmWF9IDAx1Gh1ioFnwePgtKI9DJic3Z3UCEyMy3IyYq4yqIAOVTSL8x/w486-h640/Samual%20Troih.jpg" width="486" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial; font-size: medium;"><br /></span></div>Troih is very courteous and professional, in a military fashion: eyes like a predator and carrying himself like a gymnast. He appears to have been had access to Silver, Adm. Tilsin and Col Geery - he asks pointed questions about operational details that dig deep into the professional skill sets of all the PCs, and is clearly gauging their responses to check boxes that are unclear but can be guessed at by any experienced Soldier or sailor - "are these guys the real deal?" It is hard to tell if Troih acts more like an officer or more like a very senior NCO, something the party debates later to no clear resolution.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">After deftly drawing out every member of the party, Troih seems satisfied and asks if they'd like to find out more about Black-Wagner Interstellar LPC. The group is suitably intrigued and led from Troih's office to spend the rest of the day getting the "corporate recruiting treatment" which entails a blend of low-key incentives and hard-thrust marketing, all of which is strongly flavored with serious funding of the type only large government contractors end up with. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Every piece of furniture, every decoration, the food, the service, the latrines, is immaculately clean and expensive. The recruiting video is a clever blend of unstated risky action with obvious corporate incentives, of high quality, and very likely no actors at all, being somewhat reminiscent of the best blend of Psyops and Propaganda the party has seen on any operation, anywhere. Clearly, Black-Wagner Intersteller, LPC, has successfully blended the best of the corporate and military worlds and is reaping the rewards.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">All the PCs eagerly sign on...</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="background-color: white; color: #222222; font-family: arial;"><b><i><span style="font-size: medium;">The Fine Print:</span></i></b></span></div><div><span style="background-color: white; color: #222222; font-family: arial;"><i><span style="font-size: medium;">The PCs will have an ongoing patron in the form of Black-Wagner Intersteller, LPC, a Private Security Company [PSC], "Solving Your Most Lethal Problems" This will provide stability for the group in mission selection and resourcing. Life with BWI is good - there are a number of sites away from the main Kidashi office, which Troih runs. They provide excellent facilities for what can only be described as para-military activities, including numerous combat and support capabilities, and no skill that any member has is languishing for want of opportunity to exercise it.</span></i></span></div><div><i><span style="font-family: arial; font-size: medium;"><br /></span></i></div><div><b><span style="font-family: arial; font-size: medium;"><i>Economy of BWI, LPC</i></span></b></div><div><span style="font-family: arial; font-size: medium;"><i>BWI pays a minimum of Cr6,000 / year, an above-average middle class income. For veterans with real time in, BWI generally pays pension level +Cr2,000 [which would be in addition to any pension the PC is earning!]. For those with no pension, expect Cr6,000+ Cr/100 per skill level 1+ in skills, e.g. a Skill 3 Engineer would get Cr300 bonus.</i></span></div><div><span style="font-family: arial; font-size: medium;"><i><br /></i></span></div><div><i><span style="color: #2b00fe; font-family: arial; font-size: medium;">NOTE: to translate buying power, multiply Interstellar Credits by 10 and you have "about" what things cost in today's dollars.</span></i></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><b><u><span style="font-family: arial; font-size: medium;">Military Pension Rates</span></u></b></div><div><span style="font-family: arial; font-size: medium;">20 years, 5-tour = Cr4,000 + Cr2,000 / additional Tour</span></div><div><span style="font-family: arial; font-size: medium;">24 years, 6-tour = Cr6,000</span></div><div><span style="font-family: arial; font-size: medium;">28 years, 7-tour = Cr8,000</span></div><div><span style="font-family: arial; font-size: medium;">Paid at start of the year at any Class A or B starport.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><b><u><span style="font-family: arial; font-size: medium;">Long-Term Cost of Living</span></u></b></div><div><span style="font-family: arial; font-size: medium;">- <b>Subsistence</b> Level - reasonable food Cr120 and acceptable lodging Cr180 = Cr300/month</span></div><div><span style="font-family: arial; font-size: medium;">Ergo Cr3600 / year to eat and have a roof overhead.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><div><span style="font-family: arial; font-size: medium;">- <b>Ordinary</b> Level - good food Cr 200 and good lodging Cr200 = Cr400/month</span></div></div><div><span style="font-family: arial; font-size: medium;">Ergo Cr4,800 / year to be "middle class" veteran: requires 24 years for Cr6,000 annually.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">- <b>High Living</b> Level - excellent food Cr 600 and excellent lodging Cr600 = Cr1200/month</span></div><div><span style="font-family: arial; font-size: medium;">Ergo Cr14,400 / year to be "upper class". <i>Mandatory retirement kicks in at 7 tours, so it is unheard of for a pensioned veteran to be living at this level, unless they were forced to serve an additional 3 terms [12 years] to get to the Cr14,000 / year.</i></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><b>Bonuses</b>. Employees cheerfully inform the PCs that very reasonable bonuses are paid for anything that nets the company additional profits, all in line with standard fees and contracts in the sector.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><b>Risk</b>. BWI employees explain that there is often risk associated with their missions, but nothing that is unreasonable considering their skill sets. While all material and personnel risks are minimized as much as possible, sometimes worst-case scenarios happen. When there are losses, the company is diligent about everything from recovering remains, to repatriation bonding, to getting personal belongings and such to next of kin. The company takes a very dim view of lost equipment, however, and sometimes employees have to pay scaled % on losses.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><b>GEAR</b>. BWI provides essential gear for all missions. Their gear the PCs will have to pay scaled % for being lost or damaged, depending on circumstances. If PCs lose their own gear, compensation is available, also at a scaled %. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">BWI provides quality room and board at a rate less than half of what it would cost "on the market". Nearly no employees live anywhere else, and the culture is similar to living as officers at a very well-appointed base close to the Galactic Core. However, nothing is fancy or excessive. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">All the other employees are clearly very similar to the party - veterans of various kinds, some with more experience than others, none are less than superior at whatever it is they did or do or will do and are learning it. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">There are amply opportunities for PCs to learn martial skills of all kinds, from exotic weapons to unusual close combat techniques; all the technical skill sets essential to military operations also have ample opportunities to use simulators and periodically get introduced to standard and rare craft and technical artifacts. Sustainment skills are also exercised, with some well-equipped shops and genuinely damaged or broken gear to keep technical skills sharp.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">In short, BWI is a sort of military dream ticket, with an impressive employee base and great resources. The only things that become clear are that while most people will talk about themselves and what they're doing or have done, no one goes into details about BWI operations - you never know who might be listening. Also, employees periodically disappear, and new ones appear, apparently just returned from "elsewhere".</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">After about a month of acclimating to life with BWI, the PCs were just starting to get a bit restless amidst all the interesting ways to kill time at the various living and training sites, and getting into routines that were demanding but comfortable. </span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Then Troih summoned the entire party to the briefing room.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">There, he informed them that they had a contract with the Imperium, to investigate an unusual ship which has been noted but note closely investigated by any source. It has appeared periodically and there is a Traveller Aid Society watch for it.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">The ship was most recently scanned by a survey ship in the Kishakhpap System; unfortunately the survey ship was in the final stages of a jump and only barely managed to see it at all. It appeared to be stablishing an orbit around the sun, oddly.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Outfitted with a standard scout vessel, aged but in excellent working condition ["pedigreed and distinguished" the BWI pilot cheerfully informed you all], the group jumps to Kishakhpap without incident, finding the vessel easily. The pilot skillfully closed with the orbiting vessel, one of very unusual, even Alien design:</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWiqsx2ImRl5HdU08UVQZoqMFszH0dKi40Q1JlfQARefmgtyH6-2REcPkN_XYerw29_5JPmzUN95D9J457dQoMH1p9vRrxYrTbf9xc0MzatwCi-ZPAqxtPzQg7FL35C7aa6eLCXgF2mrtMR0Uq8u1WSbRz7MXW41BZWqAWx-eABGKWvbVQIO8faroF/s3024/20230522_183636.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWiqsx2ImRl5HdU08UVQZoqMFszH0dKi40Q1JlfQARefmgtyH6-2REcPkN_XYerw29_5JPmzUN95D9J457dQoMH1p9vRrxYrTbf9xc0MzatwCi-ZPAqxtPzQg7FL35C7aa6eLCXgF2mrtMR0Uq8u1WSbRz7MXW41BZWqAWx-eABGKWvbVQIO8faroF/w640-h640/20230522_183636.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">The vessel appears to have the words, "Annic Nova" written on it...</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcvZuHEnN0GnKzf733RG4NCds_Yp_pXmeMyq4ViWd8YtwqB1hOcDA3292eEUKTNBrC53GrVUpDCdq_NcS-yLAhqjf08sCGVK2U2tRP50-KK-F6qYHJRNCfuCurCHtxjqrLFi7Wd4FemMdgXRY-LD0I-wAnWXtArb7_0iM-SCqMZv-8oaNtDFAWCrAL/s3024/20230522_183613.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcvZuHEnN0GnKzf733RG4NCds_Yp_pXmeMyq4ViWd8YtwqB1hOcDA3292eEUKTNBrC53GrVUpDCdq_NcS-yLAhqjf08sCGVK2U2tRP50-KK-F6qYHJRNCfuCurCHtxjqrLFi7Wd4FemMdgXRY-LD0I-wAnWXtArb7_0iM-SCqMZv-8oaNtDFAWCrAL/w640-h640/20230522_183613.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">...most systems were shut down, there were no significant signs of life detected, and the party realized it was time to earn their excellent salaries...</span></div><div><span style="font-family: arial; font-size: medium;"><br />********************************************</span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;">I don't want to spoil the scenario for someone else. </span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></div><div><span style="font-family: arial; font-size: medium;">I chose Double-Scenario 1 Annic Nova as it is self-contained, in outer space and really emphasizes what Traveller is all about, which is more than just shooting everything up - there's a more intelligent bottom line [Salvage, Salaries] and it all reminds me more of an original series Star Trek episode - smart, space, classic.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">Exploration of the engine rooms and drives:</span></div></blockquote><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSXeV71kJ5OxOUIqNYS4A9_mxqGMHtlnHm4BgzUlQT5L1ysADa9lYhxBpwUdv9RhDGZGDsA5jMX-O8lyiblmYVKFPXuuR1xt7Is9ljrsEg1eLbK1pbYlqp22EsxjbpvAKNxOHH5IKqS_8IWwGL1f4kx_d81N52NDp6kRVswuUrSyxchj93dkh89DRo/s3024/20230523_132741.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSXeV71kJ5OxOUIqNYS4A9_mxqGMHtlnHm4BgzUlQT5L1ysADa9lYhxBpwUdv9RhDGZGDsA5jMX-O8lyiblmYVKFPXuuR1xt7Is9ljrsEg1eLbK1pbYlqp22EsxjbpvAKNxOHH5IKqS_8IWwGL1f4kx_d81N52NDp6kRVswuUrSyxchj93dkh89DRo/w640-h640/20230523_132741.jpg" width="640" /></span></a></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><i><span style="font-family: arial; font-size: medium;">I had to blow up the deck plans at the copier - much easier than any terrain setup!</span></i></div></blockquote><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIyoRM8YyyodudQd44uFh6ylkWteLvyfMmBaXQfhYH45SQM0GV75cuYjP6zXJ0bRM-bkWCwA0Cpmof-ILk8pbAjN6gzS1PUH48mbEK5ExO_ra2cvxwagKOZVeY_iP7ePK3DRPeWq_1GpKp-vqD4Ov-d_lKZiqu2itEyUKOKOLLP-1rrNa5DfJlFInE/s3024/20230523_132758.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIyoRM8YyyodudQd44uFh6ylkWteLvyfMmBaXQfhYH45SQM0GV75cuYjP6zXJ0bRM-bkWCwA0Cpmof-ILk8pbAjN6gzS1PUH48mbEK5ExO_ra2cvxwagKOZVeY_iP7ePK3DRPeWq_1GpKp-vqD4Ov-d_lKZiqu2itEyUKOKOLLP-1rrNa5DfJlFInE/w640-h640/20230523_132758.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><b>Above</b>, classic "Snapshot" counters.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;"><b>Below</b>, the team is wielding hand weapons and low-velocity projectile weapons so as not to hole the hull and damage the prize!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq5EWgfve1-h5N0xPe9ngnEWODL72Sn_OrfoVMjkKwj7YPMBqPSH6k0EeTDb9qHayQNua4o5DztZzNvDX1al4hg7lk0VOZg1ygNrs1S9qrb47Q0YCTznRJ-JZYR3D5Nyo1ofQzGu3GIXTj54IBE6RsWO3PtQijkMg1wR9uBP6gej0pbs8QrtMx6v1k/s3024/20230523_132803.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq5EWgfve1-h5N0xPe9ngnEWODL72Sn_OrfoVMjkKwj7YPMBqPSH6k0EeTDb9qHayQNua4o5DztZzNvDX1al4hg7lk0VOZg1ygNrs1S9qrb47Q0YCTznRJ-JZYR3D5Nyo1ofQzGu3GIXTj54IBE6RsWO3PtQijkMg1wR9uBP6gej0pbs8QrtMx6v1k/w640-h640/20230523_132803.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><span style="font-family: arial; font-size: medium;">Engineering genius on the bridge with a battle-buddy, deciphering the alien technology.</span></div></blockquote><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRcVVjYtP94VMuPxdAy7QeVUuZZIvxSCoGZU1lKcnoBnyjPeeprvnIav7xmD8J45XmEaX5IhjNGEnbVJS_mWcWtwI2GAS2brG2y-3Ah6C4UTB_AqDH6LBNgbwVYASou0UfiIkDBCAAzKhAVPtySh7cBfsTtqAM0Z5uVZfuf7lHqD2J5t6nlStecY2/s3024/20230523_132808.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRcVVjYtP94VMuPxdAy7QeVUuZZIvxSCoGZU1lKcnoBnyjPeeprvnIav7xmD8J45XmEaX5IhjNGEnbVJS_mWcWtwI2GAS2brG2y-3Ah6C4UTB_AqDH6LBNgbwVYASou0UfiIkDBCAAzKhAVPtySh7cBfsTtqAM0Z5uVZfuf7lHqD2J5t6nlStecY2/w640-h640/20230523_132808.jpg" width="640" /></span></a></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><span style="font-family: arial; font-size: medium;">Extra copies of the enlarged deck plans were given to the party - after all, they have scanners to show the decks, just not capable of deciphering every signal that bounces back.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8au209EkL_s_0yHmjC3WNvm8lIC6XiEJzxnlzzLsryShuGlqEZmhTIcqbwUZsRgxrGJ38k9ljqCMHAzQTuF0hG1fxZHyG4QWH2ddbCvcSu8TW9tM0FaBgdXxFWFLvxmd2J6Q51XlKPM1-CrvLJwZUs3jZT8oGsGX16Jf-oZs9oVQDDVHVu_FWz5UM/s3024/20230523_132818.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8au209EkL_s_0yHmjC3WNvm8lIC6XiEJzxnlzzLsryShuGlqEZmhTIcqbwUZsRgxrGJ38k9ljqCMHAzQTuF0hG1fxZHyG4QWH2ddbCvcSu8TW9tM0FaBgdXxFWFLvxmd2J6Q51XlKPM1-CrvLJwZUs3jZT8oGsGX16Jf-oZs9oVQDDVHVu_FWz5UM/w640-h640/20230523_132818.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><br /><span><br /></span></span></div><div><span style="font-family: arial; font-size: medium;">Suffice it to say that Annic Nova _is_ an interesting ship to explore. The PCs used caution and intelligent protocols to avoid dangers without any hints. The longest debate was whether or not to turn the power back on, which itself was both revealing and humorous.</span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;">With the power back on [finally] the essential aspects of the ship figured out, the party just has to return with the salvage to Kidashi in order to have a successful operation.</span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;"><br /></span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;">What could go wrong??</span></span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-79658473340335847232023-05-22T18:25:00.008-07:002023-05-23T08:05:03.714-07:00Spanish Civil War - A Boutique Project<div><span style="font-family: arial; font-size: medium;">Having wanted to get into SCW for a good 20 years or so, but never pulled the trigger, I came to a definite decision that I wanted to play the "Wargaming: An Introduction" WWII rules with this period. The rules offer a nice blend of skirmish feel and simplicity that will go well with the period, which is more remarkable for political differences than the troop and equipment differences beloved by WWII gamers. I think this will give the games lots of flavor, especially in scenarios.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">I had some Peter Pig 15s for the period, buried among my WWII stuff [for ages].</span></div><div><span style="font-family: arial; font-size: medium;">However, using the figs for WAI basing demonstrations left me with the impression that I didn't want to use 15s for WAI, and it was time to get something bigger. </span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWUZdXLbNWr7tq_Y8EE44JyfPPmnDNJP1pYJpiYF-cE9r4WjPfjcSR-816ioSFkA25BUDbykj2s1APjhkmzn_HKEIioktv5EJkIjq94Xfp5P_SaYG7egBeoDpSYY-X-H0JPfLQNJws0jUAZ1wqhx9ixkYHv8-mqkMk7LEZU_MHrnGEsSN_-uRTbDqa/s3024/Short%20Squad.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="1257" data-original-width="3024" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWUZdXLbNWr7tq_Y8EE44JyfPPmnDNJP1pYJpiYF-cE9r4WjPfjcSR-816ioSFkA25BUDbykj2s1APjhkmzn_HKEIioktv5EJkIjq94Xfp5P_SaYG7egBeoDpSYY-X-H0JPfLQNJws0jUAZ1wqhx9ixkYHv8-mqkMk7LEZU_MHrnGEsSN_-uRTbDqa/w640-h266/Short%20Squad.jpg" width="640" /></span></a></div><span style="font-size: medium;"><br /><span style="font-family: arial;"><br /></span></span></div><div><span style="font-size: medium;"><span style="font-family: arial;">28s are too large for my humble office table, and of course a lot more expensive! Still Empress Miniatures has lovely figures, and they are always tempting [</span><b style="font-family: arial;"><a href="https://www.empressminiatures.com/spanish-civil-war-50-c.asp">CLICK</a></b><span style="font-family: arial;">]. However, the use of 20mm for a friend's WWII game got me thinking I should check that out, and in that scale the clear choice would be a Spanish company [suitably!] Minairons, which I was not familiar with [</span><span style="color: red; font-family: arial;"><a href="https://minairons.eu/en/">CLICK</a></span><span style="font-family: arial;">].</span></span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Some time spent on their page, checking exchange rates AND postage [very important] left me with the distinct impression that it wouldn't cost much more to do the project in 20mm, and I'd be able to see them a lot better! I priced out the below forces, which seemed more than adequate for WAI:WWII, in both Peter Pig 15s and Minairons 20s.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><b><u><span style="font-family: arial; font-size: medium;">REPUBLICANS</span></u></b></div><div><div><span style="font-family: arial; font-size: medium;">30 Rep Infantry</span></div><div><span style="font-family: arial; font-size: medium;">12 Rep HQ + wpns [Maxim HMG, 2 lmg, 1 lt mortar, 3 Rep Flags]</span></div><div><span style="font-family: arial; font-size: medium;">38 Militia [+2 MMG, 6 Anarchist Flags]</span></div><div><span style="font-family: arial; font-size: medium;">Republican flags</span></div><div><span style="font-family: arial; font-size: medium;">5th Regiment Commy Flags</span></div><div><span style="font-family: arial; font-size: medium;">80 total infantry [42 reg, 38 militia], HMG, 2 MMG, 1 Lt Mort</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><b><u><span style="font-family: arial; font-size: medium;">NATIONALISTS</span></u></b></div><div><span style="font-family: arial; font-size: medium;">30 Nat Infantry</span></div><div><span style="font-family: arial; font-size: medium;">12 Nat HQ + Wpns [HMG, 2 LMG, 1 lT Mortar]</span></div><div><span style="font-family: arial; font-size: medium;">18 Requete Militia [LMG, 3 Carlist Flags]</span></div><div><span style="font-family: arial; font-size: medium;">15 Moroccan Regulars</span></div><div><span style="font-family: arial; font-size: medium;">Moroccan Flag</span></div><div><span style="font-family: arial; font-size: medium;">Falangist Militia Flags</span></div><div><span style="font-family: arial; font-size: medium;">75 total infantry [57 reg, 18 militia]</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><b style="font-family: arial;"><u><span style="font-size: medium;">EITHER Side</span></u></b></div><div><span style="font-family: arial; font-size: medium;">2 Dispatch Riders</span></div><div><span style="font-family: arial; font-size: medium;">4 casualties</span></div><div><span style="font-family: arial; font-size: medium;">9 Isa-caps</span></div><div><span style="font-family: arial; font-size: medium;">9 pasa caps [pillbox]</span></div><div><span style="font-family: arial; font-size: medium;">9 wool caps [ski]</span></div><div><span style="font-family: arial; font-size: medium;">2 AT Guns + 7 crew [or artillerists]</span></div><div><span style="font-family: arial; font-size: medium;">1 105mm Gun & 4 crew</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">2 T-26 tanks</span></div><div><span style="font-family: arial; font-size: medium;">3 FT17 Tanks</span></div><div><span style="font-family: arial; font-size: medium;">1 Trubia A4 MG tank</span></div><div><span style="font-family: arial; font-size: medium;">1 Trubia Naval Tank</span></div><div><span style="font-family: arial; font-size: medium;">1 Hispano-Suiza AC</span></div><div><span style="font-family: arial; font-size: medium;">1 Bilbao AC</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">172 figures = $155 [<span style="color: red;">PP = $120, so $35 more for Infantry</span>]</span></div><div><span style="font-family: arial; font-size: medium;">3 guns</span></div><div><span style="font-family: arial; font-size: medium;">2 lt mortars, 2 HMGs, 2 MMGs</span></div><div><span style="font-family: arial; font-size: medium;">2 motorcycles</span></div><div><span style="font-size: medium;"><span style="font-family: arial;">9 Armored Vehicles = $70 [</span><span style="color: red; font-family: arial;">$60 by PP, so $10 more</span><span style="font-family: arial;">]</span></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Ultimately, I placed the above order feeling that $45 more for a 20mm project was worth it, and I carefully got the order into the "free shipping" level to save a good $50 or so.</span></div></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Their website worked quite well, the customer service was excellent, I did receive a disappointing email that due to stocking issues, the order would be delayed a few days. Still, only a week later, the order shipped via Spanish Royal Mail, and I was happy to discover that I could track the package <i>in Spain</i> with the tracking number provided! This made it easy to follow the surprisingly quick journey of the package to my house several days later, via New York:</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS6vzYOaMzTw59l6TpKglkWGrDay2qZlx9FKVfLcRkXUPliwjgYkT0we47RAk51BALWKhySE2rRAle0A-7bPoWEjWA7c3wolKjarNJriHSCHZVbf1SME4TV8wsMCZeA-QBjXBcyjT23gur3wbuC2Oi-q7S5I5IcfQScNOJQVDiYhZJM0VUmz1Q1qaM/s3024/20230522_080650.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS6vzYOaMzTw59l6TpKglkWGrDay2qZlx9FKVfLcRkXUPliwjgYkT0we47RAk51BALWKhySE2rRAle0A-7bPoWEjWA7c3wolKjarNJriHSCHZVbf1SME4TV8wsMCZeA-QBjXBcyjT23gur3wbuC2Oi-q7S5I5IcfQScNOJQVDiYhZJM0VUmz1Q1qaM/w640-h640/20230522_080650.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial; font-size: medium;">The miniatures were well packed, and nothing appears damaged.</span></div><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">A more detailed review of the figures will come soon. For now, I was content to check some of my assumptions, and I found them to be completely validated. For example, consider the significantly larger impression the 20mm office has on the eye over the 15mm figures next to him!</span></div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCnwkvpQm_ii8IYj1EYY315_4Hu0F_J92rWhbOEybPKGj0NUAfM_WaL8g3Q4ptpTP1kanguhw1IlFK5wXhnBmLDa_zpk_-IGOk_x8e1ukMk8kMTNrZhDoJhp8O1-cS1kVnmmVAq5VGb2WEb3rJMWM5gXSDk-Aw5c9Es74q2gX3waDjazEWVLO857Jy/s3024/20230522_173122.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCnwkvpQm_ii8IYj1EYY315_4Hu0F_J92rWhbOEybPKGj0NUAfM_WaL8g3Q4ptpTP1kanguhw1IlFK5wXhnBmLDa_zpk_-IGOk_x8e1ukMk8kMTNrZhDoJhp8O1-cS1kVnmmVAq5VGb2WEb3rJMWM5gXSDk-Aw5c9Es74q2gX3waDjazEWVLO857Jy/w640-h640/20230522_173122.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">OK, he has puffy pants, but still, quite a bit more bulk over the similarly uniformed Italians next to him, 15mm Old Glory figures [which I very much like].</span><div><span style="font-family: arial; font-size: medium;"><br /></span></div><div><span style="font-family: arial; font-size: medium;">Again, it's not just the height, it's the bulk and the additional details that are easy to pick out - the ribbed sweater under the jacket, the buttons, etc.</span><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilqFI4Dy5IWFRr9sBzVLMtqzgml9_NX-sziUwKjw5gwn7WajWMuSQQUh702Ck4mZtCDhykzZRom8kN3GfYNjAqZSyeofjAC2TElE6MrdcDv5XBSV7AYoUaUMoW1X2FdM12x17-8XAzSoCsfs3PXXB5sYBTWg96FCkzk9wV8fWWVN0tWm9vMqx59jSI/s3024/20230522_173159.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilqFI4Dy5IWFRr9sBzVLMtqzgml9_NX-sziUwKjw5gwn7WajWMuSQQUh702Ck4mZtCDhykzZRom8kN3GfYNjAqZSyeofjAC2TElE6MrdcDv5XBSV7AYoUaUMoW1X2FdM12x17-8XAzSoCsfs3PXXB5sYBTWg96FCkzk9wV8fWWVN0tWm9vMqx59jSI/w640-h640/20230522_173159.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial; font-size: medium;"><br /></span></div>For vehicles, altho the scale is 33% larger [15mm to 20mm] the vehicles have more like 66% more bulk, and are much more striking to the eye.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggf4TadIudnKgIRucXUvolEzdUgNH9JHnZx-Fb0WR-fMSOVh11QYp2vUvNo5oKfDN3R_F5dT6UiFl-_ktdZbGNF3BBZ7k6mlO3Ktw4xjFvgqtz6BctUxyYdBStCL9f306y3A9Gg4ie5ToYCJ5zOQ3UkrXDEc8shAvrBWsuQDOPuvE_WJ3uldPXRL0Q/s3024/20230522_173242.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggf4TadIudnKgIRucXUvolEzdUgNH9JHnZx-Fb0WR-fMSOVh11QYp2vUvNo5oKfDN3R_F5dT6UiFl-_ktdZbGNF3BBZ7k6mlO3Ktw4xjFvgqtz6BctUxyYdBStCL9f306y3A9Gg4ie5ToYCJ5zOQ3UkrXDEc8shAvrBWsuQDOPuvE_WJ3uldPXRL0Q/w640-h640/20230522_173242.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;">Top view:<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirGsevgWPiJm5cBD08kAYMIgmss02oyt7x3GV7W_R0UXmZ-k358NolbZoPdW1dlfu4OaCtjOOswBiUJIeuH-B3fyIsfryzCwDEI4IZiNmnDbFDZ1WdKwFtt7vl3AKJR8m1mGwKlBOY3XTzRbIa8gDDaMLWBiaQaJkwskqBZ2wK8zoDsQHqkyf9Vebx/s2860/20230522_173302.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="2426" data-original-width="2860" height="542" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirGsevgWPiJm5cBD08kAYMIgmss02oyt7x3GV7W_R0UXmZ-k358NolbZoPdW1dlfu4OaCtjOOswBiUJIeuH-B3fyIsfryzCwDEI4IZiNmnDbFDZ1WdKwFtt7vl3AKJR8m1mGwKlBOY3XTzRbIa8gDDaMLWBiaQaJkwskqBZ2wK8zoDsQHqkyf9Vebx/w640-h542/20230522_173302.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial; font-size: medium;"><br /></span></div>For basing, it was quick to decide that I wanted substantial bases to make the single figs easy to handle, and my large stock of 20mm bases from GW Warhammer Fantasy days will be put to good use:<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzbwECxi7o6JcxWk0OaWyXpSkiWy-GHGVilW2a6SymaH45qLDlJZo56KJujmpIN9mH_SKMKxx18MUCLp4IC_9YRurbpBVTpYnAJsuq0I_yHHLSEqqe3wDc60HdTd7jw9G5_S0w7kTCPsaG9eG1CYdWTwNfLHSJ1w2yKXk4Si76H_frdNZfZQGiQ-g1/s3024/20230522_173350.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzbwECxi7o6JcxWk0OaWyXpSkiWy-GHGVilW2a6SymaH45qLDlJZo56KJujmpIN9mH_SKMKxx18MUCLp4IC_9YRurbpBVTpYnAJsuq0I_yHHLSEqqe3wDc60HdTd7jw9G5_S0w7kTCPsaG9eG1CYdWTwNfLHSJ1w2yKXk4Si76H_frdNZfZQGiQ-g1/w640-h640/20230522_173350.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><div><span style="font-family: arial; font-size: medium;"><br /></span></div>Crew-served weapons will need a full 40mm base, ones for the monsters and beasts, more or less. I will probly need some more of them, unfortunately.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiJmIBVAL4bAe_GGzIpmw8qQCvCQSWpVHpDSKX7JqXe788eGlRPkCSpVs6SxXkI7rbWUqu2dXlYEGzEHXuyobFJGdRkzSo_iGMIkxBSRhKZSIdsNmzirXmOOe3BfHUAF7oMxEs3s9ui-zvUfIDfeGKPY1olT4FGSFjHckdfH3hfEXCETbH_sqjkNij/s3024/20230522_173707.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: arial; font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiJmIBVAL4bAe_GGzIpmw8qQCvCQSWpVHpDSKX7JqXe788eGlRPkCSpVs6SxXkI7rbWUqu2dXlYEGzEHXuyobFJGdRkzSo_iGMIkxBSRhKZSIdsNmzirXmOOe3BfHUAF7oMxEs3s9ui-zvUfIDfeGKPY1olT4FGSFjHckdfH3hfEXCETbH_sqjkNij/w640-h640/20230522_173707.jpg" width="640" /></span></a></div><span style="font-family: arial; font-size: medium;"><br /></span><div><span style="font-family: arial; font-size: medium;">Overall, I am very excited to finally get into this period, and very pleased with the move up to 20mm for it!</span></div></div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-37984885909801955422023-05-12T18:04:00.003-07:002023-05-13T07:12:04.436-07:00"In Country" Playtest<h2 style="text-align: center;"><b><span style="font-size: large;">It's time to go 'In Country"!