tag:blogger.com,1999:blog-2972616289367050689.post2182262797484655660..comments2024-03-21T12:58:02.531-07:00Comments on Up the Blue!: 6d6 WWII Rules v.1: as played in last two postsECW 40mm Projecthttp://www.blogger.com/profile/16170190784599775214noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2972616289367050689.post-34621714148006283482017-01-08T11:37:51.272-08:002017-01-08T11:37:51.272-08:00Thanks Dale. I feel like these are "There&quo...Thanks Dale. I feel like these are "There", not just "There for now" and that only lots of play will reveal any weakness in the design at this point. The math was very informed by some of the others, and that process is in preceding posts.<br /><br />What's left now are the special rules and such, and how to organize them. I'm thinking of going with a 2-tiered system that leans into NT's thought on only presenting significant battle-affecting details, which is why all his OHW rules are either +2 or -2, a big difference on a D6. So what I understand from that is that only something that has a big effect is going to be in his OHW rules. [that hasn't stopped me from adding in some -1 and +1 mods on certain units from time to time...].<br /><br />So my thought is I'll start with a whole pile of +2 / -2 modifications in one batch, then have the -1 / +1 mods in a second batch, and one can limit what is used as desired.ECW 40mm Projecthttps://www.blogger.com/profile/16170190784599775214noreply@blogger.comtag:blogger.com,1999:blog-2972616289367050689.post-79915754893276765622017-01-02T08:05:27.480-08:002017-01-02T08:05:27.480-08:00Nice additions to One Hour Wargames.Nice additions to One Hour Wargames.Dalehttps://www.blogger.com/profile/13667428218897971037noreply@blogger.com