</span></b></h2><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQQPver-GDsYqHPy9aAoU4Zu1xgAjsm0qr4iScVaOxWsZYRaQ_OtKOLQMhMzCkZdO8uDh1MQTGoCftJcrp35xWGXABsvDppxGPTSw4iQJiIFWsh8yvQPryKDexMByjqpaiYsbYVezVN8T7VUMLR-kf7E_IIDOb0XADIZdhBeNGEHpPWRKHjAdPlaLj/s3024/20230507_210314.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQQPver-GDsYqHPy9aAoU4Zu1xgAjsm0qr4iScVaOxWsZYRaQ_OtKOLQMhMzCkZdO8uDh1MQTGoCftJcrp35xWGXABsvDppxGPTSw4iQJiIFWsh8yvQPryKDexMByjqpaiYsbYVezVN8T7VUMLR-kf7E_IIDOb0XADIZdhBeNGEHpPWRKHjAdPlaLj/w640-h640/20230507_210314.jpg" width="640" /></span></a></div><span style="font-size: large;"><br /></span><div><span style="font-size: large;">Had the rules for a while, but with a box set on the way I had to hit them and see how they played. They *read* well, but the proof is on the table!</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Below, I grabbed my new Infinity terrain and assembled the last few buildings. This wasn't too difficult, and they definitely look better than I could paint anything [more on this cardboard terrain in another post!], plus you get a play mat.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSTuHHS-YKzox3YFcMqQReiZxKN_N35OfneeWbiWH9X2g64376QT7z5U2g4Z1IGWjNZKn_4kFeKKkR4Y4my4x9ttThVROMgvmD2W__OzvurFH3sNUosijMLxVeRu_P6e-Q3tdVVs9Ls0Y3xUXmE8xvvaUyJzg_btIB52MXFe8lCJz6f1g6xSJiWdYD/s2980/20230512_105255.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="2406" data-original-width="2980" height="516" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSTuHHS-YKzox3YFcMqQReiZxKN_N35OfneeWbiWH9X2g64376QT7z5U2g4Z1IGWjNZKn_4kFeKKkR4Y4my4x9ttThVROMgvmD2W__OzvurFH3sNUosijMLxVeRu_P6e-Q3tdVVs9Ls0Y3xUXmE8xvvaUyJzg_btIB52MXFe8lCJz6f1g6xSJiWdYD/w640-h516/20230512_105255.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>So who should fight on this futuristic terrain? Star Wars flunkies, of course! Below, Rebel Scum as 2 x Tier 4 Insurgent Groups and a Veteran Insurgent Group [2 Rebel commando advisors].<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj62Ivbt0StXGdS_4rWJw-78xLJwZYVOeoCpqns77mpMoHIKf9uZMwXWO2Q-SrFQ4fHGOZCGzA_vLv239vCDYg3nQPigNs7g58Y481LBeNgTXn3FiF3-X60cYUVVX-B-06376m1fO8pqDBmohyrhuN1n4M-i-uBePZVIW66gf-37glEgcyY1NaDrwBy/s3024/20230512_111658.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj62Ivbt0StXGdS_4rWJw-78xLJwZYVOeoCpqns77mpMoHIKf9uZMwXWO2Q-SrFQ4fHGOZCGzA_vLv239vCDYg3nQPigNs7g58Y481LBeNgTXn3FiF3-X60cYUVVX-B-06376m1fO8pqDBmohyrhuN1n4M-i-uBePZVIW66gf-37glEgcyY1NaDrwBy/w640-h640/20230512_111658.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>Facing off against them, trying to preserve peace and order in the galaxy, two Stormtrooper teams as US Ranger Assault Elements - the grenade launcher is the big tubed thingy...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-XffKxmb3ExytPTJ3iPCJ5dnik1ugF1cxtoD2O_nGtwYOeXpix7ZZoTvXWkM5jYozH-JMqHOvTECE-yYbUVW3k1hCinmEjAuCIBtenHwsc_xjgh9GJKN4Lc3yUFaO2enKvG3llvg8LuZVhqrIHYzUwLWubYwNQBy16UDB3G7BezYOzcuKLOVmh3rE/s3024/20230512_111705.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-XffKxmb3ExytPTJ3iPCJ5dnik1ugF1cxtoD2O_nGtwYOeXpix7ZZoTvXWkM5jYozH-JMqHOvTECE-yYbUVW3k1hCinmEjAuCIBtenHwsc_xjgh9GJKN4Lc3yUFaO2enKvG3llvg8LuZVhqrIHYzUwLWubYwNQBy16UDB3G7BezYOzcuKLOVmh3rE/w640-h640/20230512_111705.jpg" width="640" /></span></a></div><span style="font-size: large;"><div>Scenario is "Intel Grab". The Insurgents must search the two droids at table center and exfiltrate with them.</div><div><br /></div><div><b>THE RULES</b></div><div>A quick overview is probly in order...</div><div><ol style="text-align: left;"><li><b>Turn is IGO-UGO</b> alternating by teams, but if enemy teams are not in a Defensive or Suppressed stance, they will likely react to the activated team by Returning Fire.</li><li><b>Activating Teams</b> may do one of three things: </li><ul><li><i>Reposition</i>- Move Full and take cover, </li><li><i>Engaging</i> - Fire at full effect, </li><li><i>Assault</i> - shorter Move w' a Fire.</li></ul><li><b>Key mechanic:</b> <b><i>Grips</i></b>. These are a sort of quality level, each in three values, e.g. 4+ / 8+ / 10+ for Easy / Normal / Hard. A model must roll that number or higher to succeed in a desired action, such as shoot, rally etc. They are intelligently used as the main shooting mechanic. </li><ul><li>Rather than have lots of charts or modifiers, most mechanics are expressed by Grip difficulty. But quality varies by team, as you would expect, with elite Special Forces having much better grips than Insurgents.</li><li>This means that if two sides are both Firing at each other and the shot is such that a Normal Grip is needed, based upon Quality there could be a difference of 10-30% btw their chances to Hit.</li><li>This makes Team quality the most important factor in the game. <i>The value statement here is that training matters most in modern warfare, where similar - deadly - weapons are available to everyone. FWIW I agree</i>.</li></ul><li>The many relative nuances of weapons are largely abstracted, using tried and traditional wargame mechanics.</li><li>There are numerous scenarios, most of which are sketched out, so the host needs to make intelligent decisions about the specifics.</li><li>Generally, the game emphasizes recent / contemporary "reality" in its terminology, attitudes, terms, etc.</li></ol></div><div>The rules themselves are a sort of living document, quite in fashion now, whereby they are easily available [free or cheap] from the publisher. They are a half-side booklet of 50 pages, so really 25 pages at full size. The company is really making money on the hard product: figures, vehicles, card decks.</div><div><br /></div><div><b>Scaling up / down</b>. There are a few different ways to play the game, activating by Teams of 4-6 models, or Elements of 2 models, or squads of 2 Teams. Ergo, it is easy to scale up or down according to availability of figures, time to play or desired level of combat, i.e. Team, Squad or Platoon level fights.</div><div><br /></div><div>This is great as it means a new gamer with 8 painted models can host a small game with the same rules as an accomplished gamer with 80 models, and you aren't learning different mechanics. The contrast would be Games Workshop, where you play 40K with 80 models, Killteam or Fireteam with 8 models, and an RPG with just a few figs, and each set of rules is different.</div><div><br /></div><div><b>Culture</b>. In game culture, Enemy Spotted Studios emphasizes keeping it real and having fun, not power-gaming in tournaments. If winning matters a lot to you, the best approach would be to set up a 2-sided fight, play each side, and the winner is whoever did best overall. This is also a best practice for Newbies who are still learning how to balance forces, set up fair scenarios, etc.</div><div><br /></div><div>It should also be noted that the company is veteran-owned and donates 10% to help vets out. There seems to be a fair amount of actual Soldiers and vets involved, and therefore the language and terms that get tossed around in forums, etc, may be offensive to those not in the military / first-responder professions.</div><div><br /></div><div>Hopefully, this short explanation will keep you from getting lost in the following BATREP!</div><div><br /></div><div>*************************************************************</div><div><br /></div><div>As the Attackers, Insurgents take the first turn, choosing the board edge that has the most cover and higher buildings. Team 1 <i>Repositions</i> left, Team 2 <i>Repositions</i> right. This allows them to move onto the board as fast as possible, then they take up a <i>Defensive</i> stance [blue shield markers].</div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRjTG9ozrW3wPQovcgWTAjLpcogSoDOm7r3fGSt6k37SLQxcziQxkat-lt41Ke728Fuf3Fpp_xOFIUMLNco7ytVtvCFTEP-hDtxXUwCl-YB2zaxYhixNbmST-f1RWIwxZg9-0meOtp_a4N5TiwzxfM4x2fYJaH2lOXRIbm0QUUqqxJMXjtsU6BELb/s3024/20230512_113108.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcRjTG9ozrW3wPQovcgWTAjLpcogSoDOm7r3fGSt6k37SLQxcziQxkat-lt41Ke728Fuf3Fpp_xOFIUMLNco7ytVtvCFTEP-hDtxXUwCl-YB2zaxYhixNbmST-f1RWIwxZg9-0meOtp_a4N5TiwzxfM4x2fYJaH2lOXRIbm0QUUqqxJMXjtsU6BELb/w640-h640/20230512_113108.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;">R4 Astro droid and Medical droid objectives.</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;">Team 2 with their <i>Defensive</i> marker. Basically, it makes them a bit harder to hit.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsKAQjTDH7GKVk_ToTPL7Bh4krEPME0mwhZd38lHSFLL7p27Abwc09FgrGb2IdjzVkjanK7AXR4GuB3DvaI-zMZT0YbJ8oCBsSHy_YBET58AngqZ3uoYVz8ZDiKYviYfh7xbqzCRkXDp6ZgBQFCs0QofiPeplvk6xTmBC20IThHaIU_HKSM6YrCDmE/s3024/20230512_112928.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsKAQjTDH7GKVk_ToTPL7Bh4krEPME0mwhZd38lHSFLL7p27Abwc09FgrGb2IdjzVkjanK7AXR4GuB3DvaI-zMZT0YbJ8oCBsSHy_YBET58AngqZ3uoYVz8ZDiKYviYfh7xbqzCRkXDp6ZgBQFCs0QofiPeplvk6xTmBC20IThHaIU_HKSM6YrCDmE/w640-h640/20230512_112928.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Stormtroopers Assault! onto the board, moving a little less but they get a [poor] shot at the end of the move. They roll two '9's and hit a couple of creeps despite their Cover! Only one passes his Normal Grip to save the hit, the other is down.</span></div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvGtiXZ7s9jsPaqh7Tb1wuApit30hIikZRm-Fjq74m7DTo99oQzDBYPNkMAtKg-n8VPW6Q6RyoCjVSN62NhzdKHpGZGfxO9S9PXlgTciI67mNITeatHYzNAzPiWjMN7c6rR0zq5wJlWHwOuz7cHSGXGhgXoBHIjxTQlVGkmdUZTWbjRAWYC5Iu3iga/s3024/20230512_114150.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvGtiXZ7s9jsPaqh7Tb1wuApit30hIikZRm-Fjq74m7DTo99oQzDBYPNkMAtKg-n8VPW6Q6RyoCjVSN62NhzdKHpGZGfxO9S9PXlgTciI67mNITeatHYzNAzPiWjMN7c6rR0zq5wJlWHwOuz7cHSGXGhgXoBHIjxTQlVGkmdUZTWbjRAWYC5Iu3iga/w640-h640/20230512_114150.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>Encouraged by Team 1's success, Team 2 likewise performs an <i>Assault!</i> onto the board. However, in more typical Stormtrooper fashion, all three shots miss [the GL can't shoot on an <i>Assault! </i>Measure, i.e. action.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiyamwEb7d-o5Le1I6xGbauJL8hz-sy5cHBHXUT7X59l19TUzGdeZgZNSNszdxHIrumY3dBmNHaVKTtdLbKU2fMgyOrTO3PFGyFICTDU5dj60KtGLQyIH3MIjNkWBoZWFGY1l32tZRdtDvjMnVfX22SqOePsBbxmxnhaIMS6FgmiebK-cWehKLDCZN/s3024/20230512_114251.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiyamwEb7d-o5Le1I6xGbauJL8hz-sy5cHBHXUT7X59l19TUzGdeZgZNSNszdxHIrumY3dBmNHaVKTtdLbKU2fMgyOrTO3PFGyFICTDU5dj60KtGLQyIH3MIjNkWBoZWFGY1l32tZRdtDvjMnVfX22SqOePsBbxmxnhaIMS6FgmiebK-cWehKLDCZN/w640-h640/20230512_114251.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>With a third team, the Insurgents kinda get to go last [I think], and the Veteran Insurgent Team also <i>Repositions </i>onto the board, but takes advantage of the <i>Locals</i> special rule to enter a flanking board edge.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZhBYhbiXgyroIi4JunsxSdwmHksD8pdblp-wFTSSH76ZTHZY7rFYtv__SxPiArYtKMcraiOpNpsaDUcHmMQBoBVjqnfyfl8CFy1nNOc1Lwsn1ODjoMWgsLVHmpNxFELXxfmC6Kf8BwPTKgY2ITh5YOahYD7Ntrr90RvdWEe_n_0n-6whfH8lsppWg/s3024/20230512_114609.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZhBYhbiXgyroIi4JunsxSdwmHksD8pdblp-wFTSSH76ZTHZY7rFYtv__SxPiArYtKMcraiOpNpsaDUcHmMQBoBVjqnfyfl8CFy1nNOc1Lwsn1ODjoMWgsLVHmpNxFELXxfmC6Kf8BwPTKgY2ITh5YOahYD7Ntrr90RvdWEe_n_0n-6whfH8lsppWg/w640-h640/20230512_114609.jpg" width="640" /></span></a></div><i><span style="font-size: large;">The Stormtrooper guard is just there to look cool. It's the Security Police HQ, after all...</span></i><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Turn 1 ends with Insurgent Team 1 easily passing a Normal Grip to avoid Suppression, with a 9. The Injured Insurgent is removed as <i>Critical</i> [in these basic rules...].<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcAPIZEgxmLd1wTEugzP1wrEOJa5lGQR6NjwajI4lgp_s8hmaY4PUgjiuleNVqe9ojNn8gjH76_aKo3Gc6SYcMBGmsq-4QManjqqSF7f4hPgP_ZWhC7Ut73xaLR2xrLgBaAr351YrKJ1ZLvrH1z5IvRmALLKof84aXwR-WVwj1og7xvsj7TEL8okyv/s3024/20230512_114708.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcAPIZEgxmLd1wTEugzP1wrEOJa5lGQR6NjwajI4lgp_s8hmaY4PUgjiuleNVqe9ojNn8gjH76_aKo3Gc6SYcMBGmsq-4QManjqqSF7f4hPgP_ZWhC7Ut73xaLR2xrLgBaAr351YrKJ1ZLvrH1z5IvRmALLKof84aXwR-WVwj1og7xvsj7TEL8okyv/w640-h640/20230512_114708.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>Turn 2, Insurgent T1 fires and misses. Stormy T1 does a <i>Return Fire</i> and Aces two rolls [badly missing with the third].</span></div><div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6V1VXeu6FN-drOtMirwyaWDclkCMxgdeXCQoo3l0yDoPjEH76-BNUNqAEwNCAJKdeDFra1TXJ0PHDRtluiz6lk2XEO3I7TiFR4C3YKkIaMvSJxbsYnIUaYqGNCbYbhgaQwiPgif5ivX_x8VLw_M8Oe7y1tvq6RZs7xEQNAjx4aMWqGNRwc7hGf-Of/s3024/20230512_115842.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6V1VXeu6FN-drOtMirwyaWDclkCMxgdeXCQoo3l0yDoPjEH76-BNUNqAEwNCAJKdeDFra1TXJ0PHDRtluiz6lk2XEO3I7TiFR4C3YKkIaMvSJxbsYnIUaYqGNCbYbhgaQwiPgif5ivX_x8VLw_M8Oe7y1tvq6RZs7xEQNAjx4aMWqGNRwc7hGf-Of/w640-h640/20230512_115842.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;">They choose to use their Ace rolls to force the Insurgents to roll against a more difficult save, aka a <i>Hard Grip</i> - neither makes it. He then goes <i>Suppressed</i>. Can't blame him!</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeJTiyvrCgGgS-CerWZavdnlDwWeI1q5DTXSB2hJZzDIyJ1bqc8WxHGE4FbYI9Yn56huS84cIdENxd1N_IdqRQFasm0Zbai-pKis7hQQ6XohJ2ZqB8qWCNhHC938L8CyViqnUr9NZrb6a4-dlcsnzvAY_f0ZMPnhnRAhefCxMdIi78JUzXIWoTMWLd/s3024/20230512_120024.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeJTiyvrCgGgS-CerWZavdnlDwWeI1q5DTXSB2hJZzDIyJ1bqc8WxHGE4FbYI9Yn56huS84cIdENxd1N_IdqRQFasm0Zbai-pKis7hQQ6XohJ2ZqB8qWCNhHC938L8CyViqnUr9NZrb6a4-dlcsnzvAY_f0ZMPnhnRAhefCxMdIi78JUzXIWoTMWLd/w640-h640/20230512_120024.jpg" width="640" /></span></a></div><span style="font-size: large;">Insurgent T2 just plain misses, needing 8s.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0XeGrdPGAiFCdiqkK9sRzuIHbdbLIcLfeNAwdERWBwNCxqbhseyKuUO-cyuKtDXtSdy4OwmfE4tc17ynBKnwCiZH8W6JmDh_Kz2d0S0ak8vCekB0No3rto-eXYARNCdZFKiHWS3kLahzBKdXokRTGOT2ErDrDMuNW331E4iDA_OyUcC2JE0-jLpyJ/s3024/20230512_120234.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0XeGrdPGAiFCdiqkK9sRzuIHbdbLIcLfeNAwdERWBwNCxqbhseyKuUO-cyuKtDXtSdy4OwmfE4tc17ynBKnwCiZH8W6JmDh_Kz2d0S0ak8vCekB0No3rto-eXYARNCdZFKiHWS3kLahzBKdXokRTGOT2ErDrDMuNW331E4iDA_OyUcC2JE0-jLpyJ/w640-h640/20230512_120234.jpg" width="640" /></span></a></div><span style="font-size: large;"><div>Stormy T2 Returns Fire and misses as well.</div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhESVrEoFgHWLFXD0cICtI3W6qhrlg3hfvcxEIrTTGBG0D4tMmngXb2ULOYJNPgOwGdfJklCcrM3rWEYnVG2hgh2wDW04wioHywxsqJ7jNeB56pdhA5c14t2HfVG5Zu6w-3pZH7OfojKRnyXJFhzf0qTnGymr_-tlE57qg4qn0vBoFEOa97bsULnqiZ/s3024/20230512_120329.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhESVrEoFgHWLFXD0cICtI3W6qhrlg3hfvcxEIrTTGBG0D4tMmngXb2ULOYJNPgOwGdfJklCcrM3rWEYnVG2hgh2wDW04wioHywxsqJ7jNeB56pdhA5c14t2HfVG5Zu6w-3pZH7OfojKRnyXJFhzf0qTnGymr_-tlE57qg4qn0vBoFEOa97bsULnqiZ/w640-h640/20230512_120329.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>Stormy Player Turn 2 begins with T2 performing a Reposition to get into better cover. Insurgent T2 gets a hit with their <i>Return Fire</i>. The Stormy blows his Grip [save] and goes down.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNaeSeehQQhfkwmCcRitRYquPE-Q1Vv9lPS_EmOdTNVLb1ZbeRTlTI7MlQQeGTuQDirC4mLB7vE8AvE8wzKK2_nim5nN_Nkovc-j2Gef8vr9i9Kw4hErXoQhuAZjgrshuy-XyhLuNAzaFxv_eSisDMR3VZi0lZx8tWoV-ApSJu-xvOMjfUbeOMPw2j/s3024/20230512_121037.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNaeSeehQQhfkwmCcRitRYquPE-Q1Vv9lPS_EmOdTNVLb1ZbeRTlTI7MlQQeGTuQDirC4mLB7vE8AvE8wzKK2_nim5nN_Nkovc-j2Gef8vr9i9Kw4hErXoQhuAZjgrshuy-XyhLuNAzaFxv_eSisDMR3VZi0lZx8tWoV-ApSJu-xvOMjfUbeOMPw2j/w640-h640/20230512_121037.jpg" width="640" /></span></a></div><span style="font-size: large;">Team 2 then rolls for Suppression, and fails w a '2'. <i>Now this is more of what we're used to from the films...</i><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx2MiwJdxMuMsPjaMD7j-Qi7LoOjMKOkXuGIpZQNcGmadA9ysV8AsL4ZTJw60yEUUe0aUNVtVstUwVmgZqCE_bvM_5t9x-W6X_4BDSLpt1-66H1ZCR7AKpEahPTLf8-L0iPIah8sAMcu-vQrlgZozp9yti9EBVuVP_nJHKjPadJIKb48UhmoS53hEy/s3024/20230512_121147.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjx2MiwJdxMuMsPjaMD7j-Qi7LoOjMKOkXuGIpZQNcGmadA9ysV8AsL4ZTJw60yEUUe0aUNVtVstUwVmgZqCE_bvM_5t9x-W6X_4BDSLpt1-66H1ZCR7AKpEahPTLf8-L0iPIah8sAMcu-vQrlgZozp9yti9EBVuVP_nJHKjPadJIKb48UhmoS53hEy/w640-h640/20230512_121147.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>Stormy T1 Performs and <i>Engaging!</i> Measure, and shoots at long range with the Grenade Launcher at Insurgent T2. Another model performs a "Mark" Task and marks a spot on the Board for the GL to try and hit. Amazingly, it does despite rolling a '3'!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi94ZeB5VA2ZnEJckFMese0BnBYwgR6BWGGcsM7Fn0H22aSXuJu2EKAZwb6bWpJw5G2CtD4W3-NMxOW0eBGVosKJp16tN4PjNu8-nqR89rof5zAkSfWiRaCj-_UkqmeeLu57av50kD56iE_Cbt-jiFffQBQmROgJJS2N9cnME2s2fSPoCFnSvLcWugJ/s3024/20230512_122256.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi94ZeB5VA2ZnEJckFMese0BnBYwgR6BWGGcsM7Fn0H22aSXuJu2EKAZwb6bWpJw5G2CtD4W3-NMxOW0eBGVosKJp16tN4PjNu8-nqR89rof5zAkSfWiRaCj-_UkqmeeLu57av50kD56iE_Cbt-jiFffQBQmROgJJS2N9cnME2s2fSPoCFnSvLcWugJ/w640-h640/20230512_122256.jpg" width="640" /></span></a></div><span style="font-size: large;">"+" Marks the spot, and all models within 2" are whacked!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIcNxxwPyVZvga-S6yBKH6yfBq3PvpXVntU-LIdP3-wADhPr6X3Kbky9g-2WGqSBjzIGmInMacijakG-Ltuf8GCwVsNamym6VAxiQzAyGvNmqlp9iate1-uhQw8Kllso2qjxipYYzLHc7lpCn0Tsk0qx2M9uXzuHUSDngTUs2zS6g31ETHXMgxkvnN/s3024/20230512_122318.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIcNxxwPyVZvga-S6yBKH6yfBq3PvpXVntU-LIdP3-wADhPr6X3Kbky9g-2WGqSBjzIGmInMacijakG-Ltuf8GCwVsNamym6VAxiQzAyGvNmqlp9iate1-uhQw8Kllso2qjxipYYzLHc7lpCn0Tsk0qx2M9uXzuHUSDngTUs2zS6g31ETHXMgxkvnN/w640-h640/20230512_122318.jpg" width="640" /></span></a></div><span style="font-size: large;">...and removed from the table. Ugly!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW7mQuJtUqo25uHEIVPIOevT1dURBpPQfcAJlorXu93SUwJYTt3_VHK6yZgbA0HyCm_Y5tP2L4wfRe6KayGnfKgmNv1UMwArox3x0nH4aBOq0DC7zwWRPfKNf72yxgM2_4sXkAl4S4Zj6ENA9YZ7Llxv7vZGh1Azi5_9G8kbikPa6lsCwWpCwQlofe/s3024/20230512_122324.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW7mQuJtUqo25uHEIVPIOevT1dURBpPQfcAJlorXu93SUwJYTt3_VHK6yZgbA0HyCm_Y5tP2L4wfRe6KayGnfKgmNv1UMwArox3x0nH4aBOq0DC7zwWRPfKNf72yxgM2_4sXkAl4S4Zj6ENA9YZ7Llxv7vZGh1Azi5_9G8kbikPa6lsCwWpCwQlofe/w640-h640/20230512_122324.jpg" width="640" /></span></a></div><span style="font-size: large;">Insurgent T3, the small Veteran Team also Engages and Hits a Stormy - the Grenadier, no less! He fails his Grip and goes down.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6hzNb1AHWHt8Css70502MGOEyjZnVG4OwJUDXfX_B1Nf-B3AKVIOcNU-x7jeaK6rK_mJTP79bBe0C01v8bs0V0SxZl-zGIPyRXvbV2Jt920QX4JQm2zqTlcPI4X9GJiGMSWef_TUiIrG8WI_ZRXN04TX2rkPeISuF2wu3E0JF6WV2cKaxFaP0uTSI/s3024/20230512_122738.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6hzNb1AHWHt8Css70502MGOEyjZnVG4OwJUDXfX_B1Nf-B3AKVIOcNU-x7jeaK6rK_mJTP79bBe0C01v8bs0V0SxZl-zGIPyRXvbV2Jt920QX4JQm2zqTlcPI4X9GJiGMSWef_TUiIrG8WI_ZRXN04TX2rkPeISuF2wu3E0JF6WV2cKaxFaP0uTSI/w640-h640/20230512_122738.jpg" width="640" /></span></a></div><span style="font-size: large;">The Team has just one model that can Return Fire, and he Hits a Veteran Insurgent. They also fail their Suppression roll for take a casualty.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFxllsWAOkW5kQy8hMASnhDjiqDIRV4De9PoSdCAV5M0IaaSNYDFWR_UeseYWbCmiZjM4_ZttwCBRyGMtQ81_T6JkMoGxOdCyNY44CO6lmTsFqk2MMPwHU17-Uo8LrS5JE3TuzyZ9bvFgWMYOZlhBhT3_AXSN549TJFJSgNsqDTZ0lIQB94FtleSfj/s3024/20230512_123048.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFxllsWAOkW5kQy8hMASnhDjiqDIRV4De9PoSdCAV5M0IaaSNYDFWR_UeseYWbCmiZjM4_ZttwCBRyGMtQ81_T6JkMoGxOdCyNY44CO6lmTsFqk2MMPwHU17-Uo8LrS5JE3TuzyZ9bvFgWMYOZlhBhT3_AXSN549TJFJSgNsqDTZ0lIQB94FtleSfj/w640-h640/20230512_123048.jpg" width="640" /></span></a></div><span style="font-size: large;">The Veteran Insurgent fails his Grip [save] and goes down. The survivor then fails his Suppression roll.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghk9cTqjxRDdbiqbK9ljqGHYOrga-8ocPKdswlC2Psn3FbfGnmJd62j5Q3L_D1p_yjD0frh_GvULaD2ZW4BI3pnihEYAIzpKqI9DJ57RwlALBAxZNwoFYncB-JxI5hk17spKJzKMxh5G22HXtkJd1BDIihH_yigFCNyCO_tubJq51V4pIa-_chlxrE/s3024/20230512_123103.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghk9cTqjxRDdbiqbK9ljqGHYOrga-8ocPKdswlC2Psn3FbfGnmJd62j5Q3L_D1p_yjD0frh_GvULaD2ZW4BI3pnihEYAIzpKqI9DJ57RwlALBAxZNwoFYncB-JxI5hk17spKJzKMxh5G22HXtkJd1BDIihH_yigFCNyCO_tubJq51V4pIa-_chlxrE/w640-h640/20230512_123103.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>At the start of Turn 3, the Insurgents have two models left! The Veteran fails to Execute and remove the Suppression, so will not Perform this turn.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij8M_NYGsblMQ6U_eBVJcmfX6_0rj6nwnu6bP-CnvZZj9jHsztZ0f3nXpOL9moOQlebtExeE5FMCRGqksW1XcO8ALtLm5nxQQAs6XUEBKWx5rZCfJPsTd9IS7hD00_62mojBwXM8CPKd0_RbgVT-BWxhT6AqmawVo-C-X6lAm5TD8JA21KO2Kk4pL2/s3024/20230512_123233.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij8M_NYGsblMQ6U_eBVJcmfX6_0rj6nwnu6bP-CnvZZj9jHsztZ0f3nXpOL9moOQlebtExeE5FMCRGqksW1XcO8ALtLm5nxQQAs6XUEBKWx5rZCfJPsTd9IS7hD00_62mojBwXM8CPKd0_RbgVT-BWxhT6AqmawVo-C-X6lAm5TD8JA21KO2Kk4pL2/w640-h640/20230512_123233.jpg" width="640" /></span></a></div><span style="font-size: large;">His buddy from T1 shoots and misses.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggNhfY3aIYq8PVI-gIN8l6owflTKUe3guL8V8gcB51wWDfouumyaRtFOr_d-Sshnc87xhdHMM9WA5MyUaMIsO58ULKa69nm6JNAC-uYZMhLXT023kSu4QumSojIsX1sg1oBc6SgDt3DUW95kmw8EgNlDin5-8SytvpvTid4HNp2Wr4tfUXmvTeoHcy/s3024/20230512_123412.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggNhfY3aIYq8PVI-gIN8l6owflTKUe3guL8V8gcB51wWDfouumyaRtFOr_d-Sshnc87xhdHMM9WA5MyUaMIsO58ULKa69nm6JNAC-uYZMhLXT023kSu4QumSojIsX1sg1oBc6SgDt3DUW95kmw8EgNlDin5-8SytvpvTid4HNp2Wr4tfUXmvTeoHcy/w640-h640/20230512_123412.jpg" width="640" /></span></a></div><span style="font-size: large;">The Return Fire from the 2 Stormies that can see Mr. Ugly both hit, and he fails one Grip [save] and is down. <i>However, they are Suppressed and shouldn't have fired...oops!</i></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrUaNImOIdA5UP0O7NNLCorx_5fFrF-1RuwRyTrv1WJ-otin1vdYmFWYHUU7YxRb3bKQlSY0rqHuLQesW-SV0LfVP9SIsgVcYp9utR2f5NXkZCZsoby11SAt8m9t9OPinU7DpQzDU7tsJ_t7k5Vu--KwvH1CE0RiFHsAJ906oDeCi9jcMDLlLpdHyq/s3024/20230512_123431.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrUaNImOIdA5UP0O7NNLCorx_5fFrF-1RuwRyTrv1WJ-otin1vdYmFWYHUU7YxRb3bKQlSY0rqHuLQesW-SV0LfVP9SIsgVcYp9utR2f5NXkZCZsoby11SAt8m9t9OPinU7DpQzDU7tsJ_t7k5Vu--KwvH1CE0RiFHsAJ906oDeCi9jcMDLlLpdHyq/w640-h640/20230512_123431.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>Turn 3, Stormy T1 successfully <i>Executes</i> and removes the Suppression completely.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrvz8mxllIgavDUT2vG2GOwjUcr_FNXLQdkK5f7XhCr6ei4H8VuP0W2SiZ7phhKReyBVCzU_bf7zVZJfB7raxefW27EnWdoSGGBwji3rSXFkQJH2d2JukfM-9zVnn8S4epAch-8wGOIwDv3iKb9l7X5xzDiskyA0qNUksIzdOvWnya_G08IDivPLll/s3024/20230512_123606.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrvz8mxllIgavDUT2vG2GOwjUcr_FNXLQdkK5f7XhCr6ei4H8VuP0W2SiZ7phhKReyBVCzU_bf7zVZJfB7raxefW27EnWdoSGGBwji3rSXFkQJH2d2JukfM-9zVnn8S4epAch-8wGOIwDv3iKb9l7X5xzDiskyA0qNUksIzdOvWnya_G08IDivPLll/w640-h640/20230512_123606.jpg" width="640" /></span></a></div><span style="font-size: large;">T2 fails to do so with a '2'.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqWc2jXTPHzUpkv2PbZvbZtlNwMaIKkD_PqGtXKEh2HAIEhxxjVg1iDBcNdrtmRhVueCp_qEAW5LJFb_TzGP5fgn1eFaJepHAs7utxZ9HicjMcNAowo_Eu4sRdI5RpTErUqKtSGTf_o5APCxirD9b90tWhnmX3ny2Qr6VJI1dJP-vYMhoobszP94ya/s3024/20230512_123626.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqWc2jXTPHzUpkv2PbZvbZtlNwMaIKkD_PqGtXKEh2HAIEhxxjVg1iDBcNdrtmRhVueCp_qEAW5LJFb_TzGP5fgn1eFaJepHAs7utxZ9HicjMcNAowo_Eu4sRdI5RpTErUqKtSGTf_o5APCxirD9b90tWhnmX3ny2Qr6VJI1dJP-vYMhoobszP94ya/w640-h640/20230512_123626.jpg" width="640" /></span></a></div><span style="font-size: large;">But they convert it to a <i>Defensive</i> token as part of their turn.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSmbP0C9IWC_aJ5OgFH_6sSGrhA3zXzs0TCC_SSdTw9mYzTe5TsBia3zR8E4bnon07knEB6lhsug1kyHzsDqIw6J2PoJmPCtRnBiI7xUb-ziSemQAANVjWvAqfAwtgmhr5W0x4US5jkbzgHLl6oyocw2pbnZ2x8c7UOHaZFqkkWmSnCW6_zT-ckA4Z/s3024/20230512_123640.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSmbP0C9IWC_aJ5OgFH_6sSGrhA3zXzs0TCC_SSdTw9mYzTe5TsBia3zR8E4bnon07knEB6lhsug1kyHzsDqIw6J2PoJmPCtRnBiI7xUb-ziSemQAANVjWvAqfAwtgmhr5W0x4US5jkbzgHLl6oyocw2pbnZ2x8c7UOHaZFqkkWmSnCW6_zT-ckA4Z/w640-h640/20230512_123640.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>For Turn 3, Stormy T1 Repositions to better Cover.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnsrirTdiRQflYoHpeRCl3u9znTEY9A8ARtG67tTiPxoWkurIf4LXD0YYDAKFjylQa53Xn_bAc8tnEi3oVIy6TbMFBj0LpRixd-ajQjiu_OIYmj2HikLD6Fsu4cve5TUhOVaUBfz54fmibvvq6sZnG1c4w_kJaSkE7woH7wMmr-L3cU6Zj97BTRBmh/s3024/20230512_124421.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnsrirTdiRQflYoHpeRCl3u9znTEY9A8ARtG67tTiPxoWkurIf4LXD0YYDAKFjylQa53Xn_bAc8tnEi3oVIy6TbMFBj0LpRixd-ajQjiu_OIYmj2HikLD6Fsu4cve5TUhOVaUBfz54fmibvvq6sZnG1c4w_kJaSkE7woH7wMmr-L3cU6Zj97BTRBmh/w640-h640/20230512_124421.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>Insurgent Turn 4 starts with the last Insurgent, a Veteran, successfully removing the Suppression, then missing T2.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYMnLP8UbKnHVtV1oQTs8xIBEmtYI6UNGrcSghuuounXZcVTNhcTiRVUB7eKzHw-f8_YZfLss7gn4VyN5_TDYpVjMi4CG4T613Dqd7ZSUoi368ggfvZOZ-PxZsvrIc5B4DB-z3XQmIHtF3uS8H4d05oXwXr7YLmC-y6qfe8LETGfL-QJTIvJjXs0nD/s3024/20230512_124612.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYMnLP8UbKnHVtV1oQTs8xIBEmtYI6UNGrcSghuuounXZcVTNhcTiRVUB7eKzHw-f8_YZfLss7gn4VyN5_TDYpVjMi4CG4T613Dqd7ZSUoi368ggfvZOZ-PxZsvrIc5B4DB-z3XQmIHtF3uS8H4d05oXwXr7YLmC-y6qfe8LETGfL-QJTIvJjXs0nD/w640-h640/20230512_124612.jpg" width="640" /></span></a></div><span style="font-size: large;">As both Stormtrooper Teams are Defensive, they cannot <i>Return Fire</i> and so the Insurgent Player Turn ends.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Stormy Turn 4, they decide to use the Grenade Launcher on the Veteran Insurgent. Again, a model Marks the spot and then the GL gets an Ace hit!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCJ00wNOr0l_Ao7Ptd_Wa3ftygiSKvzik5t2VL4XmprPgyesxTJvMQ9MNuwwTloOGa3a4tFqW4E_MpHH3mODY_S1ffVIiamhXn_ib87FbkiLOy1Sx18LDzHhHFyPs9cOtdHIvsf1ASpZjs0rnqA9mx0Mgab45dzETJmgh9dWQm2yKkyMh7geCKyL9w/s3024/20230512_124711.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCJ00wNOr0l_Ao7Ptd_Wa3ftygiSKvzik5t2VL4XmprPgyesxTJvMQ9MNuwwTloOGa3a4tFqW4E_MpHH3mODY_S1ffVIiamhXn_ib87FbkiLOy1Sx18LDzHhHFyPs9cOtdHIvsf1ASpZjs0rnqA9mx0Mgab45dzETJmgh9dWQm2yKkyMh7geCKyL9w/w640-h640/20230512_124711.jpg" width="640" /></span></a></div><span style="font-size: large;">Final Insurgent is dead multiple times over - no save.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizGAZVaFO9zFvyv3BjwFN39tlC6pCY3tk_q9pok_hq4OC8Q5SnE5Akgzx_J_7Iz9f0cWJb5EBsbRCk1scoFXuQ4Ijn6yWxnfmbOqr44hYgQkyE0qXESGfEfCDfbopW6_Kz_9uzqecsLWmnO3MWi4pakrMqUDQC_ipR6rbOkWHhSinRFnTrXj20z9vo/s3024/20230512_124735.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizGAZVaFO9zFvyv3BjwFN39tlC6pCY3tk_q9pok_hq4OC8Q5SnE5Akgzx_J_7Iz9f0cWJb5EBsbRCk1scoFXuQ4Ijn6yWxnfmbOqr44hYgQkyE0qXESGfEfCDfbopW6_Kz_9uzqecsLWmnO3MWi4pakrMqUDQC_ipR6rbOkWHhSinRFnTrXj20z9vo/w640-h640/20230512_124735.jpg" width="640" /></span></a></div><span style="font-size: large;"><br />Well, that was pretty intense! I hope I got the Grenade Launcher part right, but it says under the "Explosive" special rule that they ignore Concealment and Cover when firing at Infantry. As the GL is also Penetrating (1), all models within 2" take a Hit with no save. Definitely a good reason to spread out!</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">This was a short sharp fight. </span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">I figured the open terrain in the middle of the board might be a problem for the Insurgents to maneuver to the objectives. However, they never even had a chance to - the Stormy fire [as Rangers] enabled them to establish Fire Superiority over the Insurgents and then finish them off with the Grenade Launchers.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Overall, there was nothing radical about the rules. It is basically an IGO-UGO with Reactions possible. A small game of two teams a side means IGO-UGO as you get to Perform twice, once with each team.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">The system of shooting and saves is interesting, and this little firefight had good feel with the back-and-forth between the two sides. The Ranger Assault Teams with their GL are pretty brutal, however, and I carelessly allowed my Insurgents to cluster up too much. Theoretically, I would've only been able to hit one Insurgent with the GL if I spread them out to the max, but I got focused on shooting instead of spreading them out.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">The most difficult thing to remember was the unique terms that the game uses, like "Execute" for Rally, "Grip" for Quality, "Measures" for Action, etc. I don't know if the terms were chosen to be more authentic, or if they were chosen just to be different. I would have found them easier to remember if they were "the same-old, same-old" and if I hosted the game and made a QRS, I might very well switch them to more typical terms.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">The Scenarios are pretty rich, and I look forward to trying out some more but with more Insurgents so that the Stormies won't get an easy 2-10 win like this time!</span></div></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">There is also a 1 fig = 1 Unit variant called "Close Quarters" where figs do not act as a team but by 1-2 figs. That has some more detailed injuries also, which I consider important in these low-level scraps where neither side wants to allow the other to take prisoners.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Definitely looking forward to going In Country again!</span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-42897106883001158762023-05-07T17:13:00.005-07:002023-06-05T19:22:37.840-07:00Neil Thomas' "Wargaming An Introduction: WWII" Part 2<div><span style="font-size: large;"><b>Straight from the book, </b><span>the two forces have 9 Units each, arriving on a scale of escalating likelihood, but no more than 1 Unit a turn...</span></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiauzjsDXwXMX0xjrg2FYikidLxM3-RjeswdmMk3tHOeyOq4OIy1x1h8y0zc9hkhrczxA8RCNG9KoSGAmJrMYOJPZvTFUrvj_hI3Joek32WW6OJJNh3VZK9DqZ4HVs700UqgqVJy1MKF5Wg7bUHl3znHLyw2Bo8CO_O7y5ewMBvCqoUXoNSrtlg7FDc/s3024/20230504_111505.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiauzjsDXwXMX0xjrg2FYikidLxM3-RjeswdmMk3tHOeyOq4OIy1x1h8y0zc9hkhrczxA8RCNG9KoSGAmJrMYOJPZvTFUrvj_hI3Joek32WW6OJJNh3VZK9DqZ4HVs700UqgqVJy1MKF5Wg7bUHl3znHLyw2Bo8CO_O7y5ewMBvCqoUXoNSrtlg7FDc/w640-h640/20230504_111505.jpg" width="640" /></a><span style="text-align: left;"> </span></span><b style="text-align: left;"><span style="font-size: large;">The Bersaglieri Force, above</span></b></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div><span style="font-size: large;">1 Barrage, FO, FO in Armored Transport [no weapons]</span></div><div><span style="font-size: large;">4 x Infantry Squads, 6 Rifles, 1 LMG, 1 SMG, 2 w' Trucks</span></div><div><span style="font-size: large;">1 M13/49 Light Tank w' Leader [can be an FO]</span></div><div><span style="font-size: large;">3 M13/49 Light Tanks</span></div></blockquote><div><span style="font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikuKuBbBxTZfvXAX8jnEizSal8YQAiMPxb8HTmSUOshwGLP2z7cowaJD9l2OIbktuCN50xO6anHtwOfjt-bF3CaZH1eV_-qGukd4zS8zQybMnwPB455ukWrHfxI8rThpUp-1siiLRp0b6nQcvjHquRTegmRoHzX23JYPcW1V2C1MRUem8fDIBG8zUG/s3024/20230504_111636.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikuKuBbBxTZfvXAX8jnEizSal8YQAiMPxb8HTmSUOshwGLP2z7cowaJD9l2OIbktuCN50xO6anHtwOfjt-bF3CaZH1eV_-qGukd4zS8zQybMnwPB455ukWrHfxI8rThpUp-1siiLRp0b6nQcvjHquRTegmRoHzX23JYPcW1V2C1MRUem8fDIBG8zUG/w640-h640/20230504_111636.jpg" width="640" /></span></a></div><div style="text-align: left;"></div><div style="text-align: center;"><span style="font-size: large;"><br /></span></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><div style="text-align: left;"><b><span style="font-size: large;">The CCNN force, above and below:</span></b></div><div style="text-align: left;"><span style="font-size: large;">4 x Infantry Squads, 8 Rifles, 1 SMG</span></div><div style="text-align: left;"><span style="font-size: large;">Heavy Weapons Platoon [elements]: ATR, HMG, Mortar</span></div><div style="text-align: left;"><span style="font-size: large;">2 x 47mm man-portable ATG "Elefante"</span></div><div style="text-align: left;"><span style="font-size: large;">a Leader</span></div><div style="text-align: left;"><span style="font-size: large;">a Hero - uncertain what he will do, really!</span></div><div style="text-align: left;"><span style="font-size: large;">2 Barrages, each with an FO</span></div></blockquote><div style="text-align: center;"><span style="font-size: large;"><br /></span></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3rXOe_q3Ojf-rUB6_q2kYT0fuE3YPP3Bt5LnpksrXlrjKmB6sAQO0E6Cv-ZH9gBv73dbQngx40w35didyXDizhcaAMI9MWHlt8nY_5ScJeV4tgHfYcMxu-Y3hcMCZnKxviKeL5Oe_-RggDKtw3At4iUT5IN9knUqmV5VfT3h7VRa6LI70_qnZiCvK/s3024/20230504_111641.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3rXOe_q3Ojf-rUB6_q2kYT0fuE3YPP3Bt5LnpksrXlrjKmB6sAQO0E6Cv-ZH9gBv73dbQngx40w35didyXDizhcaAMI9MWHlt8nY_5ScJeV4tgHfYcMxu-Y3hcMCZnKxviKeL5Oe_-RggDKtw3At4iUT5IN9knUqmV5VfT3h7VRa6LI70_qnZiCvK/w640-h640/20230504_111641.jpg" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: large;"><br /></span></div><div style="text-align: center;"><b><span style="font-size: large;">The Objectives:</span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0G5Tm3m-5S20swn3x7GPz4bdJQr-JN1hnZgXTOB3Jme8_zQPT4mJtEssbZj2MzhXvDedQaK5N0Fi1IcdpGLiCNzeYVuYJKC9dYH2YQzgx0ACCMZ7JQjgWvzU72ZekCZxO-dfhz39dOesv6ISptPeNaEQuZuqXRO6Ot03OaBX2KzQNVI48QAGKQj8V/s3024/20230504_111552.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0G5Tm3m-5S20swn3x7GPz4bdJQr-JN1hnZgXTOB3Jme8_zQPT4mJtEssbZj2MzhXvDedQaK5N0Fi1IcdpGLiCNzeYVuYJKC9dYH2YQzgx0ACCMZ7JQjgWvzU72ZekCZxO-dfhz39dOesv6ISptPeNaEQuZuqXRO6Ot03OaBX2KzQNVI48QAGKQj8V/w640-h640/20230504_111552.jpg" width="640" /></span></a></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><i><span style="font-size: large;">Knocked-out Semovente with medic and nun.</span></i></blockquote></blockquote><div><span style="font-size: large;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ1XnVuaDPycjszBEPABdu4qEb80eo_xwwFLRRUSFQb04U4eDaw5eKf_x2o_msd--h0-mF1abHty5itsmouFlrxURnJydAAAkg2U1_AyusAniT-O-MZQCgYAE6xNhM9nHd_09pxe4urgUn1UFj7U2OxGtLlZI6dB8PKmJbafyilpo9SEtFjHdSsQzt/s3024/20230504_111557.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ1XnVuaDPycjszBEPABdu4qEb80eo_xwwFLRRUSFQb04U4eDaw5eKf_x2o_msd--h0-mF1abHty5itsmouFlrxURnJydAAAkg2U1_AyusAniT-O-MZQCgYAE6xNhM9nHd_09pxe4urgUn1UFj7U2OxGtLlZI6dB8PKmJbafyilpo9SEtFjHdSsQzt/w640-h640/20230504_111557.jpg" width="640" /></span></a></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div><div style="text-align: left;"><i><span style="font-size: large;">Bersaglieri Forward Observation Post w' wire radio and bicycle</span></i></div></div></blockquote></blockquote><div><span style="font-size: large;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIHdnn7kLOuoYfvSUmAe9W4ZhpC2MkPYPyD6D36IPr3-L28d0DIImPBG8DN6y116NH9CvakFXPLsYfknrw-5Z-JIHdU2HQQV7nZoLnQj42FZEtwtnc7UFG2ZvXOkt6-jBQuQ10O02S69cxn7y76pa-UDQNyKtQIAYRXtSobnH1hlwwa3uPKiIBhs1i/s3024/20230504_111606.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIHdnn7kLOuoYfvSUmAe9W4ZhpC2MkPYPyD6D36IPr3-L28d0DIImPBG8DN6y116NH9CvakFXPLsYfknrw-5Z-JIHdU2HQQV7nZoLnQj42FZEtwtnc7UFG2ZvXOkt6-jBQuQ10O02S69cxn7y76pa-UDQNyKtQIAYRXtSobnH1hlwwa3uPKiIBhs1i/w640-h640/20230504_111606.jpg" width="640" /></span></a></div></div><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div style="text-align: left;"><span style="font-size: large;"><i><span>Locals complaining to Capitano re: stolen sheep...</span></i> </span></div></blockquote></blockquote><div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><br /></span></div><span style="font-size: large;">In the roll-off, the Bersaglieri pick three of nine units and set up first. They chose to base their operations off of the objective that was just inside their deployment zone, and there readied a tank, a squad, and a barrage [via the FO].<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2p4c878aShDv-quclaIlUyWmjZ7cay_BUiedjo2yGkWSRcWsKiD1V5RLGant84iJnpBQnfVV9ARROz9QRq-AFhZ-gf_PNsaOLjp6qYKwAVW3LgSMT67nEyu2UFgi8fVjj9HSKGMtzQBjP-3tmCspyANb1UKIjRRRWJg6-vBcETBrbd24fDiBFQMBO/s3024/20230504_174702.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2p4c878aShDv-quclaIlUyWmjZ7cay_BUiedjo2yGkWSRcWsKiD1V5RLGant84iJnpBQnfVV9ARROz9QRq-AFhZ-gf_PNsaOLjp6qYKwAVW3LgSMT67nEyu2UFgi8fVjj9HSKGMtzQBjP-3tmCspyANb1UKIjRRRWJg6-vBcETBrbd24fDiBFQMBO/w640-h640/20230504_174702.jpg" width="640" /></span></a></div><span style="font-size: large;">Note that the gun is not on the table, just "represents"</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">They are faced off by the CNN, who choose to deploy their Heavy Weapons Platoon elements, an Infantry squad, and an ATG.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijQU1GVLqL8MrXi6O9lcSHm1TWvn8aYH6xPsQcIfkmbkhsLZQUG8CbQle2XXuVOpfLiYd3NvVehnHbI4ERNihyUdRjF6C7umbxJ3W_MQ0BheJZ0BwyBqHSEWkws30w6G00Q3V06CRAKGP7rWOU3dswD-xobrbssFZm7ti-xImfo1Sc2Z67Txipeo4F/s3024/20230504_174732.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijQU1GVLqL8MrXi6O9lcSHm1TWvn8aYH6xPsQcIfkmbkhsLZQUG8CbQle2XXuVOpfLiYd3NvVehnHbI4ERNihyUdRjF6C7umbxJ3W_MQ0BheJZ0BwyBqHSEWkws30w6G00Q3V06CRAKGP7rWOU3dswD-xobrbssFZm7ti-xImfo1Sc2Z67Txipeo4F/w640-h640/20230504_174732.jpg" width="640" /></span></a></div><span style="font-size: large;">Behind central objective - the one most likely to be contested - is an Infantry Squad, the HMG, the ATG, and on the next hill over the Leader.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj54QgZCIClmRpirV5DgBjAwUpkvqxjmUEJ0EGN6-JwRm_gTUam7L9q5DP-uR3rc5aBB4hNsKfm3BQ6hE_XfFZwokOgrNxH_xyn9V40kvlIEvb903HtwNHIuzH4ykBn4AmFltSFlI6iQfnFCF1ILMeE4yJIcoxmLnsNCC5mjwrvsMt52EV0mHlrzb6b/s3024/20230504_174741.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj54QgZCIClmRpirV5DgBjAwUpkvqxjmUEJ0EGN6-JwRm_gTUam7L9q5DP-uR3rc5aBB4hNsKfm3BQ6hE_XfFZwokOgrNxH_xyn9V40kvlIEvb903HtwNHIuzH4ykBn4AmFltSFlI6iQfnFCF1ILMeE4yJIcoxmLnsNCC5mjwrvsMt52EV0mHlrzb6b/w640-h640/20230504_174741.jpg" width="640" /></span></a></div><span style="font-size: large;">Mortar is in the far woods - has some LoS over the battlefield, and the Leader can call in fire as well.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYvUCgkrMBOiBPxraWRPk-lHvM-n1iyu9RZN9Mg0Ymqr6eoORQqQ7GWphaBkbLQ7LDa06ixf3Rx_HG0B79OOCXohQj5CM5cGONa89JkhmTs0UN8fXSiAaKsJYWTOtbAB714UKFP-z-dCSxhzB1xHIzLsdTxmfLUEQlH8nGDc9YBnUp8-A9_UPuwCjO/s3024/20230504_174750.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYvUCgkrMBOiBPxraWRPk-lHvM-n1iyu9RZN9Mg0Ymqr6eoORQqQ7GWphaBkbLQ7LDa06ixf3Rx_HG0B79OOCXohQj5CM5cGONa89JkhmTs0UN8fXSiAaKsJYWTOtbAB714UKFP-z-dCSxhzB1xHIzLsdTxmfLUEQlH8nGDc9YBnUp8-A9_UPuwCjO/w640-h640/20230504_174750.jpg" width="640" /></span></a></div><span style="font-size: large;">ATR in the woods next to the hill.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Bersaglieri roll for first Player Turn. They kick off and begin enveloping the left of the hill. The FO in the armored car will get visibility of the enemy hiding behind the hill, and drop Field Gun Barrages upon them, while the Tank and Infantry engage them frontally, making no place safe!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYaGE-1EFzcOqcnk5fNayr2va0wbXlkFb2aezKA9h7GCqIYqeD5AvDctEA187AIPo7yZqBgdJWk9l3QzEsYKiiGYcAOTepQALsg6_l9wprFFTpxthKW4_G6T5Pyz1xQw-Ih1i-aJRKf7WOW6v-9pBr9MIXQ5VPbOOwzeUQiQZUXdL1_rFuSLeCi0l1/s3024/20230504_175446.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYaGE-1EFzcOqcnk5fNayr2va0wbXlkFb2aezKA9h7GCqIYqeD5AvDctEA187AIPo7yZqBgdJWk9l3QzEsYKiiGYcAOTepQALsg6_l9wprFFTpxthKW4_G6T5Pyz1xQw-Ih1i-aJRKf7WOW6v-9pBr9MIXQ5VPbOOwzeUQiQZUXdL1_rFuSLeCi0l1/w640-h640/20230504_175446.jpg" width="640" /></span></a></div><span style="font-size: large;">Meanwhile, the CCNN have received their second ATG as a reinforcement [Embarked on truck]. Closeup of the FO dodging the ATR in the woods, leaving it to the tank!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7MG7lAUl-wQl2H3EbwqKmUCn2xKQH8URjl9RGz0Rzo6LiWZgkLLqdC2lb0K-KiXRzBj2nXx3txbM47Jpujw1De0GMwmAJ9zOPRcpsyAIHlteab5l8mqIsIAJrMmeYqJasjd0wBBvYlV_E0M2Ev34s9lhbcAm3PcobCSVDhgrLiS48Bozx-rfccyxB/s3024/20230504_175504.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7MG7lAUl-wQl2H3EbwqKmUCn2xKQH8URjl9RGz0Rzo6LiWZgkLLqdC2lb0K-KiXRzBj2nXx3txbM47Jpujw1De0GMwmAJ9zOPRcpsyAIHlteab5l8mqIsIAJrMmeYqJasjd0wBBvYlV_E0M2Ev34s9lhbcAm3PcobCSVDhgrLiS48Bozx-rfccyxB/w640-h640/20230504_175504.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>Unfortunately, sometimes when you think you are going to be a very clever gamesman, you forget the scenario or the rules! Reinforcements arrive any where on their baseline, and CCNN chooses an Infantry Squad which immediately Assaults the FO! They roll the needed '6' twice and smoke him.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFesg-G8ZIGL4kOGw28PIOj4xn93JJiC3xNtc0YzO6jN7Y0hpt_QXAVWtllb1UHn5w2_8q6rPfOxjRp1zbZxMRC2ypSmENV4bRFjkw-jn40kwGzSRy6BMZ2aJKu9YHNNBxoiON5_J9oh7h2t-8dkM20sGRmrAQM_mE9uzFyZzh_EfBlunBDVmsKpRS/s3024/20230504_180254.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="1681" data-original-width="3024" height="356" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFesg-G8ZIGL4kOGw28PIOj4xn93JJiC3xNtc0YzO6jN7Y0hpt_QXAVWtllb1UHn5w2_8q6rPfOxjRp1zbZxMRC2ypSmENV4bRFjkw-jn40kwGzSRy6BMZ2aJKu9YHNNBxoiON5_J9oh7h2t-8dkM20sGRmrAQM_mE9uzFyZzh_EfBlunBDVmsKpRS/w640-h356/20230504_180254.jpg" width="640" /></span></a></div><span style="font-size: large;">Meanwhile, the Tank drives into the woods and Alpha-Strikes the ATR, which rolls an unfortunate '1' for a save and is destroyed!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxRtvZzxeJSaAEa63U0FvQE7EIv8xSF9Q20DQ8Su5Y2TcU6CQZD7b8bKTclrHYld0tjvRKQnHKxIEqlASv8p2v7LDiSXJkOSVPwADNeLcUGp7MYlPfkilL48S-K2mdqk_49qg_cvUqvzIU3eH2D-yCFMDj_LlapSl4QhJ9NTfx_GLL_hTLnrUU0aoG/s3024/20230504_180332.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxRtvZzxeJSaAEa63U0FvQE7EIv8xSF9Q20DQ8Su5Y2TcU6CQZD7b8bKTclrHYld0tjvRKQnHKxIEqlASv8p2v7LDiSXJkOSVPwADNeLcUGp7MYlPfkilL48S-K2mdqk_49qg_cvUqvzIU3eH2D-yCFMDj_LlapSl4QhJ9NTfx_GLL_hTLnrUU0aoG/w640-h640/20230504_180332.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>By turn 5, the CCNN hold the hill solidly with an ATG and HMG. The last objective is on the hill, so the question is about that FO post in the middle of the battle...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-tA8-W5iXykPOtNmzQ6RnIliT-jejKQ-TwF3qF3O-VPv0C5qX-Q3XimNcDABQ6FeD4m_mVW-vyLSJRA8S22pRpKRmkuhNc1T33jR8YW7wuE9LUazWE9RBE62lJtRBfKxtptAUCyW5TdN2kmRdmbiDJojLTKz6csse5s5ZSKF8W55q5Oe0netJcJOZ/s3024/20230504_210153.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-tA8-W5iXykPOtNmzQ6RnIliT-jejKQ-TwF3qF3O-VPv0C5qX-Q3XimNcDABQ6FeD4m_mVW-vyLSJRA8S22pRpKRmkuhNc1T33jR8YW7wuE9LUazWE9RBE62lJtRBfKxtptAUCyW5TdN2kmRdmbiDJojLTKz6csse5s5ZSKF8W55q5Oe0netJcJOZ/w640-h640/20230504_210153.jpg" width="640" /></span></a></div><span style="font-size: large;">Bersaglieri bring in their Leader and a Squad, but the squad is plastered by artillery and HMG Fire, and loses 5 figs of 8!</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">The Tank pushes on thru the woods, and pins a reinforcing squad, while the FO's AC burns. But hastening to the site is another CCNN squad!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3hKKkx3enYjqbus-1Owh1S0TmBZFoovPMq-yqjc3bHvRyAMVzNsiFwMGk87v6NOz1DAXuEgefI2E0LecaVHxEjEObxMmxpumIxFXhOydmLrOf3aa-jQGwY0Ho32Tmm2kvcibHS7HP9DET6lyC2Lo4e-VAKZDRHvWKowu2_DFsESRoBL-EF9JV0ZpE/s3024/20230504_210213.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3hKKkx3enYjqbus-1Owh1S0TmBZFoovPMq-yqjc3bHvRyAMVzNsiFwMGk87v6NOz1DAXuEgefI2E0LecaVHxEjEObxMmxpumIxFXhOydmLrOf3aa-jQGwY0Ho32Tmm2kvcibHS7HP9DET6lyC2Lo4e-VAKZDRHvWKowu2_DFsESRoBL-EF9JV0ZpE/w640-h640/20230504_210213.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>On Bersaglieri Turn 7, they take out both the ATG and the HMG, which have been heroically punishing their advance.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMPpCiJfGXCiBHQ9SLs4D1O01yZPrb1RNwtuT3s-i_o5wL2cWstRt9KbSZE-lm20IKTdBgcKwykgBbbH1GCDOkBwD6wqvYiG74ChJjSfsWSI2yyDuUQFVLVTTfgSr5R0wEb1sPiRerw9wfzbzNGnUI6Ad5E_b17QZhu8Ew82vwH9Mk8QJ6HxHWQg9Z/s3024/20230504_212606.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMPpCiJfGXCiBHQ9SLs4D1O01yZPrb1RNwtuT3s-i_o5wL2cWstRt9KbSZE-lm20IKTdBgcKwykgBbbH1GCDOkBwD6wqvYiG74ChJjSfsWSI2yyDuUQFVLVTTfgSr5R0wEb1sPiRerw9wfzbzNGnUI6Ad5E_b17QZhu8Ew82vwH9Mk8QJ6HxHWQg9Z/w640-h640/20230504_212606.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>In return, the CCNN are laying Barrages upon the advancing Bersaglieri Infantry, while chasing the Tanks away from the hill.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqcThiyfrDAzIU-8w_ZCo00Pz105ukKcx3RWD0Cfr7Iw6CTSuHlLgd9iaWIg2oa8ATVBUmdm-QkRCyVW4PGshUCHewnDnz2xqlM_VYYFgiG0C4YzMkghTUTuTUV1GBbigYNIx8aGEE-VJwK9HgmwfoEVhwxRah2aLAmUoa83rDM_192EHIVDNG1llp/s3024/20230504_212902.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqcThiyfrDAzIU-8w_ZCo00Pz105ukKcx3RWD0Cfr7Iw6CTSuHlLgd9iaWIg2oa8ATVBUmdm-QkRCyVW4PGshUCHewnDnz2xqlM_VYYFgiG0C4YzMkghTUTuTUV1GBbigYNIx8aGEE-VJwK9HgmwfoEVhwxRah2aLAmUoa83rDM_192EHIVDNG1llp/w640-h640/20230504_212902.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;">The Bersaglieri Leader, acting as an FO, is killed!</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;">A horde of CCNN wave assault the hill crest, where two light tanks lurk...</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_eP2U8vEq7s3es37xl-FGqFZdfKbeB7lQtDHZ_vdJggbSiib9LNcDMU4KwUNeT-DrC3U2PJlx_CXvwKnYRvy2hsNEoKBohUaWiMerkNpDjnvhN1q9GceEDxsT95E60O5d9YUIIjIcicxbosmyZ5eUAWTb6xLwg0DMVGV6NgB1zLLTkGwhcvH2PgFR/s3024/20230504_142005.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_eP2U8vEq7s3es37xl-FGqFZdfKbeB7lQtDHZ_vdJggbSiib9LNcDMU4KwUNeT-DrC3U2PJlx_CXvwKnYRvy2hsNEoKBohUaWiMerkNpDjnvhN1q9GceEDxsT95E60O5d9YUIIjIcicxbosmyZ5eUAWTb6xLwg0DMVGV6NgB1zLLTkGwhcvH2PgFR/w640-h640/20230504_142005.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;">Crying "Avanti! Avanti!" they destroy two tanks!</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge18rPa1gHpRn-LdVh6AO__-OMHLlxv6awNxlZsxGw54f-Zw_tu0WnzP5E03PGO9t0JuqO2-hWiKVnRjVL_LVGefPOCAGHD3CsqO2BVpBVlq_TQDrQt3y828ZNhylviSgS3NyfnwIWl4qDc88DHHZ1IfYNnFutGusDMXfhJ71pVa8pnuYGFu_RKDeX/s3024/20230504_142241.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge18rPa1gHpRn-LdVh6AO__-OMHLlxv6awNxlZsxGw54f-Zw_tu0WnzP5E03PGO9t0JuqO2-hWiKVnRjVL_LVGefPOCAGHD3CsqO2BVpBVlq_TQDrQt3y828ZNhylviSgS3NyfnwIWl4qDc88DHHZ1IfYNnFutGusDMXfhJ71pVa8pnuYGFu_RKDeX/w640-h640/20230504_142241.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;">The battle has slowed somewhat - both sides have taken losses, and are trying to push onto the center objective.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrdrvJGVYxxSrrabmTxCa45kmTTu3HAsOr96Z7DYEKK6faIe7paET_Zk6qS_eIPDadwst-TWMdFp40_5NFQR15rQA-RAYR4UZKncmI7cxo0YKCg8ogFYZZ6ypbIevo2lE3bMOiiKyG5Fm_gUqgkY4894PKhmZGzxJGoB5wqO7_Jzz4ujFd4UnZkiM7/s3024/20230504_214327.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrdrvJGVYxxSrrabmTxCa45kmTTu3HAsOr96Z7DYEKK6faIe7paET_Zk6qS_eIPDadwst-TWMdFp40_5NFQR15rQA-RAYR4UZKncmI7cxo0YKCg8ogFYZZ6ypbIevo2lE3bMOiiKyG5Fm_gUqgkY4894PKhmZGzxJGoB5wqO7_Jzz4ujFd4UnZkiM7/w640-h640/20230504_214327.jpg" width="640" /></span></a></div><span style="font-size: large;">A lone tank tries to sneak away with an objective!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNcDpTu-CLumV7U3X6P2hQC7aJi-C_IGZpqeu8eN4iSVA9r9KdY4PZCqE3PTClSwKNHr9cJ04SNCjh1OlLy8fG3vJxUh5CSp-tLpPU1jLSU_N9FZotKlx1Ngd4vQs1GwYdY1w-hAav8y_p6243tGTaLyFkLtC5H5Qp50cSzc5dx0HqgSz84-b1SjMY/s3024/20230504_214340.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNcDpTu-CLumV7U3X6P2hQC7aJi-C_IGZpqeu8eN4iSVA9r9KdY4PZCqE3PTClSwKNHr9cJ04SNCjh1OlLy8fG3vJxUh5CSp-tLpPU1jLSU_N9FZotKlx1Ngd4vQs1GwYdY1w-hAav8y_p6243tGTaLyFkLtC5H5Qp50cSzc5dx0HqgSz84-b1SjMY/w640-h640/20230504_214340.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>The Bersaglieri Infantry are getting nowhere.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5d4h8npp1y8H_xcGf9bdRTKm7LdPyAsYgVi46xHlVYUPA6_U34gCy2Zz9TnQ0eJxQX7yus6A0lpdwhpQm0khu5vKBshAwFS3UXZyDjzSGSK86lKPJQk1BPIFhAAycGJCFhmXVcxweYoeQw84lhR6S337hBoHRsFkCMRTNBAEWFv7_NgI4JFccVC6w/s3024/20230504_221545.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5d4h8npp1y8H_xcGf9bdRTKm7LdPyAsYgVi46xHlVYUPA6_U34gCy2Zz9TnQ0eJxQX7yus6A0lpdwhpQm0khu5vKBshAwFS3UXZyDjzSGSK86lKPJQk1BPIFhAAycGJCFhmXVcxweYoeQw84lhR6S337hBoHRsFkCMRTNBAEWFv7_NgI4JFccVC6w/w640-h640/20230504_221545.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>On the right, the tank must abort it's flank assault on the hill as Infantry arrive to harass it.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi40ZJPrUcMRmWmhxnGTr8Ndypul0mtLTeUDfRvceeYyTX0tNY5Zl7r_-t0Vt9Rfyw1NH3Hh9LloJt3RREmEK5JdeusdPWKqz1wb7t10tpZpBHNZI22RxBm0QGlQ5mQz8pnZd0bvOXhTRZplmFTOZTOV6wUws7fIS3LhRfTUb6POjPff2qUMj9CnGXn/s3024/20230504_221604.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi40ZJPrUcMRmWmhxnGTr8Ndypul0mtLTeUDfRvceeYyTX0tNY5Zl7r_-t0Vt9Rfyw1NH3Hh9LloJt3RREmEK5JdeusdPWKqz1wb7t10tpZpBHNZI22RxBm0QGlQ5mQz8pnZd0bvOXhTRZplmFTOZTOV6wUws7fIS3LhRfTUb6POjPff2qUMj9CnGXn/w640-h640/20230504_221604.jpg" width="640" /></span></a></div><span style="font-size: large;">An Infantry that tried to sneak around the woods was plastered with Barrages, losing half.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Below, the last ATG holds off the tanks at range, with infantry close by supporting it. It manages to knock out a tank at 500 yards! This gives the other something to think about...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCE1nGBT3Xss3LRn2Q4a3ioXze9W1M0dLJhEu4b6pxaWoMyx_T2FsIvSfhPa4oJs0LvBMM1MMd26ifzXo6meaT7qkSw12_5Cg-6nNQyX9nTxBF7-mpI9GjGYbDvaXuUk8maXsIm02rqZHPP6s0no83Jpy1qfgSf5bNBpWdCJ2x885az3Zc-PU1gvuc/s3024/20230504_223021.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCE1nGBT3Xss3LRn2Q4a3ioXze9W1M0dLJhEu4b6pxaWoMyx_T2FsIvSfhPa4oJs0LvBMM1MMd26ifzXo6meaT7qkSw12_5Cg-6nNQyX9nTxBF7-mpI9GjGYbDvaXuUk8maXsIm02rqZHPP6s0no83Jpy1qfgSf5bNBpWdCJ2x885az3Zc-PU1gvuc/w640-h640/20230504_223021.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>The right tank is retreating from the pass, leaving the objective behind for the CCNN Infantry, but it does manage to put some casualties on it and pin them!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN4uY-lwL0lx7B0exZcC0kYyF1ocHitwmKv8ASQR2VGfU105VUbRLVHqC0UJZRBb0bmgSp86bUak2CqIT7s6F1E3q4a4cTQXcpMBYGLnkfII_y0BW6KYlnNIK51dhOkdySMZSq1LqFoWsNxO6Whc3DtgvyWNdn6fhniFZzJtEPmnT7cBiKI1shPP1h/s3024/20230504_223044.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN4uY-lwL0lx7B0exZcC0kYyF1ocHitwmKv8ASQR2VGfU105VUbRLVHqC0UJZRBb0bmgSp86bUak2CqIT7s6F1E3q4a4cTQXcpMBYGLnkfII_y0BW6KYlnNIK51dhOkdySMZSq1LqFoWsNxO6Whc3DtgvyWNdn6fhniFZzJtEPmnT7cBiKI1shPP1h/w640-h640/20230504_223044.jpg" width="640" /></span></a></div><span style="font-size: large;">Meanwhile, another Bersaglieri squad tries to rally in the woods. They are still nearly at 50%, not quite lethal...</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">At this point, with two tanks and nearly zero infantry to support them, the Bersaglieri had to concede the game. Their FO's were both killed so their barrage wasn't firing at all, and the tanks are too vulnerable to Infantry up close.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Overall, a very exciting escalation scenario!</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">The main lessons learned are that Infantry are vulnerable to barrages, and tanks to ATGs. A combo of Infantry, HMG and ATG is tough to break up without effective Barrages to knock out either the HMG or the ATG.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">The game played quite smoothly, and my main point for the rules is that I am going to make the Infantry save better, but the Morale worse, so that Infantry survive 17% more, but are 17% more likely to be Suppressed or Pinned. That's the way I see it from history, so I prefer it that way.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">The Tanks and ATGs are fine, the Barrages a bit too frequent - perhaps they should only be allowed to Fire every other turn? They are also very responsive to battlefield situations, which is not accurate. The relatively open desert is a great place for them to limit Infantry, and with an on-table mortar and two Barrages, the CCNN was able to prevent any effective use for Infantry while the mistaken advance by the tanks resulted in losing half of them.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Another exciting game of this old-school rule set!</span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com2tag:blogger.com,1999:blog-2972616289367050689.post-33864555259293206112023-05-04T05:19:00.000-07:002023-12-21T10:35:48.887-08:00Bladerunner / Rezolution CSO Starter Box<h2 style="text-align: center;"><b>"Hey, you got a license for that android, mister?"</b></h2><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2Pf32eQ54Rc3EHdrtAauot44lOZeuKKiodD-PL-X18Q86WetePQzqaY0YfVDLFOFL0BPZprB_Vyrv3ht7h4g_VenWiafQKccBK37hRihnTEUkMDhTRWzdUZWKimzN48szAhgmIcIkZimyTkjx6yD0Nq3J31I3k1qzDNnSUZxqiIX9MdNWZBGzidZB/s3011/20230503_114729.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2430" data-original-width="3011" height="516" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2Pf32eQ54Rc3EHdrtAauot44lOZeuKKiodD-PL-X18Q86WetePQzqaY0YfVDLFOFL0BPZprB_Vyrv3ht7h4g_VenWiafQKccBK37hRihnTEUkMDhTRWzdUZWKimzN48szAhgmIcIkZimyTkjx6yD0Nq3J31I3k1qzDNnSUZxqiIX9MdNWZBGzidZB/w640-h516/20230503_114729.jpg" width="640" /></a></div><i><div style="text-align: center;"><i>"Uhmmm....yeah, sure, it's, uhm, right here, lemme get it out for ya..."</i></div></i><div style="text-align: center;"><br /></div><div style="text-align: left;"><span style="font-size: large;">Front cover sets some atmosphere for the CSO Crew...back cover shows it in action on the table.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6R9mN6C4MDv1bigNI4mbThY37yAEg72tazFXpiu-CAqTouBr7-i5DOsOE5cCJFmp2aigk2Y02-MxJY0SKGdKWEDtwI9hvQGW2UdN8MG9eGkOFl4BZbq2U_qPtOoKB4qGeMp20AiiOdISUmPUkbX1_CnFPq3ef1f9URURd7Th3K0JCE4fPNJvjVQF_/s3016/20230503_114709.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="2262" data-original-width="3016" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6R9mN6C4MDv1bigNI4mbThY37yAEg72tazFXpiu-CAqTouBr7-i5DOsOE5cCJFmp2aigk2Y02-MxJY0SKGdKWEDtwI9hvQGW2UdN8MG9eGkOFl4BZbq2U_qPtOoKB4qGeMp20AiiOdISUmPUkbX1_CnFPq3ef1f9URURd7Th3K0JCE4fPNJvjVQF_/w640-h480/20230503_114709.jpg" width="640" /></span></a></div><span style="font-size: large;">Overall, I think it presents well, and the team has lots of uses in lots of settings as generic police "heavies", aka the SWAT or SERT of a larger department.</span><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">As previously stated, assembling these wasn't easy, but I'm going to say that it was worth it. You decide for yourself if you like how they put together.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Below, the Marshal, aka my "Bladerunner" guy. Aside from the double-breasted top to his overcoat, pretty much Harrison Ford's Deckard. Right arm was fiddly, but at least it had a peg and hole. </span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiutARxsGmbCTJz_kGouY3qki_gkMkDCjeYWXDyOFmaoo_n5NFqD7WFa-0tRwen1SijAyTn0AUdvkjJHv91j7Cx2w-MDEvMjlaglLFCuWWHwG5dUeAuYtSY5Q1PVkTHH7aebJXzHL5WddWzUf8kxHUaqOd-H-q6LwVC5GbozAisNn4H6kuuHG1pRElg/s3024/20230502_171138.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiutARxsGmbCTJz_kGouY3qki_gkMkDCjeYWXDyOFmaoo_n5NFqD7WFa-0tRwen1SijAyTn0AUdvkjJHv91j7Cx2w-MDEvMjlaglLFCuWWHwG5dUeAuYtSY5Q1PVkTHH7aebJXzHL5WddWzUf8kxHUaqOd-H-q6LwVC5GbozAisNn4H6kuuHG1pRElg/w640-h640/20230502_171138.jpg" width="640" /></span></a><span style="font-size: x-large;">The wrist was the fiddly bit, and required some filing on the wrist and the hand [attached to the gun] to get them flat, then moving the left arm closer to the right.</span><span style="font-size: large;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1geckW8GfKtdqev-VGULmYxUxN4xtbb0_DmxYow7w9CTTAG0wEhpywB1iIsKUR8izGbedrL3atKlrD4bvaJLMp-_yvjrYUJBktlhLJDtbRGlztqGroqpxmD4EeLseqq6MplPu5I4F0HG4XFXkoH-8bzO43hroZQ_NWbOeIcSaX04n-CQnskFNRyU3/s3024/20230502_171132.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1geckW8GfKtdqev-VGULmYxUxN4xtbb0_DmxYow7w9CTTAG0wEhpywB1iIsKUR8izGbedrL3atKlrD4bvaJLMp-_yvjrYUJBktlhLJDtbRGlztqGroqpxmD4EeLseqq6MplPu5I4F0HG4XFXkoH-8bzO43hroZQ_NWbOeIcSaX04n-CQnskFNRyU3/w640-h640/20230502_171132.jpg" width="640" /></span></a></div><span style="font-size: large;"><br /></span></div><span style="font-size: large;">The Troopers were much more difficult. The arms and shoulders are just smooth and need to be carefully fit and filed, with constant checks to see if they are fitting better.</span><div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large; margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjinKFEFsll69p_5fMZx_ZZlAuVruzFmOQROKA4WsN74qAtoWjcgZ6IHEqs-gGGKSqx3eZP-Delvww1ZLgr4vr_Tp1Pch8jIxAuqCvhBvkkyqe1_ta0CfrHPXeMac6gte3b1Dd3JKUlNElUktil5i15Z4wW-gEk0ERLkYgwwH1dauw5IGEkVnZ0Qe9I/w640-h640/20230502_185026.jpg" width="640" /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large; margin-left: 1em; margin-right: 1em;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: large; margin-left: 1em; margin-right: 1em;">The heads are also difficult - a semi-circle at neck bottom and rounded socket on the chest leave full posability possible, but also it's hard to get the head to stay where you want it.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZXD8jS6_hlGbzowXgtTljv6iczzoYGXplzMgGThSCpSkbSwyTEHIFJCmfRXIAdXLvqll9aDoOhQ_oMlfqv_lSLdYsZBZ_1ngebdLMlvBIgIMYj1mt8-Lz9H0i7n3-EDljGrpKIVNFG419Cfy_fMxn1co8-rP3DXS6CXrY6KWyqMIGCwrEIcuW9OsO/s3024/20230502_212608.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZXD8jS6_hlGbzowXgtTljv6iczzoYGXplzMgGThSCpSkbSwyTEHIFJCmfRXIAdXLvqll9aDoOhQ_oMlfqv_lSLdYsZBZ_1ngebdLMlvBIgIMYj1mt8-Lz9H0i7n3-EDljGrpKIVNFG419Cfy_fMxn1co8-rP3DXS6CXrY6KWyqMIGCwrEIcuW9OsO/w640-h640/20230502_212608.jpg" width="640" /></span></a></div><div><span style="font-size: large;">I spent a fair amount of time, a couple of hours, putting these guys together, and figuring out HOW to put them together. In the end, they look good but I would have preferred less posability and easier socket to square plug type assembly points.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">That being said, we have "Not Deckard" and "Tech SGT Snuffy" assembled [the Tech just needed a backpack].</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJpiWsSKJ0nYhYFG8sjk5oG-yTFP_tv_u-sN-Y8DErrUm67EEB2mj6gS40Y0wMcezg_CqKv3JzG0ZehjcLXnfsdkU-B9mHMyv7BHQ9uk5CqGbcLWdTpmx_AHAokk4w8DjyFb3w21_L1krSsE4h93V6OouMfm_9TzxMjZAxLSIuVGhDTftKV1DeXTlz/s2662/20230503_123348.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="2662" data-original-width="2263" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJpiWsSKJ0nYhYFG8sjk5oG-yTFP_tv_u-sN-Y8DErrUm67EEB2mj6gS40Y0wMcezg_CqKv3JzG0ZehjcLXnfsdkU-B9mHMyv7BHQ9uk5CqGbcLWdTpmx_AHAokk4w8DjyFb3w21_L1krSsE4h93V6OouMfm_9TzxMjZAxLSIuVGhDTftKV1DeXTlz/w544-h640/20230503_123348.jpg" width="544" /></span></a></div><span style="font-size: large;">I kinda like how the Tech is not really paying attention. He just needs a computer screen in front of him and we'll know what he's working on.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Below, the action team. Guy on the left is carefully advancing and aiming over his iron sights. The dude to right is running forward for a combat roll, while shooting to his left. I'll call them Troopers Mulvaney and Ortheris.</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYYHtw9v-S-GURLsRsJWeiSJnWjJyKovXaYYhP2RSB4oDvcA4M_bP_NxihMfhvgqI_-1rz68H6LmowmMzwfTH4GOIZdZC4dmFT7RvdleRmGUNqmCTE8O-abvqbY5e_b8Wy5opg-4wjXf8FYtu6eTnQ_VVWIr-rIPySI0REMpggzVmDl3THuTp36ymq/s3024/20230503_123543.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="2135" data-original-width="3024" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYYHtw9v-S-GURLsRsJWeiSJnWjJyKovXaYYhP2RSB4oDvcA4M_bP_NxihMfhvgqI_-1rz68H6LmowmMzwfTH4GOIZdZC4dmFT7RvdleRmGUNqmCTE8O-abvqbY5e_b8Wy5opg-4wjXf8FYtu6eTnQ_VVWIr-rIPySI0REMpggzVmDl3THuTp36ymq/w640-h452/20230503_123543.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>CPL Leroyd is waving his team along, "Let's go!" he says over his shoulder. TPR Gadsby is ready to lay down some fire.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEids_PorLHEI637vSkcZKWhZt58HrJ_VzjWdcKk6eWCmQ5PwgeVpvcuZl7X2SpHEfWes-DFP_PWaJWaMYhjYXluJqqY6Vj_ano51tp6hg2cUOOWbgQTPGneKLnwxpKfu0-GL09VSayLLYYUvBYvDzRc9GGeHvIrk-WfdBIr1MU1EjsIHi2Zse9MSpYr/s3024/20230503_123707.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="2316" data-original-width="3024" height="490" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEids_PorLHEI637vSkcZKWhZt58HrJ_VzjWdcKk6eWCmQ5PwgeVpvcuZl7X2SpHEfWes-DFP_PWaJWaMYhjYXluJqqY6Vj_ano51tp6hg2cUOOWbgQTPGneKLnwxpKfu0-GL09VSayLLYYUvBYvDzRc9GGeHvIrk-WfdBIr1MU1EjsIHi2Zse9MSpYr/w640-h490/20230503_123707.jpg" width="640" /></span></a></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Everyone altogether on some Infinity cardboard terrain [highly recommended!]. The APAC team was about to perform some highly illegal forced entry from the roof sensor point, when CSO interrupts on a hot anonymous tip!</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6c-slCE5rDPfQ1UZn9EVsW6TUTAWr0MiZGMKbAFfFUFvLe12j0p_CS2-rXYBzdCta3FAivhTNT2Bv9m7uFJJveaxGbBi5MV6aVelq5UqmCL7A2OvhW_KX2k-bnYaFzlKl5pinixMbmplZksWpQADSGVAg-grQT3FgWOf6Oe-0HZzbVBgtKGgIeEHJ/s3024/20230503_114110.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6c-slCE5rDPfQ1UZn9EVsW6TUTAWr0MiZGMKbAFfFUFvLe12j0p_CS2-rXYBzdCta3FAivhTNT2Bv9m7uFJJveaxGbBi5MV6aVelq5UqmCL7A2OvhW_KX2k-bnYaFzlKl5pinixMbmplZksWpQADSGVAg-grQT3FgWOf6Oe-0HZzbVBgtKGgIeEHJ/w640-h640/20230503_114110.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;">Stacked up at the stairs, CPL Leroyd holds them up, while Ortheris charges away from the stairwell and into another problem!</span></div><div><span style="font-size: large;"><br /></span></div>"Contact up!" he shouts as he rolls forward.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTn8VmGC5dEq72OmbSf8sKuoN_dopB-jYz4ckHDpCBP87_E3DKEnZ4W5nQQwH_jfH7KiO8UgqaXVWY5VC5l38IgJRQh9TtQ61dbZmFwaPexuP_D29mHjNZUuMUdxI9o7KSgTet3CwhZ7GGNFLLTFVTZlwfXKYMJvH_fAnDAqSOSpBIbWSbiZna9Rbb/s3024/20230503_114139.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTn8VmGC5dEq72OmbSf8sKuoN_dopB-jYz4ckHDpCBP87_E3DKEnZ4W5nQQwH_jfH7KiO8UgqaXVWY5VC5l38IgJRQh9TtQ61dbZmFwaPexuP_D29mHjNZUuMUdxI9o7KSgTet3CwhZ7GGNFLLTFVTZlwfXKYMJvH_fAnDAqSOSpBIbWSbiZna9Rbb/w640-h640/20230503_114139.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>"Banzai!" shout the APAC rear ambushers. <br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcMTU1OueCVCiwPRnY4Zulz2WFibp_kMo6UcTLMWGqhcboTSS1vG6OEUAa9Is1hLRi0JDsCHG1mEgZMtRdJB4carCGrJDu89OR_kZpbEVy8Fn3WY70XNWZYB6GMYZqhdkUyCOigDANBzv9WQOXEzq7stMSuTn8cTvbJtsPCARK1PolEb2DkSVZyh5O/s3024/20230503_114206.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcMTU1OueCVCiwPRnY4Zulz2WFibp_kMo6UcTLMWGqhcboTSS1vG6OEUAa9Is1hLRi0JDsCHG1mEgZMtRdJB4carCGrJDu89OR_kZpbEVy8Fn3WY70XNWZYB6GMYZqhdkUyCOigDANBzv9WQOXEzq7stMSuTn8cTvbJtsPCARK1PolEb2DkSVZyh5O/w640-h640/20230503_114206.jpg" width="640" /></span></a></div><span style="font-size: x-large;">Deckard and Mulvaney whirl around, weapons at the ready even as the wild acrobatics of the APAC enforcers quickly close the gap. "Can you guys hold it down?" says Tech Snuffy.</span><span style="font-size: large;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBsqHFLzuhkeyOvyexVsKP0MXjCzazHnc3wJl9AlxkoRJLtniw-p-fzHs0TI2DtMqKgPnXV4ysvL3AbIWas16h0A13bkSWayRrdMUHCoofnyuG6TcuBh-V8nzTsmJV8GtoqwJiZiV6qtbfEIJAPan9xr43xPiUdy6Pja5DATr5jwIdN2o8_rDvIo7e/s3024/20230503_114217.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBsqHFLzuhkeyOvyexVsKP0MXjCzazHnc3wJl9AlxkoRJLtniw-p-fzHs0TI2DtMqKgPnXV4ysvL3AbIWas16h0A13bkSWayRrdMUHCoofnyuG6TcuBh-V8nzTsmJV8GtoqwJiZiV6qtbfEIJAPan9xr43xPiUdy6Pja5DATr5jwIdN2o8_rDvIo7e/w640-h640/20230503_114217.jpg" width="640" /></span></a></div><span style="font-size: large;">"Hold up, Team!" shouts CPL Leroyd. "Either we've run into an APAC Crew or a heavily armed dance troop..."<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAwJA0NyQM1C085kHyDwc1e29mRSmGgknyYyfdHwZUebzwQYVk271yriKELQQVy0tVsQJr62xCAiBNywP2_5_t9L1Apeg0--Fj-IptQFAxMW0vq1vZfKqwsoTZK68KzWaviWU-3rppJTIBXuf_vqPE66sBCBrKgJ5t6CY6nutzUvohv19_IvAI3E5F/s3024/20230503_114239.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAwJA0NyQM1C085kHyDwc1e29mRSmGgknyYyfdHwZUebzwQYVk271yriKELQQVy0tVsQJr62xCAiBNywP2_5_t9L1Apeg0--Fj-IptQFAxMW0vq1vZfKqwsoTZK68KzWaviWU-3rppJTIBXuf_vqPE66sBCBrKgJ5t6CY6nutzUvohv19_IvAI3E5F/w640-h640/20230503_114239.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>APAC holds the stairs.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK3pKdQ_DSc7EjVMcHneKGMyLkmH2paIm_o9uHpYxaFbX6zEaLcqP7uRZGSFS_Ni2Ncor_L-ih-JAy2LyphwlCS-BhXQCIwKfDL7wXHSVGNdTUZnvYqDHheLuYUazLcehmp6snJkjtH1n-int3W3AnIJ1iuBGiqTr8lKgagGSefl8U0ncBnkEurxwo/s3024/20230503_114328.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK3pKdQ_DSc7EjVMcHneKGMyLkmH2paIm_o9uHpYxaFbX6zEaLcqP7uRZGSFS_Ni2Ncor_L-ih-JAy2LyphwlCS-BhXQCIwKfDL7wXHSVGNdTUZnvYqDHheLuYUazLcehmp6snJkjtH1n-int3W3AnIJ1iuBGiqTr8lKgagGSefl8U0ncBnkEurxwo/w640-h640/20230503_114328.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>TPR Ortheris advances, gun blazing up the stairs.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8jX6IYzjIkcFkT4FdGICcP8VVHya_jRuGUPOpxoRMGqkZwW3hYCb2Kd1W25SHkREYWuQ1QiTduUyI5e60fBzP8u2I61OD222kC2VBVDwOy7t3qe_8C6s3-gZ8Pjjln7v8ZlEdX5A1wRaoGNoZ1cWrh5KjRen24VCqbJDjJEUR8ErRq7ya3fxPBdw4/s3024/20230503_114337.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8jX6IYzjIkcFkT4FdGICcP8VVHya_jRuGUPOpxoRMGqkZwW3hYCb2Kd1W25SHkREYWuQ1QiTduUyI5e60fBzP8u2I61OD222kC2VBVDwOy7t3qe_8C6s3-gZ8Pjjln7v8ZlEdX5A1wRaoGNoZ1cWrh5KjRen24VCqbJDjJEUR8ErRq7ya3fxPBdw4/w640-h640/20230503_114337.jpg" width="640" /></span></a></div><i><span style="font-size: large;">But has he noticed the precariously balanced APAC enforcer around the stair's side? </span><span style="font-size: x-large;">Tune in next week, viewers!</span></i></div><div><i><span style="font-size: x-large;"><br /></span></i></div><div><span style="font-size: x-large;">Overall, I think the CSO ended in plausible and interesting poses. Only odd thing about them is their relative size compared to the APAC team, who look like a bunch of pilates or yoga instructors. Still, there's nothing to say that in the future the SWAT team _won't_ be a pack of big goons, and Asiatic gangsters won't be lithe martial artists, thanks to genetic manipulation and other dubiously legal body shaping methods!</span></div><div><span style="font-size: x-large;"><br /></span></div><div><span style="font-size: x-large;">Next step - spray priming the Crews...</span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com2tag:blogger.com,1999:blog-2972616289367050689.post-15832515498431833442023-05-03T08:21:00.000-07:002023-05-07T17:14:56.309-07:00Neil Thomas Wargaming An Introduction: WWII Returns!<h2 style="text-align: center;"><span style="font-size: large;">"Putting the Fun back into WWII Gaming!"</span></h2><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSeQs9F5b8se9E6gYMFLlP3XuK3yEI6kLYld78hIwmW_IAIl2-Ntf_SCHCJ-oD4936vhrq18SlM3cMQuNQE0qmaW92_th3_h7zivVkfWEAPJ4MwrmTJ7h2_SKtbFQ0Y9G-Tf62aZ7dtl2C4fJD8DV12Xc5mJg1M9Iia-JOQKPyzQjSXw6SNDNo--C9/s3456/20230422_200808.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3456" data-original-width="3456" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSeQs9F5b8se9E6gYMFLlP3XuK3yEI6kLYld78hIwmW_IAIl2-Ntf_SCHCJ-oD4936vhrq18SlM3cMQuNQE0qmaW92_th3_h7zivVkfWEAPJ4MwrmTJ7h2_SKtbFQ0Y9G-Tf62aZ7dtl2C4fJD8DV12Xc5mJg1M9Iia-JOQKPyzQjSXw6SNDNo--C9/w640-h640/20230422_200808.jpg" width="640" /></span></a></div><div><span style="font-size: large;">"Sound Officer's Call" Steve used his executive authority to summon me to his game bunker for another round of work with the brillient "Wargaming: An Introduction" WWII rules. These rules have always been a darling for us as they achieve that which from today's vantage point seems impossible:</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">1) They create a strong, cinama-graphic narrative using 1:1 skirmish level representation and effects-based results,</span></div><div><span style="font-size: large;">2) The simple mechanics quickly create similar results to long, laborious multi-stage processes, using one die roll,</span></div><div><span style="font-size: large;">3) By concentrating on the essential aspects, and using a few large modifiers / penalties, the game itself teaches you the better tactical choices to use to achieve plans and win.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">A simple set up, with three squads of British Red Devil paras attacking a German town held by average troops and a Panther tank. British on right, Germans on left and top.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSeQs9F5b8se9E6gYMFLlP3XuK3yEI6kLYld78hIwmW_IAIl2-Ntf_SCHCJ-oD4936vhrq18SlM3cMQuNQE0qmaW92_th3_h7zivVkfWEAPJ4MwrmTJ7h2_SKtbFQ0Y9G-Tf62aZ7dtl2C4fJD8DV12Xc5mJg1M9Iia-JOQKPyzQjSXw6SNDNo--C9/s3456/20230422_200808.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: large;"><img border="0" data-original-height="3456" data-original-width="3456" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSeQs9F5b8se9E6gYMFLlP3XuK3yEI6kLYld78hIwmW_IAIl2-Ntf_SCHCJ-oD4936vhrq18SlM3cMQuNQE0qmaW92_th3_h7zivVkfWEAPJ4MwrmTJ7h2_SKtbFQ0Y9G-Tf62aZ7dtl2C4fJD8DV12Xc5mJg1M9Iia-JOQKPyzQjSXw6SNDNo--C9/w640-h640/20230422_200808.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;">The British have three elite para squads and a mortar, the Germans three average squads, an HMG and a Panther tank. The HMG is on the second floor of the far left house.</span></div><div><span style="font-size: large;"><br /></span></div>A couple turns into the game, the Para squad that dared cross the walled field has lost a couple of casualties, while those who crept around the wall are still advancing. They include the PL, a squad, the PIAT team, and the FO.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvD0lxSkEbmSbK9nycPIG2UJIWqRYJfpP3uFixuZKTG_de_nWwVRRmzqkXiCLCHYy8Q-c6_eebct5QKwExv0H0dLq98uRI1N2mBaxJZKnUlHLLISzFSsWV8UU9SPLzk0uYNgK_qy9EL0SgmaJYBSGXXTUxrCkXkNaXovvJReBtlkLsfOSe1vXvH-1R/s3456/20230422_203948.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3456" data-original-width="3456" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvD0lxSkEbmSbK9nycPIG2UJIWqRYJfpP3uFixuZKTG_de_nWwVRRmzqkXiCLCHYy8Q-c6_eebct5QKwExv0H0dLq98uRI1N2mBaxJZKnUlHLLISzFSsWV8UU9SPLzk0uYNgK_qy9EL0SgmaJYBSGXXTUxrCkXkNaXovvJReBtlkLsfOSe1vXvH-1R/w640-h640/20230422_203948.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;">The Brits called for fire and got 10 mortar rounds on target - rolling an average of three Hits, the Germans save all three!</span></div><div><span style="font-size: large;"><br /></span></div>Part way through, a cache of lager is discovered, just the thing to quench the thirst of Soldiers on the go!<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjZNHx_f276cXqX9NtgBHrg7TOtxsW22oZEd3r6meVHWvl3pks_wG0-U4h9gQTIRGytS60VWUuX4_GMoAjD18SGpbt3Ft0HlDBYSP3X5nm0N9KIIuKQVdcw4sqDFhxCqss8z7VHK3ei3cY7u8FaY_Bmr-qgSCcjokUaWLG6BAY8_fKRWQRUDkljZPB/s3456/20230422_204146.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3456" data-original-width="3456" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjZNHx_f276cXqX9NtgBHrg7TOtxsW22oZEd3r6meVHWvl3pks_wG0-U4h9gQTIRGytS60VWUuX4_GMoAjD18SGpbt3Ft0HlDBYSP3X5nm0N9KIIuKQVdcw4sqDFhxCqss8z7VHK3ei3cY7u8FaY_Bmr-qgSCcjokUaWLG6BAY8_fKRWQRUDkljZPB/w640-h640/20230422_204146.jpg" width="640" /></span></a></div><span style="font-size: large;">Old German Premium Lager: "The World Knows No Finer!"</span><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Another turn or so later, one Para squad at top right has cautiously advanced through a field and is hiding beyond a small wood. Their job "to keep the enemy distracted".</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Below, the squad that advanced across the field got hosed by the HMG and the Panther and a German squad that repositioned into the near buildings. They are Out Of Action.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicmbTC3wQ6toaA3k7z7d40cI0T7qmTn3rlCOcrAv7y8ZdnWVjUMXN6Vjt90GmAsODL5SFAzTAw1mH2IkMpUDLzJ80cDZ-ds34UHxRgiOuLru1LE5nPMYz_v9adzRvu7dTP-5E8OdCiNTS0Zofgnj1_yIH2BbWqGcv8n83gac91h1IrP0mLmjOKPXt8/s3024/20230422_212606.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicmbTC3wQ6toaA3k7z7d40cI0T7qmTn3rlCOcrAv7y8ZdnWVjUMXN6Vjt90GmAsODL5SFAzTAw1mH2IkMpUDLzJ80cDZ-ds34UHxRgiOuLru1LE5nPMYz_v9adzRvu7dTP-5E8OdCiNTS0Zofgnj1_yIH2BbWqGcv8n83gac91h1IrP0mLmjOKPXt8/w640-h640/20230422_212606.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;">Still, the German squad that tried to hold the woods is also wiped out, and the Para main effort is advancing through the woods. The battle line is being drawn, and the Germans have a lot of firepower there: HMG, Panther, Squad.</span></div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivKu4ifsXz8mVsWrNhwpcqvMrxni2PUOoj8n1hL-y6WTsYNgUbInbfBu-K4Zc0gfj3jn7xFsu1m8vy-ikDv2VRsmyyvX0M9G74BlgVeCTHX4nMS3-fFW0aepjAHNUlE_2LQpeqNIF4cwRqu8WZ9HSBFP7Sr0oLfHHpfcDTIXK0osCpFLe2q0AIZCCh/s3024/20230422_212616.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivKu4ifsXz8mVsWrNhwpcqvMrxni2PUOoj8n1hL-y6WTsYNgUbInbfBu-K4Zc0gfj3jn7xFsu1m8vy-ikDv2VRsmyyvX0M9G74BlgVeCTHX4nMS3-fFW0aepjAHNUlE_2LQpeqNIF4cwRqu8WZ9HSBFP7Sr0oLfHHpfcDTIXK0osCpFLe2q0AIZCCh/w640-h640/20230422_212616.jpg" width="640" /></span></a></div><span style="font-size: large;">With inadequate firepower to break into the town, the Paras concede. The critical choice on our part was to make the stone buildings hard cover, which significantly reduces the Hit dice, from 4+ to 6+. The Paras would need at least a Barrage or two to equalize the situation, plus an additional squad to pressure the front of the town a bit more.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Overall, a fun narrative game that also "feels right" for WWII. In other words, it is fun but historical.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">One thing we found fiddly was using our Flames of War based infantry. As NT intends each figure to be 20mm [1:72] and mounted individually, it is relatively easy to use the figures themselves to monitor both Firepower Dice and Casualties.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">With multi-fig bases in 15mm, the figs get a bit small and hard to see. I was thinking about how to address this with a modified basing system, having more 15mm at my disposal than I could ever use in one game or game system.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Also, I wanted to explore how squads "through the modern era" armed in various ways might be on the table.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">First, a Rifle Squad, 10 rifles, one an NCO. Suitable for almost any era where the Bolt Action rifle is the basic weapon.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNFJoNwhWXKTFTUtawn_bvY4QbI7T-fExYJGO-7XhQMOGSKqqphYvrZ_kRPuRObxuzpQJutaofuWIqm6lgYNKV-tv36CPbTwvCuNO3WpX2NvoQ5gsZGUX20ht0_VdfTgb3dYEM-7qnqr7ARRoThxo64ai5ZwLRdzNrOXzYI728wl3kUX8UIZsFyshS/s3024/Rifle%20Squad.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: large;"><img border="0" data-original-height="1013" data-original-width="3024" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNFJoNwhWXKTFTUtawn_bvY4QbI7T-fExYJGO-7XhQMOGSKqqphYvrZ_kRPuRObxuzpQJutaofuWIqm6lgYNKV-tv36CPbTwvCuNO3WpX2NvoQ5gsZGUX20ht0_VdfTgb3dYEM-7qnqr7ARRoThxo64ai5ZwLRdzNrOXzYI728wl3kUX8UIZsFyshS/w640-h214/Rifle%20Squad.jpg" width="640" /></span></a></div><div><span style="font-size: large;">This unit fields 10 Fire Dice, one per figure.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Next, a "Late War WWI squad" where the NCO now has an SMG of some sort. This has 10 Fire Dice of rifles, plus 2 more dice at short range for the SMG.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdfehpBkqJH1k3KHJSdmVqPJWwWHWiIqABxLOwE1Jhtz6j1aaKz-nNJt2WaxHmaSChmXqTzIkk4Uplp-LSfsegw5q6710CjZETDy6O5kt6aR2O0AFmAgYXNFNChfV5xMA9teIieAOAoHXWxN160Qzt5z9pUUz4o8P8PUI2BQMWyGx25BD048z1JwLZ/s3024/Rifle%20SMG%20Squad.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: large;"><img border="0" data-original-height="867" data-original-width="3024" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdfehpBkqJH1k3KHJSdmVqPJWwWHWiIqABxLOwE1Jhtz6j1aaKz-nNJt2WaxHmaSChmXqTzIkk4Uplp-LSfsegw5q6710CjZETDy6O5kt6aR2O0AFmAgYXNFNChfV5xMA9teIieAOAoHXWxN160Qzt5z9pUUz4o8P8PUI2BQMWyGx25BD048z1JwLZ/w640-h184/Rifle%20SMG%20Squad.jpg" width="640" /></span></a><span style="font-size: large;"><br /></span><div><span style="font-size: large;">Next is a WWII squad, where 6 rifles and an LMG provide 9 Fire Dice, plus the SMG toting NCO adds 2 more.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0w1DI7U8D_3ZG0zzvGt6OQ2ey5gU6KeFwgG9cY4yynGzQJdU-m1xvPLDDm2Upzymg3wZyDujyeIek4BfxfMpLzcZ74M-irdPmxi6z7rUQOqlcRszjOl4vf6GyxlhkUaHeOkdA3af9WTQ74vyEHdwclW0pbtEksMoikF7d8Az3JciQkL_9foXo_3K_/s3024/Rifle%20LMG%20Squad.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: large;"><img border="0" data-original-height="962" data-original-width="3024" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0w1DI7U8D_3ZG0zzvGt6OQ2ey5gU6KeFwgG9cY4yynGzQJdU-m1xvPLDDm2Upzymg3wZyDujyeIek4BfxfMpLzcZ74M-irdPmxi6z7rUQOqlcRszjOl4vf6GyxlhkUaHeOkdA3af9WTQ74vyEHdwclW0pbtEksMoikF7d8Az3JciQkL_9foXo_3K_/w640-h204/Rifle%20LMG%20Squad.jpg" width="640" /></span></a></div><div><span style="font-size: large;">The reason to mark the various weapons is that the LMG only fires on the move if one moves half. The SMG always fires at full effect [moving or not] but only at close range.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">A theoretical German WWII squad, with the 6 rifles providing 6 Fire Dice, the MG34 / 42 providing 6 Fire Dice itself, and the SMG providing 2 more dice. This has 12 dice at Range, 14 up close. </span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgko5uTeeItP60oynlkRXYsV2aJPMNrvbwNEjDTstGn8qUBewQeaoDdzvmQYEmksm8MITttgnF9lyeYgtzx94B1j6lKVly4B04I9X6wKloygeyj609DwZLKMrgWGYWXzewXTByMALm_nIBLPVPUMWa54me8hYIMvkD7Qt9Ymqe-3Kq2O1SiUDr-mHSN/s3024/Rifle%20LMG%20SMG%20Squad.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="941" data-original-width="3024" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgko5uTeeItP60oynlkRXYsV2aJPMNrvbwNEjDTstGn8qUBewQeaoDdzvmQYEmksm8MITttgnF9lyeYgtzx94B1j6lKVly4B04I9X6wKloygeyj609DwZLKMrgWGYWXzewXTByMALm_nIBLPVPUMWa54me8hYIMvkD7Qt9Ymqe-3Kq2O1SiUDr-mHSN/w640-h200/Rifle%20LMG%20SMG%20Squad.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><span style="font-size: large;">Finally, an attrited German squad, 11 Fire Dice total, 9 at long range, 11 up close. Good to represent Germans late war.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg14s2JE4qzARFpwgzdR7tgHWl6r_4yaze6e-ihPgaVvZczd3FzKaJOLjZQO-SlWwFlOdnOWDNpChjNPPvN6FFxTICaSCQBH-li74L53F_6o4YSwF00pvYcqA1_RfK_fXtc6SOXfhonYdBC6HxRJ1g-Gg7KcHV9_UMSQZg6zCrP9MxPp_Bn7kK62MWd/s3024/Short%20Squad.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="1257" data-original-width="3024" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg14s2JE4qzARFpwgzdR7tgHWl6r_4yaze6e-ihPgaVvZczd3FzKaJOLjZQO-SlWwFlOdnOWDNpChjNPPvN6FFxTICaSCQBH-li74L53F_6o4YSwF00pvYcqA1_RfK_fXtc6SOXfhonYdBC6HxRJ1g-Gg7KcHV9_UMSQZg6zCrP9MxPp_Bn7kK62MWd/w640-h266/Short%20Squad.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>With some re-basing from spare figures by Steve, our next session was an official scenario, Frontal Assault. Buncha Sovs slamming into a German defense, 14 Units to 7.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">4 Rifle squads advancing through Broken Terrain at top, right to left. Closely supporting them, 4 76mm Assault Guns. Bottom left 2 KV-1s with Tank Riding SMG-toting squads advance across the open. Behind them off camera to left, is their HMG, the FO, the PL, and a mortar in a field.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_qJ5RIHdkoyN0xWKVCBCP8alK3AtobRpZz-w-Cvj_PKLn95S6Pb_8sQdPscoCvEw92G4pAX5rVF1oS4yNbSwKngYe-EW7QO5FFxat_S3NNbyTwfXysgwdTBCeOxmml7F4Iva-aILldxgkd1D0XYqyOuUKFbfVrm2r1lw9ya-uxEeufVbHbtjzXbqB/s3024/20230430_150454.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_qJ5RIHdkoyN0xWKVCBCP8alK3AtobRpZz-w-Cvj_PKLn95S6Pb_8sQdPscoCvEw92G4pAX5rVF1oS4yNbSwKngYe-EW7QO5FFxat_S3NNbyTwfXysgwdTBCeOxmml7F4Iva-aILldxgkd1D0XYqyOuUKFbfVrm2r1lw9ya-uxEeufVbHbtjzXbqB/w640-h640/20230430_150454.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;">Germans had two MkIV with Schurzen, three Rifle squads in the town, ruined town, and central woods [in the pic, two have been wiped out, the woods being held only by the PzSchrek and PL]. They also have a mortar and an elite PzGren squad mounted in a halftrack that are heading towards the woods to try and hold some objectives there.</span></div><div><span style="font-size: large;"><br /></span></div>Another view, halftrack dashing across the open, German squad in the town [with mortar, FO, HMG]. PzIV distracting the KV-1 while an ATR sneaks thru the walled field.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQE1VS-ZstZIV-bMCM99qKWd0Lb0jE0UgzEnQBkci33I0kj2od66tqcNo8gy8z5V-4eT1Kh4Ed_i89BOfxyt3GTCVmDORKSAPGzLP2bbt8DtoAnlJeCcZINrqKTvstkBt_V5VkOylaLaaCgrgshhWS7s1wS7pjqszCxSDv0TuF10YRPshM3Dk2iijv/s3024/20230430_150505.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQE1VS-ZstZIV-bMCM99qKWd0Lb0jE0UgzEnQBkci33I0kj2od66tqcNo8gy8z5V-4eT1Kh4Ed_i89BOfxyt3GTCVmDORKSAPGzLP2bbt8DtoAnlJeCcZINrqKTvstkBt_V5VkOylaLaaCgrgshhWS7s1wS7pjqszCxSDv0TuF10YRPshM3Dk2iijv/w640-h640/20230430_150505.jpg" width="640" /></span></a></div><span style="font-size: large;">At bottom, clockwise from top, Russian HMG, FO, Mortar, PL.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Soon, the KV-1s Bailed the MkIV with point-blank Fire. Artillery suppressed the German Rifle Squad. The Tank Riders are poised to enter the first building of the town.</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKITwMXo44yFC5FxOT3ReTmPNuxesC92EYb0Zr8R_mkTTIMguoOnjyMM65h3GPIouIRyjFNHq6PRUdkfqnWYs34pxSPS-MZYiHtofrRPSUJpgPUQoWQDHACNEqriho1m72mWc-oldhOFfGfg57K_ahEa1oWqAE4RWU5DSZGTsixEoXeh6cni8Pov_q/s3024/20230430_151601.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKITwMXo44yFC5FxOT3ReTmPNuxesC92EYb0Zr8R_mkTTIMguoOnjyMM65h3GPIouIRyjFNHq6PRUdkfqnWYs34pxSPS-MZYiHtofrRPSUJpgPUQoWQDHACNEqriho1m72mWc-oldhOFfGfg57K_ahEa1oWqAE4RWU5DSZGTsixEoXeh6cni8Pov_q/w640-h640/20230430_151601.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>View from the German side. Russians slowly advancing on the ruined town [which is an objective]. Knocked-out PzIV facing a Bailed Russian Assault Gun.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwv4Ioad0HNFX-Wmig9EWjD9srhMQ-tOS2NOSyKtDXmkGVdqfPB7F2FMGillTshMc5og2pMRIyt7d-oh3qZeh7J3207aNY1M7INTz1sBG2STbGVaQ84LZu1Q-h6Liv6oisnDMgi5EWW-WysDbHxQ9t6hJB37WIGpKmd-jyNF0rZlIpYiFP4EX6VS35/s3024/20230430_151949.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwv4Ioad0HNFX-Wmig9EWjD9srhMQ-tOS2NOSyKtDXmkGVdqfPB7F2FMGillTshMc5og2pMRIyt7d-oh3qZeh7J3207aNY1M7INTz1sBG2STbGVaQ84LZu1Q-h6Liv6oisnDMgi5EWW-WysDbHxQ9t6hJB37WIGpKmd-jyNF0rZlIpYiFP4EX6VS35/w640-h640/20230430_151949.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;">PL and PzSchreck in woods with PzGren moving up in halftrack. Their goal is to hold that woods, which is an objective, the 2nd of the three.</span></div><div><span style="font-size: large;"><br /></span></div>Russians plaster the woods objective with massive amounts of Artillery fire. The woods is obscured with smoke and dust of destruction, the PL and 'schreck can't be seen.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmBft3eR-SFRtkDFzA8M9CJ01mN7JABoCudJDGo6EOMqX5n4CNyUnIsDanz3AOFBDe-5pJ_hFZjDFQDv_-ajuOL6xPCpbQLolOuXXBeJ80syzezy7yI84WgIkMRbhxErqRqu55NC3FmQJDmF1276Hp7ZOUW-sfxNKihRYC86UZbUZqDFZFwpEHNurt/s3024/20230430_152618.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmBft3eR-SFRtkDFzA8M9CJ01mN7JABoCudJDGo6EOMqX5n4CNyUnIsDanz3AOFBDe-5pJ_hFZjDFQDv_-ajuOL6xPCpbQLolOuXXBeJ80syzezy7yI84WgIkMRbhxErqRqu55NC3FmQJDmF1276Hp7ZOUW-sfxNKihRYC86UZbUZqDFZFwpEHNurt/w640-h640/20230430_152618.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">After another turn, it is clear that there won't be enough Germans to hold any of the objectives, and there's no time limit so the preponderance of Russian Armor makes it inevitable that gun fire will reduce the remaining German squads.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Overall, the game went well, our blind-playtest-victim playing the Russians [with Steve the Germans and me moderating the rules] offered some very useful criticisms:</span></div><div><span style="font-size: large;">- There needs to be a time limit, or distant gun fire [Tanks, field guns] dominates the game, not infantry.</span></div><div><span style="font-size: large;">- Artillery is very easy to move around on the battlefield. True, sometimes it doesn't arrive at all [rolling low you get "zero" rounds on target] but it has no bearing to previous fire at that target / spot. Suggested we add a penalty for the first barraged called on a spot.</span></div><div><span style="font-size: large;">- Our Line of Sight through terrain was too easy, again empowering distant gun / artillery fire.</span></div><div><span style="font-size: large;">- 15mm is a bit small for the details this game presents with infantry, e.g. weapons, etc. 20mm / 1:72 doesn't just make figures taller, it makes them significantly bulkier and easy to see what they are and armed with.</span></div><div>- There was a bit too much math with how we interpreted mechanics, e.g. pro-rating movement. </div><div><br /></div><div>Overall, a great playtest and we will continue to explore ways to keep the flavor and fun of the rules while working out Terrain and Line of Sight especially.</div></span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com4tag:blogger.com,1999:blog-2972616289367050689.post-6131952366200348842023-05-03T06:23:00.002-07:002023-05-03T08:22:56.804-07:00Bladerunner, Rezolution: Sci-fi skirmishing Project<h2 style="text-align: center;"><span style="font-size: large;">A Dark Tomorrow... but which one?</span></h2><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1r-ISff5kRh9kEIOmGb2lQ2WLyVd05D2McbOANDf7XanJyJ2P4zkYQSrEyPlO5IRLlX31J89eoWWdXX01RWW7r-Vjb7mY-cLFkDhYrmzeO3iSgTGE7sMMAwsDpyIKrdv9fXrsNFN19P38gX3LkIVjqTAggWvdNlgPvDFKayjIrEbnYbGUe6qULtKT/s3024/20230419_144212.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1r-ISff5kRh9kEIOmGb2lQ2WLyVd05D2McbOANDf7XanJyJ2P4zkYQSrEyPlO5IRLlX31J89eoWWdXX01RWW7r-Vjb7mY-cLFkDhYrmzeO3iSgTGE7sMMAwsDpyIKrdv9fXrsNFN19P38gX3LkIVjqTAggWvdNlgPvDFKayjIrEbnYbGUe6qULtKT/w640-h640/20230419_144212.jpg" width="640" /></span></a></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">These figs have been sitting in their boxes for a long time, nearly 20 years. I got them at a convention [where I was flogging a game] in 2005. Somehow, they were often thought about but I just never got around to painting and playing them, with any set of rules.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Well, for some reason, Bladerunner [the flim] and "Do Androids Dream of Electric Sheep?] [the brilliant book by Philip K. Dick] have got me going for some ski-fi skirmish action. That and I found "The Sketch System" RPG rules, which did in fact have "The Unofficial Bladerunner RPG" setting [<b><a href="https://rpggeek.com/image/1633711/unofficial-blade-runner-roleplaying-game">CLICK</a></b>], which were nicely done and quite simple to work with... just what I wanted!</span></div><div><span style="font-size: large;"><br /></span></div><span style="font-size: large;">I found some farm animals I had laying around for a viking project in 40mm or so - figure they'll make useful objectives in the book setting, where Philip K. Dick is constantly differentiating people from androids regarding empath, and the few carefully cared for animals that survive are part of that.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTL2rj5CA0FLmDdKvDLN__tEnPyZwxqNNVL5laO7HaaEBrlfFc6vuYniSQu6sjSK2vJk1ktbLKv9oqaH8FwBpiMYLYEvC_wuCubosDC8NHT6c2OssCsTDB3S81R1pB8HVKupH2yVXbBZnlC2NLc4tu-O80_-QIR29SsFxHNbF0dx0qFWKX_HFfi_mv/s3024/20230419_144141.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTL2rj5CA0FLmDdKvDLN__tEnPyZwxqNNVL5laO7HaaEBrlfFc6vuYniSQu6sjSK2vJk1ktbLKv9oqaH8FwBpiMYLYEvC_wuCubosDC8NHT6c2OssCsTDB3S81R1pB8HVKupH2yVXbBZnlC2NLc4tu-O80_-QIR29SsFxHNbF0dx0qFWKX_HFfi_mv/w640-h640/20230419_144141.jpg" width="640" /></span></a></div><span style="font-size: large;"><br /></span><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><br /></span></div><span style="font-size: large;">First, I tackled the mold lines. These were fine but discernable and I dislike them at all, but especially on boutique figures like these, where you really look at the figs.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinUBW3BM_FXDHUlHEIP-QO3EZoIOnZNGWl9Ld7jE8rba59XMDvN817AyHo34egABZfdypsD-aLvJM-5Ziy2Bq6TmyEoFJZP9hyMjhWO62WisuSHigzY6YllrP-JVFFrhvFGOMai7UiM17sBtJIZxv_L-u2V0KXYQ6IH69rmP2p8BzbiMODbxtuygxC/s3024/20230421_102311.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinUBW3BM_FXDHUlHEIP-QO3EZoIOnZNGWl9Ld7jE8rba59XMDvN817AyHo34egABZfdypsD-aLvJM-5Ziy2Bq6TmyEoFJZP9hyMjhWO62WisuSHigzY6YllrP-JVFFrhvFGOMai7UiM17sBtJIZxv_L-u2V0KXYQ6IH69rmP2p8BzbiMODbxtuygxC/w640-h640/20230421_102311.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>I grabbed my favorite three files, round, triangular and flat...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmYt5AF2qaI3t_vXhinbtWXQrHYpJVWq58nFB2bj62QzwMwrQG3laVripMBQRdXY-QIkzcSlEFau_Br4Cmz7Slwn7LsPJfulsoLYiazPEmRYrr_s-pba0BTaeziw8ycU3vuwFJIDkEcmLoftr-59YCSWuxZfxvhVCGJFJwPfiEMfP2FIzT61-VMN3x/s3024/20230421_102534.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmYt5AF2qaI3t_vXhinbtWXQrHYpJVWq58nFB2bj62QzwMwrQG3laVripMBQRdXY-QIkzcSlEFau_Br4Cmz7Slwn7LsPJfulsoLYiazPEmRYrr_s-pba0BTaeziw8ycU3vuwFJIDkEcmLoftr-59YCSWuxZfxvhVCGJFJwPfiEMfP2FIzT61-VMN3x/w640-h640/20230421_102534.jpg" width="640" /></span></a></div><span style="font-size: large;">carefully filed them off...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi96jyr-JmJZJl0ww5cAj45bg88858-oILf16Nn4VIFAyFHFzZ4vE3qVKDnSon5vJIsLxozTrV6HhiYzF1MEsI5DPRnccHcBaNC14Qf9XzYCSMs048B58OVi6acLSjc_sAPYN2MJaeb24w3eSUfxnXOuprc7dFB9PuQc_B25D-Aby61BBv3vEFskORP/s3024/20230421_103554.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi96jyr-JmJZJl0ww5cAj45bg88858-oILf16Nn4VIFAyFHFzZ4vE3qVKDnSon5vJIsLxozTrV6HhiYzF1MEsI5DPRnccHcBaNC14Qf9XzYCSMs048B58OVi6acLSjc_sAPYN2MJaeb24w3eSUfxnXOuprc7dFB9PuQc_B25D-Aby61BBv3vEFskORP/w640-h640/20230421_103554.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Then, all the figs and parts had a nice warm soapy bath to clean off the powder used to pop them from their molds. This was a bit gunky after 18 years.</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdU-h8Eme0oxAII1WdWyv0hHSjyc5a0TZSwY6TD_e_Muk-CbdWkB4lvNrgxrkmXgy06TIj8yeXQwykqcI_6ptm3daSXaIvVNh40NUwHpE-bUHk2mMQfZBGwbondsBkzqt-ScOE7wfipREJyhuaR3mUkMfsZxrS_jGjCYdtzla8WyA2AmACrJdzej_U/s3024/20230419_144122.jpg" style="font-size: medium; margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdU-h8Eme0oxAII1WdWyv0hHSjyc5a0TZSwY6TD_e_Muk-CbdWkB4lvNrgxrkmXgy06TIj8yeXQwykqcI_6ptm3daSXaIvVNh40NUwHpE-bUHk2mMQfZBGwbondsBkzqt-ScOE7wfipREJyhuaR3mUkMfsZxrS_jGjCYdtzla8WyA2AmACrJdzej_U/w640-h640/20230419_144122.jpg" width="640" /></span></a></div>followed by a good scrubbing with an old toothbrush...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVbLq6yEzJoBev_BYWClH_8hDp1wsuDDHVbHq14MxMvPuIwnd4EtVHciHg5K6c92O_FzwlSBX5CipjL6tgC_amE0jbScdPJ1e-HrsyrHARUDDK6FqYLylz8A3o66M5C777u2LLlCAKWfJF8Zq8tmxJsp8D3MIWxOPv5WRs4wgrscAr5SmXZrpfdvAb/s3024/20230421_105524.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVbLq6yEzJoBev_BYWClH_8hDp1wsuDDHVbHq14MxMvPuIwnd4EtVHciHg5K6c92O_FzwlSBX5CipjL6tgC_amE0jbScdPJ1e-HrsyrHARUDDK6FqYLylz8A3o66M5C777u2LLlCAKWfJF8Zq8tmxJsp8D3MIWxOPv5WRs4wgrscAr5SmXZrpfdvAb/w640-h640/20230421_105524.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div><div>...and presto, the figs cleaned up really well!</div></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0S3LN-iTFxZRfAEYNaiLgilMw-sqg_CcFl1wuzGo6oqI__eFQJkQpEq3H37VJ902mm-4gAazOgysEeI6_8Si-jyp_RwMhsdXCXSYjBipJHx5Ic4VTTjGwEs2fzz3-Ww9Y-3HLu7v8YjtjfVUCwFCVhz_bkwmYJavJQdzzek4YIJteMnbVi7OXywrr/s2851/20230421_111521.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="2131" data-original-width="2851" height="478" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0S3LN-iTFxZRfAEYNaiLgilMw-sqg_CcFl1wuzGo6oqI__eFQJkQpEq3H37VJ902mm-4gAazOgysEeI6_8Si-jyp_RwMhsdXCXSYjBipJHx5Ic4VTTjGwEs2fzz3-Ww9Y-3HLu7v8YjtjfVUCwFCVhz_bkwmYJavJQdzzek4YIJteMnbVi7OXywrr/w640-h478/20230421_111521.jpg" width="640" /></span></a></div><span style="font-size: large;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlw5MYi3zA_iRCO76zHhFMcYEmJLIlrtfYRZmHM8JSvyfsjbrPzAWg0oQnFg_7BeiY_9Da8LyXGcYApACuvpI7UxHlNG2Q6UvEAh0IwPfbh_zSenU19g266ZHD06-7VPPpCr4-u4vHrXMKN3YMEts1LZxetSeAyRF5kGJcECAvPYhP7wGXkdNEFrRJ/s2908/20230421_111649.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="1978" data-original-width="2908" height="436" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlw5MYi3zA_iRCO76zHhFMcYEmJLIlrtfYRZmHM8JSvyfsjbrPzAWg0oQnFg_7BeiY_9Da8LyXGcYApACuvpI7UxHlNG2Q6UvEAh0IwPfbh_zSenU19g266ZHD06-7VPPpCr4-u4vHrXMKN3YMEts1LZxetSeAyRF5kGJcECAvPYhP7wGXkdNEFrRJ/w640-h436/20230421_111649.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>These guys don't look easy to assemble...<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEVgadZNGSnz3FJOXeR_qtq4bTCal7SfyscxCsg8ksxnUt8pRYyrzczbQMmgoLOIepAxbXQTakUZKd6VQ7tIveEbuuYRO1V_t-tdNTdqINq402CzB5xwfy70nv5uT625AFYj8ipbP6uC-flEKKi3GNO7cTqgC4snVUZ2j3ibflXQ8UbKL8oWmG7OFI/s2960/20230421_111833.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="2828" data-original-width="2960" height="612" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEVgadZNGSnz3FJOXeR_qtq4bTCal7SfyscxCsg8ksxnUt8pRYyrzczbQMmgoLOIepAxbXQTakUZKd6VQ7tIveEbuuYRO1V_t-tdNTdqINq402CzB5xwfy70nv5uT625AFYj8ipbP6uC-flEKKi3GNO7cTqgC4snVUZ2j3ibflXQ8UbKL8oWmG7OFI/w640-h612/20230421_111833.jpg" width="640" /></span></a></div><span style="font-size: large;">but my favorite Bladerunner figure has only one arm part.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUakI_0bzaN0w-7QG_4BAx9SsPxM8eyjJsw7slaK41s-U9znJxaF288l4KhJ8uc7m_uZahXjDfMJYcFm2nvv3E0Vf_BS_e2PaL9q7PvlvdombIjiWwyhJoPhAqg8e8gawuTaGwNVSS7Tr70RrwJusWRiKnJpy2lzYz713G8UQr2wXoP2IS2vZI2KVn/s3024/20230421_111848.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="2430" data-original-width="3024" height="514" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUakI_0bzaN0w-7QG_4BAx9SsPxM8eyjJsw7slaK41s-U9znJxaF288l4KhJ8uc7m_uZahXjDfMJYcFm2nvv3E0Vf_BS_e2PaL9q7PvlvdombIjiWwyhJoPhAqg8e8gawuTaGwNVSS7Tr70RrwJusWRiKnJpy2lzYz713G8UQr2wXoP2IS2vZI2KVn/w640-h514/20230421_111848.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Overall, the APAC Crew is a definite choice for futuristic feel, cinematic style, and only one Hat to assemble!</span></div><div><span style="font-size: large;"><br /></span></div>The animals cleaned up pretty well - I left the sheep with its lines, mostly, as it will be a mechanical sheep! I wonder if it dreams of electric people when it's sleeping...?<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_w5HJxmSSpJIZERNaSrvummQfI9g9Ou46skBeUA-Q_2nwL-jjHuWhscHDhtzpbWbue9Drn1oK2LEbSq0qW4QKLKSOjHeHRv9rajK12wY3_DEFZdcxCMWVQrWsvwwKvMstZ9_EE3XqUQ87ar_8v2ZhRoagV9ZT3muhdWHpnbHCjT2Wft-eZ6RZ1gYr/s2697/20230421_112006.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="2697" data-original-width="2664" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_w5HJxmSSpJIZERNaSrvummQfI9g9Ou46skBeUA-Q_2nwL-jjHuWhscHDhtzpbWbue9Drn1oK2LEbSq0qW4QKLKSOjHeHRv9rajK12wY3_DEFZdcxCMWVQrWsvwwKvMstZ9_EE3XqUQ87ar_8v2ZhRoagV9ZT3muhdWHpnbHCjT2Wft-eZ6RZ1gYr/w632-h640/20230421_112006.jpg" width="632" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>First, the Bladerunner, aka the CSO Marshal. He arm was a bit of a pain, but I finally got the right angles and such, bending the arm a bit, smoothing one angle with a file.</span><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlzHTqHbCOhVxelOk6bRXRYqtS5k7x2pt9hDID7GAZpFszNhb2qQkyeL0fvxHYF_zZ0kNUsVTiAKX7UeWOOiShgVxmuurLSmKAIsmiBE_l-13U5Ngpt1qgq8I3KjSyblrOY9lDFOqJL8frdv2ykTuulG8H9GIBahUP7-xm6NXCFz4xEKYXBVwgGPY8/s3024/20230502_171138.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlzHTqHbCOhVxelOk6bRXRYqtS5k7x2pt9hDID7GAZpFszNhb2qQkyeL0fvxHYF_zZ0kNUsVTiAKX7UeWOOiShgVxmuurLSmKAIsmiBE_l-13U5Ngpt1qgq8I3KjSyblrOY9lDFOqJL8frdv2ykTuulG8H9GIBahUP7-xm6NXCFz4xEKYXBVwgGPY8/w640-h640/20230502_171138.jpg" width="640" /></span></a><span style="font-size: large;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm2k0CC0ajQgzJjfNIYKn7oYU9iE_AEUS5Vu8haPvUfblvCh9otktqVR3cdZ6FpOhpO1upj911C9TCerzkMG7lpHsi2E1PJ_Iuk7UEl9eggph8Bz-_mS_-mrEi8R00AqWY9RRMvbTF14uhXsdTcyij31q3lkup3c718oMP_QUL9PsB1L_NqGJH4e3z/s3024/20230502_171132.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm2k0CC0ajQgzJjfNIYKn7oYU9iE_AEUS5Vu8haPvUfblvCh9otktqVR3cdZ6FpOhpO1upj911C9TCerzkMG7lpHsi2E1PJ_Iuk7UEl9eggph8Bz-_mS_-mrEi8R00AqWY9RRMvbTF14uhXsdTcyij31q3lkup3c718oMP_QUL9PsB1L_NqGJH4e3z/w640-h640/20230502_171132.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><span style="font-size: large;">Next, I temporarily stuck all the figs in slotta bases, just to use something to hold them with.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyM-Bs4HUN7QWFnmo1ngiTNEVDIiboNAL1WwTN26VB2WYnVVeLfSkXpkuhpyWUnDliBsWERO4RxRFJEaSA2jjU-6uaLGIzGlWt7JzIMJmnkvDnrqsZwEKsZkS7Qac_KJTgRy6sWvuq32g7HeA4UGllmW_kpa1JVZ9He3DD_R-SY5yIUPmMF-I6uR2j/s3024/20230502_172737.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyM-Bs4HUN7QWFnmo1ngiTNEVDIiboNAL1WwTN26VB2WYnVVeLfSkXpkuhpyWUnDliBsWERO4RxRFJEaSA2jjU-6uaLGIzGlWt7JzIMJmnkvDnrqsZwEKsZkS7Qac_KJTgRy6sWvuq32g7HeA4UGllmW_kpa1JVZ9He3DD_R-SY5yIUPmMF-I6uR2j/w640-h640/20230502_172737.jpg" width="640" /></span></a></div><span style="font-size: large;">She was a bit wide in the slotta insert, had to cut the slotta down at each end.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">The APAC gang is posing on the top of a very nice Infinity cardboard building - I got a bunch of these as they are perfect for Bladerunning, and quite inexpensive in general.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY_s__o6uFs8xhe8PRE_36_uaj8r07cY7hMZ95z_G0LKL597muf4xOlEmOs21_YMZ2NjDYraGTx-J-otoL86O8DrUFDJZxwRbIGy0FazlpA-JTPUxxVtw6yTreeyzlGcezv_D5mIpzoVDJkUhOdk8F9N4ZYxdl7ZlGISpyWv2-VkVn8p3r-zMRyt2k/s3024/20230502_174026.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY_s__o6uFs8xhe8PRE_36_uaj8r07cY7hMZ95z_G0LKL597muf4xOlEmOs21_YMZ2NjDYraGTx-J-otoL86O8DrUFDJZxwRbIGy0FazlpA-JTPUxxVtw6yTreeyzlGcezv_D5mIpzoVDJkUhOdk8F9N4ZYxdl7ZlGISpyWv2-VkVn8p3r-zMRyt2k/w640-h640/20230502_174026.jpg" width="640" /></span></a></div><span style="font-size: large;"><div><span style="font-size: large;"><br /></span></div>Ah yes, the CSO Troopers. These guys were something of a pain in the butt. The arms and heads take patience to fit together in a natural way, and require sanding and cutting, then trying them on the model, repeat, repeat, repeat....<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6mmz6hWt_WWo4Z_76lTZ8fSmJBN7eyvgptb13Ny20_0DpwFpUADFNi5SLVOdFBQk8q-IWxNbfzhPj9zrLKhGKCIqiyoyohTJX9HLAviylj_mv8cG3pa4vVKVfJ2x52d99e0ZlLx8Yj6ztm5xPlhj--IBVu7j3OGvdxrKeC-3YT22G-3bG6Vo_Ytk4/s3024/20230502_185026.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6mmz6hWt_WWo4Z_76lTZ8fSmJBN7eyvgptb13Ny20_0DpwFpUADFNi5SLVOdFBQk8q-IWxNbfzhPj9zrLKhGKCIqiyoyohTJX9HLAviylj_mv8cG3pa4vVKVfJ2x52d99e0ZlLx8Yj6ztm5xPlhj--IBVu7j3OGvdxrKeC-3YT22G-3bG6Vo_Ytk4/w640-h640/20230502_185026.jpg" width="640" /></span></a></div><div><span style="font-size: large;">The main issue is that there isn't any physical indicator as to which arms fit where and how they fit together. The connecting points are smooth with no pegs. The heads have a ball end at the bottom of the neck, so are easy to pose but hard to keep in a pose.</span></div><div><span style="font-size: large;"><br /></span></div><span style="font-size: large;">But, eventually, I got them all together. Below, they are drying at the best angle possible to keep the part from falling apart.</span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi38mYzcf_R4e4V_m9-tPzaWbu9caHQiUnLciVkdVC2YwKwNvryGAYlV-puiYST2ANHMC1A4Ddfsflxl0-mZUcOXZM2o866zXQTZj6rRnSPHSqGmVnEovPtSan5UtbnBoP4-2NGlqGwDd8StHIwI7Z9_AnU6NMUavZyZqYfh_024hTnJOUBt6BzR_n/s3024/20230502_212608.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: large;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi38mYzcf_R4e4V_m9-tPzaWbu9caHQiUnLciVkdVC2YwKwNvryGAYlV-puiYST2ANHMC1A4Ddfsflxl0-mZUcOXZM2o866zXQTZj6rRnSPHSqGmVnEovPtSan5UtbnBoP4-2NGlqGwDd8StHIwI7Z9_AnU6NMUavZyZqYfh_024hTnJOUBt6BzR_n/w640-h640/20230502_212608.jpg" width="640" /></span></a></div><br /></div><div><span style="font-size: large;">Hopefully, they will cure nicely over night, and any gaps remaining will be an easy fill. Then, to priming, which unfortunately is weather dependent.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Overall, I really like these figs, which is what drew me into the game in the first place. They were running demos at that 'con in Ohio, and it seemed to flow pretty quick and deliver on their promise of dramatic screen action. We'll get to the rules and game later...</span></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0tag:blogger.com,1999:blog-2972616289367050689.post-11661541269932551882023-03-29T09:39:00.004-07:002023-05-23T10:20:47.699-07:00Traveller: Prologue to Adventure...<div><span style="font-size: medium;"><br /></span></div><h3 style="text-align: center;"><span style="background-color: black; color: #6fa8dc; font-size: large;"> A long time ahead, in a galaxy pretty far away... .</span></h3><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmWe8Ih26PlryYPsqBUD0SdG1FbMmnE3ikeqZZLKlB-Ua0N-240LxK0D08UDAXX-nM_m3rFVnd4HkfC28C4pKZY3BlWFLW3PgmrzZSBfXfOY_WpLi2j_pHuUp67F0ng2m9bp3K_AiV_UVLiHwOl68VVG-Z3cI9aSBTPVR1WuFdKzX5rOyoUN-X5-DI/s710/Adventure%201%20-%20Solomanni%20Rim.PNG" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="455" data-original-width="710" height="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmWe8Ih26PlryYPsqBUD0SdG1FbMmnE3ikeqZZLKlB-Ua0N-240LxK0D08UDAXX-nM_m3rFVnd4HkfC28C4pKZY3BlWFLW3PgmrzZSBfXfOY_WpLi2j_pHuUp67F0ng2m9bp3K_AiV_UVLiHwOl68VVG-Z3cI9aSBTPVR1WuFdKzX5rOyoUN-X5-DI/w640-h410/Adventure%201%20-%20Solomanni%20Rim.PNG" width="640" /></span></a></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div><h1 style="text-align: center;"><span style="background-color: black;"><span style="color: #f1c232; font-size: x-large;"> TRAVELLER: 1st ED! </span></span></h1><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;"><br /></span></div><span style="font-size: medium;">After a pretty significant amount of cat-chasing mostly on Fb, I rounded up eight gamers who are from the 1980s and interested in hitting T1ed. Some had Traveller stuff in their attic, some in their basement, and a few had always wanted to try it but never did. As center of geographical mass was in the North burbs of Philadelphia, we ended up meeting not far from my house three times catching most all the interested parties at least once, drawing up characters [once by zoom], answering questions and making general decisions on where and when we'd be gaming in the T-verse. The answers came down thusly:</span><div><span style="font-size: medium;"><br /></span></div><div><ul style="text-align: left;"><li><span style="font-size: medium;"><b>WHERE</b>: The Solomanni Rim, Albadawi Sector, Kidashi System</span></li><li><span style="font-size: medium;"><b>WHO</b>: All PCs are Solomanni Imperials, i.e. Solomanni who entered and just mustered out of Imperial Service, mostly Navy, Marines and Army.</span></li><li><span style="font-size: medium;"><b>BACKGROUND</b>: All PCs are from the Albadawi sector, <i>feel free to choose your planet and have fun doing it</i>.<i> "Supplement 10, The Solomani Rim" provides plenty of details. It's a $4 buy from DriveThruRPG [<span style="background-color: black;"><a href="https://www.drivethrurpg.com/product/80153/Classic-TravellerCTS10The-Solomani-Rim"><span style="color: #ffa400;">CLICK</span></a></span>]</i>.</span></li><li><span style="font-size: medium;"><b>RULES</b>. We will continue to use Little Black Books 1-3, i.e. <span style="background-color: black; color: red;">LBB 1, 2 & 3 of T1.ed</span> to keep the learning curve manageable. <b>Rule Decisions</b>. So far...</span></li><ul><li><span style="font-size: medium;">"First Blood" mechanic [<span style="background-color: black;"><span style="color: red;">LBB 1, p.34</span></span>] is going to be used, but as a Critical Hit mechanism for when anyone rolls a natural '12' on 2d6.</span></li><li><span style="font-size: medium;"><b>Close Combat rules from "Snapshot":</b></span></li><li><span style="font-size: medium;"><b>Snap Attack.</b> This is a hasty attack with a -2 Hit penalty.</span></li><li><span style="font-size: medium;"><b>Adjacency.</b> This is a Zone of Control [ZOC] rule that says any time someone moves adjacent to your Character you get a free Snap Attack. <i>It gives the non-phasing Character a bit of an overwatch mechanic along with restricting movement of a phasing Character</i>.</span></li><li><span style="font-size: medium;"><b>Action Points.</b> This is the sum of a Character's DEX and END. Normally, the Character with the lowest total must act first, giving Characters with a higher total the ability to react effectively. However, higher total Characters may instead pre-empt the Actions of a lower total Character instead, and go before them. In a fight, the Characters with the highest Action Point total should just go first, it being consistently an advantage.</span></li><li><span style="font-size: medium;"><b>Tasks. </b>Picking up an object, readying a weapon, etc, all take an Action.</span></li><li><span style="font-size: medium;"><b>Experience.</b> Getting a Skill to permanently improve is a huge, 4-year endeavor [<span style="background-color: black;"><span style="color: red;">LBB 2, p.42</span></span>] but changes it permanently. <i>This meshes with the skills gained in 4-year Tours of Duty during Character build, and clearly represents a significant amount of expertise even for Skill level 1. </i><span style="color: #6aa84f;"><b>This is no change from the LBB.</b></span></span></li><li><span style="font-size: medium;"><span style="color: #ffa400;"><b>Limited Skills.</b> </span>A Character with a Skill level of at least '1' may teach a "crash course" in a <u>practical</u> Skill; a Blade Weapon, a Firearm, driving, vacc suit, etc. On the success roll of 8+ [+DM of instructor's Skill], the trainee's Skill goes from "nothing" [so -5 penalty] to "S-0" [no penalty, no bonus]. If the instructor has Skill-2 or higher, then a trainee can go from Skill-0 to S-1 [+1 bonus]. </span><span style="font-size: medium;">Such a course also give a Skill for a specific system on a specific ship, e.g. the ship's computer, at S-0 or S-1, but this would not apply to a different computer on a different ship.</span></li><ul><li><span style="font-size: medium;">Time. It takes 4 weeks [instead of 4 years] and is only temporary, lasting as long as the skill is practiced / rehearsed / drilled, OR, used regularly, e.g. vacc suit on a space mission. </span></li></ul></ul><li><span style="font-size: medium;"><b>TECH LEVEL.</b> Due to the restrictive nature of governments in the Albadawi Sector, civilian tech is usually 10. While the systems are usually TL14-15, 11-15 are usually only permitted with some sort of licensing from the - often military - governing authorities.</span></li><li><span style="font-size: medium;"><b>GEAR</b>. Any personal gear listed in <span style="background-color: black; color: red;">LBB 1 & 3 </span> may be purchased at TL10 with no issues. Higher TL gear rises as a % of cost, with <b>TL11</b> at +10%, <b>TL 12</b> at +25% and <b>TL13</b> at +35%. <b>TL 14 and 15</b> is normally restricted to serving military personnel and their support network, but there are exceptions...</span></li><li><span style="font-size: medium;"><b>Kidashi</b>. About half the diameter of Terra [Earth], Kidashi has similar population [10 billion], hydrography [70% water], but the atmosphere is a bit thinner than Terra [think Colorado Springs]. The civilian government is somewhat under the heel of the Naval Authorities that have control, and T1.ed classifies them as a "captive government with Military Rule". <i>It is worth keeping in mind that the entire Solomani Rim is *occupied territory* by an Imperium that has historically been Volani but in the last few hundred years was taken over by Solomani who then mixed cultures with the Volani and became a new ruling class...it's complicated!</i></span></li><li><span style="font-size: medium;"><b>Law Level.</b> Given the above, Kidashi is LL9, so no weapons are allowed outside of the home. PCs have free secure storage for a month as part of mustering out.</span></li><li><span style="font-size: medium;"><b>Travel Zone</b> is rated as Amber by the Traveler's Aid Society, a place where travel has some hazards, here from the restrictions of the military authorities. </span></li><li><span style="font-size: medium;"><b>Trade Class</b> is "middle", a bit low for the TL but not surprising considering the thinner atmo, the heavy-handed military presence, and that the system is a borderland on the edge of Imperial space with limited trade that goes "back" into the Imperium only, and not "forward" into Solomani space.</span></li><li><span style="font-size: medium;"><b>Naval Base</b> and <b>gas giant </b>in system. So easy refueling and plenty of opportunities to repair a ship, but again, owned by the navy, mostly, with contractors and sub-contractors only available when the navy isn't using them since that is their regular work. <i>Think Pearl Harbor...</i></span></li></ul><div><span style="font-size: medium;"><b>PROLOGUE TO ADVENTURE!</b></span></div><div><span style="font-size: medium;">The prologue to the PC's full adventure was designed to further the plot and introduce players to aspects of game mechanics to do with "close combat" which naturally results in a few additional mechanics over that of </span><span style="background-color: black; color: red; font-size: large;">LBB 1</span><span style="font-size: medium;">. These mechanics game straight out of GDW's "Snapshot" altho not all of the Snapshot mechanics were used.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><i><b>Dramatis Personae.</b></i></span></div><div><span style="font-size: medium;"><b>Admiral Tilsin.</b> Local Navy bigshot, Solomani. All Naval and Marine PCs mustered out from his fleet command.</span></div><div><span style="font-size: medium;"><b>Colonel Geery.</b> Local Army bigshot, Solomani. All Army PCs mustered out from his expeditionary brigade.</span></div><div><span style="font-size: medium;"><b>Rojoes.</b> Local Solomani clan with lots of business interests in the area, especially that of the naval base.</span></div><div><span style="font-size: medium;"><b>Baxers.</b> Local Volani clan with lots of business interests outside the area, but seeking to move into the area and the 'turf' of the Rojoes.</span></div><div><span style="font-size: medium;"><b>Benito Rojoes. </b>Local restauranteur owns a busy and successful dining venue and night club. Solomani, Army veteran.</span></div><div><span style="font-size: medium;"><b>Sheriff Silvanitas</b>, aka "Silver". The local sheriff outside the military base area. Solomani. Anxious to keep the peace and uphold the law in tense times.</span></div><div><span style="font-size: medium;"><b>Deputy Periperas</b>, aka "Perry". Silver's right-hand man.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><b>Backstory</b>. As they go through the mustering-out process, filling out paperwork and accepting or declining various officially-approved benefits ranging from life insurance, financial firms, and membership in veterans organizations, each PC also gets a personal and confidential message from either Adm. Tilsin or COL Geery, explaining that they need a favor from someone they can trust but who is no longer in the military. While there will be no official compensation and the Adm / COL would have to officially deny any involvement, they would appreciate it if the PC would give it serious consideration and "do the right thing" for a fellow veteran. If the PC is willing to do so, they should stow their personal gear in the "mustering out" locker area, then find Sheriff Silvanitas at 1000 the next day. The recording then self-destructs, leaving no evidence behind...[<a href="https://youtu.be/4y9NtHlJvbY?t=85">click</a>]</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Not wanting to lightly set aside any request from their former commander, all PCs decide to do so and found themselves, together, in a side room of the local sheriff's offices, at the set time. Altho the PC's didn't not know each other, as they chatted they realized they all knew a lot of the same people and had been involved in many of the same operations, albeit in separate units.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Silver then enters and lays down the situation: A local Vet names Benito Rojoes has a successful venue not far away, and a rival clan the Baxers is trying to muscle in on their action. So far, the Baxers have played it smart, with no outrageously illegal behavior. Mostly just harassing customers with local thugs and hurting business.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">As the sheriff is concerned maintaining impartiality while upholding the law, as well as thinking there must be an informer or two within his own staff that is passing info to the Baxers, it is essential for him to deputize some reliable unknowns to handle the situation. The goal is to force a confrontation upon the Baxer thugs when next they make trouble, resulting in arrests that can be exploited by Silver's office to turn up the legal heat on the Baxer clan's aggressive activities.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">The PCs all agreed that they were obligated to help a fellow veteran, especially at the request of a former commander that they knew and trusted. They successfully infiltrate the night club - one as a substitute maitre'd, one as a contracted electrician making a repair, the rest as patrons.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Eventually, as the evening wore on, the thugs entered and began to annoy and harass the patrons. Many quickly ascertained the situation, got up and left. Some got a bit argumentative back, and soon it was easy for the characters to intervene and "keep the peace" as words led to blows. </span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">The fight started inauspiciously, but the PCs steadily gained the upper hand taking advantage of team work and surprise. While a couple of the thugs proved tough nuts to crack, the use of improvised clubs as well as some solid punches resulted in all the thugs being stunned, knocked out or battered into submission. Benito jumped in quickly and was very grateful to the PCs, who all got the promise of a free dinner for them and a guest whenever they wanted it.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">The session ended with Silver, Perry and a bunch of badged deputies arriving with the paddy wagon and taking away the Baxer thugs. </span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><i>This was the end of the March 11, 2023 session. </i></span></div><div><span style="font-size: medium;"><i><br /></i></span></div><div><span style="font-size: medium;"><i>What will happen next? From where will the illustrious GM steal his next idea?</i></span></div><div><span style="font-size: medium;"><i><br /></i></span></div><div><span style="font-size: medium;"><i>Show up next session to find out!</i></span></div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com2tag:blogger.com,1999:blog-2972616289367050689.post-54342699354120311312023-02-19T13:29:00.001-08:002023-05-23T10:20:39.778-07:00Traveller - RAFM Figures, p1<div style="text-align: center;"><b><span style="font-size: large;">The Citizens are looking pretty '70s in my opinion...!</span></b></div><div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEinA_V7w9QCDh9FewxcdqnR5DYcnGSQ9wH2VQGNT1yj8aaf4IyU-UWXXtix8DJQb_u4s8eLZLvVxyXNFCpf5lFsvPV5ws6GbQNw_4D6kuCYRBBRXfhVOcBXuJqUDXpiKlkGXL2fcBCZ-hzl69BQRoeYk4d3ebrlJveqpUoFPBgCzvqO9z2LEYxpp6MH" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img data-original-height="593" data-original-width="400" height="640" src="https://blogger.googleusercontent.com/img/a/AVvXsEinA_V7w9QCDh9FewxcdqnR5DYcnGSQ9wH2VQGNT1yj8aaf4IyU-UWXXtix8DJQb_u4s8eLZLvVxyXNFCpf5lFsvPV5ws6GbQNw_4D6kuCYRBBRXfhVOcBXuJqUDXpiKlkGXL2fcBCZ-hzl69BQRoeYk4d3ebrlJveqpUoFPBgCzvqO9z2LEYxpp6MH=w432-h640" width="432" /></span></a></div><div style="text-align: center;"><b><span style="font-size: medium;">But they still look "Mahvalous"!</span></b></div><div style="text-align: center;"><span style="font-size: medium;"><br /></span></div></div><div style="text-align: left;"><span style="font-size: medium;">While I do have a bunch - about 150[!] classic sculpts from that era, they are all military and I needed some characters for Traveller - quick! As the 15mm Citadel Traveller sculpts are some of my favorites, it didn't take long for me to visit Stuff of Legends and also ask around in various forums. Turned out that RAFM is still making those sculpts, by the Perry Bros. no less. I did confirm that BTW, and sent an email to their webpage - to my surprise, I got a polite reply confirming this from one of the bros. Having a bunch, I figured their characters would also be very nice - but it was a bit hard to tell from some of the pics / paint jobs at RAFM. So I got more info from Stuff of Legends here [<b><a href="http://www.solegends.com/cittrav/index.htm">CLICK</a></b>].</span></div><div style="text-align: left;"><span style="font-size: medium;"><br /></span></div><div style="text-align: left;"><span style="font-size: medium;">The useful thing is that the names of the figs show the intent of the sculptor / manufacturer which gives some more information on the Traveller universe. So for convenience, here's is some of the SOL info below, arranged to make it easier to cross-reference with the large image.</span></div><div style="text-align: left;"><span style="font-size: medium;"><br /></span></div><div style="text-align: left;"><b><span style="font-size: medium;">Pic below:</span></b></div><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">1 Adventuress in Vacc Suit</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">2 Adventurer in Vacc Suit with Repair Gear</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">3 Adventurer in Vacc Suit with Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">4 Adventurer in Vacc Suit with Accelerator Rifle</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">5 Adventurer in Casual Wear with Advanced Combat Rifle</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;"><br /></span></span></div><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">6 Adventurer in Casual Wear with Auto Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">7 Adventuress in Casual Wear with Carbine</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">8 Adventurer in Casual Wear with RAM Grenade Launcher</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">9 Adventurer in Ship Dress with Hand Computer</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">10 Adventuress in Ship Dress with Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEivNgpOXFnZAXkfFwJgYNee8IJ0P_xPiGN8umLxw2OndzOOd4ZsEcDx4M6GyLKOfxmeyJNBEAkrlY4SL7AdZiqnWrbE-6g3brrquMPYH89okHpG8EpP3ZO0C-fMp7S55lMhuA9qfon9ac4MYPSbDsjUJph8IqC1MMtmNSyKkihAbemJUJCx0BS3pVZk" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img data-original-height="527" data-original-width="641" height="526" src="https://blogger.googleusercontent.com/img/a/AVvXsEivNgpOXFnZAXkfFwJgYNee8IJ0P_xPiGN8umLxw2OndzOOd4ZsEcDx4M6GyLKOfxmeyJNBEAkrlY4SL7AdZiqnWrbE-6g3brrquMPYH89okHpG8EpP3ZO0C-fMp7S55lMhuA9qfon9ac4MYPSbDsjUJph8IqC1MMtmNSyKkihAbemJUJCx0BS3pVZk=w640-h526" width="640" /></span></a></div><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">11 Adventurer in Ship Dress with Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">12 Adventurer in Survival Dress with Advanced Combat Rifle</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">13 Adventurer in Survival Dress with Auto Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">14 Adventuress in Survival Dress with Assault Rifle</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">15 Utility Droid with Work Arms</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;"><br /></span></span></div><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">16 Social Droid (Steward/Library Functions)</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">17 Down and out Adventurer with Dagger and Body Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">18 Down and out Adventurer with Carbine</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">19 Down and out Adventurer with Auto Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">20 Barbarian Adventurer with Cutlass</span></span></div><span style="font-size: medium;"><br /></span></div><div><b><span style="font-size: medium;">Pic below:</span></b></div><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">1 Bridge Officer in Dress Uniform with Hand Computer</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">2 Bridge Officer in Duty Dress with Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">3 Female Bridge Officer in Duty Dress at Ease</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">4 Merchant Master with Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">5 Chief Engineer in Duty Dress with Hand Computer</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;"><br /></span></span></div><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">6 Engineering Crewman in Duty Dress with Tool Set</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">7 Engineering Crewman in Duty Dress with Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">8 Crewman in Duty Dress with Tool Set</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">9 Crewman in Duty Dress with Hand Recorder</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">10 Crewman in Duty Dress with Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;"><br /></span></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgkxHoIvHT1WASUZ12-A9DH7lwa-61H9ZL9SEiV3WaZ0smW96mAFCGgkd6r_-YZn-W_KqKsZzZvmloE1osHGHYdoqshLVwfrHOvga49QeUgnKyKZ17ew0Ezo0IUnrIJwcnG7ZV8DFB4OMJzdZc18iyVKRWNuSwSx8lcGrrUofudXhkuGKhyRSN9huLv" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img data-original-height="486" data-original-width="600" height="519" src="https://blogger.googleusercontent.com/img/a/AVvXsEgkxHoIvHT1WASUZ12-A9DH7lwa-61H9ZL9SEiV3WaZ0smW96mAFCGgkd6r_-YZn-W_KqKsZzZvmloE1osHGHYdoqshLVwfrHOvga49QeUgnKyKZ17ew0Ezo0IUnrIJwcnG7ZV8DFB4OMJzdZc18iyVKRWNuSwSx8lcGrrUofudXhkuGKhyRSN9huLv=w640-h519" width="640" /></span></a></div><span style="font-size: medium;"><br /></span><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">11 Crewman in Duty Dress with Cutlass</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">12 Medic in Duty Dress with Analyser</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">13 Marine in Battle Dress with Accelerator Rifle</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">14 Marine in Battle Dress with RAM Grenade Launcher</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">15 Marine in Battle Dress at Ease</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;"><br /></span></span></div><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">16 Marine in Combat Armour with Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">17 Ship's Boat Pilot at Ease</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">18 Crewman in Vacc Suit with Tool Set</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">19 Crewwoman in Vacc Suit with Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">20 Crewman in Vacc Suit with Snub Pistol</span></span></div><div><span style="font-size: medium;"><br /></span></div></div><div><b><span style="font-size: medium;">Pic Below:</span></b></div><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">1 Uniformed Official with Communicator</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">2 Uniformed Official with Auto Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">3 Uniformed Official with SubMachine Gun</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">4 Nobleman with Foil</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">5 Lady in Evening Wear</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;"><br /></span></span></div><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">6 Merchant of Substance with Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">7 Young Lady of Good Repute with Dagger</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">8 Male Citizen with Blade</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">9 Female Citizen with Auto Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">10 Businessman with Hand Computer</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi1cl1hbCAqhnJselkrERpZgs2xOSBDQX2DfNjXTToLBE9rK3W1SCaXQepMnZpb0M5sTH3KVr7ehrZ61qyHpkSB5biTnFxh2fCK4BfAp1oelWHWPzDiogKj-o2s-usmLT1OPX7f6xC-QOR_yrt6-VGumqsU1AD5jHZGqhEQlGt51zX6Yq6D5dHRbbqq" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img data-original-height="527" data-original-width="641" height="526" src="https://blogger.googleusercontent.com/img/a/AVvXsEi1cl1hbCAqhnJselkrERpZgs2xOSBDQX2DfNjXTToLBE9rK3W1SCaXQepMnZpb0M5sTH3KVr7ehrZ61qyHpkSB5biTnFxh2fCK4BfAp1oelWHWPzDiogKj-o2s-usmLT1OPX7f6xC-QOR_yrt6-VGumqsU1AD5jHZGqhEQlGt51zX6Yq6D5dHRbbqq=w640-h526" width="640" /></span></a></div><span style="font-size: medium;"><br /></span><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">11 Receptionist with Communicator</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">12 Colonist with Assault Rifle</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">13 Female Colonist with Body Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">14 Con Artist with Suitcase</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">15 Thug/Bouncer with Auto Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;"><br /></span></span></div><div><span style="font-size: medium;"><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">16 Thug/Bouncer with Shotgun</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">17 Assassin with Grav Belt and Snub Pistol</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">18 Beggar/Thief with Dagger</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">19 Security Robot with User Arm</span><br style="background-color: #e8e8e8; color: #1d4878; font-family: Arial, Helvetica, sans-serif;" /><span face="Arial, Helvetica, sans-serif" style="background-color: #e8e8e8; color: #1d4878;">20 Android Female Companion</span></span></div><div><span style="font-size: medium;"><br /></span></div></div><div><span style="font-size: medium;">Ordering was a pleasure and altho there was some back and forth with my request to have RAFM rebuild the original packs of 40, Brock was patient and enduring and even allowed me a sale discount altho I reached out a day late, officially. That's great customer service!</span></div><div><span style="font-size: medium;"><br /></span></div><div><b><span style="font-size: medium;">So, here they are in the [metal] flesh!</span></b></div><div><span style="font-size: medium;"><b>Size </b>= 13mm to 17mm from foot to eyes, depending on model [women may be a bit smaller, marines and big guys a bit larger]. </span></div><div><b><span style="font-size: medium;">The average fig is 15mm foot to eye.</span></b></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">RAFM set "<b>Guerillas</b>" [<span style="color: #2b00fe;"><b><a href="https://rafm.com/products/raf07025">CLICK</a></b></span>]</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0D6LFbK_Oimlqf7nQuKHN-KDQ4xlxfyaurqtP7u8pNx2pcAeLykUmuoiKPWjjsmp_E3Dx0GDb0ieRfMa61kq6YAajrEeRAocDAQF648lhMx0VdX3yxLwT_5lcTuYNZkCuLmpuyMIgOP4cdZVmFmhK33MpXXCPWf1Xh0RZZAIbGHFFdvy9zJIInUyo/s2912/20230120_162525.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="806" data-original-width="2912" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0D6LFbK_Oimlqf7nQuKHN-KDQ4xlxfyaurqtP7u8pNx2pcAeLykUmuoiKPWjjsmp_E3Dx0GDb0ieRfMa61kq6YAajrEeRAocDAQF648lhMx0VdX3yxLwT_5lcTuYNZkCuLmpuyMIgOP4cdZVmFmhK33MpXXCPWf1Xh0RZZAIbGHFFdvy9zJIInUyo/w640-h178/20230120_162525.jpg" width="640" /></span></a></div><div><i><span style="font-size: medium;">NOTE: I didn't get the fourth guy from the left pictured at RAFM - I got a duplicate of 6 from left instead. C'est la vie.</span></i></div><div><span style="font-size: medium;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7RT5Oa0e9MUiHLHZD-1mdPmZnU0sZ_EELF8fBFz1qFUqAb4284I93m8oxTxpvQH6fGjNG1A8jp4hTPKiIqpNVsYspO8Oav1PbgyixjwWtjSlowjxCeJv9GAuKQlDzQxNPio0sT0wXX05D5pn4aIGvFintl25IaEwiPgMRsP1HIwhVl_BLTpZhrbFr/s1139/20230126_161938.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="569" data-original-width="1139" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7RT5Oa0e9MUiHLHZD-1mdPmZnU0sZ_EELF8fBFz1qFUqAb4284I93m8oxTxpvQH6fGjNG1A8jp4hTPKiIqpNVsYspO8Oav1PbgyixjwWtjSlowjxCeJv9GAuKQlDzQxNPio0sT0wXX05D5pn4aIGvFintl25IaEwiPgMRsP1HIwhVl_BLTpZhrbFr/w640-h320/20230126_161938.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbwkTq7yXrLYa2dfWm4Po95FPsQGfZPc92Pv8gtbj63iYzsBg1e4Bkz5EpYPXaeK0Pei_PUspb4V9-ZLzWwSWBjNGkLFSHrZdD-ZfM2I8JNUGGdgttwhwSzsPJqtXZIqAIB4Gq5fyMQS8UhqRx_JiCXVTEU-oLbWrJfyR5pnxVeE3dLfxGZ8HEm2vs/s966/20230126_161934.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="534" data-original-width="966" height="354" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbwkTq7yXrLYa2dfWm4Po95FPsQGfZPc92Pv8gtbj63iYzsBg1e4Bkz5EpYPXaeK0Pei_PUspb4V9-ZLzWwSWBjNGkLFSHrZdD-ZfM2I8JNUGGdgttwhwSzsPJqtXZIqAIB4Gq5fyMQS8UhqRx_JiCXVTEU-oLbWrJfyR5pnxVeE3dLfxGZ8HEm2vs/w640-h354/20230126_161934.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIICKgRyfYiavxv4A52qXIvovxkZ24g_wB8y95ocyiTlfGt2Tk9dNm8CQgxA13ZaHKZvGD3A7Dc_N1sOfGOKedneUdvbbNR59DWaVYRK0RWBnEvYn3qJQjuA8prdGQ-mX_9QGkOxrpoDySmtCWnxusdnsKIU8wiXEL1cANPJS298cbMrv5gFn9uUft/s1118/20230126_161929.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="530" data-original-width="1118" height="304" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIICKgRyfYiavxv4A52qXIvovxkZ24g_wB8y95ocyiTlfGt2Tk9dNm8CQgxA13ZaHKZvGD3A7Dc_N1sOfGOKedneUdvbbNR59DWaVYRK0RWBnEvYn3qJQjuA8prdGQ-mX_9QGkOxrpoDySmtCWnxusdnsKIU8wiXEL1cANPJS298cbMrv5gFn9uUft/w640-h304/20230126_161929.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">One can easily see that the sculpting has a lot of depth and will paint up easily with several techniques, including dry brushing or the "miracle dip" or other shading.</span></div><div><span style="font-size: medium;"><br /></span></div><span style="font-size: medium;">RAFM Set "<b>Space Pirates</b>" [<b><span style="color: red;"><a href="https://rafm.com/products/raf07021">CLICK</a></span></b>]</span></div><div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7UFSLWwf0t3l3n6xQWaA89SXo5GXAkOrYAuAe22EvVHfq9UGOeDuF5ldj-TMA3BmpOkx4W3bsoqOFDXAV1HhdZehG_fdI3eTQLwPYVFnIUjrZmfrO0M5mLhDbm8IWjN26syK-xSbN6Xwq5-JuON02ZfIeSnZiafUGdBkFRoGyN9Lyh_FMEZ6rvMpZ/s1109/20230126_161513.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="547" data-original-width="1109" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7UFSLWwf0t3l3n6xQWaA89SXo5GXAkOrYAuAe22EvVHfq9UGOeDuF5ldj-TMA3BmpOkx4W3bsoqOFDXAV1HhdZehG_fdI3eTQLwPYVFnIUjrZmfrO0M5mLhDbm8IWjN26syK-xSbN6Xwq5-JuON02ZfIeSnZiafUGdBkFRoGyN9Lyh_FMEZ6rvMpZ/w640-h316/20230126_161513.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3AmmifrylV5T-3BxBiQyH_tz6x7QxbzDPuw6712KYi-01i8y6T5A_h0m8mlG2VouuC_Ju823p6_jSbvjTWbE8aA3LiW10mXwmc1eBHHclIdInckYoTi7TXNxcvD08HLnqBxjFlEKo_pQkQMjc3O3n3nDSh1Wk3hJP3K6svJVb7urNWg_JnX1cvooi/s1266/20230126_161506.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="548" data-original-width="1266" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3AmmifrylV5T-3BxBiQyH_tz6x7QxbzDPuw6712KYi-01i8y6T5A_h0m8mlG2VouuC_Ju823p6_jSbvjTWbE8aA3LiW10mXwmc1eBHHclIdInckYoTi7TXNxcvD08HLnqBxjFlEKo_pQkQMjc3O3n3nDSh1Wk3hJP3K6svJVb7urNWg_JnX1cvooi/w640-h278/20230126_161506.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt6bo3ScxMh_4RsIzCDKX6vHFSJSMx6OxR_Q5VMDQCJZSlc6-okAMb9HhFT8vhWBSwQP-abhzmeK95bt-_Xd3qfadRLZYdPWSVDYRBYp1LgDZxXT4kUp7TAVDlCSYP0yv-yI3uynXIUJZztMljjoj7W5_XUI3pgfsZXfwRGJj23lGIRXlmdZRD-exc/s1058/20230126_161458.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="603" data-original-width="1058" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt6bo3ScxMh_4RsIzCDKX6vHFSJSMx6OxR_Q5VMDQCJZSlc6-okAMb9HhFT8vhWBSwQP-abhzmeK95bt-_Xd3qfadRLZYdPWSVDYRBYp1LgDZxXT4kUp7TAVDlCSYP0yv-yI3uynXIUJZztMljjoj7W5_XUI3pgfsZXfwRGJj23lGIRXlmdZRD-exc/w640-h364/20230126_161458.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">RAFM set "<b>Crewmen</b>" [<span style="color: #2b00fe;"><b><a href="https://rafm.com/products/raf07024">CLICK</a></b></span>]</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO2uFZ1p7_zDOeji85IxxGZh4JJ3rEXEl7lXzvZiLMyIiAkOIxDcNbd39wyAErPh3mjqCHIPNYrwk2_3AW6pv7XueKHMOAhVX4RCFhW2wrA1t1aWZpOdTcxP3IB7ndiWFPcKd1jYxLEGl0SN9i3sqelra8qJyWYgHrTVxlZvf5NQ7VOq-abWFwwqHZ/s1073/20230126_161207.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="581" data-original-width="1073" height="346" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO2uFZ1p7_zDOeji85IxxGZh4JJ3rEXEl7lXzvZiLMyIiAkOIxDcNbd39wyAErPh3mjqCHIPNYrwk2_3AW6pv7XueKHMOAhVX4RCFhW2wrA1t1aWZpOdTcxP3IB7ndiWFPcKd1jYxLEGl0SN9i3sqelra8qJyWYgHrTVxlZvf5NQ7VOq-abWFwwqHZ/w640-h346/20230126_161207.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj8z63IrwT65dHpR2s_5EgvO2JCra6sB4aAvVAtT0Y_2C2ATJH9TRTqhCzuwL-viMrIqAILvIBQYQlE1_CjhDTGMX4ENslkvAa6zWN9XxPNwWhBuhFrnheeaXWA9V_KdRsamazCCtFJ8oiPteP6UnjhgefBpEgnaM6PkPPrOFcp-v3FQHvxbecyBDC/s1647/20230126_160800.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="653" data-original-width="1647" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj8z63IrwT65dHpR2s_5EgvO2JCra6sB4aAvVAtT0Y_2C2ATJH9TRTqhCzuwL-viMrIqAILvIBQYQlE1_CjhDTGMX4ENslkvAa6zWN9XxPNwWhBuhFrnheeaXWA9V_KdRsamazCCtFJ8oiPteP6UnjhgefBpEgnaM6PkPPrOFcp-v3FQHvxbecyBDC/w640-h254/20230126_160800.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM4H5yEMoByKKKVBaMnuk3A6735Jzsr3vFfaZ1NniS8OO4vu3WczGTY5i9ggRJ-0hV0X1ZaG65aFzmsYzi_AnT1U4VSgQn16VshqW7sSfxk6NG10SLxksJfPbHKqXjFIK4X7d9Mn2Xu7df7DAdf196orpoq-m_1YplQapjk6CHP6hY3Sa5qRLc9Cs7/s1811/20230126_161045.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="897" data-original-width="1811" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM4H5yEMoByKKKVBaMnuk3A6735Jzsr3vFfaZ1NniS8OO4vu3WczGTY5i9ggRJ-0hV0X1ZaG65aFzmsYzi_AnT1U4VSgQn16VshqW7sSfxk6NG10SLxksJfPbHKqXjFIK4X7d9Mn2Xu7df7DAdf196orpoq-m_1YplQapjk6CHP6hY3Sa5qRLc9Cs7/w640-h316/20230126_161045.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">RAFM set "<b>Support Staff</b>" [<span style="color: #2b00fe;"><b><a href="https://rafm.com/products/raf07028">CLICK</a></b></span>] is a buncha odds and ends, but a very useful pack for encounters of the 3rd Kind! Below, the first two on left are Droyne - one with a knife and the other looking at a widget [probly]. The next two are Vargr wolf-humanoids, one with a medical bag and the next with a pistol. Then there are three Aslans [Aslanni?] with a sword, a staff and a motivating gesture - fist in the air - respectively.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-H6ZNgomH1wq5XLpOXVAQuCLG6oJSdoePnddfxXxT0CEANiQWB3JtFiMpa4mOgjqU3XWH6nCac6XVDFiU3m2_HP54efKgVDv9gW3fpAVpXt7HLvjfpsv0X4OKdi5NpLSzh_DFFqjYEMWWDMj1wncAQMiofXs4rQBIyxz1GL8PC1QEG-Xt5vRJrHPD/s2790/20230208_101310.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="584" data-original-width="2790" height="134" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-H6ZNgomH1wq5XLpOXVAQuCLG6oJSdoePnddfxXxT0CEANiQWB3JtFiMpa4mOgjqU3XWH6nCac6XVDFiU3m2_HP54efKgVDv9gW3fpAVpXt7HLvjfpsv0X4OKdi5NpLSzh_DFFqjYEMWWDMj1wncAQMiofXs4rQBIyxz1GL8PC1QEG-Xt5vRJrHPD/w640-h134/20230208_101310.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><span style="font-size: medium;">Below is a librarian droid [C3P0 type] and two utility droids with service arms.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBfJSNJj0yM40-f1X-MI1cPFS-Xb3SqgKMi5mb8hdsJwBTf4G8pj2bJnGYvE6lLp8_gM43IhLhrg48tkhiTXRSbSKk8e6el7qfCtx3oCdav7xy9iKwp7LDi61TaMTerxTXvnY_Clot_3r_4A0g-s-T7m9mi3wLs2jkuPEQJSfpd7D2H5Um1NHqlSiv/s1041/20230208_101405.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="471" data-original-width="1041" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBfJSNJj0yM40-f1X-MI1cPFS-Xb3SqgKMi5mb8hdsJwBTf4G8pj2bJnGYvE6lLp8_gM43IhLhrg48tkhiTXRSbSKk8e6el7qfCtx3oCdav7xy9iKwp7LDi61TaMTerxTXvnY_Clot_3r_4A0g-s-T7m9mi3wLs2jkuPEQJSfpd7D2H5Um1NHqlSiv/w640-h290/20230208_101405.jpg" width="640" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div><span style="font-size: medium;">Finally, there were two men in militia / crew caps, left with pistol, right with a widget.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEOaQ7PP3HNVXi62wZ0khjeqckJAxjpurD5jPk0wDxb4GwEjAH9tlrOnkKdf7-JbMAyxS2KYPkOVl3egwdnIVoQs1dtUWV1WqemLy0qIipKg0pkZ5cxyLE2UX09peGF2XfnM6nXuOxPdrMkNvvHGyVm4OZ461Q4iRBejfvAVAVzJvPsnYc1XY9jsAQ/s618/20230208_101803.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="368" data-original-width="618" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEOaQ7PP3HNVXi62wZ0khjeqckJAxjpurD5jPk0wDxb4GwEjAH9tlrOnkKdf7-JbMAyxS2KYPkOVl3egwdnIVoQs1dtUWV1WqemLy0qIipKg0pkZ5cxyLE2UX09peGF2XfnM6nXuOxPdrMkNvvHGyVm4OZ461Q4iRBejfvAVAVzJvPsnYc1XY9jsAQ/w640-h382/20230208_101803.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">RAFM set "<b>Planetary Militia</b>" [<span style="color: #2b00fe;"><b><a href="https://rafm.com/products/raf07023">CLICK</a></b></span>] </span></div><div><span style="font-size: medium;">Lost the images in the raw metal, but here they are primed grey.</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEI0Ddof3lwkN2rUaNWY0jPTXdT8D3NbkYnj8sJHwplnwXwJrZL_BNwN5CyrIp1bya_XrxxfbOaTGdsNQbsPqELZ7TP0ynP_LB6RoO80Fiele75h1bVHgWuLeU4JTF54vam9P1wZandnGLg6i3N9A7lqg7UsmBtSC-VuHoI6dgDQ1Kzno2eMEOTqYe/s2982/20230219_141744.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="630" data-original-width="2982" height="136" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEI0Ddof3lwkN2rUaNWY0jPTXdT8D3NbkYnj8sJHwplnwXwJrZL_BNwN5CyrIp1bya_XrxxfbOaTGdsNQbsPqELZ7TP0ynP_LB6RoO80Fiele75h1bVHgWuLeU4JTF54vam9P1wZandnGLg6i3N9A7lqg7UsmBtSC-VuHoI6dgDQ1Kzno2eMEOTqYe/w640-h136/20230219_141744.jpg" width="640" /></span></a></div></div><div><span style="font-size: medium;">Above: Left is "Uniformed Official with SMG", center is "Adventurer with RAM grenade launcher", to right is "Adventurer in Survival Dress with ACR [Advanced Combat Rifle]".</span></div><div><span style="font-size: medium;">Below, #6 "Chief engineer with hand computer" to left, "Engineering crewmen with tools" [tool bag] to right.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJJPQ0AwXYlYcWjt_AaQsKgri8VDKJxRtTdpcrQD9lwVKqwLGUYg_HEMpfech0KkBqWS4VkqckJdm2JeAtvLWxSUSvxePZTBm7y8ubMPkNe6SW_qD0h8WCx5p4Uo4NEo6xZ3_RGY9fjVcKT5OGTWeXj62r25eVUBpRIDkt0lbpD-eBE75VYe1RAyDX/s983/20230219_141855.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="547" data-original-width="983" height="356" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJJPQ0AwXYlYcWjt_AaQsKgri8VDKJxRtTdpcrQD9lwVKqwLGUYg_HEMpfech0KkBqWS4VkqckJdm2JeAtvLWxSUSvxePZTBm7y8ubMPkNe6SW_qD0h8WCx5p4Uo4NEo6xZ3_RGY9fjVcKT5OGTWeXj62r25eVUBpRIDkt0lbpD-eBE75VYe1RAyDX/w640-h356/20230219_141855.jpg" width="640" /></span></a></div><span style="font-size: medium;"><br /></span><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><div><span style="font-size: medium;">RAFM set "<b>Padded Armor Troops</b>" [<span style="color: #2b00fe;"><b><a href="https://rafm.com/products/raf07022">CLICK</a></b></span>]</span></div><div><span style="font-size: medium;">These are people in "space suits" which in Traveller terms includes the vacuum protection and the benefits of cloth armor. In the original release, they were Naval Landing Party I think. The present pack comes with five guys with a small carbine looking gun...</span></div></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwv8EKEsk24O9epUchvmhlM5NIvphlGVeStnhjpNjLYkqC_t9UIZBO_ruwKhqArAmQUjR7T-uXImuYPv0JbWNKsU2Ti49mo9P8fgoRZ2aZyUgmg0nWET22o24hfdc2niViuV1gEDWMjtWDaLx6ya3CYHpvOd6GSoMeKnyKMB-uPS0RFtFSGPZjEfq_/s1806/20230208_101422.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="506" data-original-width="1806" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwv8EKEsk24O9epUchvmhlM5NIvphlGVeStnhjpNjLYkqC_t9UIZBO_ruwKhqArAmQUjR7T-uXImuYPv0JbWNKsU2Ti49mo9P8fgoRZ2aZyUgmg0nWET22o24hfdc2niViuV1gEDWMjtWDaLx6ya3CYHpvOd6GSoMeKnyKMB-uPS0RFtFSGPZjEfq_/w640-h180/20230208_101422.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">...and the below, which are two with tools [a small guy to left, could be female] an obviously female in suit [obvious breasts...not obvious in photo...and smaller, slender stature] and two men with pistols. Overall, a very useful set for adventurers as they will regularly need these suits, whether for outer space, space ships with risk of vacuum, or hostile environments on planetary landings and other exotic places. Quite recommended!</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_i2EJMyiDE6n4e4DTMdWolut4EeG467xXsmDCXhzN-WsE_5rAOwXSqDUS9G5eos7oshLx68l_IL5fVKbUq9YZgUAEt3JScIb4jEwxn3Bb-exVMsWxVepYI1LRFSLmIBEYw4DA-cCpqGbEN-_iAKc1NN8IoLLbMOTYGchHkQ4XO8qLaEyFD8aKnK9k/s1979/20230208_101540.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="487" data-original-width="1979" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_i2EJMyiDE6n4e4DTMdWolut4EeG467xXsmDCXhzN-WsE_5rAOwXSqDUS9G5eos7oshLx68l_IL5fVKbUq9YZgUAEt3JScIb4jEwxn3Bb-exVMsWxVepYI1LRFSLmIBEYw4DA-cCpqGbEN-_iAKc1NN8IoLLbMOTYGchHkQ4XO8qLaEyFD8aKnK9k/w640-h158/20230208_101540.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><div><span style="font-size: medium;">RAFM set "<b>Infantry Set #3</b>" [<span style="color: #2b00fe;"><b><a href="https://rafm.com/products/raf07018">CLICK</a></b></span>] These fellows are actually marines. I got 6 of the fellow on the left [Marine with Accelerator Rifle], 2 of the fellow on the right [Marine with RAM Grenade Launcher], and one each of the two in center [At Ease and Snub Pistol]. this made for a nice little force of two fire teams and two leaders. They cleaned up nicely and have interesting helmets which will set them apart from a standard space suit.<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibL0OqcUmx6R5PfR0Esc6MhbXvRnbGCy7h9EM4nTTOo6iXOwYwv6ezXOzTsFtvmQdLP3z3K8TPGyiqCZA3Tp0cKMwOKttI8DtG8bKdUVTTc-jk4imJ8i1d5Zld25fV5Uuzb74aJDwqtQJMEmF_UajtIqp1gKlI_D8PLyVzvuxgYsOElZAOQM96-iPY/s1934/20230210_115737.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="579" data-original-width="1934" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibL0OqcUmx6R5PfR0Esc6MhbXvRnbGCy7h9EM4nTTOo6iXOwYwv6ezXOzTsFtvmQdLP3z3K8TPGyiqCZA3Tp0cKMwOKttI8DtG8bKdUVTTc-jk4imJ8i1d5Zld25fV5Uuzb74aJDwqtQJMEmF_UajtIqp1gKlI_D8PLyVzvuxgYsOElZAOQM96-iPY/w640-h192/20230210_115737.jpg" width="640" /></a></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><span style="font-size: medium;">RAFM set "<b>Space Vixens</b>" [<span style="color: #2b00fe;"><b><a href="https://rafm.com/products/raf07019">CLICK</a></b></span>] came with 10 females [there are a couple in the other sets, noted above] but basically this was just a way to sell most of the females in one set. <br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Yqi9A052_xLf1rkMqQXvDlTSj9duS6kg3kDjmqv9j-4XO-07hGSosYMvKO6YUNCWODSIWUMe_QBqfMTA881WVVreQTolXa7kKmv1sJ5EheTKMUAvk5w7CBCtUQl3QIRqvpyWCLaa66uViDIjDT5UsP5ngexDWGn3CR4vFq3Hx9_dlLmTapuRMlG0/s2245/20230210_115906.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="503" data-original-width="2245" height="144" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Yqi9A052_xLf1rkMqQXvDlTSj9duS6kg3kDjmqv9j-4XO-07hGSosYMvKO6YUNCWODSIWUMe_QBqfMTA881WVVreQTolXa7kKmv1sJ5EheTKMUAvk5w7CBCtUQl3QIRqvpyWCLaa66uViDIjDT5UsP5ngexDWGn3CR4vFq3Hx9_dlLmTapuRMlG0/w640-h144/20230210_115906.jpg" width="640" /></span></a></div><span style="font-size: medium;">The four above left, are all in various garb, none particularly "spacey" or exotic, with weapons. The two to left look like adventurers in practical clothing with a pistol and a shotgun. The next two may be some type of crew, and could paint up as sci-fi clothes. The two on right are most likely an exotic dancer [Andoid Femail Companion] and a women in an evening gown [Lady in Evening Wear], no weapons except their looks!</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Below, the first on left has the militia / crew cap and the second is standing 'at ease' and is a ships crew / officer. The two on right are obviously in space suits with weapons.<br /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivJNf2rhQuf8M79y1XLcw1P4TO_Vgr812mkk6VyiU84_mNFt3NvAOBHzMAAGTt0t209uMRkZoFpRwim88TXR3jOgjWfQHT4MgJu_pJIaS9DA2GBkAc7X8Wh1krMLsQQtERl65TNjVTNajnGJlm4tgZu1aKOvSc3p6lCcmG68t-KDsZ_dEvh9wxXyH8/s1393/20230210_120027.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="520" data-original-width="1393" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivJNf2rhQuf8M79y1XLcw1P4TO_Vgr812mkk6VyiU84_mNFt3NvAOBHzMAAGTt0t209uMRkZoFpRwim88TXR3jOgjWfQHT4MgJu_pJIaS9DA2GBkAc7X8Wh1krMLsQQtERl65TNjVTNajnGJlm4tgZu1aKOvSc3p6lCcmG68t-KDsZ_dEvh9wxXyH8/w640-h238/20230210_120027.jpg" width="640" /></span></a></div><span style="font-size: medium;"><br /></span><div><span style="font-size: medium;">and here they are primed:</span></div></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Have to say, very pleased with these, lots of character for such small folks. While it is completely out of fashion to have 15mm sci-fi for an RPG, Traveller was on to something when they chose this scale - large enough for nice details to paint, but small enough that the vics are affordable and fit on the table...and who doesn't want to have some cool space trucks and tanks and flyers around? Gadgets are part of the future, too!</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">There is more to come, so stay tuned for Part 2, which will include some vics and a buncha Soldiers.</span></div><div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div></div></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">Below are the figures primed - some grey, some white. Often, it really helps you to see the details and the lovely sculpting. Lots of good personalities, poses, and originality - some of the pics look like 28mm, frankly! How did they get all that detail into 15mm...? </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">These are mounted for the painting work, so they have been a bit rearranged from the packs, which is why the pics are grouped together. I didn't want to confuse purchasers as to what was in which pack from the present RAFM line!</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div><span style="font-size: medium;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpJDu8Yf1DUGZXorbya0TTcDiUoQS0kRWzgkfyWVeEcp3MnoyUmWqqDBLzLye4-JTyZM4iy56dd0RxmKqpjJYvI_6qE-88ZM-AE1iv8JebTjeQfzN9jbcPai4jPt1N88MWpmbt_Sj4JpbiXjcQTZ2B8zAMdswUzTwZ59DzDGOZ4ixUnsmeKQqR12MG/s3024/20230219_160418.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="630" data-original-width="3024" height="134" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpJDu8Yf1DUGZXorbya0TTcDiUoQS0kRWzgkfyWVeEcp3MnoyUmWqqDBLzLye4-JTyZM4iy56dd0RxmKqpjJYvI_6qE-88ZM-AE1iv8JebTjeQfzN9jbcPai4jPt1N88MWpmbt_Sj4JpbiXjcQTZ2B8zAMdswUzTwZ59DzDGOZ4ixUnsmeKQqR12MG/w640-h134/20230219_160418.jpg" width="640" /></a><br /></span><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div><span style="font-size: medium;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBVJ-uCJQACaQ0tAg6XbCSNYEz9fZ2BbCnEhh36-73NuN84CCaKQeolb7a1AhEtZSGtKdmrMaDQ_uQcFbLic39HrMuE-xtmyf1MYYm3t5o4VgCbhFwn88xMGYP44nU5yKFgG3JUA1_4jKwBdt9r1dC4WTTRyYdyU8nysQNkJH4riYhqvlgZuv8PMDi/s2244/20230219_160157.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="528" data-original-width="2244" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBVJ-uCJQACaQ0tAg6XbCSNYEz9fZ2BbCnEhh36-73NuN84CCaKQeolb7a1AhEtZSGtKdmrMaDQ_uQcFbLic39HrMuE-xtmyf1MYYm3t5o4VgCbhFwn88xMGYP44nU5yKFgG3JUA1_4jKwBdt9r1dC4WTTRyYdyU8nysQNkJH4riYhqvlgZuv8PMDi/w640-h150/20230219_160157.jpg" width="640" /></a><br /></span><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div><span style="font-size: medium;"><br /></span><div class="separator" style="clear: both; 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margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYM-phEd0HLgdXGRwwTOAAirLvSGMKatqa05EvvlklNW74iJpLXKtzntY6IX6SQBJ3GHx8u-S62jmbqrlJfReDHlJMa_edOxuFIIs8gAyDc9HIv1mYHsO3ti-vdO8IadbmTJ83UTAPPUh5Nir44YBo6LX0oyuXZGNpgrZ7Ub-Kyt4RLMDG4wThaQdX/w640-h640/20221220_073853.jpg" width="640" /></span></a></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">For about 40 years, I've had the three books of the Striker Rules and Traveller Book 4 Mercenary laying around. I've always wanted to do something with them, but finally, in a motivating drive of nostalgia I pushed to get fully into Traveller 1st Edition as a combination nostalgia project and full-spectrum game project.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><b>Nostalgia Project</b></span></div><div><span style="font-size: medium;">Well, what is there to say except that I never did any Traveller, but I was curious about getting into the game as a visit to 1980s, which is my 7-12 grade years. I figured the style and mechanics may be a bit dated, but wanted to check it out.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">My first big break was discovering that Traveller is alive and well on Facebook, with a busy forum full of helpful people. I was pointed towards Drive-Thru RPG and there I discovered that Marc Miller, the original designer, still has control of his IP and makes all of it available in all the editions, including 1st edition! Most of the books go for $5 pdfs, but I got books 1-3 in the Black and White edition ...</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwmn9fLB1mHdmcefxbGZYWGZCfrziJL_Q3p5tOLNvGS4O5lCExIYe8uKcnOjGx_ReKqqo_n4as_YJVVZlcTiAoS351djC9eTUmRKMp3E89ypL9_WlKfnzMhTckFGMOP9ugMWN21Una3ztncN-fhCK9Scb62g7M_ZwMUq8_4gBXlIMLsu8QX2DtXZcD/s3024/20221220_073948.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwmn9fLB1mHdmcefxbGZYWGZCfrziJL_Q3p5tOLNvGS4O5lCExIYe8uKcnOjGx_ReKqqo_n4as_YJVVZlcTiAoS351djC9eTUmRKMp3E89ypL9_WlKfnzMhTckFGMOP9ugMWN21Una3ztncN-fhCK9Scb62g7M_ZwMUq8_4gBXlIMLsu8QX2DtXZcD/w640-h640/20221220_073948.jpg" width="640" /></span></a></div><div><span style="font-size: medium;">with errata and addendum...</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcbKPSjLzLRXogelzFRiXX6OpU5Y75Hq6Zd4lQivAgXPPw6ibi0r1l0cFYs6-9KpWRAnVUQN6OTm_3DB1isFbNr1c71tmvtbE1FF326gUAZjE6wCNmlEufcUFhl8rXH_QbWMV4khC2bhOekiZXy0AAPHuPhhIQaFHGIEwhutOWlw0KjCa7lIZ2bmIf/s3024/20221220_073914.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcbKPSjLzLRXogelzFRiXX6OpU5Y75Hq6Zd4lQivAgXPPw6ibi0r1l0cFYs6-9KpWRAnVUQN6OTm_3DB1isFbNr1c71tmvtbE1FF326gUAZjE6wCNmlEufcUFhl8rXH_QbWMV4khC2bhOekiZXy0AAPHuPhhIQaFHGIEwhutOWlw0KjCa7lIZ2bmIf/w640-h640/20221220_073914.jpg" width="640" /></span></a></div><div><span style="font-size: medium;">... for $8 as a pdf AND hard copy, then paid a few bucks to have it shipped; it quickly arrived in the white book above left. This gave me an easy intro to the game system at low cost.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Reading the rules wasn't too difficult - the style and layout is a bit old-fashioned, but hey, I'm used to that! I quickly realized that for an experienced gamer, even the first edition is a treasure-trove of great mechanics and useful stuff! Books 1-3 have everything you need to create your own adventures in space, from characters, to combat, to space ships [and the *economy* of space ships] to space fights to world building. Many of the mechanics are tried and true and old enough at 40 years that they are pretty much new again! Books 1-3 come with engaging and interesting mechanics for everything, and the combat and space combat rules are solid. More on this in the future. But basically, with these rules, you could play almost any skirmish game period you want.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><b>Full-Spectrum Game Project</b></span></div><div><span style="font-size: medium;">Looking to get even more into the mood, I went to the Traveller Wiki [<span style="color: #04ff00;"><b><a href="https://wiki.travellerrpg.com/Main_Page">CLICK</a></b></span>] for <b>sci-fi novel inspiration</b> in the Recommended Reading section [<b><a href="https://wiki.travellerrpg.com/More_Reading">CLICK</a></b>]. A raid of the local county library index found some of the old classics they recommended. I read three of them as I continued my quest to 'get into the game'.</span></div><div><span style="font-size: medium;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuQSLy2tBwUrl-1ORcSLPFKETe0ovMbF1dZDNXkDRZwWomcRuYzzoo7yDiFItRI-SpoPCiTAXwiT3NauY5_bXgIzFJk2Ih4oOxZC7gc6hynwlsR0YUNaOO3JNWgCfHFcNs3Ul0mu0JatyjtJL6uODhBJ9TCjU1n94KcRFPuuyEXWveCwESMIE6x2zi/s2993/20221223_112514.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="2993" data-original-width="2332" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuQSLy2tBwUrl-1ORcSLPFKETe0ovMbF1dZDNXkDRZwWomcRuYzzoo7yDiFItRI-SpoPCiTAXwiT3NauY5_bXgIzFJk2Ih4oOxZC7gc6hynwlsR0YUNaOO3JNWgCfHFcNs3Ul0mu0JatyjtJL6uODhBJ9TCjU1n94KcRFPuuyEXWveCwESMIE6x2zi/s320/20221223_112514.jpg" width="249" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijLJKIg_sme0QBCxFOY4XD5GKsxw3g9Ln2k1fbvWBK17DX5KOwWualRzD811h1BlyKeLGlauqsmP7CWfTReaeoG8HaFFF4yQQ_ng3O74rKXh69TCj8fiqS8kEvqo0vaT1rGuw8I0ecUx3QQMqM9pE0ELWniluFpRuaOqd8hjxS_OEwf6VhEd3q2-I_/s2978/20221223_112602.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="2978" data-original-width="1959" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijLJKIg_sme0QBCxFOY4XD5GKsxw3g9Ln2k1fbvWBK17DX5KOwWualRzD811h1BlyKeLGlauqsmP7CWfTReaeoG8HaFFF4yQQ_ng3O74rKXh69TCj8fiqS8kEvqo0vaT1rGuw8I0ecUx3QQMqM9pE0ELWniluFpRuaOqd8hjxS_OEwf6VhEd3q2-I_/s320/20221223_112602.jpg" width="211" /></a></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Next, I started looking for more of the LBBs [Little Black Books] which flesh out the Character "classes" which are really branches of Service: Merchant Marine, Scouts, Navy, Marines, Army, Other [ne-er do-wells and Jacks of All Trades]. They also provide supplements for various systems, adventures, and resources to run games [everything from forms to pre-gen characters, etc]. I managed to find some on-line stores with large collections they wanted to move. As I didn't want just one book, I bargained for some great deals!</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpjb9GRhc3aKhwBRR9z83v76pSYDSgnTC_Y3_94qh4EXQTLvenH036KjA1bCtSIl4EIUR-bAVTj6Z0FjXVHpqm995Q0miuQeFSiV8V2zbMUyR8GnbaLU_12Ik6TQY_IHp6ddkVdvnnDcBzjRCgkpGMk0vlkvOI6hFCLPh74hya72QWvEKCAQSiMoWV/s2989/20230127_161601.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="1383" data-original-width="2989" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpjb9GRhc3aKhwBRR9z83v76pSYDSgnTC_Y3_94qh4EXQTLvenH036KjA1bCtSIl4EIUR-bAVTj6Z0FjXVHpqm995Q0miuQeFSiV8V2zbMUyR8GnbaLU_12Ik6TQY_IHp6ddkVdvnnDcBzjRCgkpGMk0vlkvOI6hFCLPh74hya72QWvEKCAQSiMoWV/w640-h296/20230127_161601.jpg" width="640" /></span></a></div><span style="font-size: medium;"><br /></span><div><span style="font-size: medium;">One vendor also had several boxed board games, so I got some of them with a load of LBBs for a very nice price:</span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6vZWO1l-b0noh6tBDSlLeENaP-sr8OzN-lRRsxJivsn7rJ9HZDZ9X-qeVkGH2fX_TkSbOyl_cQY0KRPp0jr4_Sn3jKQZT874AbED9TLjYi8YQ1HmUWDiKGzk1-F-PQYq3rT7SK9-jFtWDlDR5dcm55SVswwRoO_-GVEmPnfIAp3iKzRfzx2bWStRA/s3024/20230120_130212.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3024" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6vZWO1l-b0noh6tBDSlLeENaP-sr8OzN-lRRsxJivsn7rJ9HZDZ9X-qeVkGH2fX_TkSbOyl_cQY0KRPp0jr4_Sn3jKQZT874AbED9TLjYi8YQ1HmUWDiKGzk1-F-PQYq3rT7SK9-jFtWDlDR5dcm55SVswwRoO_-GVEmPnfIAp3iKzRfzx2bWStRA/w640-h640/20230120_130212.jpg" width="640" /></span></a></div><div style="font-size: large;"><span style="font-size: medium;">The combine the Grand Strategic, Strategic, Operational, Grand Tactical and Tactical levels in one way or another. So this is a:</span></div><div style="font-size: large;"><span style="font-size: medium;"><br /></span></div><div><span style="color: red; font-size: x-large;">FULL SPECTRUM GAME PROJECT!</span></div><br /><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">Armed with these tools, I realized that I had what was quite unusual: </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">- an <b><span style="color: #2b00fe;">RPG</span></b> with a great set of <span style="color: #2b00fe;"><b>skirmish rules</b></span>, </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">- a great set of <b><span style="color: #2b00fe;">ship combat</span></b> rules, expanded in Book 5 to <span style="color: #2b00fe;">squadron combat</span>,</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">- a <b><span style="color: #800180;">universe</span></b> to fight in, </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">- crazy good amounts of<span style="color: #04ff00;"> </span><span style="color: #6aa84f;">hard-science fluff and novels</span>, </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">- several directly related <span style="color: #ffa400;">board games</span>, </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">- a set of <b><span style="color: #6fa8dc;">miniature combat rules</span></b> I already owned [Striker - Frank Chadwick's precursor to several board game systems and his Command Decision WWII miniature rules],</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">- a bunch of original 15mm Ral Partha, Martian Metal, and RAFM <b><span style="color: #ffd966;">miniatures</span></b>,</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">- Amazing <b><span style="color: #ff00fe;">possibilities</span></b> for different games with different people and clubs, including the RPG, Miniatures, and Board Game scenes.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">The gaming potential is mind-blowing! I may never be stuck without a choice of opponents ever again, and the games are just fine for solo play.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;">In 41 years of gaming, I've never yet successfully merged character, land battles, and naval battles, but it is finally going to happen...Time to get Travellin'!</span></div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com8tag:blogger.com,1999:blog-2972616289367050689.post-50191782740234923592022-12-29T13:33:00.001-08:002022-12-29T13:34:40.227-08:00GEV: Ceasefire Collapse<div style="text-align: center;"><b><span style="font-size: large;">"GEV" in My Sights...</span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5RYZmOiME1qR4el09qhu11eobGBImkO5BOVgsYPaGhmqpQMstgjCMOBtKNkniIRcZBrOHgGqC4DTaUPGuzAgLR7rSSvAw5KB0FD0A-2qGMkuOjoh6C-yRTDZT-czBRamhp--5geaVQiycPlw8nRz5GeySmQSw_oVQkra-FTB340MHMbBAFqbrBHiD/s2612/20221128_094049.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1008" data-original-width="2612" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5RYZmOiME1qR4el09qhu11eobGBImkO5BOVgsYPaGhmqpQMstgjCMOBtKNkniIRcZBrOHgGqC4DTaUPGuzAgLR7rSSvAw5KB0FD0A-2qGMkuOjoh6C-yRTDZT-czBRamhp--5geaVQiycPlw8nRz5GeySmQSw_oVQkra-FTB340MHMbBAFqbrBHiD/w640-h246/20221128_094049.jpg" width="640" /></a></div><div style="text-align: center;"><span style="font-family: arial; font-size: xx-small;">copyright Steve Jackson Games</span></div><div style="text-align: center;"><br /></div><div>Final playtest to get in the swing of GEV with the RAW - had to be the classic "Ceasefire Collapse" scenario. </div><div><br /></div><div>Forces are equal. Each side gets VPs for destroying the opposing two intact town hexes, the two CPs, and controlling the map [last man standing].Combine sets up in the zig-zag road pattern marked by craters to the right. Paneuro sets up on the straight road to the left, also marked by craters. </div><div><br /></div><div>I thought about it a bit, and the only deployment that made sense was to concentrate near the intact town hexes for each side, and put the Command Posts behind them. Having them spread out would spread out the defense and allow the attacker to hit them piecemeal.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_JMLiZfz8dKxhNDK-4eXpXq-x18Opy4fP-cp9qPzKRNdbU6_v3fjQ3kgFTyFFHvbi5ayBDWFoZkqgWIf6noG7o2S-vr4RDyYUWMxwNm92LHViBfNM9jHkBbPxVAY9GLvB0RQza66XTIbv6BTswHx4Ke8T9J_RsXFkZ5sKwyWtSSTYOD3ZnTEzmUhY/s3308/20221202_103957.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3308" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_JMLiZfz8dKxhNDK-4eXpXq-x18Opy4fP-cp9qPzKRNdbU6_v3fjQ3kgFTyFFHvbi5ayBDWFoZkqgWIf6noG7o2S-vr4RDyYUWMxwNm92LHViBfNM9jHkBbPxVAY9GLvB0RQza66XTIbv6BTswHx4Ke8T9J_RsXFkZ5sKwyWtSSTYOD3ZnTEzmUhY/w586-h640/20221202_103957.jpg" width="586" /></a></div><div><br /></div>For the Paneuros, I went with a large number of Lt Tanks backed up by Mobile Howitzer, and some GEVs as a mobile reserve. The deployment area is very shallow, but it'll be easy to gain some depth. The two town hexes are at the top, buried under units, and behind that are the two CPs, Alpha and Beta.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLH4Xop_65DotQwM0R2gq2Cr3DF3H7J2Fx1n3O3VllNSlpev9BsnQHH5OM8O8hJrP5d-PooDLuULPXnY5mMpgE3_ZSLRwU55RAOAwgVhVnX22efb5JCZwOo2SBFSf4xFlWk3MbImTTdTG5hiWOlp9gc-hz5ac2iEB1jHII9Knh_B0oGXxsJRIfzV-E/s4032/20221202_110543.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLH4Xop_65DotQwM0R2gq2Cr3DF3H7J2Fx1n3O3VllNSlpev9BsnQHH5OM8O8hJrP5d-PooDLuULPXnY5mMpgE3_ZSLRwU55RAOAwgVhVnX22efb5JCZwOo2SBFSf4xFlWk3MbImTTdTG5hiWOlp9gc-hz5ac2iEB1jHII9Knh_B0oGXxsJRIfzV-E/w480-h640/20221202_110543.jpg" width="480" /></a></div><div><br /></div>For the Combine, I put one CP across the water and behind a ruined city, the other on the bridge side [it has one MP]. Protecting them is a force of Infantry and GEVs, both of which can cross the river. But attacks on the CPs will be limited. I don't remember why I didn't put both CPs behind the city - it's definitely the best place for them.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf9C-3T8tkuQLL9_U4FBkBqDV86oOFuQIzHzjvSwTQcZuRspE-Wid_Cc7Wi2MncNtog-uLwDxK_PD5_CxZUocYTpOsdGixxSZ8R-y0ekc2MrG06ykCtBabaU9zEue_HtL3WaOZug__WKJ9QHAyX5a0t4fUV_rLGOANMcL_k4OVwT4xNT3XMJDqSa5v/s4032/20221202_110649.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf9C-3T8tkuQLL9_U4FBkBqDV86oOFuQIzHzjvSwTQcZuRspE-Wid_Cc7Wi2MncNtog-uLwDxK_PD5_CxZUocYTpOsdGixxSZ8R-y0ekc2MrG06ykCtBabaU9zEue_HtL3WaOZug__WKJ9QHAyX5a0t4fUV_rLGOANMcL_k4OVwT4xNT3XMJDqSa5v/w480-h640/20221202_110649.jpg" width="480" /></a></div>Combine central force - Infantry, Missile Tanks, Hvy Tanks, a few Lt Tanks to protect flanks.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh681o3QPDTgzTu_OPFEQxUXDJdc58nbMbgDsqiBHN0IJvmHpZKNGnUC992cMhQ-fVGHrp1VGy-1x_UmgTJ0wArpZRD3yyUxgouOwpewRUSy-A5rEAww_8SxMHs-wvqQD6XAyEJkNZZHqMWSgnRR7xUJxDMLmr6JHdM6-RAFTjnWO1EHmJsbsy15Ujx/s4032/20221202_111306.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh681o3QPDTgzTu_OPFEQxUXDJdc58nbMbgDsqiBHN0IJvmHpZKNGnUC992cMhQ-fVGHrp1VGy-1x_UmgTJ0wArpZRD3yyUxgouOwpewRUSy-A5rEAww_8SxMHs-wvqQD6XAyEJkNZZHqMWSgnRR7xUJxDMLmr6JHdM6-RAFTjnWO1EHmJsbsy15Ujx/w480-h640/20221202_111306.jpg" width="480" /></a></div><div><br /></div><b>Turn 1</b>, both sides move within striking distance. The hard thing to remember is that you want the opponent to close to within your threat distance [TD] so you can hit him first. The makes it a bit tougher to plan an attack because it is in essence backwards from how we fight now and in the last 100 years or so. So you always have to think one turn ahead to the opponent's counter-attack.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpYFKsgog3LXpLZoCOLDkaftPbamzGkWuYhhYYxGaeXmVK6txXAfDdj5Aps2uL7o9WabNXu5u-qx-5jWqHEMK2tivj5DvPYKencNrrglzlh1REXJphN4AbHJHygOI19fMsMeSe37c9nu2RS5V81-C0IKvYElblW0b9vhzxx2PgB9Ep5FyDAXeeqngz/s4032/20221202_112740.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpYFKsgog3LXpLZoCOLDkaftPbamzGkWuYhhYYxGaeXmVK6txXAfDdj5Aps2uL7o9WabNXu5u-qx-5jWqHEMK2tivj5DvPYKencNrrglzlh1REXJphN4AbHJHygOI19fMsMeSe37c9nu2RS5V81-C0IKvYElblW0b9vhzxx2PgB9Ep5FyDAXeeqngz/w480-h640/20221202_112740.jpg" width="480" /></a></div><div>In the South, Paneuro GEVs are positioned to send a force across either stream, while Combine has a portion ready to cross and a portion set to support the left flank of the attack.</div><div><br /></div>Turn 2 end with the main line of resistance thinned out a bit. The MHWZ of each side have been played carefully to avoid a strike from the other, which they won't survive. They've accounted for a few units here and there.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUyR2ILqnjTgrZZs1b1wSGNiJMmpU8hR8xav6nVRvu6MXOT6ZihJ3woHMxP6KHtn6XifnREwBhqrayrrpgimO2D84_9YbvxeQPTfvpXZpS4c6ktvFSIK1-gxYjKxeTzB3HYejQPXb6f5zJnO9ztnHu_e6zMQ-iWfTQZqX6pnnhgjrxF8PeaMz41tCq/s4032/20221202_114405.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUyR2ILqnjTgrZZs1b1wSGNiJMmpU8hR8xav6nVRvu6MXOT6ZihJ3woHMxP6KHtn6XifnREwBhqrayrrpgimO2D84_9YbvxeQPTfvpXZpS4c6ktvFSIK1-gxYjKxeTzB3HYejQPXb6f5zJnO9ztnHu_e6zMQ-iWfTQZqX6pnnhgjrxF8PeaMz41tCq/w480-h640/20221202_114405.jpg" width="480" /></a></div>Combine GEV force has made itself into a potent threat in the south. I prioritized picking off Paneuro GEVs looking to gain an edge somewhere.<div><br /></div><div>Losses at Turn 2: 4-6 favoring Paneuro.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGy2ED5qp2s_D2JWk_p3wz58w-K3hpeF2VmfXE8retdb8gEeVResOlMP5mgwVaF5c5LLKgYNH3GK-EN6HyhY-oklcBpsfEIbkaMt4ajj9e202CsbKKPn0RELBmlMnSs3wpsl4Cr8JGxN6GvnAcmEMKAiv45pvaZQGai2cLDIrmlHBf4SAEZmw2Soxk/s4032/20221202_120452.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGy2ED5qp2s_D2JWk_p3wz58w-K3hpeF2VmfXE8retdb8gEeVResOlMP5mgwVaF5c5LLKgYNH3GK-EN6HyhY-oklcBpsfEIbkaMt4ajj9e202CsbKKPn0RELBmlMnSs3wpsl4Cr8JGxN6GvnAcmEMKAiv45pvaZQGai2cLDIrmlHBf4SAEZmw2Soxk/w480-h640/20221202_120452.jpg" width="480" /></a></div><div><br /></div><b>Turn 3</b>, Paneuro is able to advance and continue to engage the Combine effectively. Sending a couple light tanks around the North end was a waste of combat power, but Paneuro Infantry have been very useful in the central woods fight.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg864eBRU1QULCr2o40gqj4KU_4xKTKBfEwX8KIX7RHAIT4N2PRgo_wzbOnZVp6M5KPs5chv8g3ojCgeNItWme2y9iHaT8UaFPAl4bJJd8ZnLg3or5iiCBMzqlD8Zk_oBe28lKkoKKEevWBRiupp1Y0zIOJ-CCsDXxdn8Oe4v1V7DCpTYtG94NZzUsg/s4032/20221202_123307.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg864eBRU1QULCr2o40gqj4KU_4xKTKBfEwX8KIX7RHAIT4N2PRgo_wzbOnZVp6M5KPs5chv8g3ojCgeNItWme2y9iHaT8UaFPAl4bJJd8ZnLg3or5iiCBMzqlD8Zk_oBe28lKkoKKEevWBRiupp1Y0zIOJ-CCsDXxdn8Oe4v1V7DCpTYtG94NZzUsg/w480-h640/20221202_123307.jpg" width="480" /></a></div><div>Combine is strong in the south, however, but I think the Paneuro Infantry and GEVs should be effective in holding them off. We'll see... There's a lot of combat power poised to hit the town.</div><div><br /></div>A decisive strike by Combine results in significant Paneuro losses. One mistake - a lone team of Combine infantry slipped through the Paneuro lines and struck at their MHWZ - rolling the needed '6' means it is dead! Paneuro is in deep trouble now. Bad error on my part...<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQplNSo85VkXsg3oLV6wxZqyC8zfEEwGeRXxJU7B7V-jA38N39hyrLntlFw1qOY50l73rUBjYD-E0_2nJEV301E_bFKIYJbJEPuXHzLAYw_JrlafN_ibnpAgDk376rJnU35DCbXNhL4xaF3hl2X2PeAo15o7qHiFOIWsAp2XtWH4KNzta89PMEkiok/s4032/20221202_125734.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQplNSo85VkXsg3oLV6wxZqyC8zfEEwGeRXxJU7B7V-jA38N39hyrLntlFw1qOY50l73rUBjYD-E0_2nJEV301E_bFKIYJbJEPuXHzLAYw_JrlafN_ibnpAgDk376rJnU35DCbXNhL4xaF3hl2X2PeAo15o7qHiFOIWsAp2XtWH4KNzta89PMEkiok/w640-h480/20221202_125734.jpg" width="640" /></a></div>Paneuro is still pushing down the center with their infantry, but their right flank has completely crumbled and CP Alpha is under attack. Fortunately, it has a good Defense of 3. The loss of the MHWZ is going to be felt as it could have picked off attacking GEVs easily...<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5cKrmrxBxPy8n2G4lW6blgzEWYdebOB9OP6LuK4UGrSvEvtkTI9bv413XpLcXdn6lMMHTVhcWOoZR_lfP5LbHQNHNMZKCLs8VKE_ob5PPW_MNYLjR3ipDAS0DzEEBrB5MNTpV1Ge4tRETxl0wl1K3Hp_9tnMAOUKZHaXMJpheEsuZaEJYB7UUfFBG/s4032/20221202_125848.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5cKrmrxBxPy8n2G4lW6blgzEWYdebOB9OP6LuK4UGrSvEvtkTI9bv413XpLcXdn6lMMHTVhcWOoZR_lfP5LbHQNHNMZKCLs8VKE_ob5PPW_MNYLjR3ipDAS0DzEEBrB5MNTpV1Ge4tRETxl0wl1K3Hp_9tnMAOUKZHaXMJpheEsuZaEJYB7UUfFBG/w640-h480/20221202_125848.jpg" width="640" /></a></div><div><br /></div>Paneuro strikes back, however, and rolling hot takes out the Combine MHWZ!<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin8vhiFPa92pGHTaKFyIZeGSWNM21gt0oDJuyIgZPy-B7AWAwaenltkuAy_Q_6NEFZPvtAV4Aq4h1CKWa0nii1py279Pv5TDNQY6w40-iidyP8cq5t2GbsFObKW_00j7vXhEJm-rjbzOLU0FoxjHiERRbMPRVU5nUK9f2UJnlPVtRb7m1SU6YzCV1I/s4032/20221202_131140.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin8vhiFPa92pGHTaKFyIZeGSWNM21gt0oDJuyIgZPy-B7AWAwaenltkuAy_Q_6NEFZPvtAV4Aq4h1CKWa0nii1py279Pv5TDNQY6w40-iidyP8cq5t2GbsFObKW_00j7vXhEJm-rjbzOLU0FoxjHiERRbMPRVU5nUK9f2UJnlPVtRb7m1SU6YzCV1I/w640-h480/20221202_131140.jpg" width="640" /></a></div><div><br /></div>Over the next turn, the Combine GEVs manage to winkle their way into the Panuero defenses, while using their own reinforcing infantry to counter advancing Paneuros in the center attack. It is down to the wire and the Paneuros must [IMHO] attempt to destroy at least one CP as they probably can't save Alpha, and Bravo is in doubt...meanwhile, the lone Combine GEV at top left has destroyed one of the two intact town hexes - it is adjacent to the second one, and will attempt to destroy it ASAP before attacking Bravo. Tall order for one Lone GEV!<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKuJej9LRwCupVuD9hbUkkyN-eDoNvbYPZCHYPoDFrH-6CtaRjiO5jbOugK7iTG7d8g4rHplQtJQCANQKrVtudBbez-q-JyL67vMU89337hQJgPTqDr0jsAoYbx3DgyDAw6T-UJVjBCjDsxcH3CdfS_Vdi9CXnlHVmXfHdQW8Isi6AdEHUN1-KJmu8/s4032/20221202_131450.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKuJej9LRwCupVuD9hbUkkyN-eDoNvbYPZCHYPoDFrH-6CtaRjiO5jbOugK7iTG7d8g4rHplQtJQCANQKrVtudBbez-q-JyL67vMU89337hQJgPTqDr0jsAoYbx3DgyDAw6T-UJVjBCjDsxcH3CdfS_Vdi9CXnlHVmXfHdQW8Isi6AdEHUN1-KJmu8/w640-h480/20221202_131450.jpg" width="640" /></a></div>Meanwhile, at bottom left, the Combine have three GEVs attacking CP Alpha, but with D3 it is a tough nut to crack. The remaining Combine defenders must try to hold off the advancing Paneuro Lt Tanks and Infantry squads.</div><div><br /></div><div>GEV destroys town hex in nick of time and shifts left to destroy Alpha. Paneuro 2-1 Infantry squads are chasing it.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIlw1nf_r58p793K3LfChJ2MK_CFw32h4O3pI1OGVGik_bw1S2EUsAJ9Zho0DQTFSVbfGpoBQlMTe7z918IvN9UdpTthoRcJ4rjqWg51FRjJ26NizxrqNrIsw6DaAJDDUVu0QTGp0pasRCfUf0QYVRB6zRCtpUyU24EZ6DvYokA9RcKcVOiWxFnrR_/s4032/20221202_132124.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIlw1nf_r58p793K3LfChJ2MK_CFw32h4O3pI1OGVGik_bw1S2EUsAJ9Zho0DQTFSVbfGpoBQlMTe7z918IvN9UdpTthoRcJ4rjqWg51FRjJ26NizxrqNrIsw6DaAJDDUVu0QTGp0pasRCfUf0QYVRB6zRCtpUyU24EZ6DvYokA9RcKcVOiWxFnrR_/w480-h640/20221202_132124.jpg" width="480" /></a></div><div>Meanwhile, the GEVs destroy Alpha with a little help from a Lt. Tank.</div><div><br /></div>On the Combine defense, attacks are made against Beta with no luck.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmDZWZRRjpmTUGUueMwtqhhBIF_Cz2d6Hfa1g3LurDXwIxEHPpDOUXH6wGSNO3N3kUjLi8FKeiAHzfY1yN45MJetRgclluHjiBg19-F0hTqlcTxlo-BBvgNXrlU8IfdJ5XoiBC7DmKOnXHrwRsgjsMXNP7kqF85GpPm-kLpAjdrW0uQAJjKFVAEVp4/s4032/20221202_132142.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmDZWZRRjpmTUGUueMwtqhhBIF_Cz2d6Hfa1g3LurDXwIxEHPpDOUXH6wGSNO3N3kUjLi8FKeiAHzfY1yN45MJetRgclluHjiBg19-F0hTqlcTxlo-BBvgNXrlU8IfdJ5XoiBC7DmKOnXHrwRsgjsMXNP7kqF85GpPm-kLpAjdrW0uQAJjKFVAEVp4/w640-h480/20221202_132142.jpg" width="640" /></a></div>Combine Infantry squad and GEV race to the rescue!</div><div><br /></div><div>Situation on turn 6 or so: Lone GEV is harassing CP BETA, chased by Paneuro Infantry at top left. He has one last shot at the CP, perhaps, before the Infantry are too close.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpBUEv54gaQnZ5yOtgZnkE_9iJkM3PNnNMx1txr9r0S2QTV-21EHpn6E0KFBZbZ5qxsEvLvAbKuX-SGKjyvfZmrb2adrH1VYkGJAmnfmJUQmCX7uOV2kqma8fhbgdj4wdSA7kVXFJl68LHrvD_Tj3jAZ-GHrdeUyPo2xFr0_pSBuamFO_QmNlytzPG/s4032/20221202_132502.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpBUEv54gaQnZ5yOtgZnkE_9iJkM3PNnNMx1txr9r0S2QTV-21EHpn6E0KFBZbZ5qxsEvLvAbKuX-SGKjyvfZmrb2adrH1VYkGJAmnfmJUQmCX7uOV2kqma8fhbgdj4wdSA7kVXFJl68LHrvD_Tj3jAZ-GHrdeUyPo2xFr0_pSBuamFO_QmNlytzPG/w480-h640/20221202_132502.jpg" width="480" /></a></div>At other end of pic, the attack on Combine CP Beta intensifies. Combine GEVs are racing to the scene! One bold Infantry squad is flying and jumping through the air!</div><div><br /></div><div>Too late! CP Beta is destroyed. However, Combine GEV's destroyed both a Lt Tank and the Infantry. The remaining Lt. Tank is basically toast...<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSj37mTiVkz0hDOE860dr1bgbax0wRPUzSyxHPBThXYVkccswTFg2kuhThm77sMYLnA96zv7brkxEvqAf6lNpiuB6tKDLbO7nbQT4Cg14iqJb-dJD9Y9GoYtyrTAvw6Srhnv4o5aRtQUl3P8SM6rhR9Cg21Ha3bcBuZWM8je80CyF1v3V1dQc9Ixjx/s4032/20221202_133000.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSj37mTiVkz0hDOE860dr1bgbax0wRPUzSyxHPBThXYVkccswTFg2kuhThm77sMYLnA96zv7brkxEvqAf6lNpiuB6tKDLbO7nbQT4Cg14iqJb-dJD9Y9GoYtyrTAvw6Srhnv4o5aRtQUl3P8SM6rhR9Cg21Ha3bcBuZWM8je80CyF1v3V1dQc9Ixjx/w640-h480/20221202_133000.jpg" width="640" /></a></div><div><br /></div>Amazingly, The Lone GEV rolls a '6' and destroys CP Beta, before attempting an escape off into the sunset! Who is that masked GEV???<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHmKgult5AKzTPN8Dag-MjcFold9yz8NHei0LzFmdz1ebvUKUzOwWKwIkozNFIyLATwPcW0YY_PGlDgBDaHDEUZ-nFR0Oue2EZD21bw0dJqOWwhByZfwiwjyythEpadgu0N8fI0cmPYb9JyaI7NV0z8p0Nrp9M7upsE5ZCZCx8XaLrI1MZA7Va_do6/s4032/20221202_133011.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHmKgult5AKzTPN8Dag-MjcFold9yz8NHei0LzFmdz1ebvUKUzOwWKwIkozNFIyLATwPcW0YY_PGlDgBDaHDEUZ-nFR0Oue2EZD21bw0dJqOWwhByZfwiwjyythEpadgu0N8fI0cmPYb9JyaI7NV0z8p0Nrp9M7upsE5ZCZCx8XaLrI1MZA7Va_do6/w480-h640/20221202_133011.jpg" width="480" /></a></div>...we'll never know - the Infantry manage to destroy the masked marauder before he can escape.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqgb2otTr-ZejKDtT4_2FPm_y3JoDI37C153iYm7onbB32Dti1k4NoNcy7VN7783rdmw3N9gkxdmHJL4TIez9u6hswwBOwOm6uwqUOYIjOIDV7yiERrueqS8ndM_0mCVC9yv6txHRODTy7BKHe6j3at--_0lj_RFeAHXIkjGGiaztkSNWFAKGbnDWq/s4032/20221202_133133.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqgb2otTr-ZejKDtT4_2FPm_y3JoDI37C153iYm7onbB32Dti1k4NoNcy7VN7783rdmw3N9gkxdmHJL4TIez9u6hswwBOwOm6uwqUOYIjOIDV7yiERrueqS8ndM_0mCVC9yv6txHRODTy7BKHe6j3at--_0lj_RFeAHXIkjGGiaztkSNWFAKGbnDWq/w640-h480/20221202_133133.jpg" width="640" /></a></div><div><br /></div>Given the Combine forces below, it is clear that the remaining Paneuro Infantry will have to retreat off the board [there is no time limit to the scenario] as the GEVs will undoubtedly destroy them.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmMeJy31nNyvlmPgmdoeHMqclz2wdA9W1QLbzr4Z4sFXW_r05td46sjrz7ldbOjQpdilOzXH7A9HdvBom5w99YxqcAC_k0SRpuGgH5H490fvpG_dF3tb9RO0K8EDnDwHGXyQMJqcNy2VgyLSy8l81RZnXd2e_b9XTfD85yFiwCqkDaXGA37VM-wRL6/s4032/20221202_133251.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmMeJy31nNyvlmPgmdoeHMqclz2wdA9W1QLbzr4Z4sFXW_r05td46sjrz7ldbOjQpdilOzXH7A9HdvBom5w99YxqcAC_k0SRpuGgH5H490fvpG_dF3tb9RO0K8EDnDwHGXyQMJqcNy2VgyLSy8l81RZnXd2e_b9XTfD85yFiwCqkDaXGA37VM-wRL6/w640-h480/20221202_133251.jpg" width="640" /></a></div>Combine survive with 4+ 1/3 Units and their Alpha CP, both undamaged town hexes.</div><div>Paneuro survive with 1+1/3 Units and no CP or town hexes.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRyaFlWen87yRa9zLM1SH9z4YBRXzeduJJGLi2ceaTrVANzU8pyWmim-zT21vpA47y7P_aWdDabxCzCMfKYJAVe0haL7qY3dAiLhl1v0wuMkluurLfl0SGsujcDXtJLlklhF0xBaaFTHZ0xjADvm1dq4rGVcOWeU-OsH2USlkcBE7wIL-y7tZooSZc/s4032/20221202_133304.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRyaFlWen87yRa9zLM1SH9z4YBRXzeduJJGLi2ceaTrVANzU8pyWmim-zT21vpA47y7P_aWdDabxCzCMfKYJAVe0haL7qY3dAiLhl1v0wuMkluurLfl0SGsujcDXtJLlklhF0xBaaFTHZ0xjADvm1dq4rGVcOWeU-OsH2USlkcBE7wIL-y7tZooSZc/w480-h640/20221202_133304.jpg" width="480" /></a></div><br /><div>Victory Points:</div><div><span style="background-color: black;"><span style="color: white;">Combine: 199 pts</span></span></div><div>15 Points for two town hexes destroyed, 45 for the two CPs destroyed. </div><div>15 pts for controlling the field.</div><div>96 points of Armor destroyed, 28 points of Infantry destroyed.</div><div><br /></div><div><span style="background-color: #eeeeee;">Paneuro: 121 pts</span></div><div>15 points for destroying CP Beta</div><div>72 points of Armor destroyed, 34 points of Infantry destroyed</div><div><br /></div><div>Calling this a decisive Combine win due to holding the field and having a CP intact, in addition to winning by a 1.64 to 1 ratio.</div><div><br /></div><div>I think that the Combine managed to pull out a win thanks to their effort in the south, which panned out big time. Their attack in the center quickly stalled and became a fight of attrition to pin as many Paneuro units in the center fight while they won on the left. I feel like I played the Combine a little better than the Paneuros.</div><div><br /></div><div>Interestingly, the different forces didn't seem to make much difference - the Paneuro did manage to edge out the Combine center and survive with some infantry and Lt Tanks. There is a small benefit to having two light tanks as targets compared to only one Heavy, but they are also D2 instead of D3 which usually means a 1-1 attack instead of the 1-2 that all but Missile Tanks have against a heavy.</div><div><br /></div><div>As a scenario, I feel that all the Paneuro town hexes should be intact [along with an equal number of Combine town hexes] and they should be worth 5 VP each. This forces both sides to spread out more. This may favor GEVs and their hit-and-run style of fighting, however.</div><div><br /></div><div>I wonder what would happen if either side had one more MHWZ? Would give them an edge, I think, which is why I had one per side.</div><div><br /></div><div>Anyway, I may play one more time, or switch to playtesting my alternative Turn sequence.</div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com3tag:blogger.com,1999:blog-2972616289367050689.post-44430965461522140372022-11-23T05:15:00.008-08:002022-11-23T10:18:59.435-08:00Ogre / GEV: Tweaking Disabled Mechanic<div style="text-align: center;"><b><span style="font-size: large;">"Have a Hivelock and a Nice Day!"</span></b></div><div style="text-align: center;"><div><span style="font-size: xx-small;">copyright, Steve Jackson Games</span></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg65p6My15LkFMaJIfeyVvH7mlO7togVj7s_Ityl9YqC6PPeviWV83tdBEbtm4UipA7SYiLjlhDoP2ZyEZrvSUYq8F-z3cnkteYoDbhnGwb5VpdTTSYP3lV8MjgpxG62dZJmq9WrWD-3UInZM1pTLaq95pdO_ESi8S5FGiqqBXjqlp8RsWYfGus7KhA/s3668/20221105_104340.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2242" data-original-width="3668" height="392" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg65p6My15LkFMaJIfeyVvH7mlO7togVj7s_Ityl9YqC6PPeviWV83tdBEbtm4UipA7SYiLjlhDoP2ZyEZrvSUYq8F-z3cnkteYoDbhnGwb5VpdTTSYP3lV8MjgpxG62dZJmq9WrWD-3UInZM1pTLaq95pdO_ESi8S5FGiqqBXjqlp8RsWYfGus7KhA/w640-h392/20221105_104340.jpg" width="640" /></a></div></div><div style="text-align: center;"><span style="font-size: medium;"><i>Nope, that's not a Disabled result, and it won't be recovering in this game...</i></span></div><div><br /></div><div><span style="font-size: medium;">The latest GEV rules are from 2018 and the Battle Box. They are by far the best compendium of the latest rules, to my knowledge. However, with all due respect to Steve Jackson, they still suffer from some over-engineering that reminds me of the 1970s and 1980s fixation with granular mechanics that are beneath the notice of a commander. Sometimes that can be kinda fun, like with the Missile rules. Othertimes, it bogs the entire game down somewhat, and that's the case with the Disabled rules.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">The Disabled rules as they stand demand that you remember the cause of being disabled. If it was by Fire or Ramming [!] they recover automatically after losing a player turn. If by entering difficult terrain, they recover 2/3 of the time [so may never recover, theoretically, or may recover next player turn with no loss of actions]. This can be awkward in a larger game and the counters aren't number so you could only scribe this by noting the hex, unit type, and cause of Disabled. All of which is not in the spirit of a fast-play game, and definitely not in the spirit of contemporary gaming which trends towards simplicity of mechanics with an emphasis on player decisions.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><b>The math for 8 Disabled Units is like this, if one rolls average:</b></span></div><div><span style="font-size: medium;">- if by Terrain on Player Turn 1 [PT1], of 6 Disabled Units 4 Recover on PT2. One more recovers PT3, and the final one on PT4 or 5.</span></div><div><span style="font-size: medium;">- if by Fire on PT1, 0 Units Recover PT2, and 6 on PT3, or 100% automatically.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Ergo, I offer this mechanic as an alternative that is in keeping with the simplicity of the rules and is - arguably - more realistic.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="color: #ffa400; font-size: medium;"><b>"In Phase 1 Recovery, roll a d6 for every Disabled Unit regardless of cause - they recover on a 4+"</b></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><b>The math behind this results in the following for <span style="color: red;">8</span><span style="color: #6aa84f;"> Units Disabled PT1</span>:</b></span></div><div><span style="font-size: medium;">- on <span style="color: #6aa84f;"><b>PT2</b></span>, <span style="color: red;">4</span> Units Recover. On <b><span style="color: #6aa84f;">PT3</span></b>, <span style="color: red;">2</span> more Recover [so 6/8 total]. On <b><span style="color: #6aa84f;">PT4</span></b>, <span style="color: red;">1</span> more Recovers so a net 7/8. The final Unit has a continuous 50% chance to Recover. </span></div><div><span style="font-size: medium;"><i>It will probably not Recover, and it will almost certainly be a Howitzer...!</i></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Using this results in more Units returning the next Player Turn, on average. However, it also introduces the possibility that some units will not recover for a few Player Turns on average, and of course the lesser probabilities that almost all will recover next PT or almost all will not recover soon enough to be of any use in the specific scenario you're playing.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><b><span style="color: #2b00fe;">[EDIT] Switching the Recovery Phase</span></b> is a very good idea from James Doty at the Ogre Fb page [now why didn't I think of this??]. If one is invested in the concept that there must be a penalty to the ability of a Disabled Unit to function, then if you switch the Turn Sequence and put Recovery at the end, after GEV second Movement Phase then any Disabled Unit definitely loses a Turn.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">OTOH, the intention of the original rule is clearly that the opponent gets a second shot at a Disabled Unit on his next player turn, as in:</span></div><div><span style="font-size: medium;">- My PT I disable you.</span></div><div><span style="font-size: medium;">- Your PT you are stuck, Disabled.</span></div><div><span style="font-size: medium;">- My PT I have a shot at you while you're Disabled.</span></div><div><span style="font-size: medium;">- Your PT you auto-Recover.</span></div><div><span style="font-size: medium;">Which makes Disabled an additional hazard, but presents the opponent with an interesting choice of finishing off Disabled Units or trying to Destroy / Disable functional Units.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><b><span style="color: #ffa400;">Note</span></b> that this does allow a possibility at a quick recovery for a vehicle that just became Disabled by moving into rough terrain. However, as the vic lost the rest of its movement by being bogged down, I think it is fine - I never move a GEV through such terrain anyway, so the deterrence is still there.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="background-color: #f6b26b; color: #2b00fe; font-size: medium;">If one switches Recovery to the end of the Player Turn, and uses a 4+ Recovery roll, then I think you are closest to the original intent of the rules while still adding some uncertainty and a bit more realism into the mix at reduced memory pain. A 3+ or 5+ recovery roll are also possibilities, depending on the scenario.</span></div><div><span style="font-size: medium;"><br /></span></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD8yrVheKI74Pegw8W6WftmhhpJF5YFvzZeMHrasr-G4XRPLafr6_5SAuBOUiPZb-3YxXYfv-C33Obkn9izm4LbTIKEq7daCYT76doSVbnn-0_-6UBVpd4GDXsLzTTQFluoXpQQk2WWDFQZ_29RnjphWBHc6kzFlSoI36OZZnegRmuhjoFHaM4sz5W/s3466/20221122_192319.jpg" style="margin-left: 1em; margin-right: 1em;"><span style="font-size: medium;"><img border="0" data-original-height="3466" data-original-width="2978" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD8yrVheKI74Pegw8W6WftmhhpJF5YFvzZeMHrasr-G4XRPLafr6_5SAuBOUiPZb-3YxXYfv-C33Obkn9izm4LbTIKEq7daCYT76doSVbnn-0_-6UBVpd4GDXsLzTTQFluoXpQQk2WWDFQZ_29RnjphWBHc6kzFlSoI36OZZnegRmuhjoFHaM4sz5W/w550-h640/20221122_192319.jpg" width="550" /></span></a></div><span style="font-size: medium;">Above, Combine armored attack on the right flank resulted in 5 Disabled Units from Paneuro Fire. As it stood, all lost one PT and Recovered the next one. With this variant, 2-3 would Recover next PT, 1-2 the following and likely the last one after that. OR, worst case scenario, none recover fast enough to impact the game! Best case is that they all Recover next turn! <span><br /></span></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">Overall, this is both much more manageable - no need to take notes or use markers - and much more realistic - if an armored Unit is damaged by fire or bogged down, all a commander needs to know is when it becomes operational again. Meanwhile, all Disabled Units continue to defend themselves in an Overrun situation.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><b><span style="color: #2b00fe;">An interesting variant</span></b> on this would be to use a better Recovery number for a side that has superior tools, training and hardware/software, a 3+. </span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">A side that has a poor supply situation and/or is falling behind technologically might recover on a 5+.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">All of which can feed into any number of scenario objectives. For example, if Command Post Gamma is the S4 Supply & Maintenance CP, then if it is taken out perhaps the recovery number of all units goes from 4+ to 5+. </span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><b><span style="color: #2b00fe;">Alternately</span></b>, if Mobile Command Post Beta is the Maintenance CP, then when it enters the board as a reinforcement, it grants a 3+ Recovery number, but if destroyed it declines to a 5+.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;">All of this adds up to more scenario-driven fun that can shape your Ogre / GEV scenarios, so enjoy and LMK how it works for you, and your bright ideas!</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><br /></span></div><div><br /></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com2tag:blogger.com,1999:blog-2972616289367050689.post-43941630964399006512022-11-20T15:53:00.000-08:002022-11-20T15:55:21.574-08:00Ogre & Modern Combat: Thoughts RE: Turn Sequence, p2<h1 style="text-align: center;"><b style="background-color: #b6d7a8;"><span style="color: #3d85c6;">HE'S DOING HIS PART - ARE YOU?</span></b></h1><h1 style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL1hGsSNsg8iAfRJx6g_1CJXR_vFdOdi1UY-ovkKEfsqTzIFS5lhsz0m5yVAATxbKjYjdTeRVbSaA45FPaalsQFTAiCqabWQh6kZHVBX8_H3eOUCATF04GSOuCEUJcnsVptR2tOv7ZD9QDDS2Rbr1IjbyMdEWQKl5uJ03qi6tfxXREA9mygnWwgyi_/s2324/20221105_102627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2324" data-original-width="1761" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL1hGsSNsg8iAfRJx6g_1CJXR_vFdOdi1UY-ovkKEfsqTzIFS5lhsz0m5yVAATxbKjYjdTeRVbSaA45FPaalsQFTAiCqabWQh6kZHVBX8_H3eOUCATF04GSOuCEUJcnsVptR2tOv7ZD9QDDS2Rbr1IjbyMdEWQKl5uJ03qi6tfxXREA9mygnWwgyi_/w484-h640/20221105_102627.jpg" width="484" /></a></h1><div style="text-align: center;"><i><span style="font-family: arial;">Combine Recruiting Poster, circa 2085 </span></i></div><div style="text-align: center;"><span style="font-size: xx-small;"><i><span style="font-family: Arial, sans-serif; line-height: 115%;"> </span></i><b><sup><span style="color: #44546a; font-family: Arial, sans-serif; line-height: 115%;">© </span></sup></b><i><span style="font-family: Arial, sans-serif; line-height: 13.8px;">Steve Jackson Games, all rights reserved, etc.</span></i></span></div><div style="text-align: center;"><br /></div><div>Well, the proof is in the pudding. Why exactly proof should be put into pudding I am uncertain, but hopefully it tastes like raisins... So, what does it look like to fight it out straight up in GEV with equal forces, more or less? And given the way the turn sequence rewards Alpha Strike, what does it look like to coordinate an effective attack and defense? The post hopes to raise questions and give at least the opportunity for some answers.</div><div><br /></div><div>Below, a 14 -14 face off for Paneuropean [white] v. Combine [<span style="background-color: black;"><span style="color: white;">black</span></span>]. Yes there is terrain, but it should not be very impactful except to help the Paneuro Infantry a bit. The crater line marks the Threat Zone of ALL Paneuro and Combine units. Threat Zone = the total of Movement and Range for a unit in GEV. These are:</div><div>Howitzer = 0+8=8 hexes</div><div>Mobile Howitzer = 1+6=7 hexes</div><div>Missile Tank, GEV = 4+2 or 2+4=6 hexes</div><div>Lt. & Hvy. Tanks = 3+2=5 hexes</div><div>Infantry = 2+1=3 hexes</div><div>And the Paneuro is set up so that his entire force can hit that crater line, should any Combine attacker be dumb enough to cross it! Ergo, the Combine attacker will not casually cross it...Combine is also set up identically - the entire force can hit the crater line. However, Paneuro has been given orders to defend, while Combine has orders to attack! And at 1:1 odds no less! In military maxims, one needs a 3:1 advantage for a successful attack, minimum of 2:1. Does Ogre fit into the military mold mindset? Let's see...</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim2zB-Dq1WWWsumeKRPKcnlz9G0ZV9OoXsdTwECxtLd8PNNWSFovLYZSB8wFdF5n2H9w67ZqyQ_lafAPJCQlsZ8qiOGPtzd6WnmL5uwhY6k-A8GOodMP8LFDikxgPUB4oT2XUaIXpn_UtwF87ut0kedSw4ILv90pIFlsMxZqb0fgJ-ydb-iEiyC4eG/s4032/20221117_104025.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2042" data-original-width="4032" height="324" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim2zB-Dq1WWWsumeKRPKcnlz9G0ZV9OoXsdTwECxtLd8PNNWSFovLYZSB8wFdF5n2H9w67ZqyQ_lafAPJCQlsZ8qiOGPtzd6WnmL5uwhY6k-A8GOodMP8LFDikxgPUB4oT2XUaIXpn_UtwF87ut0kedSw4ILv90pIFlsMxZqb0fgJ-ydb-iEiyC4eG/w640-h324/20221117_104025.jpg" width="640" /></a></div><div><br /></div><div><br /></div><div style="text-align: center;"><b>ATTACKING A FLAT DEFENSE</b></div><div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b>Combine Turn 1. </b>To begin, the Combine will attempt to peel away the outer layer of this onion - the Infantry. To do it, the Missile Tanks and Mobile Howitzer are staged within Alpha-striking distance of the Paneuro Infantry...</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi17k_x66mCkfoSSGkv5qMDo8zbAZ0J6lwwG43s-6zYmAFEVdA8pgB9Zw4TGc3VVh4z3LEu-asMaML2knCjGQpvB098WKnrQd3X2tYLjn_KP7nze3elTj_ZJtREiUcrtjxuklF8akMwtjf0MbfjF5BuF0Kj5qvAK4TCQgRvhHHnewRK2UPdd0d1-lyd/s3999/20221117_104352.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2205" data-original-width="3999" height="352" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi17k_x66mCkfoSSGkv5qMDo8zbAZ0J6lwwG43s-6zYmAFEVdA8pgB9Zw4TGc3VVh4z3LEu-asMaML2knCjGQpvB098WKnrQd3X2tYLjn_KP7nze3elTj_ZJtREiUcrtjxuklF8akMwtjf0MbfjF5BuF0Kj5qvAK4TCQgRvhHHnewRK2UPdd0d1-lyd/w640-h352/20221117_104352.jpg" width="640" /></a></div>...and they advance into Alpha-strike Range, and destroy one Company of Infantry, while reducing the other two a platoon each, or 1/1, so they are now 2/1.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtxfyItClp6FWr6rpJqRdr8S95gSECauvLQ1KvwbW-pzqt3lkpR6AqwtrEmp9MiKAx3HhDEZ9HRyPYgiIWvgpAUG5HGQQyvlTuhIpYTYE7QHDnKtKArgIXrjmziS4kokPf6GFsSm3Fj4AswGC7N9st8swo8sS0lhG5tUKh9XghCvYVMR2gXF3dGQ_Z/s3982/20221117_104725.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2393" data-original-width="3982" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtxfyItClp6FWr6rpJqRdr8S95gSECauvLQ1KvwbW-pzqt3lkpR6AqwtrEmp9MiKAx3HhDEZ9HRyPYgiIWvgpAUG5HGQQyvlTuhIpYTYE7QHDnKtKArgIXrjmziS4kokPf6GFsSm3Fj4AswGC7N9st8swo8sS0lhG5tUKh9XghCvYVMR2gXF3dGQ_Z/w640-h384/20221117_104725.jpg" width="640" /></a></div><div><br /></div><b>Paneuro 1.</b> Paneuro has no immediate response except to advance, as no Combine Units moved into "the crater zone".<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDO9fO_HTjoQ8CEoaeMZr-Co40BAE10M7A32yDhvgQJsuiskFXhuv6Pmdp9G02fH-P9LPS47l2SLR4YcYBupVDLXtinfEFtMLsQHHEL5mWivHg1pfUGj6DPBRP5EvMJ-AtFlbF6goQySM-kQpOyxuEeu9vWqpEYLMa0LuZscUOO-6gtmAaRk5kxvJv/s4032/20221117_104905.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2404" data-original-width="4032" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDO9fO_HTjoQ8CEoaeMZr-Co40BAE10M7A32yDhvgQJsuiskFXhuv6Pmdp9G02fH-P9LPS47l2SLR4YcYBupVDLXtinfEFtMLsQHHEL5mWivHg1pfUGj6DPBRP5EvMJ-AtFlbF6goQySM-kQpOyxuEeu9vWqpEYLMa0LuZscUOO-6gtmAaRk5kxvJv/w640-h382/20221117_104905.jpg" width="640" /></a></div><div><br /></div><b>Combine 2.</b> The same ranged strike force hits the advancing Paneuro who are basically still staging their counter-alpha-strike. They lose their Hvy Tank, and a GEV Disabled.</div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdhKybt7pspdCPBz8smtIDb6ARepaBmuPqShR__bgCqQugC5o34htIsEUfdQG2oJ7mOQ23wuL9evjPXHOwyHlbIB7daPIskbAr4pKD5RL2yAwhQo1Lx0b9wDI8I7m7mw5UG8lQE0zmcZwBsZwK1U59kzgI7YglcYRG6_1MbpLCFJ-hm-F7cP6FOA6I/s4009/20221117_105834.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2105" data-original-width="4009" height="336" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdhKybt7pspdCPBz8smtIDb6ARepaBmuPqShR__bgCqQugC5o34htIsEUfdQG2oJ7mOQ23wuL9evjPXHOwyHlbIB7daPIskbAr4pKD5RL2yAwhQo1Lx0b9wDI8I7m7mw5UG8lQE0zmcZwBsZwK1U59kzgI7YglcYRG6_1MbpLCFJ-hm-F7cP6FOA6I/w640-h336/20221117_105834.jpg" width="640" /></a></div><div><br /></div><b>Paneuro 2.</b> They reach out and touch someone with their counter-alpha-strike! The GEV slips through a gap in the Combine advance to take on the most lethal element they have - the MHwz - while all the rest of the force Moves into Fire Range....<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZVblAvUcj0vCIxZ6AhUwf1o0mmSV2EdW4xaB0jGYU_IhxmaMv3wjtFJhmjrBEZ3rgooHqEh3Y7cTCCNCFA6BAyLMu5gNZwfHBBpK_Lt8jHirRfFc3KEUF132p9M0vBacdC3ChOWgUls1DpUIhLs9YBP66QAH4rdka2mTO1xqaAqHf954QAAJGuQcD/s3948/20221117_110738.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1656" data-original-width="3948" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZVblAvUcj0vCIxZ6AhUwf1o0mmSV2EdW4xaB0jGYU_IhxmaMv3wjtFJhmjrBEZ3rgooHqEh3Y7cTCCNCFA6BAyLMu5gNZwfHBBpK_Lt8jHirRfFc3KEUF132p9M0vBacdC3ChOWgUls1DpUIhLs9YBP66QAH4rdka2mTO1xqaAqHf954QAAJGuQcD/w640-h268/20221117_110738.jpg" width="640" /></a></div>...in a decent set of rolls, Paneuro destroys the MHwz, and Disables both Msl Tanks!<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1ve88i2ra-i-qqvAU3urwEIl9KsSkE8PCJP6Ha0DEkKUSXEBqbE8wVBXTdlpQvFaSFIM6t32y3FcVgxTM2ON8kzb3OOsyD64AqFeVAv_rrd7budT_k6sDTR83nkUgsWtvShHq3_3Hu8F4QrFGo_pwAeVljp4LBPdz66MD8IT3vcAlVOTyPeIfeYmT/s4032/20221117_111759.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1ve88i2ra-i-qqvAU3urwEIl9KsSkE8PCJP6Ha0DEkKUSXEBqbE8wVBXTdlpQvFaSFIM6t32y3FcVgxTM2ON8kzb3OOsyD64AqFeVAv_rrd7budT_k6sDTR83nkUgsWtvShHq3_3Hu8F4QrFGo_pwAeVljp4LBPdz66MD8IT3vcAlVOTyPeIfeYmT/w640-h480/20221117_111759.jpg" width="640" /></a></div>...then their long-ranged MHwz and Msl Tanks trash the Combine Infantry, destroying two companies and a platoon from the top company, which is now a 2/1.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiuPgchrlt43FUl698syVy7Pnxgag72W-GerLIhlnmAV65BVqg27JQMR1_Jor5i4e67FVtE5W28ae4ty8JhlCDuasuDfkOtegCuE_rxbLPO4GfRTdtL_nvYswiB39XxPKyLmgbcBQygCDXoxmVrj9UDx2TV7yjtR-pEMx2OOlyw10-ESUqIgPmYuef/s4026/20221117_112333.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1998" data-original-width="4026" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiuPgchrlt43FUl698syVy7Pnxgag72W-GerLIhlnmAV65BVqg27JQMR1_Jor5i4e67FVtE5W28ae4ty8JhlCDuasuDfkOtegCuE_rxbLPO4GfRTdtL_nvYswiB39XxPKyLmgbcBQygCDXoxmVrj9UDx2TV7yjtR-pEMx2OOlyw10-ESUqIgPmYuef/w640-h318/20221117_112333.jpg" width="640" /></a></div>...and then the GEVs fade back behind their forces.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-EAD1yROkv1kfpo-U859xpAvSbZ6skObHvOPCaEKM5CmaDAEiDn-Qa7EOMDYaObn7T7JrEEkIJObVcxZaoa7VNzThNqVaTiS8lKZBRitGge77A9nY404qhEYSOngadn5AK7iI_s-W_Nr_n1q4QkDnFOYhNEpWeDR1gl9gEVr2oSncQapIPgAhZ2Jj/s4032/20221117_112617.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-EAD1yROkv1kfpo-U859xpAvSbZ6skObHvOPCaEKM5CmaDAEiDn-Qa7EOMDYaObn7T7JrEEkIJObVcxZaoa7VNzThNqVaTiS8lKZBRitGge77A9nY404qhEYSOngadn5AK7iI_s-W_Nr_n1q4QkDnFOYhNEpWeDR1gl9gEVr2oSncQapIPgAhZ2Jj/w640-h480/20221117_112617.jpg" width="640" /></a></div><div>Score: Paneuro winning, having lost 2 2/3 Units, while Combine has lose 4 1/3 Units. So far, looks like the flat defense did ok, surprisingly.</div><div><br /></div><b>Combine 3. </b>The hammer falls: the entire Combine force is able to take on most of the remaining Paneuro force as it alpha-strikes with 7 Units.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2kraTU5vVDDWw2LrJ-HKPF9MLsRGQtQw43D661TNKKl5dKmR8J9uB9wjUfhyK8ibcuZ52uT3lMkXVgFKFXgD_RdWNxVYABJ5IAYds9B0DenfAD1y6Fc13bWRsIMHVHWQIU7HrSGmhQ52kTOEUweVwgxnPx6KBM8gMC3dyRnwJShM1qvdTc1yRKbBw/s4017/20221117_112933.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2075" data-original-width="4017" height="330" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2kraTU5vVDDWw2LrJ-HKPF9MLsRGQtQw43D661TNKKl5dKmR8J9uB9wjUfhyK8ibcuZ52uT3lMkXVgFKFXgD_RdWNxVYABJ5IAYds9B0DenfAD1y6Fc13bWRsIMHVHWQIU7HrSGmhQ52kTOEUweVwgxnPx6KBM8gMC3dyRnwJShM1qvdTc1yRKbBw/w640-h330/20221117_112933.jpg" width="640" /></a></div>...with some decent rolling, the Howitzer destroys a Lt. Tank, the Heavy Tanks destroy 2 Infantry platoons and a Lt. Tank, the GEV's destroy a GEV and a Disabled GEV...<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXku7UJ_74IXoMuVtdI0L8GUKItfB-B8AHbHvl0YvlbyicwMEjXCU-zjjKu6UHdZTzkNvQj-SHLNrUFnMbu1p8dSjKRdmbpFG1_fyNvkIHlC7kjyJ7A2wkKD3nQsBhyRdIv0JHd5llFZw-4MORIuBFwpBYCJPWaqxEwuPfvU24VXoymPPL2ddFz8ps/s3975/20221117_115807.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1896" data-original-width="3975" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXku7UJ_74IXoMuVtdI0L8GUKItfB-B8AHbHvl0YvlbyicwMEjXCU-zjjKu6UHdZTzkNvQj-SHLNrUFnMbu1p8dSjKRdmbpFG1_fyNvkIHlC7kjyJ7A2wkKD3nQsBhyRdIv0JHd5llFZw-4MORIuBFwpBYCJPWaqxEwuPfvU24VXoymPPL2ddFz8ps/w640-h306/20221117_115807.jpg" width="640" /></a></div>...and much of the Paneuro counter-strike is destroyed. They've four effective Units left against 11 Combine [two are disabled Msl Tanks, however].<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjhOGf33YwJqDH0m852wfB2pDUnoAeKhclH0ohz7GEplssejvjqAsLpSiJliAP3Lmcr0fFDGjAF8tQkpuS7Y5JO7L7sVwpRFrBoVYe7iwq2oXSRlWuLJe04rJKyXatlzQ4hqX8J9CuF6JTYjtgz9MpW7QbuqAQ1dSOjSD0Bxx3qpvAZ9pPFIZBCdqG/s3986/20221117_120016.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2104" data-original-width="3986" height="338" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjhOGf33YwJqDH0m852wfB2pDUnoAeKhclH0ohz7GEplssejvjqAsLpSiJliAP3Lmcr0fFDGjAF8tQkpuS7Y5JO7L7sVwpRFrBoVYe7iwq2oXSRlWuLJe04rJKyXatlzQ4hqX8J9CuF6JTYjtgz9MpW7QbuqAQ1dSOjSD0Bxx3qpvAZ9pPFIZBCdqG/w640-h338/20221117_120016.jpg" width="640" /></a></div><div>Losses are almost 2:1 against the Paneuro force.</div><div><br /></div><b>Paneuro 3.</b> The P's are not done yet, and destroy 2 platoons of Infantry, a Hvy Tank and a Disabled Missile Tank. An optimist might be encouraged...<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiCj2ZDMgQj13CCOlygqzCeOfOeWsYACsqEM2IccTgiPgrDQhWoIEWP-lS478Vs0I2oedGfOqtDK8wEsayMwE8x1rQCTrNSFXaRDwAkqM9vX-JXxyIuEAP3bXHZsNb389cDF-DWQrg5AFumpXnOUw1MhitNgYcnuNCo1inRFcM0j9QRQloHOnEXBzH/s4032/20221117_130440.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2136" data-original-width="4032" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiCj2ZDMgQj13CCOlygqzCeOfOeWsYACsqEM2IccTgiPgrDQhWoIEWP-lS478Vs0I2oedGfOqtDK8wEsayMwE8x1rQCTrNSFXaRDwAkqM9vX-JXxyIuEAP3bXHZsNb389cDF-DWQrg5AFumpXnOUw1MhitNgYcnuNCo1inRFcM0j9QRQloHOnEXBzH/w640-h340/20221117_130440.jpg" width="640" /></a></div><div><br /></div>But on <b>Combine 4</b>, the Paneuros lose two vics destroyed and two disabled. <br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0WD5EeKQwodaQIMB1ZjQQoejn869hQ6qAws9hv55VYld7Ozg7aQ-bJDhJneSP6tiotZyhDhQn9MQCKfHCyg6W-qWAUzn0z9ZLS2Zq0-husdZ5bYpeSmjRgfDVdX6Wgmlpr_kobjOb9kLGKmAuXiiFLuEVYQKSeScpVLqKZnjhoYDVzPz-UsdebM7p/s4032/20221117_130822.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0WD5EeKQwodaQIMB1ZjQQoejn869hQ6qAws9hv55VYld7Ozg7aQ-bJDhJneSP6tiotZyhDhQn9MQCKfHCyg6W-qWAUzn0z9ZLS2Zq0-husdZ5bYpeSmjRgfDVdX6Wgmlpr_kobjOb9kLGKmAuXiiFLuEVYQKSeScpVLqKZnjhoYDVzPz-UsdebM7p/w640-h480/20221117_130822.jpg" width="640" /></a></div>They have one platoon of Infantry and one Howitzer operational!<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKEhzT2I2ReOhNTdaUbw3yRYQc8GQlnMDJWPYYuiRtv-getCV7YFYWW9AzCUcRChnyGspbXbVE5tysU181dCCcZgdkZ5mzzwMdFSIEzmnmz_tM13cvYMcvB9D52jsx3McCReX3PG38s5hUfYzJy0wZDzq1FZvXefxu_NuANYEcTHcwbIaRhJa5swCM/s3951/20221117_130922.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2222" data-original-width="3951" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKEhzT2I2ReOhNTdaUbw3yRYQc8GQlnMDJWPYYuiRtv-getCV7YFYWW9AzCUcRChnyGspbXbVE5tysU181dCCcZgdkZ5mzzwMdFSIEzmnmz_tM13cvYMcvB9D52jsx3McCReX3PG38s5hUfYzJy0wZDzq1FZvXefxu_NuANYEcTHcwbIaRhJa5swCM/w640-h360/20221117_130922.jpg" width="640" /></a></div><div><br /></div>On <b>Paneuro 4</b>, the Infantry miss, but the Howitzer destroyed a Msl Tank.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2vk0W4pbJ6b0XtvlcCwOQ0O3X7-ncCXYK5ExhGPMCwGRJCnJizN37l2W5cKv3WsyCtC4xmZ8PymJPVTQRiZproIEOePb6p-MYK9zWMi7B5vdIv1G6oQQP39rXW8EswMkmtEG9BigNdqMDSVPANHjpwgkoGzeyE9s4tu55EQPuJAG4SiKKYCedRtEU/s4020/20221117_131036.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2273" data-original-width="4020" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2vk0W4pbJ6b0XtvlcCwOQ0O3X7-ncCXYK5ExhGPMCwGRJCnJizN37l2W5cKv3WsyCtC4xmZ8PymJPVTQRiZproIEOePb6p-MYK9zWMi7B5vdIv1G6oQQP39rXW8EswMkmtEG9BigNdqMDSVPANHjpwgkoGzeyE9s4tu55EQPuJAG4SiKKYCedRtEU/w640-h362/20221117_131036.jpg" width="640" /></a></div><div><br /></div>On <b>Combine 5</b>, all three Paneuro maneuver Units are destroyed.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLy_ZlfnNRDpKlVLZcDlMPS8B7jFv42qY2ASx-LgELtPObfluUZcG8swc38j_KJDqMu-CK1SrF7zIAVDQDZUHEACL5Na4z5uXySnZ-xD6H251ubOdQ90VRRMFPTp3WqO5kffSoZq1Klp0Q1NSnYF9zwv4I0tVff4jLNFVXu1bfxLbRy_4laNWxKsWU/s4011/20221117_131323.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2276" data-original-width="4011" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLy_ZlfnNRDpKlVLZcDlMPS8B7jFv42qY2ASx-LgELtPObfluUZcG8swc38j_KJDqMu-CK1SrF7zIAVDQDZUHEACL5Na4z5uXySnZ-xD6H251ubOdQ90VRRMFPTp3WqO5kffSoZq1Klp0Q1NSnYF9zwv4I0tVff4jLNFVXu1bfxLbRy_4laNWxKsWU/w640-h364/20221117_131323.jpg" width="640" /></a></div><div><br /></div>On <b>Paneuro 5</b>, the Howitzer Disabled a Hvy Tank.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt-aF7t3E2Esf4G2RwSd8nYR2A6njGvQ0_1P8Xa54Qee-yVa7lkA_BkYfhSuLXA2BF8ss_-_R6ZRIHoSdlx7lTiRWuuhvZ9ftHZ_qfOUKyuBg0DLcrwE-zc8qAAa0vTun-dmae12dAw3wp8DgyA7PaKOte9cNqvNlkJMJyvdMc5-0ECyUY4rW_Mzle/s4032/20221117_131546.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt-aF7t3E2Esf4G2RwSd8nYR2A6njGvQ0_1P8Xa54Qee-yVa7lkA_BkYfhSuLXA2BF8ss_-_R6ZRIHoSdlx7lTiRWuuhvZ9ftHZ_qfOUKyuBg0DLcrwE-zc8qAAa0vTun-dmae12dAw3wp8DgyA7PaKOte9cNqvNlkJMJyvdMc5-0ECyUY4rW_Mzle/w640-h480/20221117_131546.jpg" width="640" /></a></div>And on <b>Combine 6</b>, the Howitzer is destroyed in a blaze of 2-1 attacks!<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPqR_MQxT4VJSYreP-kUTeLJ5HFLF6xfMHm8TbmCKFzQGuD5rGLtu7gbdWyuOm38ys8PiYrA3BbuHyM_sQRSRHhdlH62JMa55miXkDSSA1TDAAn7ig-HlEI3FTUWulztmt1VfKuDNFhGFncpDXyWTNrVlKoC80vs-GHrUvOYz_cFFBCD_C-LS5YC7V/s4032/20221117_131719.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2316" data-original-width="4032" height="368" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPqR_MQxT4VJSYreP-kUTeLJ5HFLF6xfMHm8TbmCKFzQGuD5rGLtu7gbdWyuOm38ys8PiYrA3BbuHyM_sQRSRHhdlH62JMa55miXkDSSA1TDAAn7ig-HlEI3FTUWulztmt1VfKuDNFhGFncpDXyWTNrVlKoC80vs-GHrUvOYz_cFFBCD_C-LS5YC7V/w640-h368/20221117_131719.jpg" width="640" /></a></div>The final tally - Paneuro wiped out, Combine has 6 Unit equivalents left.</div><div><br /></div><div><b>ANALYSIS</b></div><div>So, the "Flat Defense" isn't going to work against a fast-moving opponent or one that outranges you [the case above]. It is fine for a DMZ during a cease-fire, as all Threat Ranges [TR] end at the agreed line [the craters]. </div><div><br /></div><div>The Paneuro counter-alpha-strike was too far back. They advanced but were themselves alpha-striked before doing any damage. That gap was where the Paneuros lost the fight.</div><div><br /></div><div>A better positioning would have been for the Paneuros to have their TR7 MHwz, and TR6 Units - GEV and Msl Tanks - farther forward, and the TR5 Lt. & Hvy Tanks as the counter-Alpha-Striking force. Infantry would have been better positioned entirely in the Woods as base of support for the TR6 Units and being harder to damage thanks to doubled defense.</div><div><br /></div><div>A much better defense would be a Defense in Depth that pushes forward some of the long TR8, TR7 and TR6 Units, which extend the Threat Distance well forward of the defending Units, and enable them to threaten an advancing MHwz. To protect them from Overruns, Infantry should be spread out with some GEVs to run interference. The Lt & Hvy Tanks should be used to assault fixed positions, especially as a Howitzer can only destroy one a turn and they outrange infantry.<br /><div><br /></div><div>More to come with a Defense in Depth!</div></div>ECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.com0